/** * @file llcontrolavatar.cpp * @brief Implementation for special dummy avatar used to drive rigged meshes. * * $LicenseInfo:firstyear=2017&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2017, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llcontrolavatar.h" #include "llagent.h" // Get state values from here #include "llviewerobjectlist.h" #include "pipeline.h" #include "llanimationstates.h" #include "llviewercontrol.h" LLControlAvatar::LLControlAvatar(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp) : LLVOAvatar(id, pcode, regionp), mPlaying(false), mGlobalScale(1.0f) { mIsControlAvatar = true; mEnableDefaultMotions = false; } // virtual LLControlAvatar::~LLControlAvatar() { } void LLControlAvatar::matchTransform(LLVOVolume *obj) { setPositionAgent(obj->getRenderPosition()); //slamPosition(); LLQuaternion fix_axes_rot(-F_PI_BY_TWO, LLVector3(0,0,1)); LLQuaternion obj_rot = obj->getRotation(); LLQuaternion result_rot = fix_axes_rot * obj_rot; setRotation(result_rot); mRoot->setWorldRotation(result_rot); mRoot->setPosition(obj->getRenderPosition()); } void LLControlAvatar::setGlobalScale(F32 scale) { if (scale <= 0.0) { LL_WARNS() << "invalid global scale " << scale << LL_ENDL; return; } if (scale != mGlobalScale) { F32 adjust_scale = scale/mGlobalScale; LL_INFOS() << "scale " << scale << " adjustment " << adjust_scale << LL_ENDL; // AXON - should we be scaling from the pelvis or the root? recursiveScaleJoint(mPelvisp,adjust_scale); mGlobalScale = scale; } } void LLControlAvatar::recursiveScaleJoint(LLJoint* joint, F32 factor) { joint->setScale(factor * joint->getScale()); for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin(); iter != joint->mChildren.end(); ++iter) { LLJoint* child = *iter; recursiveScaleJoint(child, factor); } } // Based on LLViewerJointAttachment::setupDrawable(), without the attaching part. void LLControlAvatar::updateGeom(LLVOVolume *obj) { if (!obj->mDrawable) return; if (obj->mDrawable->isActive()) { obj->mDrawable->makeStatic(FALSE); } obj->mDrawable->makeActive(); gPipeline.markMoved(obj->mDrawable); gPipeline.markTextured(obj->mDrawable); // face may need to change draw pool to/from POOL_HUD obj->mDrawable->setState(LLDrawable::USE_BACKLIGHT); LLViewerObject::const_child_list_t& child_list = obj->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); ++iter) { LLViewerObject* childp = *iter; if (childp && childp->mDrawable.notNull()) { childp->mDrawable->setState(LLDrawable::USE_BACKLIGHT); gPipeline.markTextured(childp->mDrawable); // face may need to change draw pool to/from POOL_HUD gPipeline.markMoved(childp->mDrawable); } } gPipeline.markRebuild(obj->mDrawable, LLDrawable::REBUILD_ALL, TRUE); obj->markForUpdate(TRUE); // Note that attachment overrides aren't needed here, have already // been applied at the time the mControlAvatar was created, in // llvovolume.cpp. matchTransform(obj); // AXON testing scale // What should the scale be? What we really want is the ratio // between the scale at which the object was originally designed // and rigged, and the scale to which it has been subsequently // modified - for example, if the object has been scaled down by a // factor of 2 then we should use 0.5 as the global scale. But we // don't have the original scale stored anywhere, just the current // scale. Possibilities - 1) remember the original scale // somewhere, 2) add another field to let the user specify the // global scale, 3) approximate the original scale by looking at // the proportions of the skeleton after joint positions have // been applied //LLVector3 obj_scale = obj->getScale(); //F32 obj_scale_z = llmax(obj_scale[2],0.1f); //setGlobalScale(obj_scale_z/2.0f); // roughly fit avatar height range (2m) into object height } LLControlAvatar *LLControlAvatar::createControlAvatar(LLVOVolume *obj) { // AXON Lifted from LLPreviewAnimation LLControlAvatar *cav = (LLControlAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), CO_FLAG_CONTROL_AVATAR); cav->createDrawable(&gPipeline); cav->mIsDummy = TRUE; cav->mSpecialRenderMode = 1; cav->updateJointLODs(); cav->updateGeometry(cav->mDrawable); //cav->startMotion(ANIM_AGENT_STAND, 5.0f); cav->hideSkirt(); // stop extraneous animations cav->stopMotion( ANIM_AGENT_HEAD_ROT, TRUE ); cav->stopMotion( ANIM_AGENT_EYE, TRUE ); cav->stopMotion( ANIM_AGENT_BODY_NOISE, TRUE ); cav->stopMotion( ANIM_AGENT_BREATHE_ROT, TRUE ); // Sync up position/rotation with object cav->matchTransform(obj); return cav; }