/** * @file llavatarlistitem.h * @brief avatar list item header file * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLAVATARLISTITEM_H #define LL_LLAVATARLISTITEM_H #include #include "llpanel.h" #include "llbutton.h" #include "lltextbox.h" #include "llstyle.h" #include "llcallingcard.h" // for LLFriendObserver class LLAvatarIconCtrl; class LLOutputMonitorCtrl; class LLAvatarName; class LLIconCtrl; class LLAvatarListItem : public LLPanel, public LLFriendObserver { public: struct Params : public LLInitParam::Block { Optional default_style, voice_call_invited_style, voice_call_joined_style, voice_call_left_style, online_style, offline_style; Optional name_right_pad; Params(); }; typedef enum e_item_state_type { IS_DEFAULT, IS_VOICE_INVITED, IS_VOICE_JOINED, IS_VOICE_LEFT, IS_ONLINE, IS_OFFLINE, } EItemState; /** * Creates an instance of LLAvatarListItem. * * It is not registered with LLDefaultChildRegistry. It is built via LLUICtrlFactory::buildPanel * or via registered LLCallbackMap depend on passed parameter. * * @param not_from_ui_factory if true instance will be build with LLUICtrlFactory::buildPanel * otherwise it should be registered via LLCallbackMap before creating. */ LLAvatarListItem(bool not_from_ui_factory = true); virtual ~LLAvatarListItem(); virtual BOOL postBuild(); /** * Processes notification from speaker indicator to update children when indicator's visibility is changed. */ virtual void handleVisibilityChange ( BOOL new_visibility ); virtual S32 notifyParent(const LLSD& info); virtual void onMouseLeave(S32 x, S32 y, MASK mask); virtual void onMouseEnter(S32 x, S32 y, MASK mask); virtual void setValue(const LLSD& value); virtual void changed(U32 mask); // from LLFriendObserver void setOnline(bool online); void updateAvatarName(); // re-query the name cache void setAvatarName(const std::string& name); void setAvatarToolTip(const std::string& tooltip); void setHighlight(const std::string& highlight); void setState(EItemState item_style); void setAvatarId(const LLUUID& id, const LLUUID& session_id, bool ignore_status_changes = false, bool is_resident = true); void setLastInteractionTime(U32 secs_since); //Show/hide profile/info btn, translating speaker indicator and avatar name coordinates accordingly void setShowProfileBtn(bool show); void setShowInfoBtn(bool show); void showSpeakingIndicator(bool show); void setShowPermissions(bool show) { mShowPermissions = show; }; void showLastInteractionTime(bool show); void setAvatarIconVisible(bool visible); void setShowCompleteName(bool show) { mShowCompleteName = show;}; const LLUUID& getAvatarId() const; std::string getAvatarName() const; std::string getAvatarToolTip() const; void onInfoBtnClick(); void onProfileBtnClick(); /*virtual*/ bool handleDoubleClick(S32 x, S32 y, MASK mask); protected: /** * Contains indicator to show voice activity. */ LLOutputMonitorCtrl* mSpeakingIndicator; LLAvatarIconCtrl* mAvatarIcon; /// Indicator for permission to see me online. LLIconCtrl* mIconPermissionOnline; /// Indicator for permission to see my position on the map. LLIconCtrl* mIconPermissionMap; /// Indicator for permission to edit my objects. LLIconCtrl* mIconPermissionEditMine; /// Indicator for permission to edit their objects. LLIconCtrl* mIconPermissionEditTheirs; private: typedef enum e_online_status { E_OFFLINE, E_ONLINE, E_UNKNOWN, } EOnlineStatus; /** * Enumeration of item elements in order from right to left. * * updateChildren() assumes that indexes are in the such order to process avatar icon easier. * * @see updateChildren() */ typedef enum e_avatar_item_child { ALIC_SPEAKER_INDICATOR, ALIC_PROFILE_BUTTON, ALIC_INFO_BUTTON, ALIC_PERMISSION_ONLINE, ALIC_PERMISSION_MAP, ALIC_PERMISSION_EDIT_MINE, ALIC_PERMISSION_EDIT_THEIRS, ALIC_INTERACTION_TIME, ALIC_NAME, ALIC_ICON, ALIC_COUNT, } EAvatarListItemChildIndex; void setNameInternal(const std::string& name, const std::string& highlight); void onAvatarNameCache(const LLAvatarName& av_name); std::string formatSeconds(U32 secs); typedef std::map icon_color_map_t; static icon_color_map_t& getItemIconColorMap(); /** * Initializes widths of all children to use them while changing visibility of any of them. * * @see updateChildren() */ static void initChildrenWidths(LLAvatarListItem* self); /** * Updates position and rectangle of visible children to fit all available item's width. */ void updateChildren(); /** * Update visibility of active permissions icons. * * Need to call updateChildren() afterwards to sort out their layout. */ bool showPermissions(bool visible); /** * Gets child view specified by index. * * This method implemented via switch by all EAvatarListItemChildIndex values. * It is used to not store children in array or vector to avoid of increasing memory usage. */ LLView* getItemChildView(EAvatarListItemChildIndex child_index); LLTextBox* mAvatarName; LLTextBox* mLastInteractionTime; LLStyle::Params mAvatarNameStyle; LLButton* mInfoBtn; LLButton* mProfileBtn; LLUUID mAvatarId; std::string mHighlihtSubstring; // substring to highlight EOnlineStatus mOnlineStatus; //Flag indicating that info/profile button shouldn't be shown at all. //Speaker indicator and avatar name coords are translated accordingly bool mShowInfoBtn; bool mShowProfileBtn; /// indicates whether to show icons representing permissions granted bool mShowPermissions; /// true when the mouse pointer is hovering over this item bool mHovered; bool mShowCompleteName; std::string mGreyOutUsername; void fetchAvatarName(); boost::signals2::connection mAvatarNameCacheConnection; static bool sStaticInitialized; // this variable is introduced to improve code readability static S32 sLeftPadding; // padding to first left visible child (icon or name) static S32 sNameRightPadding; // right padding from name to next visible child /** * Contains widths of each child specified by EAvatarListItemChildIndex * including padding to the next right one. * * @see initChildrenWidths() */ static S32 sChildrenWidths[ALIC_COUNT]; }; #endif //LL_LLAVATARLISTITEM_H