/** * @file llbreastmotion.h * @brief Implementation of LLBreastMotion class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLBREASTMOTION_H #define LL_LLBREASTMOTION_H //----------------------------------------------------------------------------- // Header files //----------------------------------------------------------------------------- #include "llmotion.h" #include "llframetimer.h" #define BREAST_MOTION_FADEIN_TIME 1.0f #define BREAST_MOTION_FADEOUT_TIME 1.0f class LLViewerVisualParam; //----------------------------------------------------------------------------- // class LLBreastMotion //----------------------------------------------------------------------------- class LLBreastMotion : public LLMotion { public: // Constructor LLBreastMotion(const LLUUID &id); // Destructor virtual ~LLBreastMotion(); public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLBreastMotion(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- // motions must specify whether or not they loop virtual BOOL getLoop() { return TRUE; } // motions must report their total duration virtual F32 getDuration() { return 0.0; } // motions must report their "ease in" duration virtual F32 getEaseInDuration() { return BREAST_MOTION_FADEIN_TIME; } // motions must report their "ease out" duration. virtual F32 getEaseOutDuration() { return BREAST_MOTION_FADEOUT_TIME; } // called to determine when a motion should be activated/deactivated based on avatar pixel coverage virtual F32 getMinPixelArea(); // motions must report their priority virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } // run-time (post constructor) initialization, // called after parameters have been set // must return true to indicate success and be available for activation virtual LLMotionInitStatus onInitialize(LLCharacter *character); // called when a motion is activated // must return TRUE to indicate success, or else // it will be deactivated virtual BOOL onActivate(); // called per time step // must return TRUE while it is active, and // must return FALSE when the motion is completed. virtual BOOL onUpdate(F32 time, U8* joint_mask); // called when a motion is deactivated virtual void onDeactivate(); protected: LLVector3 toLocal(const LLVector3 &world_vector); LLVector3 calculateVelocity_local(const F32 time_delta); LLVector3 calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec, const F32 time_delta); F32 calculateTimeDelta(); private: //------------------------------------------------------------------------- // joint states to be animated //------------------------------------------------------------------------- LLPointer mChestState; LLCharacter* mCharacter; //------------------------------------------------------------------------- // miscellaneous parameters //------------------------------------------------------------------------- LLViewerVisualParam *mBreastParamsUser[3]; LLViewerVisualParam *mBreastParamsDriven[3]; LLVector3 mBreastParamsMin; LLVector3 mBreastParamsMax; LLVector3 mCharLastPosition_world_pt; // Last position of the avatar LLVector3 mCharLastVelocity_local_vec; // How fast the character is moving LLVector3 mCharLastAcceleration_local_vec; // Change in character velocity LLVector3 mBreastLastPosition_local_pt; // Last parameters for breast LLVector3 mBreastVelocity_local_vec; // How fast the breast params are moving LLVector3 mBreastLastUpdatePosition_local_pt; // Last parameters when visual update was sent F32 mBreastMassParam; F32 mBreastGravityParam; U32 mBreastSmoothingParam; LLVector3 mBreastSpringParam; LLVector3 mBreastDampingParam; LLVector3 mBreastGainParam; LLVector3 mBreastMaxVelocityParam; LLVector3 mBreastDragParam; LLFrameTimer mTimer; F32 mLastTime; U32 mFileTicks; }; #endif // LL_LLBREASTMOTION_H