/** * @file lldrawpool.h * @brief LLDrawPool class definition * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLDRAWPOOL_H #define LL_LLDRAWPOOL_H #include "llagparray.h" #include "lldarray.h" #include "lldlinked.h" #include "llstrider.h" #include "llviewerimage.h" #include "v4coloru.h" #include "v2math.h" #include "v3math.h" #include "llstrider.h" class LLFace; class LLImageGL; class LLViewerImage; #define DEFAULT_MAX_VERTICES 65535 class LLDrawPool { public: typedef LLDynamicArray face_array_t; enum { SHADER_LEVEL_SCATTERING = 2 }; public: LLDrawPool(const U32 type, const U32 data_mask_il, const U32 data_mask_nil); virtual ~LLDrawPool(); static LLDrawPool* createPool(const U32 type, LLViewerImage *tex0 = NULL); void flushAGP(); // Flush the AGP buffers so they can be repacked and reallocated. void syncAGP(); virtual LLDrawPool *instancePool() = 0; // Create an empty new instance of the pool. virtual void beginRenderPass( S32 pass ); virtual void endRenderPass( S32 pass ); virtual S32 getNumPasses() { return 1; } virtual void render(S32 pass = 0) = 0; virtual void renderForSelect() = 0; virtual BOOL match(LLFace* last_face, LLFace* facep) { return FALSE; } virtual void renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color, const S32 index_offset = 0, const S32 index_count = 0); virtual void prerender() = 0; virtual S32 rebuild(); virtual S32 getMaterialAttribIndex() = 0; virtual LLViewerImage *getTexture(); virtual LLViewerImage *getDebugTexture(); virtual void dirtyTexture(const LLViewerImage* texturep); virtual void enqueue(LLFace *face); virtual BOOL addFace(LLFace *face); virtual BOOL removeFace(LLFace *face); virtual BOOL verify() const; // Verify that all data in the draw pool is correct! virtual LLColor3 getDebugColor() const; // For AGP debug display virtual void resetDrawOrders(); virtual void resetVertexData(S32 reserve_count); virtual void resetIndices(S32 num_indices); void resetAll(); BOOL moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data = FALSE); S32 getId() const { return mId; } U32 getType() const { return mType; } const U32 getStride() const; inline const U32 getStride(const U32 data_type) const; inline const U32 getOffset(const U32 data_type) const; S32 reserveGeom(U32 count); S32 reserveInd (U32 count); S32 unReserveGeom(const S32 index, const U32 count); S32 unReserveInd(const S32 index, const U32 count); void bindGLVertexPointer(); void bindGLTexCoordPointer(const U32 pass=0); void bindGLNormalPointer(); void bindGLBinormalPointer(S32 index); void bindGLColorPointer(); void bindGLVertexWeightPointer(S32 index); void bindGLVertexClothingWeightPointer(S32 index); const U32 getIndexCount() const; const U32 getTexCoordCount(const U32 pass=0) const; const U32 getVertexCount() const; const U32 getNormalCount() const; const U32 getBinormalCount() const; const U32 getColorCount() const; const U32 getVertexWeightCount() const; void setDirty(); void setDirtyMemory() { mMemory.setDirty(); } void setDirtyWeights() { mWeights.setDirty(); } const U32* getRawIndices() const { return mIndices.getMem(); } U32 getIndex(const S32 index) { return mIndices[index]; } // Use to get one index U32 *getIndices(const S32 index); // Used to get an array of indices for reading/writing void CheckIntegrity(); // DEBUG const LLVector3& getVertex(const S32 index); const LLVector2& getTexCoord(const S32 index, const U32 pass); const LLVector3& getNormal(const S32 index); const LLVector3& getBinormal(const S32 index); const LLColor4U& getColor(const S32 index); const F32& getVertexWeight(const S32 index); const LLVector4& getClothingWeight(const S32 index); void setRebuild(const BOOL rebuild); void destroy(); void buildEdges(); static S32 drawLoop(face_array_t& face_list, const U32* index_array); static S32 drawLoopSetTex(face_array_t& face_list, const U32* index_array, S32 stage); void drawLoop(); void renderVisibility(); void addFaceReference(LLFace *facep); void removeFaceReference(LLFace *facep); U32 getTrianglesDrawn() const; void resetTrianglesDrawn(); void addIndicesDrawn(const U32 indices); void printDebugInfo() const; S32 getMemUsage(const BOOL print = FALSE); BOOL setUseAGP(BOOL use_agp); BOOL canUseAGP() const { return mMemory.isAGP(); } // Return TRUE if this pool can use AGP S32 getMaxVertices() const { return mMaxVertices; } S32 getVertexShaderLevel() const { return mVertexShaderLevel; } friend class LLFace; friend class LLPipeline; public: enum { // Correspond to LLPipeline render type POOL_SKY = 1, POOL_STARS, POOL_GROUND, POOL_TERRAIN, POOL_SIMPLE, POOL_MEDIA, // unused POOL_BUMP, POOL_AVATAR, POOL_TREE, POOL_TREE_NEW, POOL_WATER, POOL_CLOUDS, POOL_ALPHA, POOL_HUD, }; // If you change the order or add params to these, you also need to adjust the sizes in the // mDataSizes array defined in lldrawpool.cpp typedef enum e_data_type { DATA_VERTICES = 0, DATA_TEX_COORDS0 = 1, DATA_TEX_COORDS1 = 2, DATA_TEX_COORDS2 = 3, DATA_TEX_COORDS3 = 4, DATA_NORMALS = 5, DATA_VERTEX_WEIGHTS = 6, DATA_CLOTHING_WEIGHTS = 7, DATA_BINORMALS = 8, DATA_COLORS = 9, DATA_MAX_TYPES = 10 } EDataType; typedef enum e_data_mask { DATA_VERTICES_MASK = 1 << DATA_VERTICES, DATA_TEX_COORDS0_MASK = 1 << DATA_TEX_COORDS0, DATA_TEX_COORDS1_MASK = 1 << DATA_TEX_COORDS1, DATA_TEX_COORDS2_MASK = 1 << DATA_TEX_COORDS2, DATA_TEX_COORDS3_MASK = 1 << DATA_TEX_COORDS3, DATA_NORMALS_MASK = 1 << DATA_NORMALS, DATA_VERTEX_WEIGHTS_MASK = 1 << DATA_VERTEX_WEIGHTS, DATA_CLOTHING_WEIGHTS_MASK = 1 << DATA_CLOTHING_WEIGHTS, DATA_BINORMALS_MASK = 1 << DATA_BINORMALS, DATA_COLORS_MASK = 1 << DATA_COLORS, // Masks for standard types. // IL for interleaved, NIL for non-interleaved. DATA_SIMPLE_IL_MASK = DATA_VERTICES_MASK | DATA_TEX_COORDS0_MASK | DATA_NORMALS_MASK, DATA_SIMPLE_NIL_MASK = 0, DATA_BUMP_IL_MASK = DATA_SIMPLE_IL_MASK | DATA_BINORMALS_MASK | DATA_TEX_COORDS1_MASK, } EDataMask; face_array_t mDrawFace; face_array_t mMoveFace; face_array_t mReferences; U32 mDataMaskIL; // Interleaved data U32 mDataMaskNIL; // Non-interleaved data U32 mDataOffsets[DATA_MAX_TYPES]; S32 mStride; S32 mRebuildFreq; S32 mRebuildTime; S32 mGeneration; S32 mSkippedVertices; static U32 sDataSizes[DATA_MAX_TYPES]; static S32 sNumDrawPools; protected: LLAGPArray mMemory; LLAGPArray mWeights; LLAGPArray mClothingWeights; LLAGPArray mIndices; public: BOOL getVertexStrider (LLStrider &vertices, const U32 index = 0); BOOL getTexCoordStrider (LLStrider &tex_coords, const U32 index = 0, const U32 pass=0); BOOL getNormalStrider (LLStrider &normals, const U32 index = 0); BOOL getBinormalStrider (LLStrider &binormals, const U32 index = 0); BOOL getColorStrider (LLStrider &colors, const U32 index = 0); BOOL getVertexWeightStrider(LLStrider &vertex_weights, const U32 index = 0); BOOL getClothingWeightStrider(LLStrider &clothing_weights, const U32 index = 0); public: enum { NUM_BUCKETS = 8 }; // Need to change freeListBucket() if NUM_BUCKETS changes struct FreeListNode { U32 count; S32 next; }; protected: int freeListBucket(U32 count); void freeListAddGeom(S32 index, U32 count); void freeListAddInd(S32 index, U32 count); S32 freeListFindGeom(U32 count); S32 freeListFindInd(U32 count); protected: BOOL mUseAGP; S32 mVertexShaderLevel; S32 mId; U32 mType; // Type of draw pool S32 mMaxVertices; S32 mIndicesDrawn; BOOL mCleanupUnused; // Cleanup unused data when too full S32 mFreeListGeomHead[8]; S32 mFreeListIndHead[8]; public: class LLOverrideFaceColor { public: LLOverrideFaceColor(LLDrawPool* pool) : mOverride(sOverrideFaceColor), mPool(pool) { sOverrideFaceColor = TRUE; } LLOverrideFaceColor(LLDrawPool* pool, const LLColor4& color) : mOverride(sOverrideFaceColor), mPool(pool) { sOverrideFaceColor = TRUE; setColor(color); } LLOverrideFaceColor(LLDrawPool* pool, const LLColor4U& color) : mOverride(sOverrideFaceColor), mPool(pool) { sOverrideFaceColor = TRUE; setColor(color); } LLOverrideFaceColor(LLDrawPool* pool, F32 r, F32 g, F32 b, F32 a) : mOverride(sOverrideFaceColor), mPool(pool) { sOverrideFaceColor = TRUE; setColor(r, g, b, a); } ~LLOverrideFaceColor() { sOverrideFaceColor = mOverride; } void setColor(const LLColor4& color); void setColor(const LLColor4U& color); void setColor(F32 r, F32 g, F32 b, F32 a); BOOL mOverride; LLDrawPool* mPool; static BOOL sOverrideFaceColor; }; virtual void enableShade(); virtual void disableShade(); virtual void setShade(F32 shade); }; inline const U32 LLDrawPool::getStride() const { return mStride; } inline const U32 LLDrawPool::getOffset(const U32 data_type) const { return mDataOffsets[data_type]; } inline const U32 LLDrawPool::getStride(const U32 data_type) const { if (mDataMaskIL & (1 << data_type)) { return mStride; } else if (mDataMaskNIL & (1 << data_type)) { return 0; } else { llerrs << "Getting stride for unsupported data type " << data_type << llendl; return 0; } } #endif //LL_LLDRAWPOOL_H