/** * @file lldrawable.h * @brief LLDrawable class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_DRAWABLE_H #define LL_DRAWABLE_H #include #include #include "v2math.h" #include "v3math.h" #include "v4math.h" #include "m4math.h" #include "v4coloru.h" #include "llvector4a.h" #include "llquaternion.h" #include "xform.h" #include "llviewerobject.h" #include "llrect.h" #include "llappviewer.h" // for gFrameTimeSeconds #include "llvieweroctree.h" #include class LLCamera; class LLDrawPool; class LLDrawable; class LLFace; class LLFacePool; class LLSpatialGroup; class LLSpatialBridge; class LLSpatialPartition; class LLVOVolume; class LLViewerTexture; // Can have multiple silhouettes for each object const U32 SILHOUETTE_HIGHLIGHT = 0; // All data for new renderer goes into this class. LL_ALIGN_PREFIX(16) class LLDrawable : public LLViewerOctreeEntryData { LL_ALIGN_NEW; public: typedef std::vector face_list_t; LLDrawable(const LLDrawable& rhs) : LLViewerOctreeEntryData(rhs) { *this = rhs; } const LLDrawable& operator=(const LLDrawable& rhs) { LL_ERRS() << "Illegal operation!" << LL_ENDL; return *this; } static void initClass(); LLDrawable(LLViewerObject *vobj, bool new_entry = false); void markDead(); // Mark this drawable as dead bool isDead() const { return isState(DEAD); } bool isNew() const { return !isState(BUILT); } bool isUnload() const { return isState(FOR_UNLOAD); } bool isLight() const; virtual void setVisible(LLCamera& camera_in, std::vector* results = NULL, bool for_select = false); LLSpatialGroup* getSpatialGroup()const {return (LLSpatialGroup*)getGroup();} LLViewerRegion* getRegion() const { return mVObjp->getRegion(); } const LLTextureEntry* getTextureEntry(U8 which) const { return mVObjp->getTE(which); } LLPointer& getVObj() { return mVObjp; } const LLViewerObject *getVObj() const { return mVObjp; } LLVOVolume* getVOVolume() const; // cast mVObjp tp LLVOVolume if OK const LLMatrix4& getWorldMatrix() const { return mXform.getWorldMatrix(); } const LLMatrix4& getRenderMatrix() const; void setPosition(LLVector3 v) const { } const LLVector3& getPosition() const { return mXform.getPosition(); } const LLVector3& getWorldPosition() const { return mXform.getPositionW(); } const LLVector3 getPositionAgent() const; const LLVector3& getScale() const { return mCurrentScale; } void setScale(const LLVector3& scale) { mCurrentScale = scale; } const LLQuaternion& getWorldRotation() const { return mXform.getWorldRotation(); } const LLQuaternion& getRotation() const { return mXform.getRotation(); } F32 getIntensity() const { return llmin(mXform.getScale().mV[0], 4.f); } S32 getLOD() const { return mVObjp ? mVObjp->getLOD() : 1; } void getMinMax(LLVector3& min,LLVector3& max) const { mXform.getMinMax(min,max); } LLXformMatrix* getXform() { return &mXform; } U32 getState() const { return mState; } bool isState (U32 bits) const { return ((mState & bits) != 0); } void setState (U32 bits) { mState |= bits; } void clearState(U32 bits) { mState &= ~bits; } bool isAvatar() const { return mVObjp.notNull() && mVObjp->isAvatar(); } bool isRoot() const { return !mParent || mParent->isAvatar(); } LLDrawable* getRoot(); bool isSpatialRoot() const { return !mParent || mParent->isAvatar(); } virtual bool isSpatialBridge() const { return false; } virtual LLSpatialPartition* asPartition() { return NULL; } LLDrawable* getParent() const { return mParent; } // must set parent through LLViewerObject:: () //bool setParent(LLDrawable *parent); inline LLFace* getFace(const S32 i) const; inline S32 getNumFaces() const; face_list_t& getFaces() { return mFaces; } const face_list_t& getFaces() const { return mFaces; } //void removeFace(const S32 i); // SJB: Avoid using this, it's slow LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep); LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep); LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp); LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp, LLViewerTexture *specularp); void deleteFaces(S32 offset, S32 count); void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep); void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep); void mergeFaces(LLDrawable* src); void init(bool new_entry); void unload(); void destroy(); void update(); F32 updateXform(bool undamped); virtual void makeActive(); /*virtual*/ void makeStatic(bool warning_enabled = true); bool isActive() const { return isState(ACTIVE); } bool isStatic() const { return !isActive(); } bool isAnimating() const; virtual bool updateMove(); virtual void movePartition(); void updateTexture(); void updateMaterial(); virtual void updateDistance(LLCamera& camera, bool force_update); bool updateGeometry(); void updateFaceSize(S32 idx); void updateSpecialHoverCursor(bool enabled); virtual void shiftPos(const LLVector4a &shift_vector); S32 getGeneration() const { return mGeneration; } bool getLit() const { return !isState(UNLIT); } void setLit(bool lit) { lit ? clearState(UNLIT) : setState(UNLIT); } bool isVisible() const; bool isRecentlyVisible() const; virtual void cleanupReferences(); void setGroup(LLViewerOctreeGroup* group); void setRadius(const F32 radius); F32 getRadius() const { return mRadius; } F32 getVisibilityRadius() const; void updateUVMinMax(); // Updates the cache of sun space bounding box. const LLVector3& getBounds(LLVector3& min, LLVector3& max) const; virtual void updateSpatialExtents(); virtual void updateBinRadius(); void setRenderType(S32 type) { mRenderType = type; } bool isRenderType(S32 type) { return mRenderType == type; } S32 getRenderType() { return mRenderType; } // Debugging methods S32 findReferences(LLDrawable *drawablep); // Not const because of @#$! iterators... LLSpatialPartition* getSpatialPartition(); void removeFromOctree(); void setSpatialBridge(LLSpatialBridge* bridge) { mSpatialBridge = (LLDrawable*) bridge; } LLSpatialBridge* getSpatialBridge() { return (LLSpatialBridge*) (LLDrawable*) mSpatialBridge; } // Statics static void incrementVisible(); static void cleanupDeadDrawables(); protected: ~LLDrawable() { destroy(); } void moveUpdatePipeline(bool moved); void updatePartition(); bool updateMoveDamped(); bool updateMoveUndamped(); public: friend class LLPipeline; friend class LLDrawPool; friend class LLSpatialBridge; typedef std::unordered_set > drawable_set_t; typedef std::set > ordered_drawable_set_t; typedef std::vector > drawable_vector_t; typedef std::list > drawable_list_t; typedef std::queue > drawable_queue_t; struct CompareDistanceGreater { bool operator()(const LLDrawable* const& lhs, const LLDrawable* const& rhs) { return lhs->mDistanceWRTCamera < rhs->mDistanceWRTCamera; // farthest = last } }; struct CompareDistanceGreaterVisibleFirst { bool operator()(const LLDrawable* const& lhs, const LLDrawable* const& rhs) { if (lhs->isVisible() && !rhs->isVisible()) { return true; //visible things come first } else if (!lhs->isVisible() && rhs->isVisible()) { return false; //rhs is visible, comes first } return lhs->mDistanceWRTCamera < rhs->mDistanceWRTCamera; // farthest = last } }; typedef enum e_drawable_flags { IN_REBUILD_Q = 0x00000001, EARLY_MOVE = 0x00000004, MOVE_UNDAMPED = 0x00000008, ON_MOVE_LIST = 0x00000010, UV = 0x00000020, UNLIT = 0x00000040, LIGHT = 0x00000080, REBUILD_VOLUME = 0x00000100, //volume changed LOD or parameters, or vertex buffer changed REBUILD_TCOORD = 0x00000200, //texture coordinates changed REBUILD_COLOR = 0x00000400, //color changed REBUILD_POSITION= 0x00000800, //vertex positions/normals changed REBUILD_GEOMETRY= REBUILD_POSITION|REBUILD_TCOORD|REBUILD_COLOR, REBUILD_MATERIAL= REBUILD_TCOORD|REBUILD_COLOR, REBUILD_ALL = REBUILD_GEOMETRY|REBUILD_VOLUME, REBUILD_RIGGED = 0x00001000, ON_SHIFT_LIST = 0x00002000, ACTIVE = 0x00004000, DEAD = 0x00008000, INVISIBLE = 0x00010000, // stay invisible until flag is cleared NEARBY_LIGHT = 0x00020000, // In gPipeline.mNearbyLightSet BUILT = 0x00040000, FORCE_INVISIBLE = 0x00080000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned) HAS_ALPHA = 0x00100000, RIGGED = 0x00200000, //has a rigged face RIGGED_CHILD = 0x00400000, //has a child with a rigged face PARTITION_MOVE = 0x00800000, ANIMATED_CHILD = 0x01000000, ACTIVE_CHILD = 0x02000000, FOR_UNLOAD = 0x04000000, //should be unload from memory MIRROR = 0x08000000, // Used as a mirror, needs a hero probe position to be calculated. } EDrawableFlags; public: LLXformMatrix mXform; // vis data LLPointer mParent; F32 mDistanceWRTCamera; static F32 sCurPixelAngle; //current pixels per radian private: U32 mState; S32 mRenderType; LLPointer mVObjp; face_list_t mFaces; LLPointer mSpatialBridge; F32 mRadius; S32 mGeneration; LLVector3 mCurrentScale; static U32 sNumZombieDrawables; static std::vector > sDeadList; } LL_ALIGN_POSTFIX(16); inline LLFace* LLDrawable::getFace(const S32 i) const { //switch these asserts to LL_ERRS() -- davep //llassert((U32)i < mFaces.size()); //llassert(mFaces[i]); if ((U32) i >= mFaces.size()) { LL_WARNS() << "Invalid face index." << LL_ENDL; return NULL; } if (!mFaces[i]) { LL_WARNS() << "Null face found." << LL_ENDL; return NULL; } return mFaces[i]; } inline S32 LLDrawable::getNumFaces()const { return (S32)mFaces.size(); } #endif