/** * @file llassetuploadresponders.cpp * @brief Processes responses received for asset upload requests. * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llassetuploadresponders.h" // viewer includes #include "llagent.h" #include "llcompilequeue.h" #include "llfloaterbuycurrency.h" #include "llfilepicker.h" #include "llinventoryobserver.h" #include "llinventorypanel.h" #include "llpermissionsflags.h" #include "llpreviewnotecard.h" #include "llpreviewscript.h" #include "llpreviewgesture.h" #include "llgesturemgr.h" #include "llstatusbar.h" // sendMoneyBalanceRequest() #include "llsdserialize.h" #include "lluploaddialog.h" #include "llviewerobject.h" #include "llviewercontrol.h" #include "llviewerobjectlist.h" #include "llviewermenufile.h" #include "llviewerwindow.h" #include "lltexlayer.h" #include "lltrans.h" // library includes #include "lldir.h" #include "lleconomy.h" #include "llfloaterreg.h" #include "llfocusmgr.h" #include "llnotificationsutil.h" #include "llscrolllistctrl.h" #include "llsdserialize.h" #include "llvfs.h" // When uploading multiple files, don't display any of them when uploading more than this number. static const S32 FILE_COUNT_DISPLAY_THRESHOLD = 5; void dialog_refresh_all(); LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data, const LLUUID& vfile_id, LLAssetType::EType asset_type) : LLHTTPClient::Responder(), mPostData(post_data), mVFileID(vfile_id), mAssetType(asset_type) { if (!gVFS->getExists(vfile_id, asset_type)) { llwarns << "LLAssetUploadResponder called with nonexistant vfile_id" << llendl; mVFileID.setNull(); mAssetType = LLAssetType::AT_NONE; return; } } LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data, const std::string& file_name, LLAssetType::EType asset_type) : LLHTTPClient::Responder(), mPostData(post_data), mFileName(file_name), mAssetType(asset_type) { } LLAssetUploadResponder::~LLAssetUploadResponder() { if (!mFileName.empty()) { // Delete temp file LLFile::remove(mFileName); } } // virtual void LLAssetUploadResponder::error(U32 statusNum, const std::string& reason) { llinfos << "LLAssetUploadResponder::error " << statusNum << " reason: " << reason << llendl; LLSD args; switch(statusNum) { case 400: args["FILE"] = (mFileName.empty() ? mVFileID.asString() : mFileName); args["REASON"] = "Error in upload request. Please visit " "http://secondlife.com/support for help fixing this problem."; LLNotificationsUtil::add("CannotUploadReason", args); break; case 500: default: args["FILE"] = (mFileName.empty() ? mVFileID.asString() : mFileName); args["REASON"] = "The server is experiencing unexpected " "difficulties."; LLNotificationsUtil::add("CannotUploadReason", args); break; } LLUploadDialog::modalUploadFinished(); } //virtual void LLAssetUploadResponder::result(const LLSD& content) { lldebugs << "LLAssetUploadResponder::result from capabilities" << llendl; std::string state = content["state"]; if (state == "upload") { uploadUpload(content); } else if (state == "complete") { // rename file in VFS with new asset id if (mFileName.empty()) { // rename the file in the VFS to the actual asset id // llinfos << "Changing uploaded asset UUID to " << content["new_asset"].asUUID() << llendl; gVFS->renameFile(mVFileID, mAssetType, content["new_asset"].asUUID(), mAssetType); } uploadComplete(content); } else { uploadFailure(content); } } void LLAssetUploadResponder::uploadUpload(const LLSD& content) { std::string uploader = content["uploader"]; if (mFileName.empty()) { LLHTTPClient::postFile(uploader, mVFileID, mAssetType, this); } else { LLHTTPClient::postFile(uploader, mFileName, this); } } void LLAssetUploadResponder::uploadFailure(const LLSD& content) { // remove the "Uploading..." message LLUploadDialog::modalUploadFinished(); std::string reason = content["state"]; // deal with L$ errors if (reason == "insufficient funds") { S32 price = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); LLStringUtil::format_map_t args; args["AMOUNT"] = llformat("%d", price); LLFloaterBuyCurrency::buyCurrency(LLTrans::getString("uploading_costs", args), price); } else { LLSD args; args["FILE"] = (mFileName.empty() ? mVFileID.asString() : mFileName); args["REASON"] = content["message"].asString(); LLNotificationsUtil::add("CannotUploadReason", args); } } void LLAssetUploadResponder::uploadComplete(const LLSD& content) { } LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data, const LLUUID& vfile_id, LLAssetType::EType asset_type, boost::function callback) : LLAssetUploadResponder(post_data, vfile_id, asset_type), mCallback(callback) { } LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data, const std::string& file_name, LLAssetType::EType asset_type, boost::function callback) : LLAssetUploadResponder(post_data, file_name, asset_type), mCallback(callback) { } //virtual void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content) { lldebugs << "LLNewAgentInventoryResponder::result from capabilities" << llendl; //std::ostringstream llsdxml; //LLSDSerialize::toXML(content, llsdxml); //llinfos << "upload complete content:\n " << llsdxml.str() << llendl; LLAssetType::EType asset_type = LLAssetType::lookup(mPostData["asset_type"].asString()); LLInventoryType::EType inventory_type = LLInventoryType::lookup(mPostData["inventory_type"].asString()); S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); // Update L$ and ownership credit information // since it probably changed on the server if (asset_type == LLAssetType::AT_TEXTURE || asset_type == LLAssetType::AT_SOUND || asset_type == LLAssetType::AT_ANIMATION) { LLStatusBar::sendMoneyBalanceRequest(); LLSD args; args["AMOUNT"] = llformat("%d", expected_upload_cost); LLNotificationsUtil::add("UploadPayment", args); } // Actually add the upload to viewer inventory llinfos << "Adding " << content["new_inventory_item"].asUUID() << " " << content["new_asset"].asUUID() << " to inventory." << llendl; if(mPostData["folder_id"].asUUID().notNull()) { //std::ostringstream out; //LLSDXMLFormatter *formatter = new LLSDXMLFormatter; //formatter->format(mPostData, out, LLSDFormatter::OPTIONS_PRETTY); //llinfos << "Post Data: " << out.str() << llendl; U32 everyone_perms = PERM_NONE; U32 group_perms = PERM_NONE; U32 next_owner_perms = PERM_ALL; if(content.has("new_next_owner_mask")) { // This is a new sim that provides creation perms so use them. // Do not assume we got the perms we asked for in mPostData // since the sim may not have granted them all. everyone_perms = content["new_everyone_mask"].asInteger(); group_perms = content["new_group_mask"].asInteger(); next_owner_perms = content["new_next_owner_mask"].asInteger(); } else { // This old sim doesn't provide creation perms so use old assumption-based perms. if(mPostData["inventory_type"].asString() != "snapshot") { next_owner_perms = PERM_MOVE | PERM_TRANSFER; } } LLPermissions new_perms; new_perms.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null); new_perms.initMasks(PERM_ALL, PERM_ALL, everyone_perms, group_perms, next_owner_perms); S32 creation_date_now = time_corrected(); LLPointer item = new LLViewerInventoryItem(content["new_inventory_item"].asUUID(), mPostData["folder_id"].asUUID(), new_perms, content["new_asset"].asUUID(), asset_type, inventory_type, mPostData["name"].asString(), mPostData["description"].asString(), LLSaleInfo::DEFAULT, LLInventoryItem::II_FLAGS_NONE, creation_date_now); gInventory.updateItem(item); gInventory.notifyObservers(); if (mCallback) { // call the callback with the new Asset UUID mCallback(item->getAssetUUID()); } // Show the preview panel for textures and sounds to let // user know that the image (or snapshot) arrived intact. LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(); if (active_panel) { active_panel->setSelection(content["new_inventory_item"].asUUID(), TAKE_FOCUS_NO); if((LLAssetType::AT_TEXTURE == asset_type || LLAssetType::AT_SOUND == asset_type) && LLFilePicker::instance().getFileCount() <= FILE_COUNT_DISPLAY_THRESHOLD) { active_panel->openSelected(); } //LLFloaterInventory::dumpSelectionInformation((void*)view); // restore keyboard focus LLFocusableElement* focus = gFocusMgr.getKeyboardFocus(); gFocusMgr.setKeyboardFocus(focus); } } else { llwarns << "Can't find a folder to put it in" << llendl; } // remove the "Uploading..." message LLUploadDialog::modalUploadFinished(); // *FIX: This is a pretty big hack. What this does is check the // file picker if there are any more pending uploads. If so, // upload that file. std::string next_file = LLFilePicker::instance().getNextFile(); if(!next_file.empty()) { std::string name = gDirUtilp->getBaseFileName(next_file, true); std::string asset_name = name; LLStringUtil::replaceNonstandardASCII( asset_name, '?' ); LLStringUtil::replaceChar(asset_name, '|', '?'); LLStringUtil::stripNonprintable(asset_name); LLStringUtil::trim(asset_name); // Continuing the horrible hack above, we need to extract the originally requested permissions data, if any, // and use them for each next file to be uploaded. Note the requested perms are not the same as the // granted ones found in the given "content" structure but can still be found in mPostData. -MG U32 everyone_perms = mPostData.has("everyone_mask") ? mPostData.get("everyone_mask" ).asInteger() : PERM_NONE; U32 group_perms = mPostData.has("group_mask") ? mPostData.get("group_mask" ).asInteger() : PERM_NONE; U32 next_owner_perms = mPostData.has("next_owner_mask") ? mPostData.get("next_owner_mask").asInteger() : PERM_NONE; std::string display_name = LLStringUtil::null; upload_new_resource(next_file, asset_name, asset_name, LLFolderType::FT_NONE, LLInventoryType::IT_NONE, next_owner_perms, group_perms, everyone_perms, display_name, NULL, expected_upload_cost); } } LLSendTexLayerResponder::LLSendTexLayerResponder(const LLSD& post_data, const LLUUID& vfile_id, LLAssetType::EType asset_type, LLBakedUploadData * baked_upload_data) : LLAssetUploadResponder(post_data, vfile_id, asset_type), mBakedUploadData(baked_upload_data) { } LLSendTexLayerResponder::~LLSendTexLayerResponder() { // mBakedUploadData is normally deleted by calls to LLTexLayerSetBuffer::onTextureUploadComplete() below if (mBakedUploadData) { // ...but delete it in the case where uploadComplete() is never called delete mBakedUploadData; mBakedUploadData = NULL; } } // Baked texture upload completed void LLSendTexLayerResponder::uploadComplete(const LLSD& content) { LLUUID item_id = mPostData["item_id"]; std::string result = content["state"]; LLUUID new_id = content["new_asset"]; llinfos << "result: " << result << "new_id:" << new_id << llendl; if (result == "complete" && mBakedUploadData != NULL) { // Invoke LLTexLayerSetBuffer::onTextureUploadComplete(new_id, (void*) mBakedUploadData, 0, LL_EXSTAT_NONE); mBakedUploadData = NULL; // deleted in onTextureUploadComplete() } else { // Invoke the original callback with an error result LLTexLayerSetBuffer::onTextureUploadComplete(new_id, (void*) mBakedUploadData, -1, LL_EXSTAT_NONE); mBakedUploadData = NULL; // deleted in onTextureUploadComplete() } } void LLSendTexLayerResponder::error(U32 statusNum, const std::string& reason) { llinfos << "status: " << statusNum << " reason: " << reason << llendl; // Invoke the original callback with an error result LLTexLayerSetBuffer::onTextureUploadComplete(LLUUID(), (void*) mBakedUploadData, -1, LL_EXSTAT_NONE); mBakedUploadData = NULL; // deleted in onTextureUploadComplete() } LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data, const LLUUID& vfile_id, LLAssetType::EType asset_type) : LLAssetUploadResponder(post_data, vfile_id, asset_type) { } LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data, const std::string& file_name, LLAssetType::EType asset_type) : LLAssetUploadResponder(post_data, file_name, asset_type) { } //virtual void LLUpdateAgentInventoryResponder::uploadComplete(const LLSD& content) { llinfos << "LLUpdateAgentInventoryResponder::result from capabilities" << llendl; LLUUID item_id = mPostData["item_id"]; LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(item_id); if(!item) { llwarns << "Inventory item for " << mVFileID << " is no longer in agent inventory." << llendl; return; } // Update viewer inventory item LLPointer new_item = new LLViewerInventoryItem(item); new_item->setAssetUUID(content["new_asset"].asUUID()); gInventory.updateItem(new_item); gInventory.notifyObservers(); llinfos << "Inventory item " << item->getName() << " saved into " << content["new_asset"].asString() << llendl; LLInventoryType::EType inventory_type = new_item->getInventoryType(); switch(inventory_type) { case LLInventoryType::IT_NOTECARD: { // Update the UI with the new asset. LLPreviewNotecard* nc = LLFloaterReg::findTypedInstance("preview_notecard", LLSD(item_id)); if(nc) { // *HACK: we have to delete the asset in the VFS so // that the viewer will redownload it. This is only // really necessary if the asset had to be modified by // the uploader, so this can be optimized away in some // cases. A better design is to have a new uuid if the // script actually changed the asset. if(nc->hasEmbeddedInventory()) { gVFS->removeFile(content["new_asset"].asUUID(), LLAssetType::AT_NOTECARD); } nc->refreshFromInventory(new_item->getUUID()); } break; } case LLInventoryType::IT_LSL: { // Find our window and close it if requested. LLPreviewLSL* preview = LLFloaterReg::findTypedInstance("preview_script", LLSD(item_id)); if (preview) { // Bytecode save completed if (content["compiled"]) { preview->callbackLSLCompileSucceeded(); } else { preview->callbackLSLCompileFailed(content["errors"]); } } break; } case LLInventoryType::IT_GESTURE: { // If this gesture is active, then we need to update the in-memory // active map with the new pointer. if (LLGestureMgr::instance().isGestureActive(item_id)) { LLUUID asset_id = new_item->getAssetUUID(); LLGestureMgr::instance().replaceGesture(item_id, asset_id); gInventory.notifyObservers(); } //gesture will have a new asset_id LLPreviewGesture* previewp = LLFloaterReg::findTypedInstance("preview_gesture", LLSD(item_id)); if(previewp) { previewp->onUpdateSucceeded(); } break; } case LLInventoryType::IT_WEARABLE: default: break; } } LLUpdateTaskInventoryResponder::LLUpdateTaskInventoryResponder(const LLSD& post_data, const LLUUID& vfile_id, LLAssetType::EType asset_type) : LLAssetUploadResponder(post_data, vfile_id, asset_type) { } LLUpdateTaskInventoryResponder::LLUpdateTaskInventoryResponder(const LLSD& post_data, const std::string& file_name, LLAssetType::EType asset_type) : LLAssetUploadResponder(post_data, file_name, asset_type) { } LLUpdateTaskInventoryResponder::LLUpdateTaskInventoryResponder(const LLSD& post_data, const std::string& file_name, const LLUUID& queue_id, LLAssetType::EType asset_type) : LLAssetUploadResponder(post_data, file_name, asset_type), mQueueId(queue_id) { } //virtual void LLUpdateTaskInventoryResponder::uploadComplete(const LLSD& content) { llinfos << "LLUpdateTaskInventoryResponder::result from capabilities" << llendl; LLUUID item_id = mPostData["item_id"]; LLUUID task_id = mPostData["task_id"]; dialog_refresh_all(); switch(mAssetType) { case LLAssetType::AT_NOTECARD: { // Update the UI with the new asset. LLPreviewNotecard* nc = LLFloaterReg::findTypedInstance("preview_notecard", LLSD(item_id)); if(nc) { // *HACK: we have to delete the asset in the VFS so // that the viewer will redownload it. This is only // really necessary if the asset had to be modified by // the uploader, so this can be optimized away in some // cases. A better design is to have a new uuid if the // script actually changed the asset. if(nc->hasEmbeddedInventory()) { gVFS->removeFile(content["new_asset"].asUUID(), LLAssetType::AT_NOTECARD); } nc->setAssetId(content["new_asset"].asUUID()); nc->refreshFromInventory(); } break; } case LLAssetType::AT_LSL_TEXT: { if(mQueueId.notNull()) { LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance("compile_queue", mQueueId); if(NULL != queue) { queue->removeItemByItemID(item_id); } } else { LLLiveLSLEditor* preview = LLFloaterReg::findTypedInstance("preview_scriptedit", LLSD(item_id)); if (preview) { // Bytecode save completed if (content["compiled"]) { preview->callbackLSLCompileSucceeded(task_id, item_id, mPostData["is_script_running"]); } else { preview->callbackLSLCompileFailed(content["errors"]); } } } break; } default: break; } }