/** * @file lldeferredsounds.h * @brief Header file for lldeferredsounds * @author Gilbert@lindenlab.com * * $LicenseInfo:firstyear=2013&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLDEFERREDSOUNDS_H #define LL_LLDEFERREDSOUNDS_H #include "llsingleton.h" #include "llaudioengine.h" class LLDeferredSounds : public LLSingleton { LLSINGLETON_EMPTY_CTOR(LLDeferredSounds); std::vector soundVector; public: //Add sounds to be played once progress bar is hidden (such as after teleport or loading screen) void deferSound(SoundData& sound); void playdeferredSounds(); }; #endif // LL_LLDEFERREDSOUNDS_H