/** * @file llcallbacklist.h * @brief A simple list of callback functions to call. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLCALLBACKLIST_H #define LL_LLCALLBACKLIST_H #include "llstl.h" class LLCallbackList { public: typedef void (*callback_t)(void*); LLCallbackList(); ~LLCallbackList(); void addFunction( callback_t func, void *data = NULL ); // register a callback, which will be called as func(data) BOOL containsFunction( callback_t func, void *data = NULL ); // true if list already contains the function/data pair BOOL deleteFunction( callback_t func, void *data = NULL ); // removes the first instance of this function/data pair from the list, false if not found void callFunctions(); // calls all functions void deleteAllFunctions(); static void test(); protected: // Use a list so that the callbacks are ordered in case that matters typedef std::pair<callback_t,void*> callback_pair_t; typedef std::list<callback_pair_t > callback_list_t; callback_list_t mCallbackList; }; typedef boost::function<void ()> nullary_func_t; typedef boost::function<bool ()> bool_func_t; // Call a given callable once in idle loop. void doOnIdleOneTime(nullary_func_t callable); // Repeatedly call a callable in idle loop until it returns true. void doOnIdleRepeating(bool_func_t callable); extern LLCallbackList gIdleCallbacks; #endif