/** * @file llavatarrendernotifier.h * @author andreykproductengine * @date 2015-08-05 * @brief * * $LicenseInfo:firstyear=2013&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #if ! defined(LL_llavatarrendernotifier_H) #define LL_llavatarrendernotifier_H #include "llnotificationptr.h" class LLViewerRegion; struct LLHUDComplexity { LLHUDComplexity() { reset(); } void reset() { objectId = LLUUID::null; objectName = ""; objectsCost = 0; objectsCount = 0; texturesCost = 0; texturesCount = 0; largeTexturesCount = 0; texturesMemoryTotal = (F64Bytes)0; } LLUUID objectId; std::string objectName; std::string jointName; U32 objectsCost; U32 objectsCount; U32 texturesCost; U32 texturesCount; U32 largeTexturesCount; F64Bytes texturesMemoryTotal; }; typedef std::list hud_complexity_list_t; struct LLObjectComplexity { LLObjectComplexity() { reset(); } void reset() { objectId = LLUUID::null; objectName = ""; objectCost = 0; } LLUUID objectId; std::string objectName; U32 objectCost; }; typedef std::list object_complexity_list_t; // Class to notify user about drastic changes in agent's render weights or if other agents // reported that user's agent is too 'heavy' for their settings class LLAvatarRenderNotifier : public LLSingleton { LLSINGLETON(LLAvatarRenderNotifier); public: void displayNotification(bool show_over_limit); bool isNotificationVisible(); void updateNotificationRegion(U32 agentcount, U32 overLimit); void updateNotificationState(); void updateNotificationAgent(U32 agentComplexity); void setObjectComplexityList(object_complexity_list_t object_list) { mObjectComplexityList = object_list; } object_complexity_list_t getObjectComplexityList() { return mObjectComplexityList; } private: LLNotificationPtr mNotificationPtr; // to prevent notification from popping up too often, show it only // if certain amount of time passed since previous notification LLFrameTimer mPopUpDelayTimer; // values since last notification for comparison purposes U32 mAgentsCount; U32 mOverLimitAgents; U32 mAgentComplexity; F32 mOverLimitPct; // last reported values U32 mLatestAgentsCount; U32 mLatestOverLimitAgents; U32 mLatestAgentComplexity; F32 mLatestOverLimitPct; bool mShowOverLimitAgents; std::string overLimitMessage(); // initial outfit related variables (state control) bool mNotifyOutfitLoading; // COF (inventory folder) and Skeleton (voavatar) are used to spot changes in outfit. S32 mLastCofVersion; S32 mLastSkeletonSerialNum; // Used to detect changes in voavatar's rezzed status. // If value decreases - there were changes in outfit. S32 mLastOutfitRezStatus; object_complexity_list_t mObjectComplexityList; }; // Class to notify user about heavy set of HUD class LLHUDRenderNotifier : public LLSingleton { LLSINGLETON(LLHUDRenderNotifier); ~LLHUDRenderNotifier(); public: void updateNotificationHUD(hud_complexity_list_t complexity); bool isNotificationVisible(); hud_complexity_list_t getHUDComplexityList() { return mHUDComplexityList; } S32 getHUDsCount() { return mHUDsCount; } private: enum EWarnLevel { WARN_NONE = -1, WARN_TEXTURES = 0, // least important WARN_CRAMPED, WARN_HEAVY, WARN_COST, WARN_MEMORY, //most important }; LLNotificationPtr mHUDNotificationPtr; static EWarnLevel getWarningType(LLHUDComplexity object_complexity, LLHUDComplexity cmp_complexity); void displayHUDNotification(EWarnLevel warn_type, LLUUID obj_id = LLUUID::null, std::string object_name = "", std::string joint_name = ""); LLHUDComplexity mReportedHUDComplexity; EWarnLevel mReportedHUDWarning; LLHUDComplexity mLatestHUDComplexity; LLFrameTimer mHUDPopUpDelayTimer; hud_complexity_list_t mHUDComplexityList; S32 mHUDsCount; }; #endif /* ! defined(LL_llavatarrendernotifier_H) */