/**
 * @file llchatbar.h
 * @brief LLChatBar class definition
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLCHATBAR_H
#define LL_LLCHATBAR_H

#include "llpanel.h"
#include "llframetimer.h"
#include "llchat.h"

class LLLineEditor;
class LLMessageSystem;
class LLUICtrl;
class LLUUID;
class LLFrameTimer;
class LLChatBarGestureObserver;
class LLComboBox;


class LLChatBar
:   public LLPanel
{
public:
    // constructor for inline chat-bars (e.g. hosted in chat history window)
    LLChatBar();
    ~LLChatBar();
    virtual BOOL postBuild();

    virtual BOOL handleKeyHere(KEY key, MASK mask);

    void        refresh();
    void        refreshGestures();

    // Move cursor into chat input field.
    void        setKeyboardFocus(BOOL b);

    // Ignore arrow keys for chat bar
    void        setIgnoreArrowKeys(BOOL b);

    BOOL        inputEditorHasFocus();
    std::string getCurrentChat();

    // since chat bar logic is reused for chat history
    // gesture combo box might not be a direct child
    void        setGestureCombo(LLComboBox* combo);

    // Send a chat (after stripping /20foo channel chats).
    // "Animate" means the nodding animation for regular text.
    void        sendChatFromViewer(const LLWString &wtext, EChatType type, BOOL animate);
    void        sendChatFromViewer(const std::string &utf8text, EChatType type, BOOL animate);

    // If input of the form "/20foo" or "/20 foo", returns "foo" and channel 20.
    // Otherwise returns input and channel 0.
    LLWString stripChannelNumber(const LLWString &mesg, S32* channel);

    // callbacks
    void onClickSay(LLUICtrl* ctrl);

    static void onTabClick( void* userdata );
    static void onInputEditorKeystroke(LLLineEditor* caller, void* userdata);
    static void onInputEditorFocusLost();
    static void onInputEditorGainFocus();

    void onCommitGesture(LLUICtrl* ctrl);

    static void startChat(const char* line);
    static void stopChat();

protected:
    void sendChat(EChatType type);
    void updateChat();

protected:
    LLLineEditor*   mInputEditor;

    LLFrameTimer    mGestureLabelTimer;

    // Which non-zero channel did we last chat on?
    S32             mLastSpecialChatChannel;

    BOOL            mIsBuilt;
    LLComboBox*     mGestureCombo;

    LLChatBarGestureObserver* mObserver;
};

extern LLChatBar *gChatBar;

#endif