/** * @file llappviewer.cpp * @brief The LLAppViewer class definitions * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llappviewer.h" #include "llprimitive.h" #include "llversionviewer.h" #include "llfeaturemanager.h" #include "lluictrlfactory.h" #include "lltexteditor.h" #include "llalertdialog.h" #include "llerrorcontrol.h" #include "llviewerimagelist.h" #include "llgroupmgr.h" #include "llagent.h" #include "llwindow.h" #include "llviewerstats.h" #include "llmd5.h" #include "llpumpio.h" #include "llimpanel.h" #include "llmimetypes.h" #include "llstartup.h" #include "llfocusmgr.h" #include "llviewerjoystick.h" #include "llfloaterjoystick.h" #include "llares.h" #include "llcurl.h" #include "llfloatersnapshot.h" #include "llviewerwindow.h" #include "llviewerdisplay.h" #include "llviewermedia.h" #include "llviewermessage.h" #include "llviewerobjectlist.h" #include "llworldmap.h" #include "llmutelist.h" #include "llurldispatcher.h" #include "llurlhistory.h" #include "llfirstuse.h" #include "llrender.h" #include "llweb.h" #include "llsecondlifeurls.h" #include #if LL_WINDOWS #include "llwindebug.h" #endif #if LL_WINDOWS # include // For _SH_DENYWR in initMarkerFile #else # include // For initMarkerFile support #endif #include "llnotify.h" #include "llviewerkeyboard.h" #include "lllfsthread.h" #include "llworkerthread.h" #include "lltexturecache.h" #include "lltexturefetch.h" #include "llimageworker.h" // The files below handle dependencies from cleanup. #include "llkeyframemotion.h" #include "llworldmap.h" #include "llhudmanager.h" #include "lltoolmgr.h" #include "llassetstorage.h" #include "llpolymesh.h" #include "llcachename.h" #include "audioengine.h" #include "llviewermenu.h" #include "llselectmgr.h" #include "lltrans.h" #include "lltracker.h" #include "llviewerparcelmgr.h" #include "llworldmapview.h" #include "llpostprocess.h" #include "llwlparammanager.h" #include "llwaterparammanager.h" #include "lldebugview.h" #include "llconsole.h" #include "llcontainerview.h" #include "llfloaterstats.h" #include "llhoverview.h" #include "llfloatermemleak.h" #include "llsdserialize.h" #include "llworld.h" #include "llhudeffecttrail.h" #include "llvectorperfoptions.h" #include "llurlsimstring.h" #include "llwatchdog.h" // Included so that constants/settings might be initialized // in save_settings_to_globals() #include "llbutton.h" #include "llcombobox.h" #include "llstatusbar.h" #include "llsurface.h" #include "llvosky.h" #include "llvotree.h" #include "llvoavatar.h" #include "llfolderview.h" #include "lltoolbar.h" #include "llframestats.h" #include "llagentpilot.h" #include "llsrv.h" #include "llvovolume.h" #include "llflexibleobject.h" #include "llvosurfacepatch.h" // includes for idle() idleShutdown() #include "llviewercontrol.h" #include "lleventnotifier.h" #include "llcallbacklist.h" #include "pipeline.h" #include "llgesturemgr.h" #include "llsky.h" #include "llvlmanager.h" #include "llviewercamera.h" #include "lldrawpoolbump.h" #include "llvieweraudio.h" #include "llimview.h" #include "llviewerthrottle.h" #include "llparcel.h" // #include "llinventoryview.h" #include "llcommandlineparser.h" // annoying detail to determine whether font prefs are over-ridden #if LL_LINUX # define LL_DYNAMIC_FONT_DISCOVERY 1 #else # define LL_DYNAMIC_FONT_DISCOVERY 0 #endif // *FIX: These extern globals should be cleaned up. // The globals either represent state/config/resource-storage of either // this app, or another 'component' of the viewer. App globals should be // moved into the app class, where as the other globals should be // moved out of here. // If a global symbol reference seems valid, it will be included // via header files above. //---------------------------------------------------------------------------- // llviewernetwork.h #include "llviewernetwork.h" ////// Windows-specific includes to the bottom - nasty defines in these pollute the preprocessor // #if LL_WINDOWS && LL_LCD_COMPILE #include "lllcd.h" #endif //---------------------------------------------------------------------------- // viewer.cpp - these are only used in viewer, should be easily moved. extern void disable_win_error_reporting(); #if LL_DARWIN #include extern void init_apple_menu(const char* product); extern OSErr AEGURLHandler(const AppleEvent *messagein, AppleEvent *reply, long refIn); extern OSErr AEQuitHandler(const AppleEvent *messagein, AppleEvent *reply, long refIn); extern OSStatus simpleDialogHandler(EventHandlerCallRef handler, EventRef event, void *userdata); #include #endif // LL_DARWIN extern BOOL gRandomizeFramerate; extern BOOL gPeriodicSlowFrame; extern BOOL gDebugGL; //////////////////////////////////////////////////////////// // All from the last globals push... BOOL gHandleKeysAsync = FALSE; const F32 DEFAULT_AFK_TIMEOUT = 5.f * 60.f; // time with no input before user flagged as Away From Keyboard F32 gSimLastTime; // Used in LLAppViewer::init and send_stats() F32 gSimFrames; BOOL gAllowIdleAFK = TRUE; BOOL gAllowTapTapHoldRun = TRUE; BOOL gShowObjectUpdates = FALSE; BOOL gUseQuickTime = TRUE; BOOL gAcceptTOS = FALSE; BOOL gAcceptCriticalMessage = FALSE; eLastExecEvent gLastExecEvent = LAST_EXEC_NORMAL; LLSD gDebugInfo; U32 gFrameCount = 0; U32 gForegroundFrameCount = 0; // number of frames that app window was in foreground LLPumpIO* gServicePump = NULL; BOOL gPacificDaylightTime = FALSE; U64 gFrameTime = 0; F32 gFrameTimeSeconds = 0.f; F32 gFrameIntervalSeconds = 0.f; F32 gFPSClamped = 10.f; // Pretend we start at target rate. F32 gFrameDTClamped = 0.f; // Time between adjacent checks to network for packets U64 gStartTime = 0; // gStartTime is "private", used only to calculate gFrameTimeSeconds U32 gFrameStalls = 0; const F64 FRAME_STALL_THRESHOLD = 5.0; LLTimer gRenderStartTime; LLFrameTimer gForegroundTime; LLTimer gLogoutTimer; static const F32 LOGOUT_REQUEST_TIME = 6.f; // this will be cut short by the LogoutReply msg. F32 gLogoutMaxTime = LOGOUT_REQUEST_TIME; LLUUID gInventoryLibraryOwner; LLUUID gInventoryLibraryRoot; BOOL gDisconnected = FALSE; // Map scale in pixels per region F32 gMapScale = 128.f; F32 gMiniMapScale = 128.f; // used to restore texture state after a mode switch LLFrameTimer gRestoreGLTimer; BOOL gRestoreGL = FALSE; BOOL gUseWireframe = FALSE; // VFS globals - see llappviewer.h LLVFS* gStaticVFS = NULL; LLMemoryInfo gSysMemory; U64 gMemoryAllocated = 0; // updated in display_stats() in llviewerdisplay.cpp std::string gLastVersionChannel; LLVector3 gWindVec(3.0, 3.0, 0.0); LLVector3 gRelativeWindVec(0.0, 0.0, 0.0); U32 gPacketsIn = 0; BOOL gPrintMessagesThisFrame = FALSE; BOOL gRandomizeFramerate = FALSE; BOOL gPeriodicSlowFrame = FALSE; BOOL gCrashOnStartup = FALSE; BOOL gLLErrorActivated = FALSE; BOOL gLogoutInProgress = FALSE; //////////////////////////////////////////////////////////// // Internal globals... that should be removed. static std::string gArgs; const std::string MARKER_FILE_NAME("SecondLife.exec_marker"); const std::string ERROR_MARKER_FILE_NAME("SecondLife.error_marker"); const std::string LLERROR_MARKER_FILE_NAME("SecondLife.llerror_marker"); const std::string LOGOUT_MARKER_FILE_NAME("SecondLife.logout_marker"); static BOOL gDoDisconnect = FALSE; static std::string gLaunchFileOnQuit; // Used on Win32 for other apps to identify our window (eg, win_setup) const char* const VIEWER_WINDOW_CLASSNAME = "Second Life"; //---------------------------------------------------------------------------- // File scope definitons const char *VFS_DATA_FILE_BASE = "data.db2.x."; const char *VFS_INDEX_FILE_BASE = "index.db2.x."; static std::string gSecondLife; static std::string gWindowTitle; std::string gLoginPage; std::vector gLoginURIs; static std::string gHelperURI; void idle_afk_check() { // check idle timers if (gAllowIdleAFK && (gAwayTriggerTimer.getElapsedTimeF32() > gSavedSettings.getF32("AFKTimeout"))) { gAgent.setAFK(); } } // A callback set in LLAppViewer::init() static void ui_audio_callback(const LLUUID& uuid) { if (gAudiop) { gAudiop->triggerSound(uuid, gAgent.getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_UI); } } void request_initial_instant_messages() { static BOOL requested = FALSE; if (!requested && gMessageSystem && LLMuteList::getInstance()->isLoaded() && gAgent.getAvatarObject()) { // Auto-accepted inventory items may require the avatar object // to build a correct name. Likewise, inventory offers from // muted avatars require the mute list to properly mute. LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RetrieveInstantMessages); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gAgent.sendReliableMessage(); requested = TRUE; } } // A settings system callback for CrashSubmitBehavior bool handleCrashSubmitBehaviorChanged(const LLSD& newvalue) { S32 cb = newvalue.asInteger(); const S32 NEVER_SUBMIT_REPORT = 2; if(cb == NEVER_SUBMIT_REPORT) { // LLWatchdog::getInstance()->cleanup(); // SJB: cleaning up a running watchdog thread is unsafe LLAppViewer::instance()->destroyMainloopTimeout(); } else if(gSavedSettings.getBOOL("WatchdogEnabled") == TRUE) { // Don't re-enable the watchdog when we change the setting; this may get called before it's started // LLWatchdog::getInstance()->init(); } return true; } // Use these strictly for things that are constructed at startup, // or for things that are performance critical. JC static void settings_to_globals() { LLBUTTON_H_PAD = gSavedSettings.getS32("ButtonHPad"); LLBUTTON_V_PAD = gSavedSettings.getS32("ButtonVPad"); BTN_HEIGHT_SMALL = gSavedSettings.getS32("ButtonHeightSmall"); BTN_HEIGHT = gSavedSettings.getS32("ButtonHeight"); MENU_BAR_HEIGHT = gSavedSettings.getS32("MenuBarHeight"); MENU_BAR_WIDTH = gSavedSettings.getS32("MenuBarWidth"); STATUS_BAR_HEIGHT = gSavedSettings.getS32("StatusBarHeight"); LLCOMBOBOX_HEIGHT = BTN_HEIGHT - 2; LLCOMBOBOX_WIDTH = 128; LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize")); LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor"); LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f; LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor"); LLVOTree::sTreeFactor = gSavedSettings.getF32("RenderTreeLODFactor"); LLVOAvatar::sLODFactor = gSavedSettings.getF32("RenderAvatarLODFactor"); LLVOAvatar::sMaxVisible = gSavedSettings.getS32("RenderAvatarMaxVisible"); LLVOAvatar::sVisibleInFirstPerson = gSavedSettings.getBOOL("FirstPersonAvatarVisible"); // clamp auto-open time to some minimum usable value LLFolderView::sAutoOpenTime = llmax(0.25f, gSavedSettings.getF32("FolderAutoOpenDelay")); LLToolBar::sInventoryAutoOpenTime = gSavedSettings.getF32("InventoryAutoOpenDelay"); LLSelectMgr::sRectSelectInclusive = gSavedSettings.getBOOL("RectangleSelectInclusive"); LLSelectMgr::sRenderHiddenSelections = gSavedSettings.getBOOL("RenderHiddenSelections"); LLSelectMgr::sRenderLightRadius = gSavedSettings.getBOOL("RenderLightRadius"); gFrameStats.setTrackStats(gSavedSettings.getBOOL("StatsSessionTrackFrameStats")); gAgentPilot.mNumRuns = gSavedSettings.getS32("StatsNumRuns"); gAgentPilot.mQuitAfterRuns = gSavedSettings.getBOOL("StatsQuitAfterRuns"); gAgent.mHideGroupTitle = gSavedSettings.getBOOL("RenderHideGroupTitle"); gDebugWindowProc = gSavedSettings.getBOOL("DebugWindowProc"); gAllowIdleAFK = gSavedSettings.getBOOL("AllowIdleAFK"); gAllowTapTapHoldRun = gSavedSettings.getBOOL("AllowTapTapHoldRun"); gShowObjectUpdates = gSavedSettings.getBOOL("ShowObjectUpdates"); gMapScale = gSavedSettings.getF32("MapScale"); gMiniMapScale = gSavedSettings.getF32("MiniMapScale"); gHandleKeysAsync = gSavedSettings.getBOOL("AsyncKeyboard"); LLHoverView::sShowHoverTips = gSavedSettings.getBOOL("ShowHoverTips"); LLCubeMap::sUseCubeMaps = LLFeatureManager::getInstance()->isFeatureAvailable("RenderCubeMap"); } static void settings_modify() { LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderUseFBO"); LLVOAvatar::sUseImpostors = gSavedSettings.getBOOL("RenderUseImpostors"); LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] gDebugGL = gSavedSettings.getBOOL("RenderDebugGL"); gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline"); #if LL_VECTORIZE if (gSysCPU.hasAltivec()) { gSavedSettings.setBOOL("VectorizeEnable", TRUE ); gSavedSettings.setU32("VectorizeProcessor", 0 ); } else if (gSysCPU.hasSSE2()) { gSavedSettings.setBOOL("VectorizeEnable", TRUE ); gSavedSettings.setU32("VectorizeProcessor", 2 ); } else if (gSysCPU.hasSSE()) { gSavedSettings.setBOOL("VectorizeEnable", TRUE ); gSavedSettings.setU32("VectorizeProcessor", 1 ); } else { // Don't bother testing or running if CPU doesn't support it. JC gSavedSettings.setBOOL("VectorizePerfTest", FALSE ); gSavedSettings.setBOOL("VectorizeEnable", FALSE ); gSavedSettings.setU32("VectorizeProcessor", 0 ); gSavedSettings.setBOOL("VectorizeSkin", FALSE); } #else // This build target doesn't support SSE, don't test/run. gSavedSettings.setBOOL("VectorizePerfTest", FALSE ); gSavedSettings.setBOOL("VectorizeEnable", FALSE ); gSavedSettings.setU32("VectorizeProcessor", 0 ); gSavedSettings.setBOOL("VectorizeSkin", FALSE); #endif } void LLAppViewer::initGridChoice() { // Load up the initial grid choice from: // - hard coded defaults... // - command line settings... // - if dev build, persisted settings... // Set the "grid choice", this is specified by command line. std::string grid_choice = gSavedSettings.getString("CmdLineGridChoice"); LLViewerLogin::getInstance()->setGridChoice(grid_choice); // Load last server choice by default // ignored if the command line grid choice has been set if(grid_choice.empty()) { S32 server = gSavedSettings.getS32("ServerChoice"); server = llclamp(server, 0, (S32)GRID_INFO_COUNT - 1); if(server == GRID_INFO_OTHER) { std::string custom_server = gSavedSettings.getString("CustomServer"); LLViewerLogin::getInstance()->setGridChoice(custom_server); } else if(server != (S32)GRID_INFO_NONE) { LLViewerLogin::getInstance()->setGridChoice((EGridInfo)server); } } } //virtual bool LLAppViewer::initSLURLHandler() { // does nothing unless subclassed return false; } //virtual bool LLAppViewer::sendURLToOtherInstance(const std::string& url) { // does nothing unless subclassed return false; } //---------------------------------------------------------------------------- // LLAppViewer definition // Static members. // The single viewer app. LLAppViewer* LLAppViewer::sInstance = NULL; const std::string LLAppViewer::sGlobalSettingsName = "Global"; const std::string LLAppViewer::sPerAccountSettingsName = "PerAccount"; const std::string LLAppViewer::sCrashSettingsName = "CrashSettings"; LLTextureCache* LLAppViewer::sTextureCache = NULL; LLWorkerThread* LLAppViewer::sImageDecodeThread = NULL; LLTextureFetch* LLAppViewer::sTextureFetch = NULL; LLAppViewer::LLAppViewer() : mMarkerFile(NULL), mReportedCrash(false), mNumSessions(0), mPurgeCache(false), mPurgeOnExit(false), mSecondInstance(false), mSavedFinalSnapshot(false), mQuitRequested(false), mLogoutRequestSent(false), mYieldTime(-1), mMainloopTimeout(NULL), mAgentRegionLastAlive(false) { if(NULL != sInstance) { llerrs << "Oh no! An instance of LLAppViewer already exists! LLAppViewer is sort of like a singleton." << llendl; } sInstance = this; } LLAppViewer::~LLAppViewer() { destroyMainloopTimeout(); // If we got to this destructor somehow, the app didn't hang. removeMarkerFile(); } bool LLAppViewer::init() { // // Start of the application // // IMPORTANT! Do NOT put anything that will write // into the log files during normal startup until AFTER // we run the "program crashed last time" error handler below. // // Need to do this initialization before we do anything else, since anything // that touches files should really go through the lldir API gDirUtilp->initAppDirs("SecondLife"); // set skin search path to default, will be overridden later // this allows simple skinned file lookups to work gDirUtilp->setSkinFolder("default"); initLogging(); // // OK to write stuff to logs now, we've now crash reported if necessary // if (!initConfiguration()) return false; // *NOTE:Mani - LLCurl::initClass is not thread safe. // Called before threads are created. LLCurl::initClass(); initThreads(); writeSystemInfo(); // Build a string representing the current version number. gCurrentVersion = llformat("%s %d.%d.%d.%d", gSavedSettings.getString("VersionChannelName").c_str(), LL_VERSION_MAJOR, LL_VERSION_MINOR, LL_VERSION_PATCH, LL_VERSION_BUILD ); ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // *FIX: The following code isn't grouped into functions yet. // // Various introspection concerning the libs we're using - particularly // the libs involved in getting to a full login screen. // LL_INFOS("InitInfo") << "J2C Engine is: " << LLImageJ2C::getEngineInfo() << LL_ENDL; LL_INFOS("InitInfo") << "libcurl version is: " << LLCurl::getVersionString() << LL_ENDL; // Get the single value from the crash settings file, if it exists std::string crash_settings_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, CRASH_SETTINGS_FILE); gCrashSettings.loadFromFile(crash_settings_filename); ///////////////////////////////////////////////// // OS-specific login dialogs ///////////////////////////////////////////////// #if LL_WINDOWS /* // Display initial login screen, comes up quickly. JC { LLSplashScreen::hide(); INT_PTR result = DialogBox(hInstance, L"CONNECTBOX", NULL, login_dialog_func); if (result < 0) { llwarns << "Connect dialog box failed, returned " << result << llendl; return 1; } // success, result contains which button user clicked llinfos << "Connect dialog box clicked " << result << llendl; LLSplashScreen::show(); } */ #endif //test_cached_control(); // track number of times that app has run mNumSessions = gSavedSettings.getS32("NumSessions"); mNumSessions++; gSavedSettings.setS32("NumSessions", mNumSessions); gSavedSettings.setString("HelpLastVisitedURL",gSavedSettings.getString("HelpHomeURL")); if (gSavedSettings.getBOOL("VerboseLogs")) { LLError::setPrintLocation(true); } // Load art UUID information, don't require these strings to be declared in code. std::string colors_base_filename = gDirUtilp->findSkinnedFilename("colors_base.xml"); LL_DEBUGS("InitInfo") << "Loading base colors from " << colors_base_filename << LL_ENDL; gColors.loadFromFileLegacy(colors_base_filename, FALSE, TYPE_COL4U); // Load overrides from user colors file std::string user_colors_filename = gDirUtilp->findSkinnedFilename("colors.xml"); LL_DEBUGS("InitInfo") << "Loading user colors from " << user_colors_filename << LL_ENDL; if (gColors.loadFromFileLegacy(user_colors_filename, FALSE, TYPE_COL4U) == 0) { LL_DEBUGS("InitInfo") << "Cannot load user colors from " << user_colors_filename << LL_ENDL; } // Widget construction depends on LLUI being initialized LLUI::initClass(&gSavedSettings, &gColors, LLUIImageList::getInstance(), ui_audio_callback, &LLUI::sGLScaleFactor); LLWeb::initClass(); // do this after LLUI LLTextEditor::setURLCallbacks(&LLWeb::loadURL, &LLURLDispatcher::dispatchFromTextEditor, &LLURLDispatcher::dispatchFromTextEditor); LLUICtrlFactory::getInstance()->setupPaths(); // update paths with correct language set ///////////////////////////////////////////////// // // Load settings files // // LLGroupMgr::parseRoleActions("role_actions.xml"); LLAgent::parseTeleportMessages("teleport_strings.xml"); LLViewerJointMesh::updateVectorize(); // load MIME type -> media impl mappings LLMIMETypes::parseMIMETypes( std::string("mime_types.xml") ); // Copy settings to globals. *TODO: Remove or move to appropriage class initializers settings_to_globals(); // Setup settings listeners settings_setup_listeners(); // Modify settings based on system configuration and compile options settings_modify(); // Find partition serial number (Windows) or hardware serial (Mac) mSerialNumber = generateSerialNumber(); // do any necessary set-up for accepting incoming SLURLs from apps initSLURLHandler(); if(false == initHardwareTest()) { // Early out from user choice. return false; } // Always fetch the Ethernet MAC address, needed both for login // and password load. LLUUID::getNodeID(gMACAddress); // Prepare for out-of-memory situations, during which we will crash on // purpose and save a dump. #if LL_WINDOWS && LL_RELEASE_FOR_DOWNLOAD && LL_USE_SMARTHEAP MemSetErrorHandler(first_mem_error_handler); #endif // LL_WINDOWS && LL_RELEASE_FOR_DOWNLOAD && LL_USE_SMARTHEAP // *Note: this is where gViewerStats used to be created. // // Initialize the VFS, and gracefully handle initialization errors // if (!initCache()) { std::ostringstream msg; msg << gSecondLife << " is unable to access a file that it needs.\n" "\n" "This can be because you somehow have multiple copies running, " "or your system incorrectly thinks a file is open. " "If this message persists, restart your computer and try again. " "If it continues to persist, you may need to completely uninstall " << gSecondLife << " and reinstall it."; OSMessageBox( msg.str(), LLStringUtil::null, OSMB_OK); return 1; } // // Initialize the window // initWindow(); #if LL_LCD_COMPILE // start up an LCD window on a logitech keyboard, if there is one HINSTANCE hInstance = GetModuleHandle(NULL); gLcdScreen = new LLLCD(hInstance); CreateLCDDebugWindows(); #endif LLFolderViewItem::initClass(); // SJB: Needs to happen after initWindow(), not sure why but related to fonts gGLManager.getGLInfo(gDebugInfo); gGLManager.printGLInfoString(); //load key settings bind_keyboard_functions(); // Load Default bindings if (!gViewerKeyboard.loadBindings(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"keys.ini"))) { LL_ERRS("InitInfo") << "Unable to open keys.ini" << LL_ENDL; } // Load Custom bindings (override defaults) gViewerKeyboard.loadBindings(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"custom_keys.ini")); // If we don't have the right GL requirements, exit. if (!gGLManager.mHasRequirements && !gNoRender) { // can't use an alert here since we're existing and // all hell breaks lose. OSMessageBox( LLAlertDialog::getTemplateMessage("UnsupportedGLRequirements"), LLStringUtil::null, OSMB_OK); return 0; } bool unsupported = false; LLStringUtil::format_map_t args; std::string minSpecs; // get cpu data from xml std::stringstream minCPUString(LLAlertDialog::getTemplateMessage("UnsupportedCPUAmount")); S32 minCPU = 0; minCPUString >> minCPU; // get RAM data from XML std::stringstream minRAMString(LLAlertDialog::getTemplateMessage("UnsupportedRAMAmount")); U64 minRAM = 0; minRAMString >> minRAM; minRAM = minRAM * 1024 * 1024; if(!LLFeatureManager::getInstance()->isGPUSupported() && LLFeatureManager::getInstance()->getGPUClass() != GPU_CLASS_UNKNOWN) { minSpecs += LLAlertDialog::getTemplateMessage("UnsupportedGPU"); minSpecs += "\n"; unsupported = true; } if(gSysCPU.getMhz() < minCPU) { minSpecs += LLAlertDialog::getTemplateMessage("UnsupportedCPU"); minSpecs += "\n"; unsupported = true; } if(gSysMemory.getPhysicalMemoryClamped() < minRAM) { minSpecs += LLAlertDialog::getTemplateMessage("UnsupportedRAM"); minSpecs += "\n"; unsupported = true; } if (LLFeatureManager::getInstance()->getGPUClass() == GPU_CLASS_UNKNOWN) { gViewerWindow->alertXml("UnknownGPU"); } if(unsupported) { if(!gSavedSettings.controlExists("WarnUnsupportedHardware") || gSavedSettings.getBOOL("WarnUnsupportedHardware")) { args["MINSPECS"] = minSpecs; gViewerWindow->alertXml("UnsupportedHardware", args ); } } // Save the current version to the prefs file gSavedSettings.setString("LastRunVersion", gCurrentVersion); gSimLastTime = gRenderStartTime.getElapsedTimeF32(); gSimFrames = (F32)gFrameCount; LLViewerJoystick::getInstance()->init(false); return true; } bool LLAppViewer::mainLoop() { mMainloopTimeout = new LLWatchdogTimeout(); // *FIX:Mani - Make this a setting, once new settings exist in this branch. //------------------------------------------- // Run main loop until time to quit //------------------------------------------- // Create IO Pump to use for HTTP Requests. gServicePump = new LLPumpIO(gAPRPoolp); LLHTTPClient::setPump(*gServicePump); LLCurl::setCAFile(gDirUtilp->getCAFile()); // Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be instantiated. LLVoiceChannel::initClass(); LLVoiceClient::init(gServicePump); LLMemType mt1(LLMemType::MTYPE_MAIN); LLTimer frameTimer,idleTimer; LLTimer debugTime; LLViewerJoystick* joystick(LLViewerJoystick::getInstance()); joystick->setNeedsReset(true); // Handle messages while (!LLApp::isExiting()) { LLFastTimer::reset(); // Should be outside of any timer instances try { LLFastTimer t(LLFastTimer::FTM_FRAME); pingMainloopTimeout("Main:MiscNativeWindowEvents"); { LLFastTimer t2(LLFastTimer::FTM_MESSAGES); gViewerWindow->mWindow->processMiscNativeEvents(); } pingMainloopTimeout("Main:GatherInput"); { LLFastTimer t2(LLFastTimer::FTM_MESSAGES); #if LL_WINDOWS if (!LLWinDebug::checkExceptionHandler()) { llwarns << " Someone took over my exception handler (post messagehandling)!" << llendl; } #endif gViewerWindow->mWindow->gatherInput(); } #if 1 && !LL_RELEASE_FOR_DOWNLOAD // once per second debug info if (debugTime.getElapsedTimeF32() > 1.f) { debugTime.reset(); } #endif //memory leaking simulation if(LLFloaterMemLeak::getInstance()) { LLFloaterMemLeak::getInstance()->idle() ; } if (!LLApp::isExiting()) { pingMainloopTimeout("Main:JoystickKeyboard"); // Scan keyboard for movement keys. Command keys and typing // are handled by windows callbacks. Don't do this until we're // done initializing. JC if (gViewerWindow->mWindow->getVisible() && gViewerWindow->getActive() && !gViewerWindow->mWindow->getMinimized() && LLStartUp::getStartupState() == STATE_STARTED && !gViewerWindow->getShowProgress() && !gFocusMgr.focusLocked()) { joystick->scanJoystick(); gKeyboard->scanKeyboard(); } // Update state based on messages, user input, object idle. { pauseMainloopTimeout(); // *TODO: Remove. Messages shouldn't be stalling for 20+ seconds! LLFastTimer t3(LLFastTimer::FTM_IDLE); idle(); if (gAres != NULL && gAres->isInitialized()) { pingMainloopTimeout("Main:ServicePump"); LLFastTimer t4(LLFastTimer::FTM_PUMP); gAres->process(); // this pump is necessary to make the login screen show up gServicePump->pump(); gServicePump->callback(); } resumeMainloopTimeout(); } if (gDoDisconnect && (LLStartUp::getStartupState() == STATE_STARTED)) { pauseMainloopTimeout(); saveFinalSnapshot(); disconnectViewer(); resumeMainloopTimeout(); } // Render scene. if (!LLApp::isExiting()) { pingMainloopTimeout("Main:Display"); display(); pingMainloopTimeout("Main:Snapshot"); LLFloaterSnapshot::update(); // take snapshots #if LL_LCD_COMPILE // update LCD Screen pingMainloopTimeout("Main:LCD"); gLcdScreen->UpdateDisplay(); #endif } } pingMainloopTimeout("Main:Sleep"); pauseMainloopTimeout(); // Sleep and run background threads { LLFastTimer t2(LLFastTimer::FTM_SLEEP); bool run_multiple_threads = gSavedSettings.getBOOL("RunMultipleThreads"); // yield some time to the os based on command line option if(mYieldTime >= 0) { ms_sleep(mYieldTime); } // yield cooperatively when not running as foreground window if ( gNoRender || !gViewerWindow->mWindow->getVisible() || !gFocusMgr.getAppHasFocus()) { // Sleep if we're not rendering, or the window is minimized. S32 milliseconds_to_sleep = llclamp(gSavedSettings.getS32("BackgroundYieldTime"), 0, 1000); // don't sleep when BackgroundYieldTime set to 0, since this will still yield to other threads // of equal priority on Windows if (milliseconds_to_sleep > 0) { ms_sleep(milliseconds_to_sleep); // also pause worker threads during this wait period LLAppViewer::getTextureCache()->pause(); LLAppViewer::getImageDecodeThread()->pause(); } } if (gRandomizeFramerate) { ms_sleep(rand() % 200); } if (gPeriodicSlowFrame && (gFrameCount % 10 == 0)) { llinfos << "Periodic slow frame - sleeping 500 ms" << llendl; ms_sleep(500); } const F64 min_frame_time = 0.0; //(.0333 - .0010); // max video frame rate = 30 fps const F64 min_idle_time = 0.0; //(.0010); // min idle time = 1 ms const F64 max_idle_time = run_multiple_threads ? min_idle_time : llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second idleTimer.reset(); while(1) { S32 work_pending = 0; S32 io_pending = 0; work_pending += LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread work_pending += LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread work_pending += LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread io_pending += LLVFSThread::updateClass(1); io_pending += LLLFSThread::updateClass(1); if (io_pending > 1000) { ms_sleep(llmin(io_pending/100,100)); // give the vfs some time to catch up } F64 frame_time = frameTimer.getElapsedTimeF64(); F64 idle_time = idleTimer.getElapsedTimeF64(); if (frame_time >= min_frame_time && idle_time >= min_idle_time && (!work_pending || idle_time >= max_idle_time)) { break; } } if ((LLStartUp::getStartupState() >= STATE_CLEANUP) && (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD)) { gFrameStalls++; } frameTimer.reset(); // Prevent the worker threads from running while rendering. // if (LLThread::processorCount()==1) //pause() should only be required when on a single processor client... if (run_multiple_threads == FALSE) { LLAppViewer::getTextureCache()->pause(); LLAppViewer::getImageDecodeThread()->pause(); // LLAppViewer::getTextureFetch()->pause(); // Don't pause the fetch (IO) thread } //LLVFSThread::sLocal->pause(); // Prevent the VFS thread from running while rendering. //LLLFSThread::sLocal->pause(); // Prevent the LFS thread from running while rendering. resumeMainloopTimeout(); pingMainloopTimeout("Main:End"); } } catch(std::bad_alloc) { //stop memory leaking simulation if(LLFloaterMemLeak::getInstance()) { LLFloaterMemLeak::getInstance()->stop() ; llwarns << "Bad memory allocation in LLAppViewer::mainLoop()!" << llendl ; } else { llerrs << "Bad memory allocation in LLAppViewer::mainLoop()!" << llendl ; } } } // Save snapshot for next time, if we made it through initialization if (STATE_STARTED == LLStartUp::getStartupState()) { try { saveFinalSnapshot(); } catch(std::bad_alloc) { llwarns << "Bad memory allocation when saveFinalSnapshot() is called!" << llendl ; //stop memory leaking simulation if(LLFloaterMemLeak::getInstance()) { LLFloaterMemLeak::getInstance()->stop() ; } } } delete gServicePump; destroyMainloopTimeout(); llinfos << "Exiting main_loop" << llendflush; return true; } bool LLAppViewer::cleanup() { //flag all elements as needing to be destroyed immediately // to ensure shutdown order LLMortician::setZealous(TRUE); LLVoiceClient::terminate(); disconnectViewer(); llinfos << "Viewer disconnected" << llendflush; display_cleanup(); release_start_screen(); // just in case LLError::logToFixedBuffer(NULL); llinfos << "Cleaning Up" << llendflush; // Must clean up texture references before viewer window is destroyed. LLHUDObject::cleanupHUDObjects(); llinfos << "HUD Objects cleaned up" << llendflush; LLKeyframeDataCache::clear(); // End TransferManager before deleting systems it depends on (Audio, VFS, AssetStorage) #if 0 // this seems to get us stuck in an infinite loop... gTransferManager.cleanup(); #endif // Note: this is where gWorldMap used to be deleted. // Note: this is where gHUDManager used to be deleted. LLHUDManager::getInstance()->shutdownClass(); delete gAssetStorage; gAssetStorage = NULL; LLPolyMesh::freeAllMeshes(); delete gCacheName; gCacheName = NULL; // Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be deleted. LLNotifyBox::cleanup(); LLWorldMap::getInstance()->reset(); // release any images llinfos << "Global stuff deleted" << llendflush; if (gAudiop) { bool want_longname = false; if (gAudiop->getDriverName(want_longname) == "FMOD") { // This hack exists because fmod likes to occasionally // crash or hang forever when shutting down, for no // apparent reason. llwarns << "Hack, skipping FMOD audio engine cleanup" << llendflush; } else { gAudiop->shutdown(); } delete gAudiop; gAudiop = NULL; } // Note: this is where LLFeatureManager::getInstance()-> used to be deleted. // Patch up settings for next time // Must do this before we delete the viewer window, // such that we can suck rectangle information out of // it. cleanupSavedSettings(); llinfos << "Settings patched up" << llendflush; // delete some of the files left around in the cache. removeCacheFiles("*.wav"); removeCacheFiles("*.tmp"); removeCacheFiles("*.lso"); removeCacheFiles("*.out"); removeCacheFiles("*.dsf"); removeCacheFiles("*.bodypart"); removeCacheFiles("*.clothing"); llinfos << "Cache files removed" << llendflush; cleanup_menus(); // Wait for any pending VFS IO while (1) { S32 pending = LLVFSThread::updateClass(0); pending += LLLFSThread::updateClass(0); if (!pending) { break; } llinfos << "Waiting for pending IO to finish: " << pending << llendflush; ms_sleep(100); } llinfos << "Shutting down." << llendflush; // Destroy the UI gViewerWindow->shutdownViews(); // Clean up selection managers after UI is destroyed, as UI may be observing them. // Clean up before GL is shut down because we might be holding on to objects with texture references LLSelectMgr::cleanupGlobals(); // Shut down OpenGL gViewerWindow->shutdownGL(); // Destroy window, and make sure we're not fullscreen // This may generate window reshape and activation events. // Therefore must do this before destroying the message system. delete gViewerWindow; gViewerWindow = NULL; llinfos << "ViewerWindow deleted" << llendflush; // viewer UI relies on keyboard so keep it aound until viewer UI isa gone delete gKeyboard; gKeyboard = NULL; LLViewerObject::cleanupVOClasses(); LLWaterParamManager::cleanupClass(); LLWLParamManager::cleanupClass(); LLPostProcess::cleanupClass(); LLTracker::cleanupInstance(); // *FIX: This is handled in LLAppViewerWin32::cleanup(). // I'm keeping the comment to remember its order in cleanup, // in case of unforseen dependency. //#if LL_WINDOWS // gDXHardware.cleanup(); //#endif // LL_WINDOWS #if LL_LCD_COMPILE // shut down the LCD window on a logitech keyboard, if there is one delete gLcdScreen; gLcdScreen = NULL; #endif LLVolumeMgr* volume_manager = LLPrimitive::getVolumeManager(); if (!volume_manager->cleanup()) { llwarns << "Remaining references in the volume manager!" << llendflush; } LLPrimitive::cleanupVolumeManager(); LLViewerParcelMgr::cleanupGlobals(); // *Note: this is where gViewerStats used to be deleted. //end_messaging_system(); LLFollowCamMgr::cleanupClass(); //LLVolumeMgr::cleanupClass(); LLPrimitive::cleanupVolumeManager(); LLWorldMapView::cleanupClass(); LLFolderViewItem::cleanupClass(); LLUI::cleanupClass(); // // Shut down the VFS's AFTER the decode manager cleans up (since it cleans up vfiles). // Also after viewerwindow is deleted, since it may have image pointers (which have vfiles) // Also after shutting down the messaging system since it has VFS dependencies // LLVFile::cleanupClass(); llinfos << "VFS cleaned up" << llendflush; // Store the time of our current logoff gSavedPerAccountSettings.setU32("LastLogoff", time_corrected()); // Must do this after all panels have been deleted because panels that have persistent rects // save their rects on delete. gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE); // PerAccountSettingsFile should be empty if no use has been logged on. // *FIX:Mani This should get really saved in a "logoff" mode. gSavedPerAccountSettings.saveToFile(gSavedSettings.getString("PerAccountSettingsFile"), TRUE); llinfos << "Saved settings" << llendflush; std::string crash_settings_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, CRASH_SETTINGS_FILE); // save all settings, even if equals defaults gCrashSettings.saveToFile(crash_settings_filename, FALSE); gSavedSettings.cleanup(); gColors.cleanup(); gCrashSettings.cleanup(); // Save URL history file LLURLHistory::saveFile("url_history.xml"); // save mute list. gMuteList used to also be deleted here too. LLMuteList::getInstance()->cache(gAgent.getID()); if (mPurgeOnExit) { llinfos << "Purging all cache files on exit" << llendflush; std::string mask = gDirUtilp->getDirDelimiter() + "*.*"; gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""),mask); } removeMarkerFile(); // Any crashes from here on we'll just have to ignore writeDebugInfo(); // Let threads finish LLTimer idleTimer; idleTimer.reset(); const F64 max_idle_time = 5.f; // 5 seconds while(1) { S32 pending = 0; pending += LLAppViewer::getTextureCache()->update(1); // unpauses the worker thread pending += LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread pending += LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread pending += LLVFSThread::updateClass(0); pending += LLLFSThread::updateClass(0); F64 idle_time = idleTimer.getElapsedTimeF64(); if (!pending || idle_time >= max_idle_time) { llwarns << "Quitting with pending background tasks." << llendl; break; } } // Delete workers first // shotdown all worker threads before deleting them in case of co-dependencies sTextureCache->shutdown(); sTextureFetch->shutdown(); sImageDecodeThread->shutdown(); delete sTextureCache; sTextureCache = NULL; delete sTextureFetch; sTextureFetch = NULL; delete sImageDecodeThread; sImageDecodeThread = NULL; gImageList.shutdown(); // shutdown again in case a callback added something LLUIImageList::getInstance()->cleanUp(); // This should eventually be done in LLAppViewer LLImage::cleanupClass(); LLVFSThread::cleanupClass(); LLLFSThread::cleanupClass(); llinfos << "VFS Thread finished" << llendflush; #ifndef LL_RELEASE_FOR_DOWNLOAD llinfos << "Auditing VFS" << llendl; gVFS->audit(); #endif // For safety, the LLVFS has to be deleted *after* LLVFSThread. This should be cleaned up. // (LLVFS doesn't know about LLVFSThread so can't kill pending requests) -Steve delete gStaticVFS; gStaticVFS = NULL; delete gVFS; gVFS = NULL; LLWatchdog::getInstance()->cleanup(); end_messaging_system(); // *NOTE:Mani - The following call is not thread safe. LLCurl::cleanupClass(); // If we're exiting to launch an URL, do that here so the screen // is at the right resolution before we launch IE. if (!gLaunchFileOnQuit.empty()) { #if LL_WINDOWS // Indicate an application is starting. SetCursor(LoadCursor(NULL, IDC_WAIT)); #endif // HACK: Attempt to wait until the screen res. switch is complete. ms_sleep(1000); LLWeb::loadURLExternal( gLaunchFileOnQuit ); } LLViewerMedia::cleanupClass(); llinfos << "Goodbye" << llendflush; // return 0; return true; } bool LLAppViewer::initThreads() { #if MEM_TRACK_MEM static const bool enable_threads = false; #else static const bool enable_threads = true; #endif const S32 NEVER_SUBMIT_REPORT = 2; if(TRUE == gSavedSettings.getBOOL("WatchdogEnabled") && (gCrashSettings.getS32(CRASH_BEHAVIOR_SETTING) != NEVER_SUBMIT_REPORT)) { LLWatchdog::getInstance()->init(); } LLVFSThread::initClass(enable_threads && true); LLLFSThread::initClass(enable_threads && true); // Image decoding LLAppViewer::sImageDecodeThread = new LLWorkerThread("ImageDecode", enable_threads && true); LLAppViewer::sTextureCache = new LLTextureCache(enable_threads && true); LLAppViewer::sTextureFetch = new LLTextureFetch(LLAppViewer::getTextureCache(), enable_threads && false); LLImage::initClass(LLAppViewer::getImageDecodeThread()); // *FIX: no error handling here! return true; } void errorCallback(const std::string &error_string) { #ifndef LL_RELEASE_FOR_DOWNLOAD OSMessageBox(error_string, "Fatal Error", OSMB_OK); #endif //Set the ErrorActivated global so we know to create a marker file gLLErrorActivated = true; LLError::crashAndLoop(error_string); } bool LLAppViewer::initLogging() { // // Set up logging defaults for the viewer // LLError::initForApplication( gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); LLError::setFatalFunction(errorCallback); // Remove the last ".old" log file. std::string old_log_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "SecondLife.old"); LLFile::remove(old_log_file); // Rename current log file to ".old" std::string log_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "SecondLife.log"); LLFile::rename(log_file, old_log_file); // Set the log file to SecondLife.log LLError::logToFile(log_file); // *FIX:Mani no error handling here! return true; } bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key, bool set_defaults) { // Find and vet the location key. if(!mSettingsLocationList.has(location_key)) { llerrs << "Requested unknown location: " << location_key << llendl; return false; } LLSD location = mSettingsLocationList.get(location_key); if(!location.has("PathIndex")) { llerrs << "Settings location is missing PathIndex value. Settings cannot be loaded." << llendl; return false; } ELLPath path_index = (ELLPath)(location.get("PathIndex").asInteger()); if(path_index <= LL_PATH_NONE || path_index >= LL_PATH_LAST) { llerrs << "Out of range path index in app_settings/settings_files.xml" << llendl; return false; } // Iterate through the locations list of files. LLSD files = location.get("Files"); for(LLSD::map_iterator itr = files.beginMap(); itr != files.endMap(); ++itr) { std::string settings_group = (*itr).first; llinfos << "Attempting to load settings for the group " << settings_group << " - from location " << location_key << llendl; if(gSettings.find(settings_group) == gSettings.end()) { llwarns << "No matching settings group for name " << settings_group << llendl; continue; } LLSD file = (*itr).second; std::string full_settings_path; if(file.has("NameFromSetting")) { std::string custom_name_setting = file.get("NameFromSetting"); // *NOTE: Regardless of the group currently being lodaed, // this setting is always read from the Global settings. if(gSettings[sGlobalSettingsName]->controlExists(custom_name_setting)) { std::string file_name = gSettings[sGlobalSettingsName]->getString(custom_name_setting); full_settings_path = file_name; } } if(full_settings_path.empty()) { std::string file_name = file.get("Name"); full_settings_path = gDirUtilp->getExpandedFilename(path_index, file_name); } int requirement = 0; if(file.has("Requirement")) { requirement = file.get("Requirement").asInteger(); } if(!gSettings[settings_group]->loadFromFile(full_settings_path, set_defaults)) { if(requirement == 1) { llwarns << "Error: Cannot load required settings file from: " << full_settings_path << llendl; return false; } else { llwarns << "Cannot load " << full_settings_path << " - No settings found." << llendl; } } else { llinfos << "Loaded settings file " << full_settings_path << llendl; } } return true; } std::string LLAppViewer::getSettingsFilename(const std::string& location_key, const std::string& file) { if(mSettingsLocationList.has(location_key)) { LLSD location = mSettingsLocationList.get(location_key); if(location.has("Files")) { LLSD files = location.get("Files"); if(files.has(file) && files[file].has("Name")) { return files.get(file).get("Name").asString(); } } } return std::string(); } bool LLAppViewer::initConfiguration() { //Set up internal pointers gSettings[sGlobalSettingsName] = &gSavedSettings; gSettings[sPerAccountSettingsName] = &gSavedPerAccountSettings; gSettings[sCrashSettingsName] = &gCrashSettings; //Load settings files list std::string settings_file_list = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "settings_files.xml"); LLControlGroup settings_control; llinfos << "Loading settings file list" << settings_file_list << llendl; if (0 == settings_control.loadFromFile(settings_file_list)) { llerrs << "Cannot load default configuration file " << settings_file_list << llendl; } mSettingsLocationList = settings_control.getLLSD("Locations"); // The settings and command line parsing have a fragile // order-of-operation: // - load defaults from app_settings // - set procedural settings values // - read command line settings // - selectively apply settings needed to load user settings. // - load overrides from user_settings // - apply command line settings (to override the overrides) // - load per account settings (happens in llstartup // - load defaults bool set_defaults = true; if(!loadSettingsFromDirectory("Default", set_defaults)) { std::ostringstream msg; msg << "Second Life could not load its default settings file. \n" << "The installation may be corrupted. \n"; OSMessageBox( msg.str(), LLStringUtil::null, OSMB_OK); return false; } // - set procedural settings gSavedSettings.setString("ClientSettingsFile", gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, getSettingsFilename("Default", "Global"))); gSavedSettings.setString("VersionChannelName", LL_CHANNEL); #ifndef LL_RELEASE_FOR_DOWNLOAD gSavedSettings.setBOOL("ShowConsoleWindow", TRUE); gSavedSettings.setBOOL("AllowMultipleViewers", TRUE); #endif #if !LL_DYNAMIC_FONT_DISCOVERY // static font discovery - user settings can override. gSavedSettings.setString("FontSansSerifFallback", LLWindow::getFontListSans()); #endif //*FIX:Mani - Set default to disabling watchdog mainloop // timeout for mac and linux. There is no call stack info // on these platform to help debug. #ifndef LL_RELEASE_FOR_DOWNLOAD gSavedSettings.setBOOL("WatchdogEnabled", FALSE); gSavedSettings.setBOOL("QAMode", TRUE ); #endif #ifndef LL_WINDOWS gSavedSettings.setBOOL("WatchdogEnabled", FALSE); #endif gCrashSettings.getControl(CRASH_BEHAVIOR_SETTING)->getSignal()->connect(boost::bind(&handleCrashSubmitBehaviorChanged, _1)); // These are warnings that appear on the first experience of that condition. // They are already set in the settings_default.xml file, but still need to be added to LLFirstUse // for disable/reset ability LLFirstUse::addConfigVariable("FirstBalanceIncrease"); LLFirstUse::addConfigVariable("FirstBalanceDecrease"); LLFirstUse::addConfigVariable("FirstSit"); LLFirstUse::addConfigVariable("FirstMap"); LLFirstUse::addConfigVariable("FirstGoTo"); LLFirstUse::addConfigVariable("FirstBuild"); LLFirstUse::addConfigVariable("FirstLeftClickNoHit"); LLFirstUse::addConfigVariable("FirstTeleport"); LLFirstUse::addConfigVariable("FirstOverrideKeys"); LLFirstUse::addConfigVariable("FirstAttach"); LLFirstUse::addConfigVariable("FirstAppearance"); LLFirstUse::addConfigVariable("FirstInventory"); LLFirstUse::addConfigVariable("FirstSandbox"); LLFirstUse::addConfigVariable("FirstFlexible"); LLFirstUse::addConfigVariable("FirstDebugMenus"); LLFirstUse::addConfigVariable("FirstStreamingMusic"); LLFirstUse::addConfigVariable("FirstStreamingVideo"); LLFirstUse::addConfigVariable("FirstSculptedPrim"); LLFirstUse::addConfigVariable("FirstVoice"); LLFirstUse::addConfigVariable("FirstMedia"); ////// // *FIX:Mani - Find a way to remove the gUICtrlFactory and // LLAlertDialog::parseAlerts dependecies on the being loaded // *before* the user settings. Having to do this init here // seems odd. // This is where gUICtrlFactory used to be instantiated with a new LLUICtrlFactory // which needed to happen before calling parseAlerts below. // TODO: That method is still dependant upon the base LLUICtrlFactory constructor being called // which registers some callbacks so I'm leaving in a call to getInstance here to cause that to // still happen. This needs to be cleaned up later when the base and derived classes // are planned to be combined. -MG LLUICtrlFactory::getInstance(); // Pre-load alerts.xml to define the warnings settings (always loads from skins/xui/en-us/) // Do this *before* loading the settings file LLAlertDialog::parseAlerts("alerts.xml", &gSavedSettings, TRUE); // - read command line settings. LLControlGroupCLP clp; std::string cmd_line_config = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "cmd_line.xml"); clp.configure(cmd_line_config, &gSavedSettings); if(!initParseCommandLine(clp)) { llwarns << "Error parsing command line options. Command Line options ignored." << llendl; llinfos << "Command line usage:\n" << clp << llendl; std::ostringstream msg; msg << "Second Life found an error parsing the command line. \n" << "Please see: http://wiki.secondlife.com/wiki/Client_parameters \n" << "Error: " << clp.getErrorMessage(); OSMessageBox( msg.str(), LLStringUtil::null, OSMB_OK); return false; } // - selectively apply settings // If the user has specified a alternate settings file name. // Load it now before loading the user_settings/settings.xml if(clp.hasOption("settings")) { std::string user_settings_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, clp.getOption("settings")[0]); gSavedSettings.setString("ClientSettingsFile", user_settings_filename); llinfos << "Using command line specified settings filename: " << user_settings_filename << llendl; } // - load overrides from user_settings loadSettingsFromDirectory("User"); #if LL_DYNAMIC_FONT_DISCOVERY // Linux does *dynamic* font discovery which is preferable to // whatever got written-out into the config file last time. This // does remove the ability of the user to hand-define the fallbacks // though, so from a config-management point of view this is hacky. gSavedSettings.setString("FontSansSerifFallback", LLWindow::getFontListSans()); #endif // - apply command line settings clp.notify(); // Handle initialization from settings. // Start up the debugging console before handling other options. if (gSavedSettings.getBOOL("ShowConsoleWindow")) { initConsole(); } if(clp.hasOption("help")) { std::ostringstream msg; msg << "Command line usage:\n" << clp; llinfos << msg.str() << llendl; OSMessageBox( msg.str().c_str(), LLStringUtil::null, OSMB_OK); return false; } ////////////////////////// // Apply settings... if(clp.hasOption("setdefault")) { //const LLCommandLineParser::token_vector_t& setdefault = clp.getOption("setdefault"); //if(0x1 & setdefault.size()) //{ // llwarns << "Invalid '--setdefault' parameter count." << llendl; //} //else //{ // LLCommandLineParser::token_vector_t::const_iterator itr = setdefault.begin(); // for(; itr != setdefault.end(); ++itr) // { // const std::string& name = *itr; // const std::string& value = *(++itr); // LLControlVariable* c = gSettings[sGlobalSettingsName]->getControl(name); // if(c) // { // c->setDefault(value); // } // else // { // llwarns << "'--setdefault' specified with unknown setting: '" // << name << "'." << llendl; // } // } //} } if(clp.hasOption("set")) { const LLCommandLineParser::token_vector_t& set_values = clp.getOption("set"); if(0x1 & set_values.size()) { llwarns << "Invalid '--set' parameter count." << llendl; } else { LLCommandLineParser::token_vector_t::const_iterator itr = set_values.begin(); for(; itr != set_values.end(); ++itr) { const std::string& name = *itr; const std::string& value = *(++itr); LLControlVariable* c = gSettings[sGlobalSettingsName]->getControl(name); if(c) { c->setValue(value, false); } else { llwarns << "'--set' specified with unknown setting: '" << name << "'." << llendl; } } } } initGridChoice(); // If we have specified crash on startup, set the global so we'll trigger the crash at the right time if(clp.hasOption("crashonstartup")) { gCrashOnStartup = TRUE; } // Handle slurl use. NOTE: Don't let SL-55321 reappear. // *FIX: This init code should be made more robust to prevent // the issue SL-55321 from returning. One thought is to allow // only select options to be set from command line when a slurl // is specified. More work on the settings system is needed to // achieve this. For now... // *NOTE:Mani The command line parser parses tokens and is // setup to bail after parsing the '--url' option or the // first option specified without a '--option' flag (or // any other option that uses the 'last_option' setting - // see LLControlGroupCLP::configure()) // What can happen is that someone can use IE (or potentially // other browsers) and do the rough equivalent of command // injection and steal passwords. Phoenix. SL-55321 if(clp.hasOption("url")) { std::string slurl = clp.getOption("url")[0]; if (LLURLDispatcher::isSLURLCommand(slurl)) { LLStartUp::sSLURLCommand = slurl; } else { LLURLSimString::setString(slurl); } } else if(clp.hasOption("slurl")) { std::string slurl = clp.getOption("slurl")[0]; if(LLURLDispatcher::isSLURL(slurl)) { if (LLURLDispatcher::isSLURLCommand(slurl)) { LLStartUp::sSLURLCommand = slurl; } else { LLURLSimString::setString(slurl); } } } const LLControlVariable* skinfolder = gSavedSettings.getControl("SkinCurrent"); if(skinfolder && LLStringUtil::null != skinfolder->getValue().asString()) { gDirUtilp->setSkinFolder(skinfolder->getValue().asString()); } mYieldTime = gSavedSettings.getS32("YieldTime"); // XUI:translate gSecondLife = "Second Life"; // Read skin/branding settings if specified. //if (! gDirUtilp->getSkinDir().empty() ) //{ // std::string skin_def_file = gDirUtilp->findSkinnedFilename("skin.xml"); // LLXmlTree skin_def_tree; // if (!skin_def_tree.parseFile(skin_def_file)) // { // llerrs << "Failed to parse skin definition." << llendl; // } //} #if LL_DARWIN // Initialize apple menubar and various callbacks init_apple_menu(gSecondLife.c_str()); #if __ppc__ // If the CPU doesn't have Altivec (i.e. it's not at least a G4), don't go any further. // Only test PowerPC - all Intel Macs have SSE. if(!gSysCPU.hasAltivec()) { std::ostringstream msg; msg << gSecondLife << " requires a processor with AltiVec (G4 or later)."; OSMessageBox( msg.str(), LLStringUtil::null, OSMB_OK); removeMarkerFile(); return false; } #endif #endif // LL_DARWIN // Display splash screen. Must be after above check for previous // crash as this dialog is always frontmost. std::ostringstream splash_msg; splash_msg << "Loading " << gSecondLife << "..."; LLSplashScreen::show(); LLSplashScreen::update(splash_msg.str()); //LLVolumeMgr::initClass(); LLVolumeMgr* volume_manager = new LLVolumeMgr(); volume_manager->useMutex(); // LLApp and LLMutex magic must be manually enabled LLPrimitive::setVolumeManager(volume_manager); // Note: this is where we used to initialize gFeatureManagerp. gStartTime = totalTime(); // // Set the name of the window // #if LL_RELEASE_FOR_DOWNLOAD gWindowTitle = gSecondLife; #elif LL_DEBUG gWindowTitle = gSecondLife + std::string(" [DEBUG] ") + gArgs; #else gWindowTitle = gSecondLife + std::string(" ") + gArgs; #endif LLStringUtil::truncate(gWindowTitle, 255); //RN: if we received a URL, hand it off to the existing instance. // don't call anotherInstanceRunning() when doing URL handoff, as // it relies on checking a marker file which will not work when running // out of different directories std::string slurl; if (!LLStartUp::sSLURLCommand.empty()) { slurl = LLStartUp::sSLURLCommand; } else if (LLURLSimString::parse()) { slurl = LLURLSimString::getURL(); } if (!slurl.empty()) { if (sendURLToOtherInstance(slurl)) { // successfully handed off URL to existing instance, exit return false; } } if (!gSavedSettings.getBOOL("AllowMultipleViewers")) { // // Check for another instance of the app running // mSecondInstance = anotherInstanceRunning(); if (mSecondInstance) { std::ostringstream msg; msg << gSecondLife << " is already running.\n" "\n" "Check your task bar for a minimized copy of the program.\n" "If this message persists, restart your computer.", OSMessageBox( msg.str(), LLStringUtil::null, OSMB_OK); return false; } initMarkerFile(); #if LL_SEND_CRASH_REPORTS if (gLastExecEvent == LAST_EXEC_FROZE) { llinfos << "Last execution froze, requesting to send crash report." << llendl; // // Pop up a freeze or crash warning dialog // std::ostringstream msg; msg << gSecondLife << " appears to have frozen or crashed on the previous run.\n" << "Would you like to send a crash report?"; std::string alert; alert = gSecondLife; alert += " Alert"; S32 choice = OSMessageBox(msg.str(), alert, OSMB_YESNO); if (OSBTN_YES == choice) { llinfos << "Sending crash report." << llendl; #if LL_WINDOWS std::string exe_path = gDirUtilp->getAppRODataDir(); exe_path += gDirUtilp->getDirDelimiter(); exe_path += "win_crash_logger.exe"; std::string arg_string = "-previous "; // Spawn crash logger. // NEEDS to wait until completion, otherwise log files will get smashed. _spawnl(_P_WAIT, exe_path.c_str(), exe_path.c_str(), arg_string.c_str(), NULL); #elif LL_DARWIN std::string command_str; command_str = "mac-crash-logger.app/Contents/MacOS/mac-crash-logger "; command_str += "-previous"; // XXX -- We need to exit fullscreen mode for this to work. // XXX -- system() also doesn't wait for completion. Hmm... system(command_str.c_str()); /* Flawfinder: Ignore */ #elif LL_LINUX || LL_SOLARIS std::string cmd =gDirUtilp->getAppRODataDir(); cmd += gDirUtilp->getDirDelimiter(); #if LL_LINUX cmd += "linux-crash-logger.bin"; #else // LL_SOLARIS cmd += "bin/solaris-crash-logger"; #endif // LL_LINUX char* const cmdargv[] = {(char*)cmd.c_str(), (char*)"-previous", NULL}; fflush(NULL); // flush all buffers before the child inherits them pid_t pid = fork(); if (pid == 0) { // child execv(cmd.c_str(), cmdargv); /* Flawfinder: Ignore */ llwarns << "execv failure when trying to start " << cmd << llendl; _exit(1); // avoid atexit() } else { if (pid > 0) { // wait for child proc to die int childExitStatus; waitpid(pid, &childExitStatus, 0); } else { llwarns << "fork failure." << llendl; } } #endif } else { llinfos << "Not sending crash report." << llendl; } } #endif // #if LL_SEND_CRASH_REPORTS } else { mSecondInstance = anotherInstanceRunning(); if (mSecondInstance) { // This is the second instance of SL. Turn off voice support, // but make sure the setting is *not* persisted. LLControlVariable* disable_voice = gSavedSettings.getControl("CmdLineDisableVoice"); if(disable_voice) { const BOOL DO_NOT_PERSIST = FALSE; disable_voice->setValue(LLSD(TRUE), DO_NOT_PERSIST); } } initMarkerFile(); } // need to do this here - need to have initialized global settings first std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" ); if ( nextLoginLocation.length() ) { LLURLSimString::setString( nextLoginLocation ); }; gLastRunVersion = gSavedSettings.getString("LastRunVersion"); return true; // Config was successful. } bool LLAppViewer::initWindow() { LL_INFOS("AppInit") << "Initializing window..." << LL_ENDL; // store setting in a global for easy access and modification gNoRender = gSavedSettings.getBOOL("DisableRendering"); // Hide the splash screen LLSplashScreen::hide(); // always start windowed BOOL ignorePixelDepth = gSavedSettings.getBOOL("IgnorePixelDepth"); gViewerWindow = new LLViewerWindow(gWindowTitle, VIEWER_WINDOW_CLASSNAME, gSavedSettings.getS32("WindowX"), gSavedSettings.getS32("WindowY"), gSavedSettings.getS32("WindowWidth"), gSavedSettings.getS32("WindowHeight"), FALSE, ignorePixelDepth); if (gSavedSettings.getBOOL("FullScreen")) { gViewerWindow->toggleFullscreen(FALSE); // request to go full screen... which will be delayed until login } if (gSavedSettings.getBOOL("WindowMaximized")) { gViewerWindow->mWindow->maximize(); gViewerWindow->getWindow()->setNativeAspectRatio(gSavedSettings.getF32("FullScreenAspectRatio")); } if (!gNoRender) { // // Initialize GL stuff // // Set this flag in case we crash while initializing GL gSavedSettings.setBOOL("RenderInitError", TRUE); gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); gPipeline.init(); stop_glerror(); gViewerWindow->initGLDefaults(); gSavedSettings.setBOOL("RenderInitError", FALSE); gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); } //If we have a startup crash, it's usually near GL initialization, so simulate that. if(gCrashOnStartup) { LLAppViewer::instance()->forceErrorLLError(); } LLUI::sWindow = gViewerWindow->getWindow(); LLAlertDialog::parseAlerts("alerts.xml"); LLNotifyBox::parseNotify("notify.xml"); LLTrans::parseStrings("strings.xml"); // Show watch cursor gViewerWindow->setCursor(UI_CURSOR_WAIT); // Finish view initialization gViewerWindow->initBase(); // show viewer window gViewerWindow->mWindow->show(); return true; } void LLAppViewer::writeDebugInfo() { std::string debug_filename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,"debug_info.log"); llinfos << "Opening debug file " << debug_filename << llendl; llofstream out_file(debug_filename); LLSDSerialize::toPrettyXML(gDebugInfo, out_file); out_file.close(); } void LLAppViewer::cleanupSavedSettings() { gSavedSettings.setBOOL("MouseSun", FALSE); gSavedSettings.setBOOL("FlyBtnState", FALSE); gSavedSettings.setBOOL("FirstPersonBtnState", FALSE); gSavedSettings.setBOOL("ThirdPersonBtnState", TRUE); gSavedSettings.setBOOL("BuildBtnState", FALSE); gSavedSettings.setBOOL("UseEnergy", TRUE); // force toggle to turn off, since sends message to simulator gSavedSettings.setBOOL("DebugWindowProc", gDebugWindowProc); gSavedSettings.setBOOL("AllowIdleAFK", gAllowIdleAFK); gSavedSettings.setBOOL("AllowTapTapHoldRun", gAllowTapTapHoldRun); gSavedSettings.setBOOL("ShowObjectUpdates", gShowObjectUpdates); if (!gNoRender) { if (gDebugView) { gSavedSettings.setBOOL("ShowDebugConsole", gDebugView->mDebugConsolep->getVisible()); gSavedSettings.setBOOL("ShowDebugStats", gDebugView->mFloaterStatsp->getVisible()); } } // save window position if not fullscreen // as we don't track it in callbacks BOOL fullscreen = gViewerWindow->mWindow->getFullscreen(); BOOL maximized = gViewerWindow->mWindow->getMaximized(); if (!fullscreen && !maximized) { LLCoordScreen window_pos; if (gViewerWindow->mWindow->getPosition(&window_pos)) { gSavedSettings.setS32("WindowX", window_pos.mX); gSavedSettings.setS32("WindowY", window_pos.mY); } } gSavedSettings.setF32("MapScale", gMapScale ); gSavedSettings.setF32("MiniMapScale", gMiniMapScale ); gSavedSettings.setBOOL("AsyncKeyboard", gHandleKeysAsync); gSavedSettings.setBOOL("ShowHoverTips", LLHoverView::sShowHoverTips); // Some things are cached in LLAgent. if (gAgent.mInitialized) { gSavedSettings.setF32("RenderFarClip", gAgent.mDrawDistance); } } void LLAppViewer::removeCacheFiles(const std::string& file_mask) { std::string mask = gDirUtilp->getDirDelimiter() + file_mask; gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), mask); } void LLAppViewer::writeSystemInfo() { gDebugInfo["SLLog"] = LLError::logFileName(); gDebugInfo["ClientInfo"]["Name"] = gSavedSettings.getString("VersionChannelName"); gDebugInfo["ClientInfo"]["MajorVersion"] = LL_VERSION_MAJOR; gDebugInfo["ClientInfo"]["MinorVersion"] = LL_VERSION_MINOR; gDebugInfo["ClientInfo"]["PatchVersion"] = LL_VERSION_PATCH; gDebugInfo["ClientInfo"]["BuildVersion"] = LL_VERSION_BUILD; gDebugInfo["CAFilename"] = gDirUtilp->getCAFile(); gDebugInfo["CPUInfo"]["CPUString"] = gSysCPU.getCPUString(); gDebugInfo["CPUInfo"]["CPUFamily"] = gSysCPU.getFamily(); gDebugInfo["CPUInfo"]["CPUMhz"] = gSysCPU.getMhz(); gDebugInfo["CPUInfo"]["CPUAltivec"] = gSysCPU.hasAltivec(); gDebugInfo["CPUInfo"]["CPUSSE"] = gSysCPU.hasSSE(); gDebugInfo["CPUInfo"]["CPUSSE2"] = gSysCPU.hasSSE2(); gDebugInfo["RAMInfo"]["Physical"] = (LLSD::Integer)(gSysMemory.getPhysicalMemoryKB()); gDebugInfo["RAMInfo"]["Allocated"] = (LLSD::Integer)(gMemoryAllocated>>10); // MB -> KB gDebugInfo["OSInfo"] = getOSInfo().getOSStringSimple(); // The user is not logged on yet, but record the current grid choice login url // which may have been the intended grid. This can b gDebugInfo["GridName"] = LLViewerLogin::getInstance()->getGridLabel(); // *FIX:Mani - move this ddown in llappviewerwin32 #ifdef LL_WINDOWS DWORD thread_id = GetCurrentThreadId(); gDebugInfo["MainloopThreadID"] = (S32)thread_id; #endif // Dump some debugging info LL_INFOS("SystemInfo") << gSecondLife << " version " << LL_VERSION_MAJOR << "." << LL_VERSION_MINOR << "." << LL_VERSION_PATCH << LL_ENDL; // Dump the local time and time zone time_t now; time(&now); char tbuffer[256]; /* Flawfinder: ignore */ strftime(tbuffer, 256, "%Y-%m-%dT%H:%M:%S %Z", localtime(&now)); LL_INFOS("SystemInfo") << "Local time: " << tbuffer << LL_ENDL; // query some system information LL_INFOS("SystemInfo") << "CPU info:\n" << gSysCPU << LL_ENDL; LL_INFOS("SystemInfo") << "Memory info:\n" << gSysMemory << LL_ENDL; LL_INFOS("SystemInfo") << "OS: " << getOSInfo().getOSStringSimple() << LL_ENDL; LL_INFOS("SystemInfo") << "OS info: " << getOSInfo() << LL_ENDL; writeDebugInfo(); // Save out debug_info.log early, in case of crash. } void LLAppViewer::handleSyncViewerCrash() { LLAppViewer* pApp = LLAppViewer::instance(); // Call to pure virtual, handled by platform specific llappviewer instance. pApp->handleSyncCrashTrace(); } void LLAppViewer::handleViewerCrash() { llinfos << "Handle viewer crash entry." << llendl; LLAppViewer* pApp = LLAppViewer::instance(); if (pApp->beingDebugged()) { // This will drop us into the debugger. abort(); } // Returns whether a dialog was shown. // Only do the logic in here once if (pApp->mReportedCrash) { return; } pApp->mReportedCrash = TRUE; // Make sure the watchdog gets turned off... // pApp->destroyMainloopTimeout(); // SJB: Bah. This causes the crash handler to hang, not sure why. //We already do this in writeSystemInfo(), but we do it again here to make /sure/ we have a version //to check against no matter what gDebugInfo["ClientInfo"]["Name"] = gSavedSettings.getString("VersionChannelName"); gDebugInfo["ClientInfo"]["MajorVersion"] = LL_VERSION_MAJOR; gDebugInfo["ClientInfo"]["MinorVersion"] = LL_VERSION_MINOR; gDebugInfo["ClientInfo"]["PatchVersion"] = LL_VERSION_PATCH; gDebugInfo["ClientInfo"]["BuildVersion"] = LL_VERSION_BUILD; LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); if ( parcel && parcel->getMusicURL()[0]) { gDebugInfo["ParcelMusicURL"] = parcel->getMusicURL(); } if ( parcel && parcel->getMediaURL()[0]) { gDebugInfo["ParcelMediaURL"] = parcel->getMediaURL(); } gDebugInfo["SettingsFilename"] = gSavedSettings.getString("ClientSettingsFile"); gDebugInfo["CAFilename"] = gDirUtilp->getCAFile(); gDebugInfo["ViewerExePath"] = gDirUtilp->getExecutablePathAndName(); gDebugInfo["CurrentPath"] = gDirUtilp->getCurPath(); if(gLogoutInProgress) { gDebugInfo["LastExecEvent"] = LAST_EXEC_LOGOUT_CRASH; } else { gDebugInfo["LastExecEvent"] = gLLErrorActivated ? LAST_EXEC_LLERROR_CRASH : LAST_EXEC_OTHER_CRASH; } if(gAgent.getRegion()) { gDebugInfo["CurrentSimHost"] = gAgent.getRegionHost().getHostName(); gDebugInfo["CurrentRegion"] = gAgent.getRegion()->getName(); const LLVector3& loc = gAgent.getPositionAgent(); gDebugInfo["CurrentLocationX"] = loc.mV[0]; gDebugInfo["CurrentLocationY"] = loc.mV[1]; gDebugInfo["CurrentLocationZ"] = loc.mV[2]; } if(LLAppViewer::instance()->mMainloopTimeout) { gDebugInfo["MainloopTimeoutState"] = LLAppViewer::instance()->mMainloopTimeout->getState(); } //Write out the crash status file //Use marker file style setup, as that's the simplest, especially since //we're already in a crash situation if (gDirUtilp) { std::string crash_file_name; if(gLLErrorActivated) crash_file_name = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,LLERROR_MARKER_FILE_NAME); else crash_file_name = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,ERROR_MARKER_FILE_NAME); llinfos << "Creating crash marker file " << crash_file_name << llendl; apr_file_t* crash_file = ll_apr_file_open(crash_file_name, LL_APR_W); if (crash_file) { LL_INFOS("MarkerFile") << "Created crash marker file " << crash_file_name << LL_ENDL; } else { LL_WARNS("MarkerFile") << "Cannot create error marker file " << crash_file_name << LL_ENDL; } apr_file_close(crash_file); } if (gMessageSystem && gDirUtilp) { std::string filename; filename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "stats.log"); llofstream file(filename, llofstream::binary); if(file.good()) { llinfos << "Handle viewer crash generating stats log." << llendl; gMessageSystem->summarizeLogs(file); file.close(); } } if (gMessageSystem) { gMessageSystem->getCircuitInfo(gDebugInfo["CircuitInfo"]); gMessageSystem->stopLogging(); } LLWorld::getInstance()->getInfo(gDebugInfo); // Close the debug file pApp->writeDebugInfo(); LLError::logToFile(""); // Remove the marker file, since otherwise we'll spawn a process that'll keep it locked if(gDebugInfo["LastExecEvent"].asInteger() == LAST_EXEC_LOGOUT_CRASH) { pApp->removeMarkerFile(true); } else { pApp->removeMarkerFile(false); } // Call to pure virtual, handled by platform specific llappviewer instance. pApp->handleCrashReporting(); return; } bool LLAppViewer::anotherInstanceRunning() { // We create a marker file when the program starts and remove the file when it finishes. // If the file is currently locked, that means another process is already running. std::string marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, MARKER_FILE_NAME); LL_DEBUGS("MarkerFile") << "Checking marker file for lock..." << LL_ENDL; //Freeze case checks apr_file_t* fMarker = ll_apr_file_open(marker_file, LL_APR_RB); if (fMarker != NULL) { // File exists, try opening with write permissions apr_file_close(fMarker); fMarker = ll_apr_file_open(marker_file, LL_APR_WB); if (fMarker == NULL) { // Another instance is running. Skip the rest of these operations. LL_INFOS("MarkerFile") << "Marker file is locked." << LL_ENDL; return true; } if (apr_file_lock(fMarker, APR_FLOCK_NONBLOCK | APR_FLOCK_EXCLUSIVE) != APR_SUCCESS) //flock(fileno(fMarker), LOCK_EX | LOCK_NB) == -1) { apr_file_close(fMarker); LL_INFOS("MarkerFile") << "Marker file is locked." << LL_ENDL; return true; } // No other instances; we'll lock this file now & delete on quit. apr_file_close(fMarker); } LL_DEBUGS("MarkerFile") << "Marker file isn't locked." << LL_ENDL; return false; } void LLAppViewer::initMarkerFile() { //First, check for the existence of other files. //There are marker files for two different types of crashes mMarkerFileName = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,MARKER_FILE_NAME); LL_DEBUGS("MarkerFile") << "Checking marker file for lock..." << LL_ENDL; //We've got 4 things to test for here // - Other Process Running (SecondLife.exec_marker present, locked) // - Freeze (SecondLife.exec_marker present, not locked) // - LLError Crash (SecondLife.llerror_marker present) // - Other Crash (SecondLife.error_marker present) // These checks should also remove these files for the last 2 cases if they currently exist //LLError/Error checks. Only one of these should ever happen at a time. std::string logout_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, LOGOUT_MARKER_FILE_NAME); std::string llerror_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, LLERROR_MARKER_FILE_NAME); std::string error_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ERROR_MARKER_FILE_NAME); apr_file_t* fMarker = ll_apr_file_open(logout_marker_file, LL_APR_RB); if(fMarker != NULL) { apr_file_close(fMarker); LL_INFOS("MarkerFile") << "Last exec LLError crashed, setting LastExecEvent to " << LAST_EXEC_LLERROR_CRASH << LL_ENDL; gLastExecEvent = LAST_EXEC_LOGOUT_FROZE; } fMarker = ll_apr_file_open(llerror_marker_file, LL_APR_RB); if(fMarker != NULL) { apr_file_close(fMarker); llinfos << "Last exec LLError crashed, setting LastExecEvent to " << LAST_EXEC_LLERROR_CRASH << llendl; if(gLastExecEvent == LAST_EXEC_LOGOUT_FROZE) gLastExecEvent = LAST_EXEC_LOGOUT_CRASH; else gLastExecEvent = LAST_EXEC_LLERROR_CRASH; } fMarker = ll_apr_file_open(error_marker_file, LL_APR_RB); if(fMarker != NULL) { apr_file_close(fMarker); LL_INFOS("MarkerFile") << "Last exec crashed, setting LastExecEvent to " << LAST_EXEC_OTHER_CRASH << LL_ENDL; if(gLastExecEvent == LAST_EXEC_LOGOUT_FROZE) gLastExecEvent = LAST_EXEC_LOGOUT_CRASH; else gLastExecEvent = LAST_EXEC_OTHER_CRASH; } ll_apr_file_remove(logout_marker_file); ll_apr_file_remove(llerror_marker_file); ll_apr_file_remove(error_marker_file); //Freeze case checks if(anotherInstanceRunning()) { return; } fMarker = ll_apr_file_open(mMarkerFileName, LL_APR_RB); if (fMarker != NULL) { apr_file_close(fMarker); gLastExecEvent = LAST_EXEC_FROZE; LL_INFOS("MarkerFile") << "Exec marker found: program froze on previous execution" << LL_ENDL; } // Create the marker file for this execution & lock it mMarkerFile = ll_apr_file_open(mMarkerFileName, LL_APR_W); if (mMarkerFile) { LL_DEBUGS("MarkerFile") << "Marker file created." << LL_ENDL; } else { LL_INFOS("MarkerFile") << "Failed to create marker file." << LL_ENDL; return; } if (apr_file_lock(mMarkerFile, APR_FLOCK_NONBLOCK | APR_FLOCK_EXCLUSIVE) != APR_SUCCESS) { apr_file_close(mMarkerFile); LL_INFOS("MarkerFile") << "Marker file cannot be locked." << LL_ENDL; return; } LL_DEBUGS("MarkerFile") << "Marker file locked." << LL_ENDL; } void LLAppViewer::removeMarkerFile(bool leave_logout_marker) { LL_DEBUGS("MarkerFile") << "removeMarkerFile()" << LL_ENDL; if (mMarkerFile != NULL) { ll_apr_file_remove( mMarkerFileName ); mMarkerFile = NULL; } if (mLogoutMarkerFile != NULL && !leave_logout_marker) { ll_apr_file_remove( mLogoutMarkerFileName ); mLogoutMarkerFile = NULL; } } void LLAppViewer::forceQuit() { LLApp::setQuitting(); } void LLAppViewer::requestQuit() { llinfos << "requestQuit" << llendl; LLViewerRegion* region = gAgent.getRegion(); if( (LLStartUp::getStartupState() < STATE_STARTED) || !region ) { // Quit immediately forceQuit(); return; } LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral*)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); effectp->setPositionGlobal(gAgent.getPositionGlobal()); effectp->setColor(LLColor4U(gAgent.getEffectColor())); LLHUDManager::getInstance()->sendEffects(); // Attempt to close all floaters that might be // editing things. if (gFloaterView) { // application is quitting gFloaterView->closeAllChildren(true); } send_stats(); gLogoutTimer.reset(); mQuitRequested = true; } static void finish_quit(S32 option, void *userdata) { if (option == 0) { LLAppViewer::instance()->requestQuit(); } } void LLAppViewer::userQuit() { gViewerWindow->alertXml("ConfirmQuit", finish_quit, NULL); } static void finish_early_exit(S32 option, void* userdata) { LLAppViewer::instance()->forceQuit(); } void LLAppViewer::earlyExit(const std::string& msg) { llwarns << "app_early_exit: " << msg << llendl; gDoDisconnect = TRUE; // LLStringUtil::format_map_t args; // args["[MESSAGE]"] = mesg; // gViewerWindow->alertXml("AppEarlyExit", args, finish_early_exit); LLAlertDialog::showCritical(msg, finish_early_exit, NULL); } void LLAppViewer::forceExit(S32 arg) { removeMarkerFile(); // *FIX:Mani - This kind of exit hardly seems appropriate. exit(arg); } void LLAppViewer::abortQuit() { llinfos << "abortQuit()" << llendl; mQuitRequested = false; } void LLAppViewer::migrateCacheDirectory() { #if LL_WINDOWS || LL_DARWIN // NOTE: (Nyx) as of 1.21, cache for mac is moving to /library/caches/SecondLife from // /library/application support/SecondLife/cache This should clear/delete the old dir. // As of 1.23 the Windows cache moved from // C:\Documents and Settings\James\Application Support\SecondLife\cache // to // C:\Documents and Settings\James\Local Settings\Application Support\SecondLife // // The Windows Vista equivalent is from // C:\Users\James\AppData\Roaming\SecondLife\cache // to // C:\Users\James\AppData\Local\SecondLife // // Note the absence of \cache on the second path. James. // Only do this once per fresh install of this version. if (gSavedSettings.getBOOL("MigrateCacheDirectory")) { gSavedSettings.setBOOL("MigrateCacheDirectory", FALSE); std::string delimiter = gDirUtilp->getDirDelimiter(); std::string old_cache_dir = gDirUtilp->getOSUserAppDir() + delimiter + "cache"; std::string new_cache_dir = gDirUtilp->getCacheDir(true); if (gDirUtilp->fileExists(old_cache_dir)) { llinfos << "Migrating cache from " << old_cache_dir << " to " << new_cache_dir << llendl; // Migrate inventory cache to avoid pain to inventory database after mass update S32 file_count = 0; std::string file_name; std::string mask = delimiter + "*.*"; while (gDirUtilp->getNextFileInDir(old_cache_dir, mask, file_name, false)) { if (file_name == "." || file_name == "..") continue; std::string source_path = old_cache_dir + delimiter + file_name; std::string dest_path = new_cache_dir + delimiter + file_name; if (!LLFile::rename(source_path, dest_path)) { file_count++; } } llinfos << "Moved " << file_count << " files" << llendl; // Nuke the old cache gDirUtilp->setCacheDir(old_cache_dir); purgeCache(); gDirUtilp->setCacheDir(new_cache_dir); #if LL_DARWIN // Clean up Mac files not deleted by removing *.* std::string ds_store = old_cache_dir + "/.DS_Store"; if (gDirUtilp->fileExists(ds_store)) { LLFile::remove(ds_store); } #endif if (LLFile::rmdir(old_cache_dir) != 0) { llwarns << "could not delete old cache directory " << old_cache_dir << llendl; } } } #endif // LL_WINDOWS || LL_DARWIN } bool LLAppViewer::initCache() { mPurgeCache = false; // Purge cache if user requested it if (gSavedSettings.getBOOL("PurgeCacheOnStartup") || gSavedSettings.getBOOL("PurgeCacheOnNextStartup")) { gSavedSettings.setBOOL("PurgeCacheOnNextStartup", false); mPurgeCache = true; } // Purge cache if it belongs to an old version else { static const S32 cache_version = 5; if (gSavedSettings.getS32("LocalCacheVersion") != cache_version) { mPurgeCache = true; gSavedSettings.setS32("LocalCacheVersion", cache_version); } } // We have moved the location of the cache directory over time. migrateCacheDirectory(); // Setup and verify the cache location std::string cache_location = gSavedSettings.getString("CacheLocation"); std::string new_cache_location = gSavedSettings.getString("NewCacheLocation"); if (new_cache_location != cache_location) { gDirUtilp->setCacheDir(gSavedSettings.getString("CacheLocation")); purgeCache(); // purge old cache gSavedSettings.setString("CacheLocation", new_cache_location); } if (!gDirUtilp->setCacheDir(gSavedSettings.getString("CacheLocation"))) { LL_WARNS("AppCache") << "Unable to set cache location" << LL_ENDL; gSavedSettings.setString("CacheLocation", ""); } if (mPurgeCache) { LLSplashScreen::update("Clearing cache..."); purgeCache(); } LLSplashScreen::update("Initializing Texture Cache..."); // Init the texture cache // Allocate 80% of the cache size for textures BOOL read_only = mSecondInstance ? TRUE : FALSE; const S32 MB = 1024*1024; S64 cache_size = (S64)(gSavedSettings.getU32("CacheSize")) * MB; const S64 MAX_CACHE_SIZE = 1024*MB; cache_size = llmin(cache_size, MAX_CACHE_SIZE); S64 texture_cache_size = ((cache_size * 8)/10); S64 extra = LLAppViewer::getTextureCache()->initCache(LL_PATH_CACHE, texture_cache_size, read_only); texture_cache_size -= extra; LLSplashScreen::update("Initializing VFS..."); // Init the VFS S64 vfs_size = cache_size - texture_cache_size; const S64 MAX_VFS_SIZE = 1024 * MB; // 1 GB vfs_size = llmin(vfs_size, MAX_VFS_SIZE); vfs_size = (vfs_size / MB) * MB; // make sure it is MB aligned U32 vfs_size_u32 = (U32)vfs_size; U32 old_vfs_size = gSavedSettings.getU32("VFSOldSize") * MB; bool resize_vfs = (vfs_size_u32 != old_vfs_size); if (resize_vfs) { gSavedSettings.setU32("VFSOldSize", vfs_size_u32/MB); } LL_INFOS("AppCache") << "VFS CACHE SIZE: " << vfs_size/(1024*1024) << " MB" << LL_ENDL; // This has to happen BEFORE starting the vfs //time_t ltime; srand(time(NULL)); // Flawfinder: ignore U32 old_salt = gSavedSettings.getU32("VFSSalt"); U32 new_salt; std::string old_vfs_data_file; std::string old_vfs_index_file; std::string new_vfs_data_file; std::string new_vfs_index_file; std::string static_vfs_index_file; std::string static_vfs_data_file; if (gSavedSettings.getBOOL("AllowMultipleViewers")) { // don't mess with renaming the VFS in this case new_salt = old_salt; } else { do { new_salt = rand(); } while( new_salt == old_salt ); } old_vfs_data_file = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,VFS_DATA_FILE_BASE) + llformat("%u",old_salt); // make sure this file exists llstat s; S32 stat_result = LLFile::stat(old_vfs_data_file, &s); if (stat_result) { // doesn't exist, look for a data file std::string mask; mask = gDirUtilp->getDirDelimiter(); mask += VFS_DATA_FILE_BASE; mask += "*"; std::string dir; dir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""); std::string found_file; if (gDirUtilp->getNextFileInDir(dir, mask, found_file, false)) { old_vfs_data_file = dir + gDirUtilp->getDirDelimiter() + found_file; S32 start_pos = found_file.find_last_of('.'); if (start_pos > 0) { sscanf(found_file.substr(start_pos+1).c_str(), "%d", &old_salt); } LL_DEBUGS("AppCache") << "Default vfs data file not present, found: " << old_vfs_data_file << " Old salt: " << old_salt << llendl; } } old_vfs_index_file = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,VFS_INDEX_FILE_BASE) + llformat("%u",old_salt); stat_result = LLFile::stat(old_vfs_index_file, &s); if (stat_result) { // We've got a bad/missing index file, nukem! LL_WARNS("AppCache") << "Bad or missing vfx index file " << old_vfs_index_file << LL_ENDL; LL_WARNS("AppCache") << "Removing old vfs data file " << old_vfs_data_file << LL_ENDL; LLFile::remove(old_vfs_data_file); LLFile::remove(old_vfs_index_file); // Just in case, nuke any other old cache files in the directory. std::string dir; dir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""); std::string mask; mask = gDirUtilp->getDirDelimiter(); mask += VFS_DATA_FILE_BASE; mask += "*"; gDirUtilp->deleteFilesInDir(dir, mask); mask = gDirUtilp->getDirDelimiter(); mask += VFS_INDEX_FILE_BASE; mask += "*"; gDirUtilp->deleteFilesInDir(dir, mask); } new_vfs_data_file = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,VFS_DATA_FILE_BASE) + llformat("%u",new_salt); new_vfs_index_file = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, VFS_INDEX_FILE_BASE) + llformat("%u",new_salt); static_vfs_data_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"static_data.db2"); static_vfs_index_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"static_index.db2"); if (resize_vfs) { LL_DEBUGS("AppCache") << "Removing old vfs and re-sizing" << LL_ENDL; LLFile::remove(old_vfs_data_file); LLFile::remove(old_vfs_index_file); } else if (old_salt != new_salt) { // move the vfs files to a new name before opening LL_DEBUGS("AppCache") << "Renaming " << old_vfs_data_file << " to " << new_vfs_data_file << LL_ENDL; LL_DEBUGS("AppCache") << "Renaming " << old_vfs_index_file << " to " << new_vfs_index_file << LL_ENDL; LLFile::rename(old_vfs_data_file, new_vfs_data_file); LLFile::rename(old_vfs_index_file, new_vfs_index_file); } // Startup the VFS... gSavedSettings.setU32("VFSSalt", new_salt); // Don't remove VFS after viewer crashes. If user has corrupt data, they can reinstall. JC gVFS = new LLVFS(new_vfs_index_file, new_vfs_data_file, false, vfs_size_u32, false); if( VFSVALID_BAD_CORRUPT == gVFS->getValidState() ) { // Try again with fresh files // (The constructor deletes corrupt files when it finds them.) LL_WARNS("AppCache") << "VFS corrupt, deleted. Making new VFS." << LL_ENDL; delete gVFS; gVFS = new LLVFS(new_vfs_index_file, new_vfs_data_file, false, vfs_size_u32, false); } gStaticVFS = new LLVFS(static_vfs_index_file, static_vfs_data_file, true, 0, false); BOOL success = gVFS->isValid() && gStaticVFS->isValid(); if( !success ) { return false; } else { LLVFile::initClass(); return true; } } void LLAppViewer::purgeCache() { LL_INFOS("AppCache") << "Purging Cache and Texture Cache..." << llendl; LLAppViewer::getTextureCache()->purgeCache(LL_PATH_CACHE); std::string mask = gDirUtilp->getDirDelimiter() + "*.*"; gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""),mask); } const std::string& LLAppViewer::getSecondLifeTitle() const { return gSecondLife; } const std::string& LLAppViewer::getWindowTitle() const { return gWindowTitle; } // Callback from a dialog indicating user was logged out. void finish_disconnect(S32 option, void* userdata) { if (1 == option) { LLAppViewer::instance()->forceQuit(); } } // Callback from an early disconnect dialog, force an exit void finish_forced_disconnect(S32 /* option */, void* /* userdata */) { LLAppViewer::instance()->forceQuit(); } void LLAppViewer::forceDisconnect(const std::string& mesg) { if (gDoDisconnect) { // Already popped up one of these dialogs, don't // do this again. return; } // Translate the message if possible std::string big_reason = LLAgent::sTeleportErrorMessages[mesg]; if ( big_reason.size() == 0 ) { big_reason = mesg; } LLStringUtil::format_map_t args; gDoDisconnect = TRUE; if (LLStartUp::getStartupState() < STATE_STARTED) { // Tell users what happened args["[ERROR_MESSAGE]"] = big_reason; gViewerWindow->alertXml("ErrorMessage", args, finish_forced_disconnect); } else { args["[MESSAGE]"] = big_reason; gViewerWindow->alertXml("YouHaveBeenLoggedOut", args, finish_disconnect ); } } void LLAppViewer::badNetworkHandler() { // Dump the packet gMessageSystem->dumpPacketToLog(); // Flush all of our caches on exit in the case of disconnect due to // invalid packets. mPurgeOnExit = TRUE; #if LL_WINDOWS // Generates the minidump. LLWinDebug::generateCrashStacks(NULL); #endif LLAppViewer::handleSyncViewerCrash(); LLAppViewer::handleViewerCrash(); std::ostringstream message; message << "The viewer has detected mangled network data indicative\n" "of a bad upstream network connection or an incomplete\n" "local installation of " << LLAppViewer::instance()->getSecondLifeTitle() << ". \n" " \n" "Try uninstalling and reinstalling to see if this resolves \n" "the issue. \n" " \n" "If the problem continues, see the Tech Support FAQ at: \n" "www.secondlife.com/support"; forceDisconnect(message.str()); } // This routine may get called more than once during the shutdown process. // This can happen because we need to get the screenshot before the window // is destroyed. void LLAppViewer::saveFinalSnapshot() { if (!mSavedFinalSnapshot && !gNoRender) { gSavedSettings.setVector3d("FocusPosOnLogout", gAgent.calcFocusPositionTargetGlobal()); gSavedSettings.setVector3d("CameraPosOnLogout", gAgent.calcCameraPositionTargetGlobal()); gViewerWindow->setCursor(UI_CURSOR_WAIT); gAgent.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch gSavedSettings.setBOOL("ShowParcelOwners", FALSE); idle(); std::string snap_filename = gDirUtilp->getLindenUserDir(); snap_filename += gDirUtilp->getDirDelimiter(); snap_filename += SCREEN_LAST_FILENAME; // use full pixel dimensions of viewer window (not post-scale dimensions) gViewerWindow->saveSnapshot(snap_filename, gViewerWindow->getWindowDisplayWidth(), gViewerWindow->getWindowDisplayHeight(), FALSE, TRUE); mSavedFinalSnapshot = TRUE; } } void LLAppViewer::loadNameCache() { if (!gCacheName) return; std::string name_cache; name_cache = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "name.cache"); llifstream cache_file(name_cache); if(cache_file.is_open()) { if(gCacheName->importFile(cache_file)) return; } // Try to load from the legacy format. This should go away after a // while. Phoenix 2008-01-30 LLFILE* name_cache_fp = LLFile::fopen(name_cache, "r"); // Flawfinder: ignore if (name_cache_fp) { gCacheName->importFile(name_cache_fp); fclose(name_cache_fp); } } void LLAppViewer::saveNameCache() { if (!gCacheName) return; std::string name_cache; name_cache = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "name.cache"); llofstream cache_file(name_cache); if(cache_file.is_open()) { gCacheName->exportFile(cache_file); } } /*! @brief This class is an LLFrameTimer that can be created with an elapsed time that starts counting up from the given value rather than 0.0. Otherwise it behaves the same way as LLFrameTimer. */ class LLFrameStatsTimer : public LLFrameTimer { public: LLFrameStatsTimer(F64 elapsed_already = 0.0) : LLFrameTimer() { mStartTime -= elapsed_already; } }; /////////////////////////////////////////////////////// // idle() // // Called every time the window is not doing anything. // Receive packets, update statistics, and schedule a redisplay. /////////////////////////////////////////////////////// void LLAppViewer::idle() { pingMainloopTimeout("Main:Idle"); // Update frame timers static LLTimer idle_timer; LLFrameTimer::updateFrameTime(); LLFrameTimer::updateFrameCount(); LLEventTimer::updateClass(); LLCriticalDamp::updateInterpolants(); LLMortician::updateClass(); F32 dt_raw = idle_timer.getElapsedTimeAndResetF32(); // Cap out-of-control frame times // Too low because in menus, swapping, debugger, etc. // Too high because idle called with no objects in view, etc. const F32 MIN_FRAME_RATE = 1.f; const F32 MAX_FRAME_RATE = 200.f; F32 frame_rate_clamped = 1.f / dt_raw; frame_rate_clamped = llclamp(frame_rate_clamped, MIN_FRAME_RATE, MAX_FRAME_RATE); gFrameDTClamped = 1.f / frame_rate_clamped; // Global frame timer // Smoothly weight toward current frame gFPSClamped = (frame_rate_clamped + (4.f * gFPSClamped)) / 5.f; F32 qas = gSavedSettings.getF32("QuitAfterSeconds"); if (qas > 0.f) { if (gRenderStartTime.getElapsedTimeF32() > qas) { LLAppViewer::instance()->forceQuit(); } } // Must wait until both have avatar object and mute list, so poll // here. request_initial_instant_messages(); /////////////////////////////////// // // Special case idle if still starting up // if (LLStartUp::getStartupState() < STATE_STARTED) { // Skip rest if idle startup returns false (essentially, no world yet) if (!idle_startup()) { return; } } F32 yaw = 0.f; // radians if (!gDisconnected) { LLFastTimer t(LLFastTimer::FTM_NETWORK); // Update spaceserver timeinfo LLWorld::getInstance()->setSpaceTimeUSec(LLWorld::getInstance()->getSpaceTimeUSec() + (U32)(dt_raw * SEC_TO_MICROSEC)); ////////////////////////////////////// // // Update simulator agent state // if (gSavedSettings.getBOOL("RotateRight")) { gAgent.moveYaw(-1.f); } // Handle automatic walking towards points gAgentPilot.updateTarget(); gAgent.autoPilot(&yaw); static LLFrameTimer agent_update_timer; static U32 last_control_flags; // When appropriate, update agent location to the simulator. F32 agent_update_time = agent_update_timer.getElapsedTimeF32(); BOOL flags_changed = gAgent.controlFlagsDirty() || (last_control_flags != gAgent.getControlFlags()); if (flags_changed || (agent_update_time > (1.0f / (F32) AGENT_UPDATES_PER_SECOND))) { // Send avatar and camera info last_control_flags = gAgent.getControlFlags(); send_agent_update(TRUE); agent_update_timer.reset(); } } ////////////////////////////////////// // // Manage statistics // // { // Initialize the viewer_stats_timer with an already elapsed time // of SEND_STATS_PERIOD so that the initial stats report will // be sent immediately. static LLFrameStatsTimer viewer_stats_timer(SEND_STATS_PERIOD); reset_statistics(); // Update session stats every large chunk of time // *FIX: (???) SAMANTHA if (viewer_stats_timer.getElapsedTimeF32() >= SEND_STATS_PERIOD && !gDisconnected) { llinfos << "Transmitting sessions stats" << llendl; send_stats(); viewer_stats_timer.reset(); } // Print the object debugging stats static LLFrameTimer object_debug_timer; if (object_debug_timer.getElapsedTimeF32() > 5.f) { object_debug_timer.reset(); if (gObjectList.mNumDeadObjectUpdates) { llinfos << "Dead object updates: " << gObjectList.mNumDeadObjectUpdates << llendl; gObjectList.mNumDeadObjectUpdates = 0; } if (gObjectList.mNumUnknownKills) { llinfos << "Kills on unknown objects: " << gObjectList.mNumUnknownKills << llendl; gObjectList.mNumUnknownKills = 0; } if (gObjectList.mNumUnknownUpdates) { llinfos << "Unknown object updates: " << gObjectList.mNumUnknownUpdates << llendl; gObjectList.mNumUnknownUpdates = 0; } } gFrameStats.addFrameData(); } if (!gDisconnected) { LLFastTimer t(LLFastTimer::FTM_NETWORK); //////////////////////////////////////////////// // // Network processing // // NOTE: Starting at this point, we may still have pointers to "dead" objects // floating throughout the various object lists. // gFrameStats.start(LLFrameStats::IDLE_NETWORK); idleNetwork(); stop_glerror(); gFrameStats.start(LLFrameStats::AGENT_MISC); // Check for away from keyboard, kick idle agents. idle_afk_check(); // Update statistics for this frame update_statistics(gFrameCount); } //////////////////////////////////////// // // Handle the regular UI idle callbacks as well as // hover callbacks // { // LLFastTimer t(LLFastTimer::FTM_IDLE_CB); // Do event notifications if necessary. Yes, we may want to move this elsewhere. gEventNotifier.update(); gIdleCallbacks.callFunctions(); } if (gDisconnected) { return; } gViewerWindow->handlePerFrameHover(); /////////////////////////////////////// // Agent and camera movement // LLCoordGL current_mouse = gViewerWindow->getCurrentMouse(); { // After agent and camera moved, figure out if we need to // deselect objects. LLSelectMgr::getInstance()->deselectAllIfTooFar(); } { // Handle pending gesture processing gGestureManager.update(); gAgent.updateAgentPosition(gFrameDTClamped, yaw, current_mouse.mX, current_mouse.mY); } { LLFastTimer t(LLFastTimer::FTM_OBJECTLIST_UPDATE); // Actually "object update" gFrameStats.start(LLFrameStats::OBJECT_UPDATE); if (!(logoutRequestSent() && hasSavedFinalSnapshot())) { gObjectList.update(gAgent, *LLWorld::getInstance()); } } ////////////////////////////////////// // // Deletes objects... // Has to be done after doing idleUpdates (which can kill objects) // { LLFastTimer t(LLFastTimer::FTM_CLEANUP); gFrameStats.start(LLFrameStats::CLEAN_DEAD); gObjectList.cleanDeadObjects(); LLDrawable::cleanupDeadDrawables(); } // // After this point, in theory we should never see a dead object // in the various object/drawable lists. // ////////////////////////////////////// // // Update/send HUD effects // // At this point, HUD effects may clean up some references to // dead objects. // { gFrameStats.start(LLFrameStats::UPDATE_EFFECTS); LLSelectMgr::getInstance()->updateEffects(); LLHUDManager::getInstance()->cleanupEffects(); LLHUDManager::getInstance()->sendEffects(); } stop_glerror(); //////////////////////////////////////// // // Unpack layer data that we've received // { LLFastTimer t(LLFastTimer::FTM_NETWORK); gVLManager.unpackData(); } ///////////////////////// // // Update surfaces, and surface textures as well. // LLWorld::getInstance()->updateVisibilities(); { const F32 max_region_update_time = .001f; // 1ms LLFastTimer t(LLFastTimer::FTM_REGION_UPDATE); LLWorld::getInstance()->updateRegions(max_region_update_time); } ///////////////////////// // // Update weather effects // if (!gNoRender) { LLWorld::getInstance()->updateClouds(gFrameDTClamped); gSky.propagateHeavenlyBodies(gFrameDTClamped); // moves sun, moon, and planets // Update wind vector LLVector3 wind_position_region; static LLVector3 average_wind; LLViewerRegion *regionp; regionp = LLWorld::getInstance()->resolveRegionGlobal(wind_position_region, gAgent.getPositionGlobal()); // puts agent's local coords into wind_position if (regionp) { gWindVec = regionp->mWind.getVelocity(wind_position_region); // Compute average wind and use to drive motion of water average_wind = regionp->mWind.getAverage(); F32 cloud_density = regionp->mCloudLayer.getDensityRegion(wind_position_region); gSky.setCloudDensityAtAgent(cloud_density); gSky.setWind(average_wind); //LLVOWater::setWind(average_wind); } else { gWindVec.setVec(0.0f, 0.0f, 0.0f); } } stop_glerror(); ////////////////////////////////////// // // Sort and cull in the new renderer are moved to pipeline.cpp // Here, particles are updated and drawables are moved. // if (!gNoRender) { LLFastTimer t(LLFastTimer::FTM_WORLD_UPDATE); gFrameStats.start(LLFrameStats::UPDATE_MOVE); gPipeline.updateMove(); gFrameStats.start(LLFrameStats::UPDATE_PARTICLES); LLWorld::getInstance()->updateParticles(); } stop_glerror(); if (LLViewerJoystick::getInstance()->getOverrideCamera()) { LLViewerJoystick::getInstance()->moveFlycam(); } else { if (LLToolMgr::getInstance()->inBuildMode()) { LLViewerJoystick::getInstance()->moveObjects(); } gAgent.updateCamera(); } // objects and camera should be in sync, do LOD calculations now { LLFastTimer t(LLFastTimer::FTM_LOD_UPDATE); gObjectList.updateApparentAngles(gAgent); } { gFrameStats.start(LLFrameStats::AUDIO); LLFastTimer t(LLFastTimer::FTM_AUDIO_UPDATE); if (gAudiop) { audio_update_volume(false); audio_update_listener(); audio_update_wind(false); // this line actually commits the changes we've made to source positions, etc. const F32 max_audio_decode_time = 0.002f; // 2 ms decode time gAudiop->idle(max_audio_decode_time); } } // Handle shutdown process, for example, // wait for floaters to close, send quit message, // forcibly quit if it has taken too long if (mQuitRequested) { idleShutdown(); } stop_glerror(); } void LLAppViewer::idleShutdown() { // Wait for all modal alerts to get resolved if (LLModalDialog::activeCount() > 0) { return; } // close IM interface if(gIMMgr) { gIMMgr->disconnectAllSessions(); } // Wait for all floaters to get resolved if (gFloaterView && !gFloaterView->allChildrenClosed()) { return; } static bool saved_snapshot = false; if (!saved_snapshot) { saved_snapshot = true; saveFinalSnapshot(); return; } const F32 SHUTDOWN_UPLOAD_SAVE_TIME = 5.f; S32 pending_uploads = gAssetStorage->getNumPendingUploads(); if (pending_uploads > 0 && gLogoutTimer.getElapsedTimeF32() < SHUTDOWN_UPLOAD_SAVE_TIME && !logoutRequestSent()) { static S32 total_uploads = 0; // Sometimes total upload count can change during logout. total_uploads = llmax(total_uploads, pending_uploads); gViewerWindow->setShowProgress(TRUE); S32 finished_uploads = total_uploads - pending_uploads; F32 percent = 100.f * finished_uploads / total_uploads; gViewerWindow->setProgressPercent(percent); gViewerWindow->setProgressString("Saving final data..."); return; } // All floaters are closed. Tell server we want to quit. if( !logoutRequestSent() ) { sendLogoutRequest(); // Wait for a LogoutReply message gViewerWindow->setShowProgress(TRUE); gViewerWindow->setProgressPercent(100.f); gViewerWindow->setProgressString("Logging out..."); return; } // Make sure that we quit if we haven't received a reply from the server. if( logoutRequestSent() && gLogoutTimer.getElapsedTimeF32() > gLogoutMaxTime ) { forceQuit(); return; } } void LLAppViewer::sendLogoutRequest() { if(!mLogoutRequestSent) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_LogoutRequest); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gAgent.sendReliableMessage(); gLogoutTimer.reset(); gLogoutMaxTime = LOGOUT_REQUEST_TIME; mLogoutRequestSent = TRUE; gVoiceClient->leaveChannel(); //Set internal status variables and marker files gLogoutInProgress = TRUE; mLogoutMarkerFileName = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,LOGOUT_MARKER_FILE_NAME); mLogoutMarkerFile = ll_apr_file_open(mLogoutMarkerFileName, LL_APR_W); if (mLogoutMarkerFile) { llinfos << "Created logout marker file " << mLogoutMarkerFileName << llendl; } else { llwarns << "Cannot create logout marker file " << mLogoutMarkerFileName << llendl; } apr_file_close(mLogoutMarkerFile); } } // // Handle messages, and all message related stuff // #define TIME_THROTTLE_MESSAGES #ifdef TIME_THROTTLE_MESSAGES #define CHECK_MESSAGES_DEFAULT_MAX_TIME .020f // 50 ms = 50 fps (just for messages!) static F32 CheckMessagesMaxTime = CHECK_MESSAGES_DEFAULT_MAX_TIME; #endif void LLAppViewer::idleNetwork() { pingMainloopTimeout("idleNetwork"); gObjectList.mNumNewObjects = 0; S32 total_decoded = 0; if (!gSavedSettings.getBOOL("SpeedTest")) { LLFastTimer t(LLFastTimer::FTM_IDLE_NETWORK); // decode // deal with any queued name requests and replies. gCacheName->processPending(); LLTimer check_message_timer; // Read all available packets from network stop_glerror(); const S64 frame_count = gFrameCount; // U32->S64 F32 total_time = 0.0f; while (gMessageSystem->checkAllMessages(frame_count, gServicePump)) { if (gDoDisconnect) { // We're disconnecting, don't process any more messages from the server // We're usually disconnecting due to either network corruption or a // server going down, so this is OK. break; } stop_glerror(); total_decoded++; gPacketsIn++; if (total_decoded > MESSAGE_MAX_PER_FRAME) { break; } #ifdef TIME_THROTTLE_MESSAGES // Prevent slow packets from completely destroying the frame rate. // This usually happens due to clumps of avatars taking huge amount // of network processing time (which needs to be fixed, but this is // a good limit anyway). total_time = check_message_timer.getElapsedTimeF32(); if (total_time >= CheckMessagesMaxTime) break; #endif } // Handle per-frame message system processing. gMessageSystem->processAcks(); #ifdef TIME_THROTTLE_MESSAGES if (total_time >= CheckMessagesMaxTime) { // Increase CheckMessagesMaxTime so that we will eventually catch up CheckMessagesMaxTime *= 1.035f; // 3.5% ~= x2 in 20 frames, ~8x in 60 frames } else { // Reset CheckMessagesMaxTime to default value CheckMessagesMaxTime = CHECK_MESSAGES_DEFAULT_MAX_TIME; } #endif // we want to clear the control after sending out all necessary agent updates gAgent.resetControlFlags(); stop_glerror(); // Decode enqueued messages... S32 remaining_possible_decodes = MESSAGE_MAX_PER_FRAME - total_decoded; if( remaining_possible_decodes <= 0 ) { llinfos << "Maxed out number of messages per frame at " << MESSAGE_MAX_PER_FRAME << llendl; } if (gPrintMessagesThisFrame) { llinfos << "Decoded " << total_decoded << " msgs this frame!" << llendl; gPrintMessagesThisFrame = FALSE; } } gObjectList.mNumNewObjectsStat.addValue(gObjectList.mNumNewObjects); // Retransmit unacknowledged packets. gXferManager->retransmitUnackedPackets(); gAssetStorage->checkForTimeouts(); gViewerThrottle.updateDynamicThrottle(); // Check that the circuit between the viewer and the agent's current // region is still alive LLViewerRegion *agent_region = gAgent.getRegion(); if (agent_region) { LLUUID this_region_id = agent_region->getRegionID(); bool this_region_alive = agent_region->isAlive(); if ((mAgentRegionLastAlive && !this_region_alive) // newly dead && (mAgentRegionLastID == this_region_id)) // same region { forceDisconnect(LLTrans::getString("AgentLostConnection")); } mAgentRegionLastID = this_region_id; mAgentRegionLastAlive = this_region_alive; } } void LLAppViewer::disconnectViewer() { if (gDisconnected) { return; } // // Cleanup after quitting. // // Save snapshot for next time, if we made it through initialization llinfos << "Disconnecting viewer!" << llendl; // Dump our frame statistics gFrameStats.dump(); // Remember if we were flying gSavedSettings.setBOOL("FlyingAtExit", gAgent.getFlying() ); // Un-minimize all windows so they don't get saved minimized if (!gNoRender) { if (gFloaterView) { gFloaterView->restoreAll(); } } if (LLSelectMgr::getInstance()) { LLSelectMgr::getInstance()->deselectAll(); } if (!gNoRender) { // save inventory if appropriate gInventory.cache(gAgent.getInventoryRootID(), gAgent.getID()); if(gInventoryLibraryRoot.notNull() && gInventoryLibraryOwner.notNull()) { gInventory.cache(gInventoryLibraryRoot, gInventoryLibraryOwner); } } saveNameCache(); // close inventory interface, close all windows LLInventoryView::cleanup(); // Also writes cached agent settings to gSavedSettings gAgent.cleanup(); // This is where we used to call gObjectList.destroy() and then delete gWorldp. // Now we just ask the LLWorld singleton to cleanly shut down. LLWorld::getInstance()->destroyClass(); cleanup_xfer_manager(); gDisconnected = TRUE; } void LLAppViewer::forceErrorLLError() { llerrs << "This is an llerror" << llendl; } void LLAppViewer::forceErrorBreakpoint() { #ifdef LL_WINDOWS DebugBreak(); #endif return; } void LLAppViewer::forceErrorBadMemoryAccess() { S32* crash = NULL; *crash = 0xDEADBEEF; return; } void LLAppViewer::forceErrorInifiniteLoop() { while(true) { ; } return; } void LLAppViewer::forceErrorSoftwareException() { // *FIX: Any way to insure it won't be handled? throw; } void LLAppViewer::initMainloopTimeout(const std::string& state, F32 secs) { if(!mMainloopTimeout) { mMainloopTimeout = new LLWatchdogTimeout(); resumeMainloopTimeout(state, secs); } } void LLAppViewer::destroyMainloopTimeout() { if(mMainloopTimeout) { delete mMainloopTimeout; mMainloopTimeout = NULL; } } void LLAppViewer::resumeMainloopTimeout(const std::string& state, F32 secs) { if(mMainloopTimeout) { if(secs < 0.0f) { secs = gSavedSettings.getF32("MainloopTimeoutDefault"); } mMainloopTimeout->setTimeout(secs); mMainloopTimeout->start(state); } } void LLAppViewer::pauseMainloopTimeout() { if(mMainloopTimeout) { mMainloopTimeout->stop(); } } void LLAppViewer::pingMainloopTimeout(const std::string& state, F32 secs) { if(mMainloopTimeout) { if(secs < 0.0f) { secs = gSavedSettings.getF32("MainloopTimeoutDefault"); } mMainloopTimeout->setTimeout(secs); mMainloopTimeout->ping(state); } }