/**
* @file llbuycurrencyhtml.cpp
* @brief Manages Buy Currency HTML floater
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterbuycurrency.h"
#include "llbuycurrencyhtml.h"
#include "llfloaterbuycurrencyhtml.h"
#include "llfloaterreg.h"
#include "llcommandhandler.h"
#include "llviewercontrol.h"
#include "llstatusbar.h"
// support for secondlife:///app/buycurrencyhtml/{ACTION}/{NEXT_ACTION}/{RETURN_CODE} SLapps
class LLBuyCurrencyHTMLHandler :
public LLCommandHandler
{
public:
// requests will be throttled from a non-trusted browser
LLBuyCurrencyHTMLHandler() : LLCommandHandler( "buycurrencyhtml", UNTRUSTED_ALLOW ) {}
bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web)
{
std::string action( "" );
if ( params.size() >= 1 )
{
action = params[ 0 ].asString();
};
std::string next_action( "" );
if ( params.size() >= 2 )
{
next_action = params[ 1 ].asString();
};
int result_code = 0;
if ( params.size() >= 3 )
{
result_code = params[ 2 ].asInteger();
};
// open the legacy XUI based currency floater
if ( "open_legacy" == next_action )
{
LLFloaterBuyCurrency::buyCurrency();
};
// ask the Buy Currency floater to close
// note: this is the last thing we can do so make
// sure any other actions are processed before this.
if ( "close" == action )
{
LLBuyCurrencyHTML::closeDialog();
};
return true;
};
};
LLBuyCurrencyHTMLHandler gBuyCurrencyHTMLHandler;
////////////////////////////////////////////////////////////////////////////////
// static
// Opens the legacy XUI based floater or new HTML based one based on
// the QuickBuyCurrency value in settings.xml - this overload is for
// the case where the amount is not requested.
void LLBuyCurrencyHTML::openCurrencyFloater()
{
if ( gSavedSettings.getBOOL( "QuickBuyCurrency" ) )
{
// HTML version
LLBuyCurrencyHTML::showDialog( false, "", 0 );
}
else
{
// legacy version
LLFloaterBuyCurrency::buyCurrency();
};
}
////////////////////////////////////////////////////////////////////////////////
// static
// Opens the legacy XUI based floater or new HTML based one based on
// the QuickBuyCurrency value in settings.xml - this overload is for
// the case where the amount and a string to display are requested.
void LLBuyCurrencyHTML::openCurrencyFloater( const std::string& message, S32 sum )
{
if ( gSavedSettings.getBOOL( "QuickBuyCurrency" ) )
{
// HTML version
LLBuyCurrencyHTML::showDialog( true, message, sum );
}
else
{
// legacy version
LLFloaterBuyCurrency::buyCurrency( message, sum );
};
}
////////////////////////////////////////////////////////////////////////////////
// static
void LLBuyCurrencyHTML::showDialog( bool specific_sum_requested, const std::string& message, S32 sum )
{
LLFloaterBuyCurrencyHTML* buy_currency_floater = dynamic_cast< LLFloaterBuyCurrencyHTML* >( LLFloaterReg::getInstance( "buy_currency_html" ) );
if ( buy_currency_floater )
{
// pass on flag indicating if we want to buy specific amount and if so, how much
buy_currency_floater->setParams( specific_sum_requested, message, sum );
// force navigate to new URL
buy_currency_floater->navigateToFinalURL();
// make it visible and raise to front
BOOL visible = TRUE;
buy_currency_floater->setVisible( visible );
BOOL take_focus = TRUE;
buy_currency_floater->setFrontmost( take_focus );
// spec calls for floater to be centered on client window
buy_currency_floater->center();
}
else
{
llwarns << "Buy Currency (HTML) Floater not found" << llendl;
};
}
////////////////////////////////////////////////////////////////////////////////
//
void LLBuyCurrencyHTML::closeDialog()
{
LLFloaterBuyCurrencyHTML* buy_currency_floater = dynamic_cast< LLFloaterBuyCurrencyHTML* >(LLFloaterReg::getInstance( "buy_currency_html" ) );
if ( buy_currency_floater )
{
buy_currency_floater->closeFloater();
};
// Update L$ balance in the status bar in case L$ were purchased
LLStatusBar::sendMoneyBalanceRequest();
}