/** * @file llcolorswatch.cpp * @brief LLColorSwatch class implementation * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" // File include #include "llcolorswatch.h" // Linden library includes #include "v4color.h" // Project includes #include "llui.h" #include "llrender.h" #include "lluiconstants.h" #include "llviewerwindow.h" #include "llviewercontrol.h" #include "llbutton.h" #include "lltextbox.h" #include "llfloatercolorpicker.h" #include "llviewborder.h" #include "llviewerimagelist.h" #include "llfocusmgr.h" static LLRegisterWidget r("color_swatch"); LLColorSwatchCtrl::LLColorSwatchCtrl(const std::string& name, const LLRect& rect, const LLColor4& color, void (*commit_callback)(LLUICtrl* ctrl, void* userdata), void* userdata ) : LLUICtrl(name, rect, TRUE, commit_callback, userdata, FOLLOWS_LEFT | FOLLOWS_TOP), mValid( TRUE ), mColor( color ), mBorderColor( gColors.getColor("DefaultHighlightLight") ), mCanApplyImmediately(FALSE), mOnCancelCallback(NULL), mOnSelectCallback(NULL) { mCaption = new LLTextBox( name, LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 ), name, LLFontGL::sSansSerifSmall ); mCaption->setFollows( FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM ); addChild( mCaption ); // Scalable UI made this off-by-one, I don't know why. JC LLRect border_rect(0, getRect().getHeight()-1, getRect().getWidth()-1, 0); border_rect.mBottom += BTN_HEIGHT_SMALL; mBorder = new LLViewBorder(std::string("border"), border_rect, LLViewBorder::BEVEL_IN); addChild(mBorder); mAlphaGradientImage = LLUI::getUIImage("color_swatch_alpha.tga"); } LLColorSwatchCtrl::LLColorSwatchCtrl(const std::string& name, const LLRect& rect, const std::string& label, const LLColor4& color, void (*commit_callback)(LLUICtrl* ctrl, void* userdata), void* userdata ) : LLUICtrl(name, rect, TRUE, commit_callback, userdata, FOLLOWS_LEFT | FOLLOWS_TOP), mValid( TRUE ), mColor( color ), mBorderColor( gColors.getColor("DefaultHighlightLight") ), mCanApplyImmediately(FALSE), mOnCancelCallback(NULL), mOnSelectCallback(NULL) { mCaption = new LLTextBox( label, LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 ), label, LLFontGL::sSansSerifSmall ); mCaption->setFollows( FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM ); addChild( mCaption ); // Scalable UI made this off-by-one, I don't know why. JC LLRect border_rect(0, getRect().getHeight()-1, getRect().getWidth()-1, 0); border_rect.mBottom += BTN_HEIGHT_SMALL; mBorder = new LLViewBorder(std::string("border"), border_rect, LLViewBorder::BEVEL_IN); addChild(mBorder); mAlphaGradientImage = LLUI::getUIImage("color_swatch_alpha.tga"); } LLColorSwatchCtrl::~LLColorSwatchCtrl () { // parent dialog is destroyed so we are too and we need to cancel selection LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get(); if (pickerp) { pickerp->cancelSelection(); pickerp->close(); } mAlphaGradientImage = NULL; } BOOL LLColorSwatchCtrl::handleDoubleClick(S32 x, S32 y, MASK mask) { return handleMouseDown(x, y, mask); } BOOL LLColorSwatchCtrl::handleHover(S32 x, S32 y, MASK mask) { getWindow()->setCursor(UI_CURSOR_HAND); return TRUE; } BOOL LLColorSwatchCtrl::handleUnicodeCharHere(llwchar uni_char) { if( ' ' == uni_char ) { showPicker(TRUE); } return LLUICtrl::handleUnicodeCharHere(uni_char); } // forces color of this swatch and any associated floater to the input value, if currently invalid void LLColorSwatchCtrl::setOriginal(const LLColor4& color) { mColor = color; LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get(); if (pickerp) { pickerp->setOrigRgb(mColor.mV[VRED], mColor.mV[VGREEN], mColor.mV[VBLUE]); } } void LLColorSwatchCtrl::set(const LLColor4& color, BOOL update_picker, BOOL from_event) { mColor = color; LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get(); if (pickerp && update_picker) { pickerp->setCurRgb(mColor.mV[VRED], mColor.mV[VGREEN], mColor.mV[VBLUE]); } if (!from_event) { setControlValue(mColor.getValue()); } } void LLColorSwatchCtrl::setLabel(const std::string& label) { mCaption->setText(label); } BOOL LLColorSwatchCtrl::handleMouseDown(S32 x, S32 y, MASK mask) { // Route future Mouse messages here preemptively. (Release on mouse up.) // No handler is needed for capture lost since this object has no state that depends on it. gFocusMgr.setMouseCapture( this ); return TRUE; } BOOL LLColorSwatchCtrl::handleMouseUp(S32 x, S32 y, MASK mask) { // We only handle the click if the click both started and ended within us if( hasMouseCapture() ) { // Release the mouse gFocusMgr.setMouseCapture( NULL ); // If mouseup in the widget, it's been clicked if ( pointInView(x, y) ) { llassert(getEnabled()); llassert(getVisible()); showPicker(FALSE); } } return TRUE; } // assumes GL state is set for 2D void LLColorSwatchCtrl::draw() { mBorder->setKeyboardFocusHighlight(hasFocus()); // Draw border LLRect border( 0, getRect().getHeight(), getRect().getWidth(), BTN_HEIGHT_SMALL ); gl_rect_2d( border, mBorderColor, FALSE ); LLRect interior = border; interior.stretch( -1 ); // Check state if ( mValid ) { // Draw the color swatch gl_rect_2d_checkerboard( interior ); gl_rect_2d(interior, mColor, TRUE); LLColor4 opaque_color = mColor; opaque_color.mV[VALPHA] = 1.f; gGL.color4fv(opaque_color.mV); if (mAlphaGradientImage.notNull()) { gGL.pushMatrix(); { mAlphaGradientImage->draw(interior, mColor); } gGL.popMatrix(); } } else { if (!mFallbackImageName.empty()) { LLPointer fallback_image = gImageList.getImageFromFile(mFallbackImageName); if( fallback_image->getComponents() == 4 ) { gl_rect_2d_checkerboard( interior ); } gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), fallback_image); fallback_image->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } else { // Draw grey and an X gl_rect_2d(interior, LLColor4::grey, TRUE); gl_draw_x(interior, LLColor4::black); } } LLUICtrl::draw(); } void LLColorSwatchCtrl::setEnabled( BOOL enabled ) { mCaption->setEnabled( enabled ); LLView::setEnabled( enabled ); if (!enabled) { LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get(); if (pickerp) { pickerp->cancelSelection(); pickerp->close(); } } } void LLColorSwatchCtrl::setValue(const LLSD& value) { set(LLColor4(value), TRUE, TRUE); } ////////////////////////////////////////////////////////////////////////////// // called (infrequently) when the color changes so the subject of the swatch can be updated. void LLColorSwatchCtrl::onColorChanged ( void* data, EColorPickOp pick_op ) { LLColorSwatchCtrl* subject = ( LLColorSwatchCtrl* )data; if ( subject ) { LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)subject->mPickerHandle.get(); if (pickerp) { // move color across from selector to internal widget storage LLColor4 updatedColor ( pickerp->getCurR (), pickerp->getCurG (), pickerp->getCurB (), subject->mColor.mV[VALPHA] ); // keep current alpha subject->mColor = updatedColor; subject->setControlValue(updatedColor.getValue()); if (pick_op == COLOR_CANCEL && subject->mOnCancelCallback) { subject->mOnCancelCallback(subject, subject->mCallbackUserData); } else if (pick_op == COLOR_SELECT && subject->mOnSelectCallback) { subject->mOnSelectCallback(subject, subject->mCallbackUserData); } else { // just commit change subject->onCommit (); } } } } void LLColorSwatchCtrl::setValid(BOOL valid ) { mValid = valid; LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get(); if (pickerp) { pickerp->setActive(valid); } } void LLColorSwatchCtrl::showPicker(BOOL take_focus) { LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get(); if (!pickerp) { pickerp = new LLFloaterColorPicker(this, mCanApplyImmediately); gFloaterView->getParentFloater(this)->addDependentFloater(pickerp); mPickerHandle = pickerp->getHandle(); } // initialize picker with current color pickerp->initUI ( mColor.mV [ VRED ], mColor.mV [ VGREEN ], mColor.mV [ VBLUE ] ); // display it pickerp->showUI (); if (take_focus) { pickerp->setFocus(TRUE); } } // virtual LLXMLNodePtr LLColorSwatchCtrl::getXML(bool save_children) const { LLXMLNodePtr node = LLUICtrl::getXML(); node->createChild("color", TRUE)->setFloatValue(4, mColor.mV); node->createChild("border_color", TRUE)->setFloatValue(4, mBorderColor.mV); if (mCaption) { node->createChild("label", TRUE)->setStringValue(mCaption->getText()); } node->createChild("can_apply_immediately", TRUE)->setBoolValue(mCanApplyImmediately); return node; } LLView* LLColorSwatchCtrl::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory) { std::string name("colorswatch"); node->getAttributeString("name", name); std::string label; node->getAttributeString("label", label); LLColor4 color(1.f, 1.f, 1.f, 1.f); node->getAttributeColor("initial_color", color); LLRect rect; createRect(node, rect, parent, LLRect()); BOOL can_apply_immediately = FALSE; node->getAttributeBOOL("can_apply_immediately", can_apply_immediately); LLUICtrlCallback callback = NULL; if (label.empty()) { label.assign(node->getValue()); } LLColorSwatchCtrl* color_swatch = new LLColorSwatchCtrl( name, rect, label, color, callback, NULL ); color_swatch->setCanApplyImmediately(can_apply_immediately); color_swatch->initFromXML(node, parent); return color_swatch; }