/** * @file llcurrencyuimanager.h * @brief LLCurrencyUIManager class definition * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLCURRENCYUIMANAGER_H #define LL_LLCURRENCYUIMANAGER_H class LLPanel; class LLCurrencyUIManager // manages the currency purchase portion of any dialog // takes control of, and assumes repsonsibility for several // fields: // 'currency_action' - the text "Buy L$" before the entry field // 'currency_amt' - the line editor for the entry amount // 'currency_est' - the estimated cost from the web site { public: LLCurrencyUIManager(LLPanel& parent); virtual ~LLCurrencyUIManager(); void setAmount(int, bool noEstimate = false); int getAmount(); // the amount in L$ to purchase // setting it overwrites the user's entry // if noEstimate is true, than no web request is made void setZeroMessage(const std::string& message); // sets the gray message to show when zero void setUSDEstimate(int); // deprecated in 2.0 int getUSDEstimate(); // deprecated in 2.0 // the amount in US$ * 100 (in otherwords, in cents) // use set when you get this information from elsewhere void setLocalEstimate(const std::string &local_est); std::string getLocalEstimate() const; // the estimated cost in the user's local currency // for example, "US$ 10.00" or "10.00 Euros" void prepare(); // call once after dialog is built, from postBuild() void updateUI(bool show = true); // update all UI elements, if show is false, they are all set not visible // normally, this is done automatically, but you can force it // the show/hidden state is remembered bool process(); // call periodically, for example, from draw() // returns true if the UI needs to be updated void buy(const std::string& buy_msg); // call to initiate the purchase bool inProcess(); // is a transaction in process bool canCancel(); // can we cancel it (by destructing this object) bool canBuy(); // can the user choose to buy now? bool buying(); // are we in the process of buying? bool bought(); // did the buy() transaction complete successfully void clearError(); bool hasError(); std::string errorMessage(); std::string errorURI(); // error information for the user, the URI may be blank // the technical error details will have already been logged private: class Impl; Impl& impl; }; #endif