/** * @file lldelayedgestureerror.h * @brief Delayed gesture error message -- try to wait until name has been retrieved * @author Dale Glass * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_DELAYEDGESTUREERROR_H #define LL_DELAYEDGESTUREERROR_H #include #include "lltimer.h" // TODO: Refactor to be more generic - this may be useful for other delayed notifications in the future class LLDelayedGestureError { public: /** * @brief Generates a missing gesture error * @param id UUID of missing gesture * Delays message for up to 5 seconds if UUID can't be immediately converted to a text description */ static void gestureMissing(const LLUUID &id); /** * @brief Generates a gesture failed to load error * @param id UUID of missing gesture * Delays message for up to 5 seconds if UUID can't be immediately converted to a text description */ static void gestureFailedToLoad(const LLUUID &id); private: struct LLErrorEntry { LLErrorEntry(const std::string& notify, const LLUUID &item) : mTimer(), mNotifyName(notify), mItemID(item) {} LLTimer mTimer; std::string mNotifyName; LLUUID mItemID; }; static bool doDialog(const LLErrorEntry &ent, bool uuid_ok = false); static void enqueue(const LLErrorEntry &ent); static void onIdle(void *userdata); typedef std::list ErrorQueue; static ErrorQueue sQueue; }; #endif