/** * @file llassetuploadqueue.h * @brief Serializes asset upload request * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLASSETUPLOADQUEUE_H #define LL_LLASSETUPLOADQUEUE_H #include "lluuid.h" #include <string> #include <deque> class LLAssetUploadQueueSupplier; class LLAssetUploadQueue { public: // Takes ownership of supplier. LLAssetUploadQueue(LLAssetUploadQueueSupplier* supplier); virtual ~LLAssetUploadQueue(); void queue(const std::string& filename, const LLUUID& task_id, const LLUUID& item_id, BOOL is_running, BOOL is_target_mono, const LLUUID& queue_id, U8* data, U32 data_size, std::string script_name); bool isEmpty() const {return mQueue.empty();} private: friend class LLAssetUploadChainResponder; struct UploadData { std::string mFilename; LLUUID mTaskId; LLUUID mItemId; BOOL mIsRunning; BOOL mIsTargetMono; LLUUID mQueueId; U8* mData; U32 mDataSize; std::string mScriptName; }; // Ownership of mSupplier passed to currently waiting responder // and returned to queue when no requests in progress. LLAssetUploadQueueSupplier* mSupplier; std::deque<UploadData> mQueue; // Passes on ownership of mSupplier if request is made. void request(LLAssetUploadQueueSupplier** supplier); }; class LLAssetUploadQueueSupplier { public: virtual ~LLAssetUploadQueueSupplier(); virtual LLAssetUploadQueue* get() const = 0; virtual void log(std::string message) const = 0; }; #endif // LL_LLASSETUPLOADQUEUE_H