/** * @file llavatarrendernotifier.cpp * @author andreykproductengine * @date 2015-08-05 * @brief * * $LicenseInfo:firstyear=2013&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // Pre-compiled headers #include "llviewerprecompiledheaders.h" // STL headers // std headers // external library headers // other Linden headers #include "llagentwearables.h" #include "llappearancemgr.h" #include "llattachmentsmgr.h" #include "llnotifications.h" #include "llnotificationsutil.h" #include "llnotificationtemplate.h" #include "lltimer.h" #include "llvoavatarself.h" #include "llviewercontrol.h" #include "lltrans.h" #include "llagentcamera.h" // associated header #include "llavatarrendernotifier.h" // when change exceeds this ration, notification is shown static const F32 RENDER_ALLOWED_CHANGE_PCT = 0.1; // wait seconds before processing over limit updates after last complexity change static const U32 OVER_LIMIT_UPDATE_DELAY = 70; static const U32 WARN_HUD_OBJECTS_LIMIT = 1000; static const U32 WARN_HUD_TEXTURES_LIMIT = 200; static const U32 WARN_HUD_OVERSIZED_TEXTURES_LIMIT = 6; static const U32 WARN_HUD_TEXTURE_MEMORY_LIMIT = 10000000; // in pixels LLAvatarRenderNotifier::LLAvatarRenderNotifier() : mAgentsCount(0), mOverLimitAgents(0), mAgentComplexity(0), mOverLimitPct(0.0f), mLatestAgentsCount(0), mLatestOverLimitAgents(0), mLatestAgentComplexity(0), mLatestOverLimitPct(0.0f), mShowOverLimitAgents(false), mNotifyOutfitLoading(false), mLastCofVersion(LLViewerInventoryCategory::VERSION_UNKNOWN), mLastOutfitRezStatus(-1), mLastSkeletonSerialNum(-1) { mPopUpDelayTimer.resetWithExpiry(OVER_LIMIT_UPDATE_DELAY); } std::string LLAvatarRenderNotifier::overLimitMessage() { static const char* everyone_now = "av_render_everyone_now"; static const char* not_everyone = "av_render_not_everyone"; static const char* over_half = "av_render_over_half"; static const char* most = "av_render_most_of"; static const char* anyone = "av_render_anyone"; std::string message; if ( mLatestOverLimitPct >= 99.0 ) { message = anyone; } else if ( mLatestOverLimitPct >= 75.0 ) { message = most; } else if ( mLatestOverLimitPct >= 50.0 ) { message = over_half; } else if ( mLatestOverLimitPct > 10.0 ) { message = not_everyone; } else { // Will be shown only after overlimit was > 0 message = everyone_now; } return LLTrans::getString(message); } void LLAvatarRenderNotifier::displayNotification(bool show_over_limit) { mAgentComplexity = mLatestAgentComplexity; mShowOverLimitAgents = show_over_limit; static LLCachedControl expire_delay(gSavedSettings, "ShowMyComplexityChanges", 20); LLDate expire_date(LLDate::now().secondsSinceEpoch() + expire_delay); LLSD args; args["AGENT_COMPLEXITY"] = LLSD::Integer(mLatestAgentComplexity); std::string notification_name; if (mShowOverLimitAgents) { notification_name = "AgentComplexityWithVisibility"; args["OVERLIMIT_MSG"] = overLimitMessage(); // remember what the situation was so that we only notify when it has changed mAgentsCount = mLatestAgentsCount; mOverLimitAgents = mLatestOverLimitAgents; mOverLimitPct = mLatestOverLimitPct; } else { // no change in visibility, just update complexity notification_name = "AgentComplexity"; } if (mNotificationPtr != NULL && mNotificationPtr->getName() != notification_name) { // since unique tag works only for same notification, // old notification needs to be canceled manually LLNotifications::instance().cancel(mNotificationPtr); } // log unconditionally LL_WARNS("AvatarRenderInfo") << notification_name << " " << args << LL_ENDL; if ( expire_delay // expiration of zero means do not show the notices && gAgentCamera.getLastCameraMode() != CAMERA_MODE_MOUSELOOK // don't display notices in Mouselook ) { mNotificationPtr = LLNotifications::instance().add(LLNotification::Params() .name(notification_name) .expiry(expire_date) .substitutions(args)); } } bool LLAvatarRenderNotifier::isNotificationVisible() { return mNotificationPtr != NULL && mNotificationPtr->isActive(); } void LLAvatarRenderNotifier::updateNotificationRegion(U32 agentcount, U32 overLimit) { if (agentcount == 0) { // Data not ready return; } // save current values for later use mLatestAgentsCount = agentcount > overLimit ? agentcount - 1 : agentcount; // subtract self mLatestOverLimitAgents = overLimit; mLatestOverLimitPct = mLatestAgentsCount != 0 ? ((F32)overLimit / (F32)mLatestAgentsCount) * 100.0 : 0; if (mAgentsCount == mLatestAgentsCount && mOverLimitAgents == mLatestOverLimitAgents) { // no changes since last notification return; } if ((mPopUpDelayTimer.hasExpired() || (isNotificationVisible() && mShowOverLimitAgents)) && (mOverLimitPct > 0 || mLatestOverLimitPct > 0) && std::abs(mOverLimitPct - mLatestOverLimitPct) > mLatestOverLimitPct * RENDER_ALLOWED_CHANGE_PCT ) { // display in case of drop to/from zero and in case of significant (RENDER_ALLOWED_CHANGE_PCT) changes displayNotification(true); // default timeout before next notification static LLCachedControl pop_up_delay(gSavedSettings, "ComplexityChangesPopUpDelay", 300); mPopUpDelayTimer.resetWithExpiry(pop_up_delay); } } void LLAvatarRenderNotifier::updateNotificationState() { if (!isAgentAvatarValid()) { // data not ready, nothing to show. return; } // Don't use first provided COF and Sceleton versions - let them load anf 'form' first if (mLastCofVersion < 0 && gAgentWearables.areWearablesLoaded() && LLAttachmentsMgr::getInstance()->isAttachmentStateComplete()) { // cof formed mLastCofVersion = LLAppearanceMgr::instance().getCOFVersion(); mLastSkeletonSerialNum = gAgentAvatarp->mLastSkeletonSerialNum; } else if (mLastCofVersion >= 0 && (mLastCofVersion != LLAppearanceMgr::instance().getCOFVersion() || mLastSkeletonSerialNum != gAgentAvatarp->mLastSkeletonSerialNum)) { // version mismatch in comparison to previous outfit - outfit changed mNotifyOutfitLoading = true; mLastCofVersion = LLAppearanceMgr::instance().getCOFVersion(); mLastSkeletonSerialNum = gAgentAvatarp->mLastSkeletonSerialNum; } if (gAgentAvatarp->mLastRezzedStatus < mLastOutfitRezStatus) { // rez status decreased - outfit related action was initiated mNotifyOutfitLoading = true; } mLastOutfitRezStatus = gAgentAvatarp->mLastRezzedStatus; } void LLAvatarRenderNotifier::updateNotificationAgent(U32 agentComplexity) { // save the value for use in following messages mLatestAgentComplexity = agentComplexity; if (!isAgentAvatarValid() || !gAgentWearables.areWearablesLoaded()) { // data not ready, nothing to show. return; } if (!mNotifyOutfitLoading) { // We should not notify about initial outfit and it's load process without reason updateNotificationState(); if (mLatestOverLimitAgents > 0) { // Some users can't see agent already, notify user about complexity growth mNotifyOutfitLoading = true; } if (!mNotifyOutfitLoading) { // avatar or outfit not ready mAgentComplexity = mLatestAgentComplexity; return; } } if (mAgentComplexity != mLatestAgentComplexity) { // if we have an agent complexity change, we always display it and hide 'over limit' displayNotification(false); // next 'over limit' update should be displayed after delay to make sure information got updated at server side mPopUpDelayTimer.resetWithExpiry(OVER_LIMIT_UPDATE_DELAY); } } // LLHUDRenderNotifier LLHUDRenderNotifier::LLHUDRenderNotifier() { } LLHUDRenderNotifier::~LLHUDRenderNotifier() { } void LLHUDRenderNotifier::updateNotificationHUD(LLHUDComplexity new_complexity) { if (!isAgentAvatarValid()) { // data not ready. return; } static const char* hud_memory = "hud_render_memory_warning"; static const char* hud_cost = "hud_render_cost_warning"; static const char* hud_heavy = "hud_render_heavy_textures_warning"; static const char* hud_cramped = "hud_render_cramped_warning"; static const char* hud_textures = "hud_render_textures_warning"; static LLCachedControl max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0U); // ties max HUD cost to avatar cost static LLCachedControl max_objects_count(gSavedSettings, "RenderHUDObjectsWarning", WARN_HUD_OBJECTS_LIMIT); static LLCachedControl max_textures_count(gSavedSettings, "RenderHUDTexturesWarning", WARN_HUD_TEXTURES_LIMIT); static LLCachedControl max_oversized_count(gSavedSettings, "RenderHUDOversizedTexturesWarning", WARN_HUD_OVERSIZED_TEXTURES_LIMIT); static LLCachedControl max_texture_memory(gSavedSettings, "RenderHUDTexturesVirtualMemoryWarning", WARN_HUD_TEXTURE_MEMORY_LIMIT); if (mHUDPopUpDelayTimer.hasExpired()) { // Show warning with highest importance (5m delay between warnings by default) // TODO: // Consider showing message with list of issues. // For now shows one after another if update arrives and timer expired, so // consider showing only one most important or consider triggering not // only in case of update if (mReportedHUDComplexity.texturesSizeTotal < new_complexity.texturesSizeTotal && new_complexity.texturesSizeTotal > max_texture_memory) { displayHUDNotification(hud_memory); LL_DEBUGS("HUDdetail") << "HUD memory usage over limit," << " was " << mReportedHUDComplexity.texturesSizeTotal << " is " << new_complexity.texturesSizeTotal << LL_ENDL; mReportedHUDComplexity.texturesSizeTotal = new_complexity.texturesSizeTotal; } else if ((mReportedHUDComplexity.objectsCost < new_complexity.objectsCost || mReportedHUDComplexity.texturesCost < new_complexity.texturesCost) && max_render_cost > 0 && new_complexity.objectsCost + new_complexity.texturesCost > max_render_cost) { LL_DEBUGS("HUDdetail") << "HUD complexity over limit," << " HUD textures cost: " << new_complexity.texturesCost << " HUD objects cost: " << new_complexity.objectsCost << LL_ENDL; displayHUDNotification(hud_cost); mReportedHUDComplexity.objectsCost = new_complexity.objectsCost; mReportedHUDComplexity.texturesCost = new_complexity.texturesCost; } else if (mReportedHUDComplexity.largeTexturesCount < new_complexity.largeTexturesCount && new_complexity.largeTexturesCount > max_oversized_count) { LL_DEBUGS("HUDdetail") << "HUD contains to many large textures: " << new_complexity.largeTexturesCount << LL_ENDL; displayHUDNotification(hud_heavy); mReportedHUDComplexity.largeTexturesCount = new_complexity.largeTexturesCount; } else if (mReportedHUDComplexity.texturesCount < new_complexity.texturesCount && new_complexity.texturesCount > max_textures_count) { LL_DEBUGS("HUDdetail") << "HUD contains too many textures: " << new_complexity.texturesCount << LL_ENDL; displayHUDNotification(hud_cramped); mReportedHUDComplexity.texturesCount = new_complexity.texturesCount; } else if (mReportedHUDComplexity.objectsCount < new_complexity.objectsCount && new_complexity.objectsCount > max_objects_count) { LL_DEBUGS("HUDdetail") << "HUD contains too many objects: " << new_complexity.objectsCount << LL_ENDL; displayHUDNotification(hud_textures); mReportedHUDComplexity.objectsCount = new_complexity.objectsCount; } else { // all warnings displayed, just store everything so that we will // be able to reduce values and show warnings again later mReportedHUDComplexity = new_complexity; } } if (mLatestHUDComplexity.objectsCost != new_complexity.objectsCost || mLatestHUDComplexity.objectsCount != new_complexity.objectsCount || mLatestHUDComplexity.texturesCost != new_complexity.texturesCost || mLatestHUDComplexity.texturesCount != new_complexity.texturesCount || mLatestHUDComplexity.largeTexturesCount != new_complexity.largeTexturesCount || mLatestHUDComplexity.texturesSizeTotal != new_complexity.texturesSizeTotal) { LL_INFOS("HUDdetail") << "HUD textures count: " << new_complexity.texturesCount << " HUD textures cost: " << new_complexity.texturesCost << " Large textures: " << new_complexity.largeTexturesCount << " HUD objects cost: " << new_complexity.objectsCost << " HUD objects count: " << new_complexity.objectsCount << LL_ENDL; mLatestHUDComplexity = new_complexity; } } void LLHUDRenderNotifier::displayHUDNotification(const char* message) { static LLCachedControl pop_up_delay(gSavedSettings, "ComplexityChangesPopUpDelay", 300); static LLCachedControl expire_delay(gSavedSettings, "ShowMyComplexityChanges", 20); LLDate expire_date(LLDate::now().secondsSinceEpoch() + expire_delay); LLSD args; args["HUD_REASON"] = LLTrans::getString(message); LLNotifications::instance().add(LLNotification::Params() .name("HUDComplexityWarning") .expiry(expire_date) .substitutions(args)); mHUDPopUpDelayTimer.resetWithExpiry(pop_up_delay); }