/** * @file llaudiosourcevo.h * @author Douglas Soo, James Cook * @brief Audio sources attached to viewer objects * * Copyright (c) 2006-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLAUDIOSOURCEVO_H #define LL_LLAUDIOSOURCEVO_H #include "audioengine.h" #include "llviewerobject.h" class LLViewerObject; class LLAudioSourceVO : public LLAudioSource { public: LLAudioSourceVO(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, LLViewerObject *objectp); virtual ~LLAudioSourceVO(); /*virtual*/ void update(); /*virtual*/ void setGain(const F32 gain); private: void updateGain(); private: LLPointer mObjectp; F32 mActualGain; // The "real" gain, when not off due to parcel effects }; #endif // LL_LLAUDIOSOURCEVO_H