/** * @file llcontrolavatar.cpp * @brief Implementation for special dummy avatar used to drive rigged meshes. * * $LicenseInfo:firstyear=2017&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2017, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llcontrolavatar.h" #include "llagent.h" // Get state values from here #include "llviewerobjectlist.h" #include "pipeline.h" #include "llanimationstates.h" #include "llviewercontrol.h" #include "llmeshrepository.h" #include "llviewerregion.h" #include "llskinningutil.h" const F32 LLControlAvatar::MAX_LEGAL_OFFSET = 3.0f; const F32 LLControlAvatar::MAX_LEGAL_SIZE = 64.0f; //static boost::signals2::connection LLControlAvatar::sRegionChangedSlot; LLControlAvatar::LLControlAvatar(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp) : LLVOAvatar(id, pcode, regionp), mPlaying(false), mGlobalScale(1.0f), mMarkedForDeath(false), mRootVolp(NULL), mControlAVBridge(NULL), mScaleConstraintFixup(1.0), mRegionChanged(false) { mIsDummy = TRUE; mIsControlAvatar = true; mEnableDefaultMotions = false; } // virtual LLControlAvatar::~LLControlAvatar() { // Should already have been unlinked before destruction llassert(!mRootVolp); } // virtual void LLControlAvatar::initInstance() { // Potential optimizations here: avoid creating system // avatar mesh content since it's not used. For now we just clean some // things up after the fact in releaseMeshData(). LLVOAvatar::initInstance(); createDrawable(&gPipeline); updateJointLODs(); updateGeometry(mDrawable); hideSkirt(); mInitFlags |= 1<<4; } const LLVOAvatar *LLControlAvatar::getAttachedAvatar() const { if (mRootVolp && mRootVolp->isAttachment()) { return mRootVolp->getAvatarAncestor(); } return NULL; } LLVOAvatar *LLControlAvatar::getAttachedAvatar() { if (mRootVolp && mRootVolp->isAttachment()) { return mRootVolp->getAvatarAncestor(); } return NULL; } void LLControlAvatar::getNewConstraintFixups(LLVector3& new_pos_fixup, F32& new_scale_fixup) const { new_pos_fixup = LLVector3(); new_scale_fixup = 1.0f; LLVector3 vol_pos = mRootVolp->getRenderPosition(); // Fix up position if needed to prevent visual encroachment if (box_valid_and_non_zero(getLastAnimExtents())) // wait for state to settle down { // The goal here is to ensure that the extent of the avatar's // bounding box does not wander too far from the // official position of the corresponding volume. We // do this by tracking the distance and applying a // correction to the control avatar position if // needed. const LLVector3 *extents = getLastAnimExtents(); LLVector3 unshift_extents[2]; unshift_extents[0] = extents[0] - mPositionConstraintFixup; unshift_extents[1] = extents[1] - mPositionConstraintFixup; LLVector3 box_dims = extents[1]-extents[0]; F32 box_size = llmax(box_dims[0],box_dims[1],box_dims[2]); if (!mRootVolp->isAttachment()) { LLVector3 pos_box_offset = point_to_box_offset(vol_pos, unshift_extents); F32 offset_dist = pos_box_offset.length(); if (offset_dist > MAX_LEGAL_OFFSET && offset_dist > 0.f) { F32 target_dist = (offset_dist - MAX_LEGAL_OFFSET); new_pos_fixup = (target_dist/offset_dist)*pos_box_offset; } if (new_pos_fixup != mPositionConstraintFixup) { LL_DEBUGS("ConstraintFix") << getFullname() << " pos fix, offset_dist " << offset_dist << " pos fixup " << new_pos_fixup << " was " << mPositionConstraintFixup << LL_ENDL; LL_DEBUGS("ConstraintFix") << "vol_pos " << vol_pos << LL_ENDL; LL_DEBUGS("ConstraintFix") << "extents " << extents[0] << " " << extents[1] << LL_ENDL; LL_DEBUGS("ConstraintFix") << "unshift_extents " << unshift_extents[0] << " " << unshift_extents[1] << LL_ENDL; } } if (box_size/mScaleConstraintFixup > MAX_LEGAL_SIZE) { new_scale_fixup = mScaleConstraintFixup* MAX_LEGAL_SIZE /box_size; LL_DEBUGS("ConstraintFix") << getFullname() << " scale fix, box_size " << box_size << " fixup " << mScaleConstraintFixup << " max legal " << MAX_LEGAL_SIZE << " -> new scale " << new_scale_fixup << LL_ENDL; } } } void LLControlAvatar::matchVolumeTransform() { if (mRootVolp) { LLVector3 new_pos_fixup; F32 new_scale_fixup; if (mRegionChanged) { new_scale_fixup = mScaleConstraintFixup; new_pos_fixup = mPositionConstraintFixup; mRegionChanged = false; } else { getNewConstraintFixups(new_pos_fixup, new_scale_fixup); } mPositionConstraintFixup = new_pos_fixup; mScaleConstraintFixup = new_scale_fixup; if (mRootVolp->isAttachment()) { LLVOAvatar *attached_av = getAttachedAvatar(); if (attached_av) { LLViewerJointAttachment *attach = attached_av->getTargetAttachmentPoint(mRootVolp); if (getRegion() && !isDead()) { setPositionAgent(mRootVolp->getRenderPosition()); } attach->updateWorldPRSParent(); LLVector3 joint_pos = attach->getWorldPosition(); LLQuaternion joint_rot = attach->getWorldRotation(); LLVector3 obj_pos = mRootVolp->mDrawable->getPosition(); LLQuaternion obj_rot = mRootVolp->mDrawable->getRotation(); obj_pos.rotVec(joint_rot); mRoot->setWorldPosition(obj_pos + joint_pos); mRoot->setWorldRotation(obj_rot * joint_rot); setRotation(mRoot->getRotation()); setGlobalScale(mScaleConstraintFixup); } else { LL_WARNS_ONCE() << "can't find attached av!" << LL_ENDL; } } else { LLVector3 vol_pos = mRootVolp->getRenderPosition(); // FIXME: Currently if you're doing something like playing an // animation that moves the pelvis (on an avatar or // animated object), the name tag and debug text will be // left behind. Ideally setPosition() would follow the // skeleton around in a smarter way, so name tags, // complexity info and such line up better. Should defer // this until avatars also get fixed. LLQuaternion obj_rot; if (mRootVolp->mDrawable) { obj_rot = mRootVolp->mDrawable->getRotation(); } else { obj_rot = mRootVolp->getRotation(); } LLMatrix3 bind_mat; LLQuaternion bind_rot; #define MATCH_BIND_SHAPE #ifdef MATCH_BIND_SHAPE // MAINT-8671 - based on a patch from Beq Janus const LLMeshSkinInfo* skin_info = mRootVolp->getSkinInfo(); if (skin_info) { LL_DEBUGS("BindShape") << getFullname() << " bind shape " << skin_info->mBindShapeMatrix << LL_ENDL; bind_rot = LLSkinningUtil::getUnscaledQuaternion(LLMatrix4(skin_info->mBindShapeMatrix)); } #endif setRotation(bind_rot*obj_rot); mRoot->setWorldRotation(bind_rot*obj_rot); if (getRegion() && !isDead()) { setPositionAgent(vol_pos); } mRoot->setPosition(vol_pos + mPositionConstraintFixup); setGlobalScale(mScaleConstraintFixup); } } } void LLControlAvatar::setGlobalScale(F32 scale) { if (scale <= 0.0) { LL_WARNS() << "invalid global scale " << scale << LL_ENDL; return; } if (scale != mGlobalScale) { F32 adjust_scale = scale/mGlobalScale; LL_INFOS() << "scale " << scale << " adjustment " << adjust_scale << LL_ENDL; // should we be scaling from the pelvis or the root? recursiveScaleJoint(mPelvisp,adjust_scale); mGlobalScale = scale; } } void LLControlAvatar::recursiveScaleJoint(LLJoint* joint, F32 factor) { joint->setScale(factor * joint->getScale()); for (LLJoint::joints_t::iterator iter = joint->mChildren.begin(); iter != joint->mChildren.end(); ++iter) { LLJoint* child = *iter; recursiveScaleJoint(child, factor); } } // Based on LLViewerJointAttachment::setupDrawable(), without the attaching part. void LLControlAvatar::updateVolumeGeom() { if (!mRootVolp->mDrawable) return; if (mRootVolp->mDrawable->isActive()) { mRootVolp->mDrawable->makeStatic(FALSE); } mRootVolp->mDrawable->makeActive(); gPipeline.markMoved(mRootVolp->mDrawable); gPipeline.markTextured(mRootVolp->mDrawable); // face may need to change draw pool to/from POOL_HUD LLViewerObject::const_child_list_t& child_list = mRootVolp->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); ++iter) { LLViewerObject* childp = *iter; if (childp && childp->mDrawable.notNull()) { gPipeline.markTextured(childp->mDrawable); // face may need to change draw pool to/from POOL_HUD gPipeline.markMoved(childp->mDrawable); } } gPipeline.markRebuild(mRootVolp->mDrawable, LLDrawable::REBUILD_ALL); mRootVolp->markForUpdate(); // Note that attachment overrides aren't needed here, have already // been applied at the time the mControlAvatar was created, in // llvovolume.cpp. matchVolumeTransform(); // Initial exploration of allowing scaling skeleton to match root // prim bounding box. If enabled, would probably be controlled by // an additional checkbox and default to off. Not enabled for // initial release. // What should the scale be? What we really want is the ratio // between the scale at which the object was originally designed // and rigged, and the scale to which it has been subsequently // modified - for example, if the object has been scaled down by a // factor of 2 then we should use 0.5 as the global scale. But we // don't have the original scale stored anywhere, just the current // scale. Possibilities - 1) remember the original scale // somewhere, 2) add another field to let the user specify the // global scale, 3) approximate the original scale by looking at // the proportions of the skeleton after joint positions have // been applied //LLVector3 obj_scale = obj->getScale(); //F32 obj_scale_z = llmax(obj_scale[2],0.1f); //setGlobalScale(obj_scale_z/2.0f); // roughly fit avatar height range (2m) into object height } LLControlAvatar *LLControlAvatar::createControlAvatar(LLVOVolume *obj) { LLControlAvatar *cav = (LLControlAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), CO_FLAG_CONTROL_AVATAR); if (cav) { cav->mRootVolp = obj; // Sync up position/rotation with object cav->matchVolumeTransform(); } return cav; } void LLControlAvatar::markForDeath() { mMarkedForDeath = true; } void LLControlAvatar::idleUpdate(LLAgent &agent, const F64 &time) { if (mMarkedForDeath) { markDead(); mMarkedForDeath = false; } else { LLVOAvatar::idleUpdate(agent,time); } } void LLControlAvatar::markDead() { mRootVolp = NULL; super::markDead(); mControlAVBridge = NULL; } bool LLControlAvatar::computeNeedsUpdate() { computeUpdatePeriod(); // Animesh attachments are a special case. Should have the same update cadence as their attached parent avatar. LLVOAvatar *attached_av = getAttachedAvatar(); if (attached_av) { // Have to run computeNeedsUpdate() for attached av in // case it hasn't run updateCharacter() already this // frame. Note this means that the attached av will // run computeNeedsUpdate() multiple times per frame // if it has animesh attachments. Results will be // consistent except for the corner case of exceeding // MAX_IMPOSTOR_INTERVAL in one call but not another, // which should be rare. attached_av->computeNeedsUpdate(); mNeedsImpostorUpdate = attached_av->mNeedsImpostorUpdate; if (mNeedsImpostorUpdate) { mLastImpostorUpdateReason = 12; } return mNeedsImpostorUpdate; } return LLVOAvatar::computeNeedsUpdate(); } bool LLControlAvatar::updateCharacter(LLAgent &agent) { return LLVOAvatar::updateCharacter(agent); } //virtual void LLControlAvatar::updateDebugText() { if (gSavedSettings.getBOOL("DebugAnimatedObjects")) { S32 total_linkset_count = 0; if (mRootVolp) { total_linkset_count = 1 + mRootVolp->getChildren().size(); } std::vector volumes; getAnimatedVolumes(volumes); S32 animated_volume_count = volumes.size(); std::string active_string; std::string type_string; std::string lod_string; std::string animated_object_flag_string; S32 total_tris = 0; S32 total_verts = 0; F32 est_tris = 0.f; F32 est_streaming_tris = 0.f; F32 streaming_cost = 0.f; std::string cam_dist_string = ""; S32 cam_dist_count = 0; F32 lod_radius = mRootVolp->mLODRadius; for (std::vector::iterator it = volumes.begin(); it != volumes.end(); ++it) { LLVOVolume *volp = *it; S32 verts = 0; total_tris += volp->getTriangleCount(&verts); total_verts += verts; est_tris += volp->getEstTrianglesMax(); est_streaming_tris += volp->getEstTrianglesStreamingCost(); streaming_cost += volp->getStreamingCost(); lod_string += llformat("%d",volp->getLOD()); if (volp && volp->mDrawable) { bool is_animated_flag = volp->getExtendedMeshFlags() & LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG; if (is_animated_flag) { animated_object_flag_string += "1"; } else { animated_object_flag_string += "0"; } if (volp->mDrawable->isActive()) { active_string += "A"; } else { active_string += "S"; } if (volp->isRiggedMesh()) { // Rigged/animatable mesh type_string += "R"; lod_radius = volp->mLODRadius; } else if (volp->isMesh()) { // Static mesh type_string += "M"; } else { // Any other prim type_string += "P"; } if (cam_dist_count < 4) { cam_dist_string += LLStringOps::getReadableNumber(volp->mLODDistance) + "/" + LLStringOps::getReadableNumber(volp->mLODAdjustedDistance) + " "; cam_dist_count++; } } else { active_string += "-"; type_string += "-"; } } addDebugText(llformat("CAV obj %d anim %d active %s impost %d upprd %d strcst %f", total_linkset_count, animated_volume_count, active_string.c_str(), (S32) isImpostor(), getUpdatePeriod(), streaming_cost)); addDebugText(llformat("types %s lods %s", type_string.c_str(), lod_string.c_str())); addDebugText(llformat("flags %s", animated_object_flag_string.c_str())); addDebugText(llformat("tris %d (est %.1f, streaming %.1f), verts %d", total_tris, est_tris, est_streaming_tris, total_verts)); addDebugText(llformat("pxarea %s rank %d", LLStringOps::getReadableNumber(getPixelArea()).c_str(), getVisibilityRank())); addDebugText(llformat("lod_radius %s dists %s", LLStringOps::getReadableNumber(lod_radius).c_str(),cam_dist_string.c_str())); if (mPositionConstraintFixup.length() > 0.0f || mScaleConstraintFixup != 1.0f) { addDebugText(llformat("pos fix (%.1f %.1f %.1f) scale %f", mPositionConstraintFixup[0], mPositionConstraintFixup[1], mPositionConstraintFixup[2], mScaleConstraintFixup)); } #if 0 std::string region_name = "no region"; if (mRootVolp->getRegion()) { region_name = mRootVolp->getRegion()->getName(); } std::string skel_region_name = "skel no region"; if (getRegion()) { skel_region_name = getRegion()->getName(); } addDebugText(llformat("region %x %s skel %x %s", mRootVolp->getRegion(), region_name.c_str(), getRegion(), skel_region_name.c_str())); #endif } LLVOAvatar::updateDebugText(); } void LLControlAvatar::getAnimatedVolumes(std::vector& volumes) { if (!mRootVolp) { return; } volumes.push_back(mRootVolp); LLViewerObject::const_child_list_t& child_list = mRootVolp->getChildren(); for (LLViewerObject::const_child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); ++iter) { LLViewerObject* childp = *iter; LLVOVolume *child_volp = dynamic_cast(childp); if (child_volp && child_volp->isAnimatedObject()) { volumes.push_back(child_volp); } } } // This is called after an associated object receives an animation // message. Combine the signaled animations for all associated objects // and process any resulting state changes. void LLControlAvatar::updateAnimations() { if (!mRootVolp) { LL_WARNS_ONCE("AnimatedObjectsNotify") << "No root vol" << LL_ENDL; return; } std::vector volumes; getAnimatedVolumes(volumes); // Rebuild mSignaledAnimations from the associated volumes. std::map anims; for (std::vector::iterator vol_it = volumes.begin(); vol_it != volumes.end(); ++vol_it) { LLVOVolume *volp = *vol_it; //LL_INFOS("AnimatedObjects") << "updating anim for vol " << volp->getID() << " root " << mRootVolp->getID() << LL_ENDL; signaled_animation_map_t& signaled_animations = LLObjectSignaledAnimationMap::instance().getMap()[volp->getID()]; for (std::map::iterator anim_it = signaled_animations.begin(); anim_it != signaled_animations.end(); ++anim_it) { std::map::iterator found_anim_it = anims.find(anim_it->first); if (found_anim_it != anims.end()) { // Animation already present, use the larger sequence id anims[anim_it->first] = llmax(found_anim_it->second, anim_it->second); } else { // Animation not already present, use this sequence id. anims[anim_it->first] = anim_it->second; } LL_DEBUGS("AnimatedObjectsNotify") << "found anim for vol " << volp->getID() << " anim " << anim_it->first << " root " << mRootVolp->getID() << LL_ENDL; } } if (!mPlaying) { mPlaying = true; //if (!mRootVolp->isAnySelected()) { updateVolumeGeom(); mRootVolp->recursiveMarkForUpdate(); } } mSignaledAnimations = anims; processAnimationStateChanges(); } // virtual LLViewerObject* LLControlAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { if (!mRootVolp) { return NULL; } LLViewerObject* hit = NULL; if (lineSegmentBoundingBox(start, end)) { LLVector4a local_end = end; LLVector4a local_intersection; if (mRootVolp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent)) { local_end = local_intersection; if (intersection) { *intersection = local_intersection; } hit = mRootVolp; } else { std::vector volumes; getAnimatedVolumes(volumes); for (std::vector::iterator vol_it = volumes.begin(); vol_it != volumes.end(); ++vol_it) { LLVOVolume *volp = *vol_it; if (mRootVolp != volp && volp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent)) { local_end = local_intersection; if (intersection) { *intersection = local_intersection; } hit = volp; break; } } } } return hit; } // virtual std::string LLControlAvatar::getFullname() const { if (mRootVolp) { return "AO_" + mRootVolp->getID().getString(); } else { return "AO_no_root_vol"; } } // virtual bool LLControlAvatar::shouldRenderRigged() const { const LLVOAvatar *attached_av = getAttachedAvatar(); if (attached_av) { return attached_av->shouldRenderRigged(); } return true; } // virtual BOOL LLControlAvatar::isImpostor() { // Attached animated objects should match state of their attached av. LLVOAvatar *attached_av = getAttachedAvatar(); if (attached_av) { return attached_av->isImpostor(); } return LLVOAvatar::isImpostor(); } //static void LLControlAvatar::onRegionChanged() { std::vector::iterator it = LLCharacter::sInstances.begin(); for ( ; it != LLCharacter::sInstances.end(); ++it) { LLControlAvatar* cav = dynamic_cast(*it); if (!cav) continue; cav->mRegionChanged = true; } }