/** * @file llbuycurrencyhtml.cpp * @brief Manages Buy Currency HTML floater * * $LicenseInfo:firstyear=2010&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterbuycurrency.h" #include "llbuycurrencyhtml.h" #include "llfloaterbuycurrencyhtml.h" #include "llfloaterreg.h" #include "llcommandhandler.h" #include "llviewercontrol.h" #include "llstatusbar.h" // support for secondlife:///app/buycurrencyhtml/{ACTION}/{NEXT_ACTION}/{RETURN_CODE} SLapps class LLBuyCurrencyHTMLHandler : public LLCommandHandler { public: // requests will be throttled from a non-trusted browser LLBuyCurrencyHTMLHandler() : LLCommandHandler( "buycurrencyhtml", UNTRUSTED_THROTTLE) {} bool handle(const LLSD& params, const LLSD& query_map, const std::string& grid, LLMediaCtrl* web) { std::string action( "" ); if ( params.size() >= 1 ) { action = params[ 0 ].asString(); }; std::string next_action( "" ); if ( params.size() >= 2 ) { next_action = params[ 1 ].asString(); }; int result_code = 0; if ( params.size() >= 3 ) { result_code = params[ 2 ].asInteger(); if ( result_code != 0 ) { LL_WARNS("LLBuyCurrency") << "Received nonzero result code: " << result_code << LL_ENDL ; } }; // open the legacy XUI based currency floater if ( "open_legacy" == next_action ) { LLFloaterBuyCurrency::buyCurrency(); }; // ask the Buy Currency floater to close // note: this is the last thing we can do so make // sure any other actions are processed before this. if ( "close" == action ) { LLBuyCurrencyHTML::closeDialog(); }; return true; }; }; LLBuyCurrencyHTMLHandler gBuyCurrencyHTMLHandler; //////////////////////////////////////////////////////////////////////////////// // static // Opens the legacy XUI based floater or new HTML based one based on // the QuickBuyCurrency value in settings.xml - this overload is for // the case where the amount is not requested. void LLBuyCurrencyHTML::openCurrencyFloater() { if ( gSavedSettings.getBOOL( "QuickBuyCurrency" ) ) { // HTML version LLBuyCurrencyHTML::showDialog( false, "", 0 ); } else { // legacy version LLFloaterBuyCurrency::buyCurrency(); }; } //////////////////////////////////////////////////////////////////////////////// // static // Opens the legacy XUI based floater or new HTML based one based on // the QuickBuyCurrency value in settings.xml - this overload is for // the case where the amount and a string to display are requested. void LLBuyCurrencyHTML::openCurrencyFloater( const std::string& message, S32 sum ) { if ( gSavedSettings.getBOOL( "QuickBuyCurrency" ) ) { // HTML version LLBuyCurrencyHTML::showDialog( true, message, sum ); } else { // legacy version LLFloaterBuyCurrency::buyCurrency( message, sum ); }; } //////////////////////////////////////////////////////////////////////////////// // static void LLBuyCurrencyHTML::showDialog( bool specific_sum_requested, const std::string& message, S32 sum ) { LLFloaterBuyCurrencyHTML* buy_currency_floater = dynamic_cast< LLFloaterBuyCurrencyHTML* >( LLFloaterReg::getInstance( "buy_currency_html" ) ); if ( buy_currency_floater ) { // pass on flag indicating if we want to buy specific amount and if so, how much buy_currency_floater->setParams( specific_sum_requested, message, sum ); // force navigate to new URL buy_currency_floater->navigateToFinalURL(); // make it visible and raise to front bool visible = true; buy_currency_floater->setVisible( visible ); bool take_focus = true; buy_currency_floater->setFrontmost( take_focus ); // spec calls for floater to be centered on client window buy_currency_floater->center(); } else { LL_WARNS() << "Buy Currency (HTML) Floater not found" << LL_ENDL; }; } //////////////////////////////////////////////////////////////////////////////// // void LLBuyCurrencyHTML::closeDialog() { LLFloaterBuyCurrencyHTML* buy_currency_floater = dynamic_cast< LLFloaterBuyCurrencyHTML* >(LLFloaterReg::getInstance( "buy_currency_html" ) ); if ( buy_currency_floater ) { buy_currency_floater->closeFloater(); }; // Update L$ balance in the status bar in case L$ were purchased LLStatusBar::sendMoneyBalanceRequest(); }