/** * @file llassetupload.cpp * @brief Serializes asset upload request * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llassetuploadqueue.h" #include "llviewerregion.h" #include "llviewerobjectlist.h" #include "llassetuploadresponders.h" #include "llsd.h" #include class LLAssetUploadChainResponder : public LLUpdateTaskInventoryResponder { public: LLAssetUploadChainResponder(const LLSD& post_data, const std::string& file_name, const LLUUID& queue_id, U8* data, U32 data_size, std::string script_name, LLAssetUploadQueueSupplier *supplier) : LLUpdateTaskInventoryResponder(post_data, file_name, queue_id, LLAssetType::AT_LSL_TEXT), mSupplier(supplier), mData(data), mDataSize(data_size), mScriptName(script_name) { } virtual ~LLAssetUploadChainResponder() { if(mSupplier) { LLAssetUploadQueue *queue = mSupplier->get(); if (queue) { // Give ownership of supplier back to queue. queue->mSupplier = mSupplier; mSupplier = NULL; } } delete mSupplier; delete mData; } virtual void error(U32 statusNum, const std::string& reason) { llwarns << "Error: " << reason << llendl; LLUpdateTaskInventoryResponder::error(statusNum, reason); LLAssetUploadQueue *queue = mSupplier->get(); if (queue) { queue->request(&mSupplier); } } virtual void result(const LLSD& content) { LLUpdateTaskInventoryResponder::result(content); LLAssetUploadQueue *queue = mSupplier->get(); if (queue) { // Responder is reused across 2 phase upload, // so only start next upload after 2nd phase complete. std::string state = content["state"]; if(state == "complete") { queue->request(&mSupplier); } } } virtual void uploadUpload(const LLSD& content) { std::string uploader = content["uploader"]; mSupplier->log(std::string("Compiling " + mScriptName).c_str()); llinfos << "Compiling " << llendl; // postRaw takes ownership of mData and will delete it. LLHTTPClient::postRaw(uploader, mData, mDataSize, this); mData = NULL; mDataSize = 0; } virtual void uploadComplete(const LLSD& content) { // Bytecode save completed if (content["compiled"]) { mSupplier->log("Compilation succeeded"); llinfos << "Compiled!" << llendl; } else { LLSD compile_errors = content["errors"]; for(LLSD::array_const_iterator line = compile_errors.beginArray(); line < compile_errors.endArray(); line++) { mSupplier->log(line->asString()); llinfos << content["errors"] << llendl; } } LLUpdateTaskInventoryResponder::uploadComplete(content); } LLAssetUploadQueueSupplier *mSupplier; U8* mData; U32 mDataSize; std::string mScriptName; }; LLAssetUploadQueue::LLAssetUploadQueue(LLAssetUploadQueueSupplier *supplier) : mSupplier(supplier) { } //virtual LLAssetUploadQueue::~LLAssetUploadQueue() { delete mSupplier; } // Takes ownership of supplier. void LLAssetUploadQueue::request(LLAssetUploadQueueSupplier** supplier) { if (mQueue.empty()) return; UploadData data = mQueue.front(); mQueue.pop_front(); LLSD body; body["task_id"] = data.mTaskId; body["item_id"] = data.mItemId; body["is_script_running"] = data.mIsRunning; body["target"] = data.mIsTargetMono? "mono" : "lsl2"; std::string url = ""; LLViewerObject* object = gObjectList.findObject(data.mTaskId); if (object) { url = object->getRegion()->getCapability("UpdateScriptTask"); LLHTTPClient::post(url, body, new LLAssetUploadChainResponder( body, data.mFilename, data.mQueueId, data.mData, data.mDataSize, data.mScriptName, *supplier)); } *supplier = NULL; } void LLAssetUploadQueue::queue(const std::string& filename, const LLUUID& task_id, const LLUUID& item_id, BOOL is_running, BOOL is_target_mono, const LLUUID& queue_id, U8* script_data, U32 data_size, std::string script_name) { UploadData data; data.mTaskId = task_id; data.mItemId = item_id; data.mIsRunning = is_running; data.mIsTargetMono = is_target_mono; data.mQueueId = queue_id; data.mFilename = filename; data.mData = script_data; data.mDataSize = data_size; data.mScriptName = script_name; mQueue.push_back(data); if(mSupplier) { request(&mSupplier); } } LLAssetUploadQueueSupplier::~LLAssetUploadQueueSupplier() { }