/** * @file llappviewer.h * @brief The LLAppViewer class declaration * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLAPPVIEWER_H #define LL_LLAPPVIEWER_H #include "llcontrol.h" class LLTextureCache; class LLWorkerThread; class LLTextureFetch; class LLWatchdogTimeout; class LLCommandLineParser; class LLAllocator; class LLAppViewer : public LLApp { public: LLAppViewer(); virtual ~LLAppViewer(); /** * @brief Access to the LLAppViewer singleton. * * The LLAppViewer singleton is created in main()/WinMain(). * So don't use it in pre-entry (static initialization) code. */ static LLAppViewer* instance() {return sInstance; } // // Main application logic // virtual bool init(); // Override to do application initialization virtual bool cleanup(); // Override to do application cleanup virtual bool mainLoop(); // Override for the application main loop. Needs to at least gracefully notice the QUITTING state and exit. // Application control void forceQuit(); // Puts the viewer into 'shutting down without error' mode. void requestQuit(); // Request a quit. A kinder, gentler quit. void userQuit(); // The users asks to quit. Confirm, then requestQuit() void earlyExit(const std::string& name, const LLSD& substitutions = LLSD()); // Display an error dialog and forcibly quit. void forceExit(S32 arg); // exit() immediately (after some cleanup). void abortQuit(); // Called to abort a quit request. bool quitRequested() { return mQuitRequested; } bool logoutRequestSent() { return mLogoutRequestSent; } void writeDebugInfo(); const LLOSInfo& getOSInfo() const { return mSysOSInfo; } // Report true if under the control of a debugger. A null-op default. virtual bool beingDebugged() { return false; } virtual bool restoreErrorTrap() = 0; // Require platform specific override to reset error handling mechanism. // return false if the error trap needed restoration. virtual void handleCrashReporting(bool reportFreeze = false) = 0; // What to do with crash report? virtual void handleSyncCrashTrace() = 0; // any low-level crash-prep that has to happen in the context of the crashing thread before the crash report is delivered. static void handleViewerCrash(); // Hey! The viewer crashed. Do this, soon. static void handleSyncViewerCrash(); // Hey! The viewer crashed. Do this right NOW in the context of the crashing thread. void checkForCrash(); // Thread accessors static LLTextureCache* getTextureCache() { return sTextureCache; } static LLWorkerThread* getImageDecodeThread() { return sImageDecodeThread; } static LLTextureFetch* getTextureFetch() { return sTextureFetch; } const std::string& getSerialNumber() { return mSerialNumber; } bool getPurgeCache() const { return mPurgeCache; } std::string getSecondLifeTitle() const; // The Second Life title. std::string getWindowTitle() const; // The window display name. void forceDisconnect(const std::string& msg); // Force disconnection, with a message to the user. void badNetworkHandler(); // Cause a crash state due to bad network packet. bool hasSavedFinalSnapshot() { return mSavedFinalSnapshot; } void saveFinalSnapshot(); void loadNameCache(); void saveNameCache(); void removeMarkerFile(bool leave_logout_marker = false); // LLAppViewer testing helpers. // *NOTE: These will potentially crash the viewer. Only for debugging. virtual void forceErrorLLError(); virtual void forceErrorBreakpoint(); virtual void forceErrorBadMemoryAccess(); virtual void forceErrorInifiniteLoop(); virtual void forceErrorSoftwareException(); virtual void forceErrorDriverCrash(); // The list is found in app_settings/settings_files.xml // but since they are used explicitly in code, // the follow consts should also do the trick. static const std::string sGlobalSettingsName; LLCachedControl mRandomizeFramerate; LLCachedControl mPeriodicSlowFrame; // Load settings from the location specified by loction_key. // Key availale and rules for loading, are specified in // 'app_settings/settings_files.xml' bool loadSettingsFromDirectory(const std::string& location_key, bool set_defaults = false); std::string getSettingsFilename(const std::string& location_key, const std::string& file); void loadColorSettings(); // For thread debugging. // llstartup needs to control init. // llworld, send_agent_pause() also controls pause/resume. void initMainloopTimeout(const std::string& state, F32 secs = -1.0f); void destroyMainloopTimeout(); void pauseMainloopTimeout(); void resumeMainloopTimeout(const std::string& state = "", F32 secs = -1.0f); void pingMainloopTimeout(const std::string& state, F32 secs = -1.0f); // Handle the 'login completed' event. // *NOTE:Mani Fix this for login abstraction!! void handleLoginComplete(); LLAllocator & getAllocator() { return mAlloc; } protected: virtual bool initWindow(); // Initialize the viewer's window. virtual bool initLogging(); // Initialize log files, logging system, return false on failure. virtual void initConsole() {}; // Initialize OS level debugging console. virtual bool initHardwareTest() { return true; } // A false result indicates the app should quit. virtual bool initSLURLHandler(); virtual bool sendURLToOtherInstance(const std::string& url); virtual bool initParseCommandLine(LLCommandLineParser& clp) { return true; } // Allow platforms to specify the command line args. virtual std::string generateSerialNumber() = 0; // Platforms specific classes generate this. private: bool initThreads(); // Initialize viewer threads, return false on failure. bool initConfiguration(); // Initialize settings from the command line/config file. void initGridChoice(); bool initCache(); // Initialize local client cache. void purgeCache(); // Clear the local cache. // We have switched locations of both Mac and Windows cache, make sure // files migrate and old cache is cleared out. void migrateCacheDirectory(); void cleanupSavedSettings(); // Sets some config data to current or default values during cleanup. void removeCacheFiles(const std::string& filemask); // Deletes cached files the match the given wildcard. void writeSystemInfo(); // Write system info to "debug_info.log" bool anotherInstanceRunning(); void initMarkerFile(); void idle(); void idleShutdown(); void idleNetwork(); void sendLogoutRequest(); void disconnectViewer(); // *FIX: the app viewer class should be some sort of singleton, no? // Perhaps its child class is the singleton and this should be an abstract base. static LLAppViewer* sInstance; bool mSecondInstance; // Is this a second instance of the app? std::string mMarkerFileName; LLAPRFile mMarkerFile; // A file created to indicate the app is running. std::string mLogoutMarkerFileName; apr_file_t* mLogoutMarkerFile; // A file created to indicate the app is running. LLOSInfo mSysOSInfo; bool mReportedCrash; // Thread objects. static LLTextureCache* sTextureCache; static LLWorkerThread* sImageDecodeThread; static LLTextureFetch* sTextureFetch; S32 mNumSessions; std::string mSerialNumber; bool mPurgeCache; bool mPurgeOnExit; bool mSavedFinalSnapshot; bool mForceGraphicsDetail; bool mQuitRequested; // User wants to quit, may have modified documents open. bool mLogoutRequestSent; // Disconnect message sent to simulator, no longer safe to send messages to the sim. S32 mYieldTime; LLSD mSettingsLocationList; LLWatchdogTimeout* mMainloopTimeout; LLThread* mFastTimerLogThread; // for tracking viewer<->region circuit death bool mAgentRegionLastAlive; LLUUID mAgentRegionLastID; LLAllocator mAlloc; public: //some information for updater typedef struct { std::string mUpdateExePath; std::ostringstream mParams; }LLUpdaterInfo ; static LLUpdaterInfo *sUpdaterInfo ; }; // consts from viewer.h const S32 AGENT_UPDATES_PER_SECOND = 10; // Globals with external linkage. From viewer.h // *NOTE:Mani - These will be removed as the Viewer App Cleanup project continues. // // "// llstartup" indicates that llstartup is the only client for this global. extern LLSD gDebugInfo; extern BOOL gAllowTapTapHoldRun; extern BOOL gShowObjectUpdates; extern BOOL gAcceptTOS; extern BOOL gAcceptCriticalMessage; typedef enum { LAST_EXEC_NORMAL = 0, LAST_EXEC_FROZE, LAST_EXEC_LLERROR_CRASH, LAST_EXEC_OTHER_CRASH, LAST_EXEC_LOGOUT_FROZE, LAST_EXEC_LOGOUT_CRASH } eLastExecEvent; extern eLastExecEvent gLastExecEvent; // llstartup extern U32 gFrameCount; extern U32 gForegroundFrameCount; extern LLPumpIO* gServicePump; // Is the Pacific time zone (aka server time zone) // currently in daylight savings time? extern BOOL gPacificDaylightTime; extern U64 gFrameTime; // The timestamp of the most-recently-processed frame extern F32 gFrameTimeSeconds; // Loses msec precision after ~4.5 hours... extern F32 gFrameIntervalSeconds; // Elapsed time between current and previous gFrameTimeSeconds extern F32 gFPSClamped; // Frames per second, smoothed, weighted toward last frame extern F32 gFrameDTClamped; extern U64 gStartTime; extern U32 gFrameStalls; extern LLTimer gRenderStartTime; extern LLFrameTimer gForegroundTime; extern F32 gLogoutMaxTime; extern LLTimer gLogoutTimer; extern F32 gSimLastTime; extern F32 gSimFrames; extern LLUUID gInventoryLibraryOwner; extern LLUUID gInventoryLibraryRoot; extern BOOL gDisconnected; // Map scale in pixels per region extern F32 gMapScale; extern LLFrameTimer gRestoreGLTimer; extern BOOL gRestoreGL; extern BOOL gUseWireframe; // VFS globals - gVFS is for general use // gStaticVFS is read-only and is shipped w/ the viewer // it has pre-cache data like the UI .TGAs extern LLVFS *gStaticVFS; extern LLMemoryInfo gSysMemory; extern U64 gMemoryAllocated; extern std::string gLastVersionChannel; extern LLVector3 gWindVec; extern LLVector3 gRelativeWindVec; extern U32 gPacketsIn; extern BOOL gPrintMessagesThisFrame; extern LLUUID gSunTextureID; extern LLUUID gMoonTextureID; extern BOOL gRandomizeFramerate; extern BOOL gPeriodicSlowFrame; #endif // LL_LLAPPVIEWER_H