/** * @file llcallfloater.h * @author Mike Antipov * @brief Voice Control Panel in a Voice Chats (P2P, Group, Nearby...). * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLCALLFLOATER_H #define LL_LLCALLFLOATER_H #include "lldockablefloater.h" class LLAvatarList; class LLParticipantList; class LLSpeakerMgr; /** * The Voice Control Panel is an ambient window summoned by clicking the flyout chevron on the Speak button. * It can be torn-off and freely positioned onscreen. * * When the Resident is engaged in Nearby Voice Chat, the Voice Control Panel provides control over * the Resident's own microphone input volume, the audible volume of each of the other participants, * the Resident's own Voice Morphing settings (if she has subscribed to enable the feature), and Voice Recording. * * When the Resident is engaged in any chat except Nearby Chat, the Voice Control Panel also provides an * 'Leave Call' button to allow the Resident to leave that voice channel. */ class LLCallFloater : public LLDockableFloater { public: LLCallFloater(const LLSD& key); ~LLCallFloater(); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); private: typedef enum e_voice_controls_type { VC_LOCAL_CHAT, VC_GROUP_CHAT, VC_AD_HOC_CHAT, VC_PEER_TO_PEER }EVoiceControls; void leaveCall(); /** * Updates mSpeakerManager and list according to current Voice Channel * * It compares mSpeakerManager & current Voice Channel session IDs. * If they are different gets Speaker manager related to current channel and updates channel participant list. */ void updateSession(); /** * Refreshes participant list according to current Voice Channel */ void refreshPartisipantList(); void onCurrentChannelChanged(const LLUUID& session_id); void updateTitle(); void initAgentData(); private: LLSpeakerMgr* mSpeakerManager; LLParticipantList* mPaticipants; LLAvatarList* mAvatarList; EVoiceControls mVoiceType; boost::signals2::connection mChannelChangedConnection; }; #endif //LL_LLCALLFLOATER_H