/** * @file llavatarrendernotifier.h * @author andreykproductengine * @date 2015-08-05 * @brief * * $LicenseInfo:firstyear=2013&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #if ! defined(LL_llavatarrendernotifier_H) #define LL_llavatarrendernotifier_H #include "llnotificationptr.h" class LLViewerRegion; struct LLHUDComplexity { LLHUDComplexity() { objectsCost = 0; objectsCount = 0; texturesCost = 0; texturesCount = 0; largeTexturesCount = 0; texturesSizeTotal = 0; } U32 objectsCost; U32 objectsCount; U32 texturesCost; U32 texturesCount; U32 largeTexturesCount; F64 texturesSizeTotal; }; // Class to notify user about drastic changes in agent's render weights or if other agents // reported that user's agent is too 'heavy' for their settings class LLAvatarRenderNotifier : public LLSingleton { public: LLAvatarRenderNotifier(); void displayNotification(bool show_over_limit); bool isNotificationVisible(); void updateNotificationRegion(U32 agentcount, U32 overLimit); void updateNotificationState(); void updateNotificationAgent(U32 agentComplexity); private: LLNotificationPtr mNotificationPtr; // to prevent notification from popping up too often, show it only // if certain amount of time passed since previous notification LLFrameTimer mPopUpDelayTimer; // values since last notification for comparison purposes U32 mAgentsCount; U32 mOverLimitAgents; U32 mAgentComplexity; F32 mOverLimitPct; // last reported values U32 mLatestAgentsCount; U32 mLatestOverLimitAgents; U32 mLatestAgentComplexity; F32 mLatestOverLimitPct; bool mShowOverLimitAgents; std::string overLimitMessage(); // initial outfit related variables (state control) bool mNotifyOutfitLoading; // COF (inventory folder) and Skeleton (voavatar) are used to spot changes in outfit. S32 mLastCofVersion; S32 mLastSkeletonSerialNum; // Used to detect changes in voavatar's rezzed status. // If value decreases - there were changes in outfit. S32 mLastOutfitRezStatus; }; // Class to notify user about heavy set of HUD class LLHUDRenderNotifier : public LLSingleton { public: LLHUDRenderNotifier(); ~LLHUDRenderNotifier(); void updateNotificationHUD(LLHUDComplexity new_complexity); private: void displayHUDNotification(const char* message); LLHUDComplexity mReportedHUDComplexity; LLHUDComplexity mLatestHUDComplexity; LLFrameTimer mHUDPopUpDelayTimer; }; #endif /* ! defined(LL_llavatarrendernotifier_H) */