/** * @file llcommandhandler.cpp * @brief Central registry for text-driven "commands", most of * which manipulate user interface. For example, the command * "agent (uuid) about" will open the UI for an avatar's profile. * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "llcommandhandler.h" // system includes #include //--------------------------------------------------------------------------- // Underlying registry for command handlers, not directly accessible. //--------------------------------------------------------------------------- class LLCommandHandlerRegistry { public: static LLCommandHandlerRegistry& instance(); void add(const char* cmd, LLCommandHandler* handler); bool dispatch(const std::string& cmd, const std::vector& params); private: std::map mMap; }; // static LLCommandHandlerRegistry& LLCommandHandlerRegistry::instance() { // Force this to be initialized on first call, because we're going // to be adding items to the std::map before main() and we can't // rely on a global being initialized in the right order. static LLCommandHandlerRegistry instance; return instance; } void LLCommandHandlerRegistry::add(const char* cmd, LLCommandHandler* handler) { mMap[cmd] = handler; } bool LLCommandHandlerRegistry::dispatch(const std::string& cmd, const std::vector& params) { std::map::iterator it = mMap.find(cmd); if (it == mMap.end()) return false; LLCommandHandler* handler = it->second; if (!handler) return false; return handler->handle(params); } //--------------------------------------------------------------------------- // Automatic registration of commands, runs before main() //--------------------------------------------------------------------------- LLCommandHandler::LLCommandHandler(const char* cmd) { LLCommandHandlerRegistry::instance().add(cmd, this); } LLCommandHandler::~LLCommandHandler() { // Don't care about unregistering these, all the handlers // should be static objects. } //--------------------------------------------------------------------------- // Public interface //--------------------------------------------------------------------------- // static bool LLCommandDispatcher::dispatch(const std::string& cmd, const std::vector& params) { return LLCommandHandlerRegistry::instance().dispatch(cmd, params); }