/** * @file llcontrolavatar.h * @brief Special dummy avatar used to drive rigged meshes. * * $LicenseInfo:firstyear=2017&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2017, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_CONTROLAVATAR_H #define LL_CONTROLAVATAR_H #include "llvoavatar.h" #include "llvovolume.h" class LLControlAvatar: public LLVOAvatar { LOG_CLASS(LLControlAvatar); public: LLControlAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); virtual void initInstance(); // Called after construction to initialize the class. virtual ~LLControlAvatar(); void matchVolumeTransform(); void updateVolumeGeom(); void setGlobalScale(F32 scale); void recursiveScaleJoint(LLJoint *joint, F32 factor); static LLControlAvatar *createControlAvatar(LLVOVolume *obj); // Delayed kill so we don't make graphics pipeline unhappy calling // markDead() inside other graphics pipeline operations. void markForDeath(); virtual void idleUpdate(LLAgent &agent, const F64 &time); virtual BOOL updateCharacter(LLAgent &agent); void getAnimatedVolumes(std::vector& volumes); void updateAnimations(); virtual LLViewerObject* lineSegmentIntersectRiggedAttachments( const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point LLVector4a* tangent = NULL); // return the surface tangent at the intersection point virtual void updateDebugText(); virtual std::string getFullname() const; bool mPlaying; F32 mGlobalScale; LLVOVolume *mRootVolp; bool mMarkedForDeath; }; typedef std::map signaled_animation_map_t; typedef std::map object_signaled_animation_map_t; // Stores information about previously requested animations, by object id. class LLObjectSignaledAnimationMap: public LLSingleton { LLSINGLETON_EMPTY_CTOR(LLObjectSignaledAnimationMap); public: object_signaled_animation_map_t mMap; object_signaled_animation_map_t& getMap() { return mMap; } }; #endif //LL_CONTROLAVATAR_H