/** * @file lldebugview.cpp * @brief A view containing UI elements only visible in build mode. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lldebugview.h" // library includes #include "llfasttimerview.h" #include "llmemoryview.h" #include "llconsole.h" #include "lltextureview.h" #include "llresmgr.h" #include "imageids.h" #include "llviewercontrol.h" #include "llviewerwindow.h" #include "llappviewer.h" #include "llmemoryview.h" #include "llsceneview.h" #include "llviewertexture.h" // // Globals // LLDebugView* gDebugView = NULL; // // Methods // static LLDefaultChildRegistry::Register<LLDebugView> r("debug_view"); LLDebugView::LLDebugView(const LLDebugView::Params& p) : LLView(p) {} void LLDebugView::init() { LLRect r; LLRect rect = getLocalRect(); // Rectangle to draw debug data in (full height, 3/4 width) r.set(10, rect.getHeight() - 100, ((rect.getWidth()*3)/4), 100); LLConsole::Params cp; cp.name("debug console"); cp.max_lines(20); cp.rect(r); cp.font(LLFontGL::getFontMonospace()); cp.follows.flags(FOLLOWS_BOTTOM | FOLLOWS_LEFT); cp.visible(false); mDebugConsolep = LLUICtrlFactory::create<LLConsole>(cp); addChild(mDebugConsolep); r.set(150 - 25, rect.getHeight() - 50, rect.getWidth()/2 - 25, rect.getHeight() - 450); r.setLeftTopAndSize(25, rect.getHeight() - 50, (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.75f), (S32) (gViewerWindow->getWindowRectScaled().getHeight() * 0.75f)); mFastTimerView = new LLFastTimerView(r); mFastTimerView->setFollowsTop(); mFastTimerView->setFollowsLeft(); mFastTimerView->setVisible(FALSE); // start invisible addChild(mFastTimerView); mFastTimerView->setRect(rect); gSceneView = new LLSceneView(r); gSceneView->setFollowsTop(); gSceneView->setFollowsLeft(); gSceneView->setVisible(FALSE); addChild(gSceneView); gSceneView->setRect(rect); r.setLeftTopAndSize(25, rect.getHeight() - 50, (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.75f), (S32) (gViewerWindow->getWindowRectScaled().getHeight() * 0.75f)); LLMemoryView::Params mp; mp.name("memory"); mp.rect(r); mp.follows.flags(FOLLOWS_TOP | FOLLOWS_LEFT); mp.visible(false); mMemoryView = LLUICtrlFactory::create<LLMemoryView>(mp); addChild(mMemoryView); r.set(150, rect.getHeight() - 50, 820, 100); LLTextureView::Params tvp; tvp.name("gTextureView"); tvp.rect(r); tvp.follows.flags(FOLLOWS_BOTTOM|FOLLOWS_LEFT); tvp.visible(false); gTextureView = LLUICtrlFactory::create<LLTextureView>(tvp); addChild(gTextureView); //gTextureView->reshape(r.getWidth(), r.getHeight(), TRUE); if(gAuditTexture) { r.set(150, rect.getHeight() - 50, 900 + LLImageGL::sTextureLoadedCounter.size() * 30, 100); LLTextureSizeView::Params tsv ; tsv.name("gTextureSizeView"); tsv.rect(r); tsv.follows.flags(FOLLOWS_BOTTOM|FOLLOWS_LEFT); tsv.visible(false); gTextureSizeView = LLUICtrlFactory::create<LLTextureSizeView>(tsv); addChild(gTextureSizeView); gTextureSizeView->setType(LLTextureSizeView::TEXTURE_MEM_OVER_SIZE) ; r.set(150, rect.getHeight() - 50, 900 + LLViewerTexture::getTotalNumOfCategories() * 30, 100); LLTextureSizeView::Params tcv ; tcv.name("gTextureCategoryView"); tcv.rect(r); tcv.follows.flags(FOLLOWS_BOTTOM|FOLLOWS_LEFT); tcv.visible(false); gTextureCategoryView = LLUICtrlFactory::create<LLTextureSizeView>(tcv); gTextureCategoryView->setType(LLTextureSizeView::TEXTURE_MEM_OVER_CATEGORY); addChild(gTextureCategoryView); } } LLDebugView::~LLDebugView() { // These have already been deleted. Fix the globals appropriately. gDebugView = NULL; gTextureView = NULL; gSceneView = NULL; gTextureSizeView = NULL; gTextureCategoryView = NULL; }