/** * @file lldrawable.h * @brief LLDrawable class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_DRAWABLE_H #define LL_DRAWABLE_H #include #include #include "v2math.h" #include "v3math.h" #include "v4math.h" #include "m4math.h" #include "v4coloru.h" #include "llvector4a.h" #include "llquaternion.h" #include "xform.h" #include "llmemtype.h" #include "lldarray.h" #include "llviewerobject.h" #include "llrect.h" #include "llappviewer.h" // for gFrameTimeSeconds class LLCamera; class LLDrawPool; class LLDrawable; class LLFace; class LLSpatialGroup; class LLSpatialBridge; class LLSpatialPartition; class LLVOVolume; class LLViewerTexture; // Can have multiple silhouettes for each object const U32 SILHOUETTE_HIGHLIGHT = 0; // All data for new renderer goes into this class. class LLDrawable : public LLRefCount { public: LLDrawable(const LLDrawable& rhs) { *this = rhs; } const LLDrawable& operator=(const LLDrawable& rhs) { llerrs << "Illegal operation!" << llendl; return *this; } static void initClass(); LLDrawable() { init(); } MEM_TYPE_NEW(LLMemType::MTYPE_DRAWABLE); void markDead(); // Mark this drawable as dead BOOL isDead() const { return isState(DEAD); } BOOL isNew() const { return !isState(BUILT); } BOOL isLight() const; BOOL isVisible() const; BOOL isRecentlyVisible() const; virtual void setVisible(LLCamera& camera_in, std::vector* results = NULL, BOOL for_select = FALSE); LLViewerRegion* getRegion() const { return mVObjp->getRegion(); } const LLTextureEntry* getTextureEntry(U8 which) const { return mVObjp->getTE(which); } LLPointer& getVObj() { return mVObjp; } const LLViewerObject *getVObj() const { return mVObjp; } LLVOVolume* getVOVolume() const; // cast mVObjp tp LLVOVolume if OK const LLMatrix4& getWorldMatrix() const { return mXform.getWorldMatrix(); } const LLMatrix4& getRenderMatrix() const; void setPosition(LLVector3 v) const { } const LLVector3& getPosition() const { return mXform.getPosition(); } const LLVector3& getWorldPosition() const { return mXform.getPositionW(); } const LLVector3 getPositionAgent() const; const LLVector4a& getPositionGroup() const { return *mPositionGroup; } const LLVector3& getScale() const { return mCurrentScale; } void setScale(const LLVector3& scale) { mCurrentScale = scale; } const LLQuaternion& getWorldRotation() const { return mXform.getWorldRotation(); } const LLQuaternion& getRotation() const { return mXform.getRotation(); } F32 getIntensity() const { return llmin(mXform.getScale().mV[0], 4.f); } S32 getLOD() const { return mVObjp ? mVObjp->getLOD() : 1; } F32 getBinRadius() const { return mBinRadius; } void getMinMax(LLVector3& min,LLVector3& max) const { mXform.getMinMax(min,max); } LLXformMatrix* getXform() { return &mXform; } U32 getState() const { return mState; } BOOL isState (U32 bits) const { return ((mState & bits) != 0); } void setState (U32 bits) { mState |= bits; } void clearState(U32 bits) { mState &= ~bits; } BOOL isAvatar() const { return mVObjp.notNull() && mVObjp->isAvatar(); } BOOL isRoot() const { return !mParent || mParent->isAvatar(); } BOOL isSpatialRoot() const { return !mParent || mParent->isAvatar(); } virtual BOOL isSpatialBridge() const { return FALSE; } virtual LLSpatialPartition* asPartition() { return NULL; } LLDrawable* getParent() const { return mParent; } // must set parent through LLViewerObject:: () //BOOL setParent(LLDrawable *parent); inline LLFace* getFace(const S32 i) const; inline S32 getNumFaces() const; //void removeFace(const S32 i); // SJB: Avoid using this, it's slow LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep); LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep); void deleteFaces(S32 offset, S32 count); void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep); void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep); void mergeFaces(LLDrawable* src); void init(); void destroy(); void update(); F32 updateXform(BOOL undamped); virtual void makeActive(); /*virtual*/ void makeStatic(BOOL warning_enabled = TRUE); BOOL isActive() const { return isState(ACTIVE); } BOOL isStatic() const { return !isActive(); } BOOL isAnimating() const; virtual BOOL updateMove(); virtual void movePartition(); void updateTexture(); void updateMaterial(); virtual void updateDistance(LLCamera& camera, bool force_update); BOOL updateGeometry(BOOL priority); void updateFaceSize(S32 idx); void updateSpecialHoverCursor(BOOL enabled); virtual void shiftPos(const LLVector4a &shift_vector); S32 getGeneration() const { return mGeneration; } BOOL getLit() const { return isState(UNLIT) ? FALSE : TRUE; } void setLit(BOOL lit) { lit ? clearState(UNLIT) : setState(UNLIT); } virtual void cleanupReferences(); void setRadius(const F32 radius); F32 getRadius() const { return mRadius; } F32 getVisibilityRadius() const; void updateUVMinMax(); // Updates the cache of sun space bounding box. const LLVector3& getBounds(LLVector3& min, LLVector3& max) const; virtual void updateSpatialExtents(); virtual void updateBinRadius(); const LLVector4a* getSpatialExtents() const; void setSpatialExtents(const LLVector3& min, const LLVector3& max); void setSpatialExtents(const LLVector4a& min, const LLVector4a& max); void setPositionGroup(const LLVector4a& pos); void setRenderType(S32 type) { mRenderType = type; } BOOL isRenderType(S32 type) { return mRenderType == type; } S32 getRenderType() { return mRenderType; } // Debugging methods S32 findReferences(LLDrawable *drawablep); // Not const because of @#$! iterators... void setSpatialGroup(LLSpatialGroup *groupp); LLSpatialGroup *getSpatialGroup() const { return mSpatialGroupp; } LLSpatialPartition* getSpatialPartition(); // Statics static void incrementVisible(); static void cleanupDeadDrawables(); protected: ~LLDrawable() { destroy(); } void moveUpdatePipeline(BOOL moved); void updatePartition(); BOOL updateMoveDamped(); BOOL updateMoveUndamped(); public: friend class LLPipeline; friend class LLDrawPool; friend class LLSpatialBridge; typedef std::set > drawable_set_t; typedef std::vector > drawable_vector_t; typedef std::list > drawable_list_t; typedef std::queue > drawable_queue_t; struct CompareDistanceGreater { bool operator()(const LLDrawable* const& lhs, const LLDrawable* const& rhs) { return lhs->mDistanceWRTCamera < rhs->mDistanceWRTCamera; // farthest = last } }; struct CompareDistanceGreaterVisibleFirst { bool operator()(const LLDrawable* const& lhs, const LLDrawable* const& rhs) { if (lhs->isVisible() && !rhs->isVisible()) { return TRUE; //visible things come first } else if (!lhs->isVisible() && rhs->isVisible()) { return FALSE; //rhs is visible, comes first } return lhs->mDistanceWRTCamera < rhs->mDistanceWRTCamera; // farthest = last } }; typedef enum e_drawable_flags { IN_REBUILD_Q1 = 0x00000001, IN_REBUILD_Q2 = 0x00000002, IN_LIGHT_Q = 0x00000004, EARLY_MOVE = 0x00000008, MOVE_UNDAMPED = 0x00000010, ON_MOVE_LIST = 0x00000020, USE_BACKLIGHT = 0x00000040, UV = 0x00000080, UNLIT = 0x00000100, LIGHT = 0x00000200, LIGHTING_BUILT = 0x00000400, REBUILD_VOLUME = 0x00000800, //volume changed LOD or parameters, or vertex buffer changed REBUILD_TCOORD = 0x00001000, //texture coordinates changed REBUILD_COLOR = 0x00002000, //color changed REBUILD_POSITION= 0x00004000, //vertex positions/normals changed REBUILD_GEOMETRY= REBUILD_POSITION|REBUILD_TCOORD|REBUILD_COLOR, REBUILD_MATERIAL= REBUILD_TCOORD|REBUILD_COLOR, REBUILD_ALL = REBUILD_GEOMETRY|REBUILD_VOLUME, REBUILD_RIGGED = 0x00008000, ON_SHIFT_LIST = 0x00010000, BLOCKER = 0x00020000, ACTIVE = 0x00040000, DEAD = 0x00080000, INVISIBLE = 0x00100000, // stay invisible until flag is cleared NEARBY_LIGHT = 0x00200000, // In gPipeline.mNearbyLightSet BUILT = 0x00400000, FORCE_INVISIBLE = 0x00800000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned) CLEAR_INVISIBLE = 0x01000000, // clear FORCE_INVISIBLE next draw frame REBUILD_SHADOW = 0x02000000, HAS_ALPHA = 0x04000000, RIGGED = 0x08000000, } EDrawableFlags; LLXformMatrix mXform; // vis data LLPointer mParent; F32 mDistanceWRTCamera; S32 mQuietCount; static S32 getCurrentFrame() { return sCurVisible; } static S32 getMinVisFrameRange(); void setSpatialBridge(LLSpatialBridge* bridge) { mSpatialBridge = (LLDrawable*) bridge; } LLSpatialBridge* getSpatialBridge() { return (LLSpatialBridge*) (LLDrawable*) mSpatialBridge; } static F32 sCurPixelAngle; //current pixels per radian private: typedef std::vector face_list_t; LLVector4a* mExtents; LLVector4a* mPositionGroup; U32 mState; S32 mRenderType; LLPointer mVObjp; face_list_t mFaces; LLSpatialGroup* mSpatialGroupp; LLPointer mSpatialBridge; mutable U32 mVisible; F32 mRadius; F32 mBinRadius; S32 mGeneration; LLVector3 mCurrentScale; static U32 sCurVisible; // Counter for what value of mVisible means currently visible static U32 sNumZombieDrawables; static LLDynamicArrayPtr > sDeadList; }; inline LLFace* LLDrawable::getFace(const S32 i) const { //switch these asserts to llerrs -- davep //llassert((U32)i < mFaces.size()); //llassert(mFaces[i]); if ((U32) i >= mFaces.size()) { llerrs << "Invalid face index." << llendl; } if (!mFaces[i]) { llerrs << "Null face found." << llendl; } return mFaces[i]; } inline S32 LLDrawable::getNumFaces()const { return (S32)mFaces.size(); } #endif