/** * @file llavatarlist.h * @brief Generic avatar list * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLAVATARLIST_H #define LL_LLAVATARLIST_H #include "llflatlistview.h" #include "llavatarlistitem.h" /** * Generic list of avatars. * * Updates itself when it's dirty, using optional name filter. * To initiate update, modify the UUID list and call setDirty(). * * @see getIDs() * @see setDirty() * @see setNameFilter() */ class LLAvatarList : public LLFlatListView { LOG_CLASS(LLAvatarList); public: typedef std::vector<LLUUID> uuid_vector_t; struct Params : public LLInitParam::Block<Params, LLFlatListView::Params> { Optional<bool> ignore_online_status; // show all items as online Params(); }; LLAvatarList(const Params&); virtual ~LLAvatarList() {} virtual void draw(); // from LLView void setNameFilter(const std::string& filter); void setDirty(bool val = true) { mDirty = val; } uuid_vector_t& getIDs() { return mIDs; } void setContextMenu(LLAvatarListItem::ContextMenu* menu) { mContextMenu = menu; } void sortByName(); protected: void refresh(); void addNewItem(const LLUUID& id, const std::string& name, BOOL is_online, EAddPosition pos = ADD_BOTTOM); void computeDifference( const std::vector<LLUUID>& vnew, std::vector<LLUUID>& vadded, std::vector<LLUUID>& vremoved); private: bool mIgnoreOnlineStatus; bool mDirty; std::string mNameFilter; uuid_vector_t mIDs; LLAvatarListItem::ContextMenu* mContextMenu; }; /** Abstract comparator for avatar items */ class LLAvatarItemComparator : public LLFlatListView::ItemComparator { LOG_CLASS(LLAvatarItemComparator); public: LLAvatarItemComparator() {}; virtual ~LLAvatarItemComparator() {}; virtual bool compare(const LLPanel* item1, const LLPanel* item2) const; protected: /** * Returns true if avatar_item1 < avatar_item2, false otherwise * Implement this method in your particular comparator. * In Linux a compiler failed to build it using the name "compare", so it was renamed to doCompare */ virtual bool doCompare(const LLAvatarListItem* avatar_item1, const LLAvatarListItem* avatar_item2) const = 0; }; class LLAvatarItemNameComparator : public LLAvatarItemComparator { LOG_CLASS(LLAvatarItemNameComparator); public: LLAvatarItemNameComparator() {}; virtual ~LLAvatarItemNameComparator() {}; protected: virtual bool doCompare(const LLAvatarListItem* avatar_item1, const LLAvatarListItem* avatar_item2) const; }; #endif // LL_LLAVATARLIST_H