/** * @file llappearancemgr.h * @brief Manager for initiating appearance changes on the viewer * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLAPPEARANCEMGR_H #define LL_LLAPPEARANCEMGR_H #include "llsingleton.h" #include "llagentwearables.h" #include "llcallbacklist.h" #include "llinventorymodel.h" #include "llinventoryobserver.h" #include "llviewerinventory.h" class LLWearable; class LLWearableHoldingPattern; class LLInventoryCallback; class LLOutfitUnLockTimer; class LLAppearanceMgr: public LLSingleton { LOG_CLASS(LLAppearanceMgr); friend class LLSingleton; friend class LLOutfitUnLockTimer; public: typedef std::vector wearables_by_type_t; void updateAppearanceFromCOF(bool update_base_outfit_ordering = false); bool needToSaveCOF(); void updateCOF(const LLUUID& category, bool append = false); void wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append); void wearInventoryCategoryOnAvatar(LLInventoryCategory* category, bool append); void wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append); void wearOutfitByName(const std::string& name); void changeOutfit(bool proceed, const LLUUID& category, bool append); void replaceCurrentOutfit(const LLUUID& new_outfit); void renameOutfit(const LLUUID& outfit_id); void takeOffOutfit(const LLUUID& cat_id); void addCategoryToCurrentOutfit(const LLUUID& cat_id); S32 findExcessOrDuplicateItems(const LLUUID& cat_id, LLAssetType::EType type, S32 max_items, LLInventoryModel::item_array_t& items_to_kill); void enforceItemRestrictions(); // Copy all items and the src category itself. void shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id, LLPointer cb); // Return whether this folder contains minimal contents suitable for making a full outfit. BOOL getCanMakeFolderIntoOutfit(const LLUUID& folder_id); // Determine whether a given outfit can be removed. bool getCanRemoveOutfit(const LLUUID& outfit_cat_id); // Determine whether we're wearing any of the outfit contents (excluding body parts). static bool getCanRemoveFromCOF(const LLUUID& outfit_cat_id); // Determine whether we can add anything (but body parts) from the outfit contents to COF. static bool getCanAddToCOF(const LLUUID& outfit_cat_id); // Determine whether we can replace current outfit with the given one. bool getCanReplaceCOF(const LLUUID& outfit_cat_id); // Copy all items in a category. void shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id, LLPointer cb); // Find the Current Outfit folder. const LLUUID getCOF() const; // Finds the folder link to the currently worn outfit const LLViewerInventoryItem *getBaseOutfitLink(); bool getBaseOutfitName(std::string &name); // find the UUID of the currently worn outfit (Base Outfit) const LLUUID getBaseOutfitUUID(); // Wear/attach an item (from a user's inventory) on the agent bool wearItemOnAvatar(const LLUUID& item_to_wear, bool do_update = true, bool replace = false, LLPointer cb = NULL); // Update the displayed outfit name in UI. void updatePanelOutfitName(const std::string& name); void createBaseOutfitLink(const LLUUID& category, LLPointer link_waiter); void updateAgentWearables(LLWearableHoldingPattern* holder, bool append); // For debugging - could be moved elsewhere. void dumpCat(const LLUUID& cat_id, const std::string& msg); void dumpItemArray(const LLInventoryModel::item_array_t& items, const std::string& msg); // Attachment link management void unregisterAttachment(const LLUUID& item_id); void registerAttachment(const LLUUID& item_id); void setAttachmentInvLinkEnable(bool val); // utility function for bulk linking. void linkAll(const LLUUID& category, LLInventoryModel::item_array_t& items, LLPointer cb); // Add COF link to individual item. void addCOFItemLink(const LLUUID& item_id, bool do_update = true, LLPointer cb = NULL); void addCOFItemLink(const LLInventoryItem *item, bool do_update = true, LLPointer cb = NULL); // Remove COF entries void removeCOFItemLinks(const LLUUID& item_id, bool do_update = true); void removeCOFLinksOfType(LLWearableType::EType type, bool do_update = true); // Add COF link to ensemble folder. void addEnsembleLink(LLInventoryCategory* item, bool do_update = true); //has the current outfit changed since it was loaded? bool isOutfitDirty() { return mOutfitIsDirty; } // set false if you just loaded the outfit, true otherwise void setOutfitDirty(bool isDirty) { mOutfitIsDirty = isDirty; } // manually compare ouftit folder link to COF to see if outfit has changed. // should only be necessary to do on initial login. void updateIsDirty(); // Called when self avatar is first fully visible. void onFirstFullyVisible(); // Create initial outfits from library. void autopopulateOutfits(); // Copy initial gestures from library. void copyLibraryGestures(); void wearBaseOutfit(); // Overrides the base outfit with the content from COF // @return false if there is no base outfit bool updateBaseOutfit(); //Remove clothing or detach an object from the agent (a bodypart cannot be removed) void removeItemFromAvatar(const LLUUID& item_id); LLUUID makeNewOutfitLinks(const std::string& new_folder_name,bool show_panel = true); bool moveWearable(LLViewerInventoryItem* item, bool closer_to_body); static void sortItemsByActualDescription(LLInventoryModel::item_array_t& items); //Divvy items into arrays by wearable type static void divvyWearablesByType(const LLInventoryModel::item_array_t& items, wearables_by_type_t& items_by_type); //Check ordering information on wearables stored in links' descriptions and update if it is invalid // COF is processed if cat_id is not specified void updateClothingOrderingInfo(LLUUID cat_id = LLUUID::null, bool update_base_outfit_ordering = false); bool isOutfitLocked() { return mOutfitLocked; } bool isInUpdateAppearanceFromCOF() { return mIsInUpdateAppearanceFromCOF; } bool useServerTextureBaking(); protected: LLAppearanceMgr(); ~LLAppearanceMgr(); private: void filterWearableItems(LLInventoryModel::item_array_t& items, S32 max_per_type); void getDescendentsOfAssetType(const LLUUID& category, LLInventoryModel::item_array_t& items, LLAssetType::EType type, bool follow_folder_links); void getUserDescendents(const LLUUID& category, LLInventoryModel::item_array_t& wear_items, LLInventoryModel::item_array_t& obj_items, LLInventoryModel::item_array_t& gest_items, bool follow_folder_links); void purgeCategory(const LLUUID& category, bool keep_outfit_links); void purgeBaseOutfitLink(const LLUUID& category); static void onOutfitRename(const LLSD& notification, const LLSD& response); void setOutfitLocked(bool locked); bool mAttachmentInvLinkEnabled; bool mOutfitIsDirty; bool mIsInUpdateAppearanceFromCOF; // to detect recursive calls. /** * Lock for blocking operations on outfit until server reply or timeout exceed * to avoid unsynchronized outfit state or performing duplicate operations. */ bool mOutfitLocked; std::auto_ptr mUnlockOutfitTimer; ////////////////////////////////////////////////////////////////////////////////// // Item-specific convenience functions public: // Is this in the COF? BOOL getIsInCOF(const LLUUID& obj_id) const; // Is this in the COF and can the user delete it from the COF? BOOL getIsProtectedCOFItem(const LLUUID& obj_id) const; /** * Checks if COF contains link to specified object. */ static bool isLinkInCOF(const LLUUID& obj_id); }; class LLUpdateAppearanceOnDestroy: public LLInventoryCallback { public: LLUpdateAppearanceOnDestroy(bool update_base_outfit_ordering = false); virtual ~LLUpdateAppearanceOnDestroy(); /* virtual */ void fire(const LLUUID& inv_item); private: U32 mFireCount; bool mUpdateBaseOrder; }; #define SUPPORT_ENSEMBLES 0 LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id,const std::string& name); // Invoke a given callable after category contents are fully fetched. void callAfterCategoryFetch(const LLUUID& cat_id, nullary_func_t cb); // Wear all items in a uuid vector. void wear_multiple(const uuid_vec_t& ids, bool replace); #endif