/** * @file llavatarlistitem.h * @avatar list item header file * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llavatariconctrl.h" #include #include #include #include #include #include //#include "llfloaterminiinspector.h" class LLAvatarListItem : public LLPanel { public: struct Params : public LLInitParam::Block { Optional avatar_icon; Optional user_name; struct avatar_list_item_buttons { bool status; bool info; bool profile; bool locator; avatar_list_item_buttons() : status(true), info(true), profile(true), locator(true) {}; } buttons; Params() : avatar_icon("avatar_icon"), user_name("user_name") {}; }; LLAvatarListItem(const Params& p); virtual ~LLAvatarListItem(); void reshape(S32 width, S32 height, BOOL called_from_parent); //interface void setStatus(int status); void setName(std::string name); void setAvatar(LLSD& data); void needsArrange( void ) {mNeedsArrange = true;} //event handlers //mouse virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual void onMouseLeave(S32 x, S32 y, MASK mask); virtual void onMouseEnter(S32 x, S32 y, MASK mask); //buttons void onInfoBtnClick(); void onProfileBtnClick(); private: LLAvatarIconCtrl* mAvatar; LLIconCtrl* mLocator; LLTextBox* mName; LLTextBox* mStatus; LLButton* mInfo; LLButton* mProfile; S32 mYPos; S32 mXPos; LLFloater* mInspector; bool mNeedsArrange; // void init(const Params& p); };