/** * @file llcommandhandler.h * @brief Central registry for text-driven "commands", most of * which manipulate user interface. For example, the command * "agent (uuid) about" will open the UI for an avatar's profile. * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLCOMMANDHANDLER_H #define LLCOMMANDHANDLER_H /* To implement a command "foo" that takes one parameter, a UUID, do this: class LLFooHandler : public LLCommandHandler { public: // Inform the system you handle commands starting // with "foo" LLFooHandler() : LLCommandHandler("foo") { } // Your code here bool handle(const std::vector& tokens) { if (tokens.size() < 1) return false; LLUUID id( tokens[0] ); return doFoo(id); } }; // Creating the object registers with the dispatcher. LLFooHandler gFooHandler; */ class LLCommandHandler { public: LLCommandHandler(const char* command); // Automatically registers object to get called when // command is executed. virtual ~LLCommandHandler(); virtual bool handle(const std::vector& params) = 0; // Execute the command with a provided (possibly empty) // list of parameters. // Return true if you did something, false if the parameters // are invalid or on error. }; class LLCommandDispatcher { public: static bool dispatch(const std::string& cmd, const std::vector& params); // Execute a command registered via the above mechanism, // passing string parameters. // Returns true if command was found and executed correctly. }; #endif