/**
 * @file lldebugview.cpp
 * @brief A view containing UI elements only visible in build mode.
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "lldebugview.h"

// library includes
#include "llfasttimerview.h"
#include "llconsole.h"
#include "lltextureview.h"
#include "llresmgr.h"
#include "llviewercontrol.h"
#include "llviewerwindow.h"
#include "llappviewer.h"
#include "llsceneview.h"
#include "llviewertexture.h"
#include "llfloaterreg.h"
#include "llscenemonitor.h"
//
// Globals
//

LLDebugView* gDebugView = NULL;

//
// Methods
//
static LLDefaultChildRegistry::Register<LLDebugView> r("debug_view");

LLDebugView::LLDebugView(const LLDebugView::Params& p)
:   LLView(p),
    mFastTimerView(NULL),
    mDebugConsolep(NULL),
    mFloaterSnapRegion(NULL)
{}

LLDebugView::~LLDebugView()
{
    // These have already been deleted.  Fix the globals appropriately.
    gDebugView = NULL;
    gTextureView = NULL;
    gSceneView = NULL;
    gSceneMonitorView = NULL;
}

void LLDebugView::init()
{
    LLRect r;
    LLRect rect = getLocalRect();

    // Rectangle to draw debug data in (full height, 3/4 width)
    r.set(10, rect.getHeight() - 100, ((rect.getWidth()*3)/4), 100);
    LLConsole::Params cp;
    cp.name("debug console");
    cp.max_lines(20);
    cp.rect(r);
    cp.font(LLFontGL::getFontMonospace());
    cp.follows.flags(FOLLOWS_BOTTOM | FOLLOWS_LEFT);
    cp.visible(false);
    mDebugConsolep = LLUICtrlFactory::create<LLConsole>(cp);
    addChild(mDebugConsolep);

    r.set(150 - 25, rect.getHeight() - 50, rect.getWidth()/2 - 25, rect.getHeight() - 450);

    r.setLeftTopAndSize(25, rect.getHeight() - 50, (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.75f),
                                     (S32) (gViewerWindow->getWindowRectScaled().getHeight() * 0.75f));

    mFastTimerView = dynamic_cast<LLFastTimerView*>(LLFloaterReg::getInstance("block_timers"));

    gSceneView = new LLSceneView(r);
    gSceneView->setFollowsTop();
    gSceneView->setFollowsLeft();
    gSceneView->setVisible(false);
    addChild(gSceneView);
    gSceneView->setRect(rect);

    gSceneMonitorView = new LLSceneMonitorView(r);
    gSceneMonitorView->setFollowsTop();
    gSceneMonitorView->setFollowsLeft();
    gSceneMonitorView->setVisible(false);
    addChild(gSceneMonitorView);
    gSceneMonitorView->setRect(rect);

    r.set(150, rect.getHeight() - 60, 820, 110);
    LLTextureView::Params tvp;
    tvp.name("gTextureView");
    tvp.rect(r);
    tvp.follows.flags(FOLLOWS_TOP|FOLLOWS_LEFT);
    tvp.visible(false);
    gTextureView = LLUICtrlFactory::create<LLTextureView>(tvp);
    addChild(gTextureView);
}

void LLDebugView::draw()
{
    if (mFloaterSnapRegion == NULL)
    {
        mFloaterSnapRegion = gViewerWindow->getFloaterSnapRegion();
    }

    LLRect debug_rect;
    mFloaterSnapRegion->localRectToOtherView(mFloaterSnapRegion->getLocalRect(), &debug_rect, getParent());

    setShape(debug_rect);
    LLView::draw();
}