/** * @file llcallfloater.cpp * @author Mike Antipov * @brief Voice Control Panel in a Voice Chats (P2P, Group, Nearby...). * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llcallfloater.h" #include "llnotificationsutil.h" #include "lltrans.h" #include "llagent.h" #include "llagentdata.h" // for gAgentID #include "llavatarnamecache.h" #include "llavatariconctrl.h" #include "llavatarlist.h" #include "llbottomtray.h" #include "lldraghandle.h" #include "llimfloater.h" #include "llfloaterreg.h" #include "llparticipantlist.h" #include "llspeakers.h" #include "lltextutil.h" #include "lltransientfloatermgr.h" #include "llviewercontrol.h" #include "llviewerdisplayname.h" #include "llviewerwindow.h" #include "llvoicechannel.h" #include "llviewerparcelmgr.h" static void get_voice_participants_uuids(uuid_vec_t& speakers_uuids); void reshape_floater(LLCallFloater* floater, S32 delta_height); class LLNonAvatarCaller : public LLAvatarListItem { public: LLNonAvatarCaller() : LLAvatarListItem(false) { } BOOL postBuild() { BOOL rv = LLAvatarListItem::postBuild(); if (rv) { setOnline(true); showLastInteractionTime(false); setShowProfileBtn(false); setShowInfoBtn(false); mAvatarIcon->setValue("Avaline_Icon"); mAvatarIcon->setToolTip(std::string("")); } return rv; } void setName(const std::string& name) { const std::string& formatted_phone = LLTextUtil::formatPhoneNumber(name); LLAvatarListItem::setAvatarName(formatted_phone); LLAvatarListItem::setAvatarToolTip(formatted_phone); } void setSpeakerId(const LLUUID& id) { mSpeakingIndicator->setSpeakerId(id); } }; static void* create_non_avatar_caller(void*) { return new LLNonAvatarCaller; } LLVoiceChannel* LLCallFloater::sCurrentVoiceChannel = NULL; LLCallFloater::LLCallFloater(const LLSD& key) : LLTransientDockableFloater(NULL, false, key) , mSpeakerManager(NULL) , mParticipants(NULL) , mAvatarList(NULL) , mNonAvatarCaller(NULL) , mVoiceType(VC_LOCAL_CHAT) , mAgentPanel(NULL) , mSpeakingIndicator(NULL) , mIsModeratorMutedVoice(false) , mInitParticipantsVoiceState(false) { static LLUICachedControl<S32> voice_left_remove_delay ("VoiceParticipantLeftRemoveDelay", 10); mSpeakerDelayRemover = new LLSpeakersDelayActionsStorage(boost::bind(&LLCallFloater::removeVoiceLeftParticipant, this, _1), voice_left_remove_delay); mFactoryMap["non_avatar_caller"] = LLCallbackMap(create_non_avatar_caller, NULL); LLVoiceClient::instance().addObserver(this); LLTransientFloaterMgr::getInstance()->addControlView(this); // force docked state since this floater doesn't save it between recreations setDocked(true); // update the agent's name if display name setting change LLAvatarNameCache::addUseDisplayNamesCallback(boost::bind(&LLCallFloater::updateAgentModeratorState, this)); LLViewerDisplayName::addNameChangedCallback(boost::bind(&LLCallFloater::updateAgentModeratorState, this)); } LLCallFloater::~LLCallFloater() { resetVoiceRemoveTimers(); delete mSpeakerDelayRemover; delete mParticipants; mParticipants = NULL; mAvatarListRefreshConnection.disconnect(); mVoiceChannelStateChangeConnection.disconnect(); if(LLVoiceClient::instanceExists()) { LLVoiceClient::getInstance()->removeObserver(this); } LLTransientFloaterMgr::getInstance()->removeControlView(this); } // virtual BOOL LLCallFloater::postBuild() { LLTransientDockableFloater::postBuild(); mAvatarList = getChild<LLAvatarList>("speakers_list"); mAvatarListRefreshConnection = mAvatarList->setRefreshCompleteCallback(boost::bind(&LLCallFloater::onAvatarListRefreshed, this)); childSetAction("leave_call_btn", boost::bind(&LLCallFloater::leaveCall, this)); mNonAvatarCaller = findChild<LLNonAvatarCaller>("non_avatar_caller"); mNonAvatarCaller->setVisible(FALSE); LLView *anchor_panel = LLBottomTray::getInstance()->getChild<LLView>("speak_flyout_btn"); setDockControl(new LLDockControl( anchor_panel, this, getDockTongue(), LLDockControl::TOP)); initAgentData(); connectToChannel(LLVoiceChannel::getCurrentVoiceChannel()); setIsChrome(true); //chrome="true" hides floater caption if (mDragHandle) mDragHandle->setTitleVisible(TRUE); updateTransparency(TT_ACTIVE); // force using active floater transparency (STORM-730) updateSession(); return TRUE; } // virtual void LLCallFloater::onOpen(const LLSD& /*key*/) { } // virtual void LLCallFloater::draw() { // we have to refresh participants to display ones not in voice as disabled. // It should be done only when she joins or leaves voice chat. // But seems that LLVoiceClientParticipantObserver is not enough to satisfy this requirement. // *TODO: mantipov: remove from draw() // NOTE: it looks like calling onChange() here is not necessary, // but sometime it is not called properly from the observable object. // Seems this is a problem somewhere in Voice Client (LLVoiceClient::participantAddedEvent) // onChange(); bool is_moderator_muted = LLVoiceClient::getInstance()->getIsModeratorMuted(gAgentID); if (mIsModeratorMutedVoice != is_moderator_muted) { setModeratorMutedVoice(is_moderator_muted); } // Need to resort the participant list if it's in sort by recent speaker order. if (mParticipants) mParticipants->updateRecentSpeakersOrder(); LLTransientDockableFloater::draw(); } // virtual void LLCallFloater::setFocus( BOOL b ) { LLTransientDockableFloater::setFocus(b); // Force using active floater transparency (STORM-730). // We have to override setFocus() for LLCallFloater because selecting an item // of the voice morphing combobox causes the floater to lose focus and thus become transparent. updateTransparency(TT_ACTIVE); } // virtual void LLCallFloater::onParticipantsChanged() { if (NULL == mParticipants) return; updateParticipantsVoiceState(); // Add newly joined participants. uuid_vec_t speakers_uuids; get_voice_participants_uuids(speakers_uuids); for (uuid_vec_t::const_iterator it = speakers_uuids.begin(); it != speakers_uuids.end(); it++) { mParticipants->addAvatarIDExceptAgent(*it); } } ////////////////////////////////////////////////////////////////////////// /// PRIVATE SECTION ////////////////////////////////////////////////////////////////////////// void LLCallFloater::leaveCall() { LLVoiceChannel* voice_channel = LLVoiceChannel::getCurrentVoiceChannel(); if (voice_channel) { gIMMgr->endCall(voice_channel->getSessionID()); } } void LLCallFloater::updateSession() { LLVoiceChannel* voice_channel = LLVoiceChannel::getCurrentVoiceChannel(); if (voice_channel) { LL_DEBUGS("Voice") << "Current voice channel: " << voice_channel->getSessionID() << LL_ENDL; if (mSpeakerManager && voice_channel->getSessionID() == mSpeakerManager->getSessionID()) { LL_DEBUGS("Voice") << "Speaker manager is already set for session: " << voice_channel->getSessionID() << LL_ENDL; return; } else { mSpeakerManager = NULL; } } const LLUUID& session_id = voice_channel ? voice_channel->getSessionID() : LLUUID::null; LLIMModel::LLIMSession* im_session = LLIMModel::getInstance()->findIMSession(session_id); if (im_session) { mSpeakerManager = LLIMModel::getInstance()->getSpeakerManager(session_id); switch (im_session->mType) { case IM_NOTHING_SPECIAL: case IM_SESSION_P2P_INVITE: mVoiceType = VC_PEER_TO_PEER; if (!im_session->mOtherParticipantIsAvatar) { mVoiceType = VC_PEER_TO_PEER_AVALINE; } break; case IM_SESSION_CONFERENCE_START: case IM_SESSION_GROUP_START: case IM_SESSION_INVITE: if (gAgent.isInGroup(session_id)) { mVoiceType = VC_GROUP_CHAT; } else { mVoiceType = VC_AD_HOC_CHAT; } break; default: llwarning("Failed to determine voice call IM type", 0); mVoiceType = VC_GROUP_CHAT; break; } } if (NULL == mSpeakerManager) { // By default show nearby chat participants mSpeakerManager = LLLocalSpeakerMgr::getInstance(); LL_DEBUGS("Voice") << "Set DEFAULT speaker manager" << LL_ENDL; mVoiceType = VC_LOCAL_CHAT; } updateTitle(); // Hide "Leave Call" button for nearby chat bool is_local_chat = mVoiceType == VC_LOCAL_CHAT; getChildView("leave_call_btn_panel")->setVisible( !is_local_chat); refreshParticipantList(); updateAgentModeratorState(); // Show floater for voice calls & only in CONNECTED to voice channel state if (!is_local_chat && voice_channel && LLVoiceChannel::STATE_CONNECTED == voice_channel->getState()) { LLIMFloater* im_floater = LLIMFloater::findInstance(session_id); bool show_me = !(im_floater && im_floater->getVisible()); if (show_me) { setVisible(true); } } } void LLCallFloater::refreshParticipantList() { bool non_avatar_caller = VC_PEER_TO_PEER_AVALINE == mVoiceType; if (non_avatar_caller) { LLIMModel::LLIMSession* session = LLIMModel::instance().findIMSession(mSpeakerManager->getSessionID()); mNonAvatarCaller->setSpeakerId(session->mOtherParticipantID); mNonAvatarCaller->setName(session->mName); } mNonAvatarCaller->setVisible(non_avatar_caller); mAvatarList->setVisible(!non_avatar_caller); if (!non_avatar_caller) { mParticipants = new LLParticipantList(mSpeakerManager, mAvatarList, true, mVoiceType != VC_GROUP_CHAT && mVoiceType != VC_AD_HOC_CHAT, false); mParticipants->setValidateSpeakerCallback(boost::bind(&LLCallFloater::validateSpeaker, this, _1)); const U32 speaker_sort_order = gSavedSettings.getU32("SpeakerParticipantDefaultOrder"); mParticipants->setSortOrder(LLParticipantList::EParticipantSortOrder(speaker_sort_order)); if (LLLocalSpeakerMgr::getInstance() == mSpeakerManager) { mAvatarList->setNoItemsCommentText(getString("no_one_near")); } // we have to made delayed initialization of voice state of participant list. // it will be performed after first LLAvatarList refreshing in the onAvatarListRefreshed(). mInitParticipantsVoiceState = true; } } void LLCallFloater::onAvatarListRefreshed() { if (mInitParticipantsVoiceState) { initParticipantsVoiceState(); mInitParticipantsVoiceState = false; } else { updateParticipantsVoiceState(); } } // static void LLCallFloater::sOnCurrentChannelChanged(const LLUUID& /*session_id*/) { LLVoiceChannel* channel = LLVoiceChannel::getCurrentVoiceChannel(); // *NOTE: if signal was sent for voice channel with LLVoiceChannel::STATE_NO_CHANNEL_INFO // it sill be sent for the same channel again (when state is changed). // So, lets ignore this call. if (channel == sCurrentVoiceChannel) return; LLCallFloater* call_floater = LLFloaterReg::getTypedInstance<LLCallFloater>("voice_controls"); call_floater->connectToChannel(channel); } void LLCallFloater::onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name) { LLStringUtil::format_map_t args; args["[NAME]"] = av_name.getCompleteName(); std::string title = getString("title_peer_2_peer", args); setTitle(title); } void LLCallFloater::updateTitle() { LLVoiceChannel* voice_channel = LLVoiceChannel::getCurrentVoiceChannel(); if (mVoiceType == VC_PEER_TO_PEER) { LLUUID session_id = voice_channel->getSessionID(); LLIMModel::LLIMSession* im_session = LLIMModel::getInstance()->findIMSession(session_id); if (im_session) { LLAvatarNameCache::get(im_session->mOtherParticipantID, boost::bind(&LLCallFloater::onAvatarNameCache, this, _1, _2)); return; } } std::string title; switch (mVoiceType) { case VC_LOCAL_CHAT: title = getString("title_nearby"); break; case VC_PEER_TO_PEER: case VC_PEER_TO_PEER_AVALINE: { title = voice_channel->getSessionName(); if (VC_PEER_TO_PEER_AVALINE == mVoiceType) { title = LLTextUtil::formatPhoneNumber(title); } LLStringUtil::format_map_t args; args["[NAME]"] = title; title = getString("title_peer_2_peer", args); } break; case VC_AD_HOC_CHAT: title = getString("title_adhoc"); break; case VC_GROUP_CHAT: { LLStringUtil::format_map_t args; args["[GROUP]"] = voice_channel->getSessionName(); title = getString("title_group", args); } break; } setTitle(title); } void LLCallFloater::initAgentData() { mAgentPanel = getChild<LLPanel> ("my_panel"); if ( mAgentPanel ) { mAgentPanel->getChild<LLUICtrl>("user_icon")->setValue(gAgentID); // Just use display name, because it's you LLAvatarName av_name; LLAvatarNameCache::get( gAgentID, &av_name ); mAgentPanel->getChild<LLUICtrl>("user_text")->setValue(av_name.mDisplayName); mSpeakingIndicator = mAgentPanel->getChild<LLOutputMonitorCtrl>("speaking_indicator"); mSpeakingIndicator->setSpeakerId(gAgentID); } } void LLCallFloater::setModeratorMutedVoice(bool moderator_muted) { mIsModeratorMutedVoice = moderator_muted; if (moderator_muted) { LLNotificationsUtil::add("VoiceIsMutedByModerator"); } mSpeakingIndicator->setIsMuted(moderator_muted); } void LLCallFloater::onModeratorNameCache(const LLAvatarName& av_name) { std::string name; name = av_name.mDisplayName; if(mSpeakerManager && gAgent.isInGroup(mSpeakerManager->getSessionID())) { // This method can be called when LLVoiceChannel.mState == STATE_NO_CHANNEL_INFO // in this case there are not any speakers yet. if (mSpeakerManager->findSpeaker(gAgentID)) { // Agent is Moderator if (mSpeakerManager->findSpeaker(gAgentID)->mIsModerator) { const std::string moderator_indicator(LLTrans::getString("IM_moderator_label")); name += " " + moderator_indicator; } } } mAgentPanel->getChild<LLUICtrl>("user_text")->setValue(name); } void LLCallFloater::updateAgentModeratorState() { LLAvatarNameCache::get(gAgentID, boost::bind(&LLCallFloater::onModeratorNameCache, this, _2)); } static void get_voice_participants_uuids(uuid_vec_t& speakers_uuids) { // Get a list of participants from VoiceClient std::set<LLUUID> participants; LLVoiceClient::getInstance()->getParticipantList(participants); for (std::set<LLUUID>::const_iterator iter = participants.begin(); iter != participants.end(); ++iter) { speakers_uuids.push_back(*iter); } } void LLCallFloater::initParticipantsVoiceState() { // Set initial status for each participant in the list. std::vector<LLPanel*> items; mAvatarList->getItems(items); std::vector<LLPanel*>::const_iterator it = items.begin(), it_end = items.end(); uuid_vec_t speakers_uuids; get_voice_participants_uuids(speakers_uuids); for(; it != it_end; ++it) { LLAvatarListItem *item = dynamic_cast<LLAvatarListItem*>(*it); if (!item) continue; LLUUID speaker_id = item->getAvatarId(); uuid_vec_t::const_iterator speaker_iter = std::find(speakers_uuids.begin(), speakers_uuids.end(), speaker_id); // If an avatarID assigned to a panel is found in a speakers list // obtained from VoiceClient we assign the JOINED status to the owner // of this avatarID. if (speaker_iter != speakers_uuids.end()) { setState(item, STATE_JOINED); } else { LLPointer<LLSpeaker> speakerp = mSpeakerManager->findSpeaker(speaker_id); // If someone has already left the call before, we create his // avatar row panel with HAS_LEFT status and remove it after // the timeout, otherwise we create a panel with INVITED status if (speakerp.notNull() && speakerp.get()->mHasLeftCurrentCall) { setState(item, STATE_LEFT); } else { setState(item, STATE_INVITED); } } } } void LLCallFloater::updateParticipantsVoiceState() { uuid_vec_t speakers_list; // Get a list of participants from VoiceClient uuid_vec_t speakers_uuids; get_voice_participants_uuids(speakers_uuids); // Updating the status for each participant already in list. std::vector<LLPanel*> items; mAvatarList->getItems(items); std::vector<LLPanel*>::const_iterator it = items.begin(), it_end = items.end(); for(; it != it_end; ++it) { LLAvatarListItem *item = dynamic_cast<LLAvatarListItem*>(*it); if (!item) continue; const LLUUID participant_id = item->getAvatarId(); bool found = false; uuid_vec_t::iterator speakers_iter = std::find(speakers_uuids.begin(), speakers_uuids.end(), participant_id); LL_DEBUGS("Voice") << "processing speaker: " << item->getAvatarName() << ", " << item->getAvatarId() << LL_ENDL; // If an avatarID assigned to a panel is found in a speakers list // obtained from VoiceClient we assign the JOINED status to the owner // of this avatarID. if (speakers_iter != speakers_uuids.end()) { setState(item, STATE_JOINED); LLPointer<LLSpeaker> speaker = mSpeakerManager->findSpeaker(participant_id); if (speaker.isNull()) continue; speaker->mHasLeftCurrentCall = FALSE; speakers_uuids.erase(speakers_iter); found = true; } if (!found) { updateNotInVoiceParticipantState(item); } } } void LLCallFloater::updateNotInVoiceParticipantState(LLAvatarListItem* item) { LLUUID participant_id = item->getAvatarId(); ESpeakerState current_state = getState(participant_id); switch (current_state) { case STATE_JOINED: // If an avatarID is not found in a speakers list from VoiceClient and // a panel with this ID has a JOINED status this means that this person // HAS LEFT the call. setState(item, STATE_LEFT); { LLPointer<LLSpeaker> speaker = mSpeakerManager->findSpeaker(participant_id); if (speaker.notNull()) { speaker->mHasLeftCurrentCall = TRUE; } } break; case STATE_LEFT: // nothing to do. These states should not be changed. break; case STATE_INVITED: // If avatar was invited into group chat and went offline it is still exists in mSpeakerStateMap // If it goes online it will be rendered as JOINED via LAvatarListItem. // Lets update its visual representation. See EXT-6660 case STATE_UNKNOWN: // If an avatarID is not found in a speakers list from VoiceClient and // a panel with this ID has an UNKNOWN status this means that this person // HAS ENTERED session but it is not in voice chat yet. So, set INVITED status setState(item, STATE_INVITED); break; default: // for possible new future states. llwarns << "Unsupported (" << getState(participant_id) << ") state for: " << item->getAvatarName() << llendl; break; } } void LLCallFloater::setState(LLAvatarListItem* item, ESpeakerState state) { // *HACK: mantipov: sometimes such situation is possible while switching to voice channel: /* - voice channel is switched to the one user is joining - participant list is initialized with voice states: agent is in voice - than such log messages were found (with agent UUID) - LLVivoxProtocolParser::process_impl: parsing: <Response requestId="22" action="Session.MediaDisconnect.1"><ReturnCode>0</ReturnCode><Results><StatusCode>0</StatusCode><StatusString /></Results><InputXml><Request requestId="22" action="Session.MediaDisconnect.1"><SessionGroupHandle>9</SessionGroupHandle><SessionHandle>12</SessionHandle><Media>Audio</Media></Request></InputXml></Response> - LLVoiceClient::sessionState::removeParticipant: participant "sip:x2pwNkMbpR_mK4rtB_awASA==@bhr.vivox.com" (da9c0d90-c6e9-47f9-8ae2-bb41fdac0048) removed. - and than while updating participants voice states agent is marked as HAS LEFT - next updating of LLVoiceClient state makes agent JOINED So, lets skip HAS LEFT state for agent's avatar */ if (STATE_LEFT == state && item->getAvatarId() == gAgentID) return; setState(item->getAvatarId(), state); switch (state) { case STATE_INVITED: item->setState(LLAvatarListItem::IS_VOICE_INVITED); break; case STATE_JOINED: removeVoiceRemoveTimer(item->getAvatarId()); item->setState(LLAvatarListItem::IS_VOICE_JOINED); break; case STATE_LEFT: { setVoiceRemoveTimer(item->getAvatarId()); item->setState(LLAvatarListItem::IS_VOICE_LEFT); } break; default: llwarns << "Unrecognized avatar panel state (" << state << ")" << llendl; break; } } void LLCallFloater::setVoiceRemoveTimer(const LLUUID& voice_speaker_id) { mSpeakerDelayRemover->setActionTimer(voice_speaker_id); } bool LLCallFloater::removeVoiceLeftParticipant(const LLUUID& voice_speaker_id) { uuid_vec_t& speaker_uuids = mAvatarList->getIDs(); uuid_vec_t::iterator pos = std::find(speaker_uuids.begin(), speaker_uuids.end(), voice_speaker_id); if(pos != speaker_uuids.end()) { speaker_uuids.erase(pos); mAvatarList->setDirty(); } return false; } void LLCallFloater::resetVoiceRemoveTimers() { mSpeakerDelayRemover->removeAllTimers(); } void LLCallFloater::removeVoiceRemoveTimer(const LLUUID& voice_speaker_id) { mSpeakerDelayRemover->unsetActionTimer(voice_speaker_id); } bool LLCallFloater::validateSpeaker(const LLUUID& speaker_id) { bool is_valid = true; switch (mVoiceType) { case VC_LOCAL_CHAT: { // A nearby chat speaker is considered valid it it's known to LLVoiceClient (i.e. has enabled voice). uuid_vec_t speakers; get_voice_participants_uuids(speakers); is_valid = std::find(speakers.begin(), speakers.end(), speaker_id) != speakers.end(); } break; case VC_GROUP_CHAT: // if participant had left this call before do not allow add her again. See EXT-4216. // but if she Join she will be added into the list from the LLCallFloater::onChange() is_valid = STATE_LEFT != getState(speaker_id); break; default: // do nothing. required for Linux build break; } return is_valid; } void LLCallFloater::connectToChannel(LLVoiceChannel* channel) { mVoiceChannelStateChangeConnection.disconnect(); sCurrentVoiceChannel = channel; mVoiceChannelStateChangeConnection = sCurrentVoiceChannel->setStateChangedCallback(boost::bind(&LLCallFloater::onVoiceChannelStateChanged, this, _1, _2)); updateState(channel->getState()); } void LLCallFloater::onVoiceChannelStateChanged(const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state) { // check is voice operational and if it doesn't work hide VCP (EXT-4397) if(LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking()) { updateState(new_state); } else { closeFloater(); } } void LLCallFloater::updateState(const LLVoiceChannel::EState& new_state) { LL_DEBUGS("Voice") << "Updating state: " << new_state << ", session name: " << sCurrentVoiceChannel->getSessionName() << LL_ENDL; if (LLVoiceChannel::STATE_CONNECTED == new_state) { updateSession(); } else { reset(new_state); } } void LLCallFloater::reset(const LLVoiceChannel::EState& new_state) { // lets forget states from the previous session // for timers... resetVoiceRemoveTimers(); // ...and for speaker state mSpeakerStateMap.clear(); delete mParticipants; mParticipants = NULL; mAvatarList->clear(); // These ifs were added instead of simply showing "loading" to make VCP work correctly in parcels // with disabled voice (EXT-4648 and EXT-4649) if (!LLViewerParcelMgr::getInstance()->allowAgentVoice() && LLVoiceChannel::STATE_HUNG_UP == new_state) { // hides "Leave Call" when call is ended in parcel with disabled voice- hiding usually happens in // updateSession() which won't be called here because connect to nearby voice never happens getChildView("leave_call_btn_panel")->setVisible( false); // setting title to nearby chat an "no one near..." text- because in region with disabled // voice we won't have chance to really connect to nearby, so VCP is changed here manually setTitle(getString("title_nearby")); mAvatarList->setNoItemsCommentText(getString("no_one_near")); } // "loading" is shown only when state is "ringing" to avoid showing it in nearby chat vcp // of parcels with disabled voice all the time- "no_one_near" is now shown there (EXT-4648) else if (new_state == LLVoiceChannel::STATE_RINGING) { // update floater to show Loading while waiting for data. mAvatarList->setNoItemsCommentText(LLTrans::getString("LoadingData")); } mAvatarList->setVisible(TRUE); mNonAvatarCaller->setVisible(FALSE); mSpeakerManager = NULL; } //EOF