/** * @file llavatarlist.h * @brief Generic avatar list * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLAVATARLIST_H #define LL_LLAVATARLIST_H #include "llflatlistview.h" #include "llavatarlistitem.h" class LLTimer; /** * Generic list of avatars. * * Updates itself when it's dirty, using optional name filter. * To initiate update, modify the UUID list and call setDirty(). * * @see getIDs() * @see setDirty() * @see setNameFilter() */ class LLAvatarList : public LLFlatListView { LOG_CLASS(LLAvatarList); public: typedef uuid_vec_t uuid_vector_t; struct Params : public LLInitParam::Block { Optional ignore_online_status, // show all items as online show_last_interaction_time, // show most recent interaction time. *HACK: move this to a derived class show_info_btn, show_profile_btn, show_speaking_indicator; Params(); }; LLAvatarList(const Params&); virtual ~LLAvatarList(); virtual void draw(); // from LLView virtual void clear(); void setNameFilter(const std::string& filter); void setDirty(bool val = true, bool force_refresh = false); uuid_vector_t& getIDs() { return mIDs; } bool contains(const LLUUID& id); void setContextMenu(LLAvatarListItem::ContextMenu* menu) { mContextMenu = menu; } void setSessionID(const LLUUID& session_id) { mSessionID = session_id; } const LLUUID& getSessionID() { return mSessionID; } void toggleIcons(); void setSpeakingIndicatorsVisible(bool visible); void sortByName(); void setShowIcons(std::string param_name); bool getIconsVisible() const { return mShowIcons; } const std::string getIconParamName() const{return mIconParamName;} virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); // Return true if filter has at least one match. bool filterHasMatches(); boost::signals2::connection setRefreshCompleteCallback(const commit_signal_t::slot_type& cb); boost::signals2::connection setItemDoubleClickCallback(const mouse_signal_t::slot_type& cb); virtual S32 notifyParent(const LLSD& info); protected: void refresh(); void addNewItem(const LLUUID& id, const std::string& name, BOOL is_online, EAddPosition pos = ADD_BOTTOM); void computeDifference( const uuid_vec_t& vnew, uuid_vec_t& vadded, uuid_vec_t& vremoved); void updateLastInteractionTimes(); void onItemDoucleClicked(LLUICtrl* ctrl, S32 x, S32 y, MASK mask); private: bool mIgnoreOnlineStatus; bool mShowLastInteractionTime; bool mDirty; bool mShowIcons; bool mShowInfoBtn; bool mShowProfileBtn; bool mShowSpeakingIndicator; LLTimer* mLITUpdateTimer; // last interaction time update timer std::string mIconParamName; std::string mNameFilter; uuid_vector_t mIDs; LLUUID mSessionID; LLAvatarListItem::ContextMenu* mContextMenu; commit_signal_t mRefreshCompleteSignal; mouse_signal_t mItemDoubleClickSignal; }; /** Abstract comparator for avatar items */ class LLAvatarItemComparator : public LLFlatListView::ItemComparator { LOG_CLASS(LLAvatarItemComparator); public: LLAvatarItemComparator() {}; virtual ~LLAvatarItemComparator() {}; virtual bool compare(const LLPanel* item1, const LLPanel* item2) const; protected: /** * Returns true if avatar_item1 < avatar_item2, false otherwise * Implement this method in your particular comparator. * In Linux a compiler failed to build it using the name "compare", so it was renamed to doCompare */ virtual bool doCompare(const LLAvatarListItem* avatar_item1, const LLAvatarListItem* avatar_item2) const = 0; }; class LLAvatarItemNameComparator : public LLAvatarItemComparator { LOG_CLASS(LLAvatarItemNameComparator); public: LLAvatarItemNameComparator() {}; virtual ~LLAvatarItemNameComparator() {}; protected: virtual bool doCompare(const LLAvatarListItem* avatar_item1, const LLAvatarListItem* avatar_item2) const; }; class LLAvatarItemAgentOnTopComparator : public LLAvatarItemNameComparator { LOG_CLASS(LLAvatarItemAgentOnTopComparator); public: LLAvatarItemAgentOnTopComparator() {}; virtual ~LLAvatarItemAgentOnTopComparator() {}; protected: virtual bool doCompare(const LLAvatarListItem* avatar_item1, const LLAvatarListItem* avatar_item2) const; }; #endif // LL_LLAVATARLIST_H