/** * @file llappearancemgr.h * @brief Manager for initiating appearance changes on the viewer * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLAPPEARANCEMGR_H #define LL_LLAPPEARANCEMGR_H #include "llsingleton.h" #include "llinventorymodel.h" #include "llviewerinventory.h" #include "llcallbacklist.h" class LLWearable; struct LLWearableHoldingPattern; class LLAppearanceManager: public LLSingleton { friend class LLSingleton; public: void updateAppearanceFromCOF(); bool needToSaveCOF(); void updateCOF(const LLUUID& category, bool append = false); void wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append); void wearInventoryCategoryOnAvatar(LLInventoryCategory* category, bool append); void wearOutfitByName(const std::string& name); void changeOutfit(bool proceed, const LLUUID& category, bool append); // Copy all items in a category. void shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id, LLPointer cb); // Find the Current Outfit folder. LLUUID getCOF(); // Finds the folder link to the currently worn outfit const LLViewerInventoryItem *getCurrentOutfitLink(); void updateAgentWearables(LLWearableHoldingPattern* holder, bool append); // For debugging - could be moved elsewhere. void dumpCat(const LLUUID& cat_id, const std::string& msg); void dumpItemArray(const LLInventoryModel::item_array_t& items, const std::string& msg); // Attachment link management void unregisterAttachment(const LLUUID& item_id); void registerAttachment(const LLUUID& item_id); void setAttachmentInvLinkEnable(bool val); void linkRegisteredAttachments(); // utility function for bulk linking. void linkAll(const LLUUID& category, LLInventoryModel::item_array_t& items, LLPointer cb); // Add COF link to individual item. void addCOFItemLink(const LLUUID& item_id, bool do_update = true); void addCOFItemLink(const LLInventoryItem *item, bool do_update = true); // Remove COF entries void removeCOFItemLinks(const LLUUID& item_id, bool do_update = true); // Add COF link to ensemble folder. void addEnsembleLink(LLInventoryCategory* item, bool do_update = true); protected: LLAppearanceManager(); ~LLAppearanceManager(); private: void filterWearableItems(LLInventoryModel::item_array_t& items, S32 max_per_type); void getDescendentsOfAssetType(const LLUUID& category, LLInventoryModel::item_array_t& items, LLAssetType::EType type, bool follow_folder_links); void getUserDescendents(const LLUUID& category, LLInventoryModel::item_array_t& wear_items, LLInventoryModel::item_array_t& obj_items, LLInventoryModel::item_array_t& gest_items, bool follow_folder_links); void purgeCategory(const LLUUID& category, bool keep_outfit_links); std::set mRegisteredAttachments; bool mAttachmentInvLinkEnabled; }; #define SUPPORT_ENSEMBLES 0 // Shim class and template function to allow arbitrary boost::bind // expressions to be run as one-time idle callbacks. template class OnIdleCallback { public: OnIdleCallback(T callable): mCallable(callable) { } static void onIdle(void *data) { gIdleCallbacks.deleteFunction(onIdle, data); OnIdleCallback* self = reinterpret_cast*>(data); self->call(); delete self; } void call() { mCallable(); } private: T mCallable; }; template void doOnIdle(T callable) { OnIdleCallback* cb_functor = new OnIdleCallback(callable); gIdleCallbacks.addFunction(&OnIdleCallback::onIdle,cb_functor); } #endif