/** * @file llassetuploadqueue.h * @brief Serializes asset upload request * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLASSETUPLOADQUEUE_H #define LL_LLASSETUPLOADQUEUE_H #include "lluuid.h" #include #include class LLAssetUploadQueueSupplier; class LLAssetUploadQueue { public: // Takes ownership of supplier. LLAssetUploadQueue(LLAssetUploadQueueSupplier* supplier); virtual ~LLAssetUploadQueue(); void queue(const std::string& filename, const LLUUID& task_id, const LLUUID& item_id, BOOL is_running, BOOL is_target_mono, const LLUUID& queue_id, U8* data, U32 data_size, std::string script_name); bool isEmpty() const {return mQueue.empty();} private: friend class LLAssetUploadChainResponder; struct UploadData { std::string mFilename; LLUUID mTaskId; LLUUID mItemId; BOOL mIsRunning; BOOL mIsTargetMono; LLUUID mQueueId; U8* mData; U32 mDataSize; std::string mScriptName; }; // Ownership of mSupplier passed to currently waiting responder // and returned to queue when no requests in progress. LLAssetUploadQueueSupplier* mSupplier; std::deque mQueue; // Passes on ownership of mSupplier if request is made. void request(LLAssetUploadQueueSupplier** supplier); }; class LLAssetUploadQueueSupplier { public: virtual ~LLAssetUploadQueueSupplier(); virtual LLAssetUploadQueue* get() const = 0; virtual void log(std::string message) const = 0; }; #endif // LL_LLASSETUPLOADQUEUE_H