/** * @file llappearancemgr.cpp * @brief Manager for initiating appearance changes on the viewer * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include #include "llaccordionctrltab.h" #include "llagent.h" #include "llagentcamera.h" #include "llagentwearables.h" #include "llappearancemgr.h" #include "llattachmentsmgr.h" #include "llcommandhandler.h" #include "lleventtimer.h" #include "llfloatersidepanelcontainer.h" #include "llgesturemgr.h" #include "llinventorybridge.h" #include "llinventoryfunctions.h" #include "llinventorymodelbackgroundfetch.h" #include "llinventoryobserver.h" #include "llmd5.h" #include "llnotificationsutil.h" #include "llmd5.h" #include "lloutfitobserver.h" #include "lloutfitslist.h" #include "llselectmgr.h" #include "llsidepanelappearance.h" #include "llviewerobjectlist.h" #include "llvoavatar.h" #include "llvoavatarself.h" #include "llviewerregion.h" #include "llwearablelist.h" #include "llsdutil.h" #include "llsdserialize.h" #include "llhttpretrypolicy.h" #include "llaisapi.h" #include "llhttpsdhandler.h" #include "llcorehttputil.h" #include "llappviewer.h" #include "llcoros.h" #include "lleventcoro.h" #include "lluiusage.h" #include "llavatarpropertiesprocessor.h" #if LL_MSVC // disable boost::lexical_cast warning #pragma warning (disable:4702) #endif namespace { const S32 BAKE_RETRY_MAX_COUNT = 5; const F32 BAKE_RETRY_TIMEOUT = 2.0F; } // *TODO$: LLInventoryCallback should be deprecated to conform to the new boost::bind/coroutine model. // temp code in transition void doAppearanceCb(LLPointer cb, LLUUID id) { if (cb.notNull()) cb->fire(id); } std::string self_av_string() { // On logout gAgentAvatarp can already be invalid return isAgentAvatarValid() ? gAgentAvatarp->avString() : ""; } // RAII thingy to guarantee that a variable gets reset when the Setter // goes out of scope. More general utility would be handy - TODO: // check boost. class BoolSetter { public: BoolSetter(bool& var): mVar(var) { mVar = true; } ~BoolSetter() { mVar = false; } private: bool& mVar; }; char ORDER_NUMBER_SEPARATOR('@'); class LLOutfitUnLockTimer: public LLEventTimer { public: LLOutfitUnLockTimer(F32 period) : LLEventTimer(period) { // restart timer on BOF changed event LLOutfitObserver::instance().addBOFChangedCallback([this]{ start(); }); stop(); } bool tick() override { LLAppearanceMgr::instance().setOutfitLocked(false); return false; } // void reset() { mEventTimer.reset(); } bool getStarted() { return isRunning(); } // LLTimer& getEventTimer() { return mEventTimer;} }; // support for secondlife:///app/appearance SLapps class LLAppearanceHandler : public LLCommandHandler { public: // requests will be throttled from a non-trusted browser LLAppearanceHandler() : LLCommandHandler("appearance", UNTRUSTED_THROTTLE) {} bool handle(const LLSD& params, const LLSD& query_map, const std::string& grid, LLMediaCtrl* web) { // support secondlife:///app/appearance/show, but for now we just // make all secondlife:///app/appearance SLapps behave this way if (!LLUI::getInstance()->mSettingGroups["config"]->getBOOL("EnableAppearance")) { LLNotificationsUtil::add("NoAppearance", LLSD(), LLSD(), std::string("SwitchToStandardSkinAndQuit")); return true; } LLFloaterSidePanelContainer::showPanel("appearance", LLSD()); return true; } }; LLAppearanceHandler gAppearanceHandler; LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id, const std::string& name) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; LLNameCategoryCollector has_name(name); gInventory.collectDescendentsIf(parent_id, cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, has_name); if (0 == cat_array.size()) return LLUUID(); else { LLViewerInventoryCategory *cat = cat_array.at(0); if (cat) return cat->getUUID(); else { LL_WARNS() << "null cat" << LL_ENDL; return LLUUID(); } } } // We want this to be much lower (e.g. 15.0 is usually fine), bumping // up for now until we can diagnose some cases of very slow response // to requests. const F32 DEFAULT_RETRY_AFTER_INTERVAL = 300.0; // Given the current back-end problems, retrying is causing too many // duplicate items. Bump this back to 2 once they are resolved (or can // leave at 0 if the operations become actually reliable). const S32 DEFAULT_MAX_RETRIES = 0; class LLCallAfterInventoryBatchMgr: public LLEventTimer { public: LLCallAfterInventoryBatchMgr(const LLUUID& dst_cat_id, const std::string& phase_name, nullary_func_t on_completion_func, nullary_func_t on_failure_func = no_op, F32 retry_after = DEFAULT_RETRY_AFTER_INTERVAL, S32 max_retries = DEFAULT_MAX_RETRIES ): mDstCatID(dst_cat_id), mTrackingPhase(phase_name), mOnCompletionFunc(on_completion_func), mOnFailureFunc(on_failure_func), mRetryAfter(retry_after), mMaxRetries(max_retries), mPendingRequests(0), mFailCount(0), mCompletionOrFailureCalled(false), mRetryCount(0), LLEventTimer(5.0) { if (!mTrackingPhase.empty()) { selfStartPhase(mTrackingPhase); } } void addItems(LLInventoryModel::item_array_t& src_items) { for (LLInventoryModel::item_array_t::const_iterator it = src_items.begin(); it != src_items.end(); ++it) { LLViewerInventoryItem* item = *it; llassert(item); addItem(item->getUUID()); } } // Request or re-request operation for specified item. void addItem(const LLUUID& item_id) { LL_DEBUGS("Avatar") << "item_id " << item_id << LL_ENDL; if (!requestOperation(item_id)) { LL_DEBUGS("Avatar") << "item_id " << item_id << " requestOperation false, skipping" << LL_ENDL; return; } mPendingRequests++; // On a re-request, this will reset the timer. mWaitTimes[item_id] = LLTimer(); if (mRetryCounts.find(item_id) == mRetryCounts.end()) { mRetryCounts[item_id] = 0; } else { mRetryCounts[item_id]++; } } virtual bool requestOperation(const LLUUID& item_id) = 0; void onOp(const LLUUID& src_id, const LLUUID& dst_id, LLTimer timestamp) { if (ll_frand() < gSavedSettings.getF32("InventoryDebugSimulateLateOpRate")) { LL_WARNS() << "Simulating late operation by punting handling to later" << LL_ENDL; doAfterInterval(boost::bind(&LLCallAfterInventoryBatchMgr::onOp,this,src_id,dst_id,timestamp), mRetryAfter); return; } mPendingRequests--; F32 elapsed = timestamp.getElapsedTimeF32(); LL_DEBUGS("Avatar") << "op done, src_id " << src_id << " dst_id " << dst_id << " after " << elapsed << " seconds" << LL_ENDL; if (mWaitTimes.find(src_id) == mWaitTimes.end()) { // No longer waiting for this item - either serviced // already or gave up after too many retries. LL_WARNS() << "duplicate or late operation, src_id " << src_id << "dst_id " << dst_id << " elapsed " << elapsed << " after end " << (S32) mCompletionOrFailureCalled << LL_ENDL; } mTimeStats.push(elapsed); mWaitTimes.erase(src_id); if (mWaitTimes.empty() && !mCompletionOrFailureCalled) { onCompletionOrFailure(); } } void onCompletionOrFailure() { assert (!mCompletionOrFailureCalled); mCompletionOrFailureCalled = true; // Will never call onCompletion() if any item has been flagged as // a failure - otherwise could wind up with corrupted // outfit, involuntary nudity, etc. reportStats(); if (!mTrackingPhase.empty()) { selfStopPhase(mTrackingPhase); } if (!mFailCount) { onCompletion(); } else { onFailure(); } } void onFailure() { LL_INFOS() << "failed" << LL_ENDL; mOnFailureFunc(); } void onCompletion() { LL_INFOS() << "done" << LL_ENDL; mOnCompletionFunc(); } // virtual // Will be deleted after returning true - only safe to do this if all callbacks have fired. bool tick() override { // mPendingRequests will be zero if all requests have been // responded to. mWaitTimes.empty() will be true if we have // received at least one reply for each UUID. If requests // have been dropped and retried, these will not necessarily // be the same. Only safe to return true if all requests have // been serviced, since it will result in this object being // deleted. bool all_done = (mPendingRequests==0); if (!mWaitTimes.empty()) { LL_WARNS() << "still waiting on " << mWaitTimes.size() << " items" << LL_ENDL; for (std::map::iterator it = mWaitTimes.begin(); it != mWaitTimes.end();) { // Use a copy of iterator because it may be erased/invalidated. std::map::iterator curr_it = it; ++it; F32 time_waited = curr_it->second.getElapsedTimeF32(); S32 retries = mRetryCounts[curr_it->first]; if (time_waited > mRetryAfter) { if (retries < mMaxRetries) { LL_DEBUGS("Avatar") << "Waited " << time_waited << " for " << curr_it->first << ", retrying" << LL_ENDL; mRetryCount++; addItem(curr_it->first); } else { LL_WARNS() << "Giving up on " << curr_it->first << " after too many retries" << LL_ENDL; mWaitTimes.erase(curr_it); mFailCount++; } } if (mWaitTimes.empty()) { onCompletionOrFailure(); } } } return all_done; } void reportStats() { LL_DEBUGS("Avatar") << "Phase: " << mTrackingPhase << LL_ENDL; LL_DEBUGS("Avatar") << "mFailCount: " << mFailCount << LL_ENDL; LL_DEBUGS("Avatar") << "mRetryCount: " << mRetryCount << LL_ENDL; LL_DEBUGS("Avatar") << "Times: n " << mTimeStats.getCount() << " min " << mTimeStats.getMinValue() << " max " << mTimeStats.getMaxValue() << LL_ENDL; LL_DEBUGS("Avatar") << "Mean " << mTimeStats.getMean() << " stddev " << mTimeStats.getStdDev() << LL_ENDL; } virtual ~LLCallAfterInventoryBatchMgr() { LL_DEBUGS("Avatar") << "deleting" << LL_ENDL; } protected: std::string mTrackingPhase; std::map mWaitTimes; std::map mRetryCounts; LLUUID mDstCatID; nullary_func_t mOnCompletionFunc; nullary_func_t mOnFailureFunc; F32 mRetryAfter; S32 mMaxRetries; S32 mPendingRequests; S32 mFailCount; S32 mRetryCount; bool mCompletionOrFailureCalled; LLViewerStats::StatsAccumulator mTimeStats; }; class LLCallAfterInventoryCopyMgr: public LLCallAfterInventoryBatchMgr { public: LLCallAfterInventoryCopyMgr(LLInventoryModel::item_array_t& src_items, const LLUUID& dst_cat_id, const std::string& phase_name, nullary_func_t on_completion_func, nullary_func_t on_failure_func = no_op, F32 retry_after = DEFAULT_RETRY_AFTER_INTERVAL, S32 max_retries = DEFAULT_MAX_RETRIES ): LLCallAfterInventoryBatchMgr(dst_cat_id, phase_name, on_completion_func, on_failure_func, retry_after, max_retries) { addItems(src_items); sInstanceCount++; } ~LLCallAfterInventoryCopyMgr() { sInstanceCount--; } virtual bool requestOperation(const LLUUID& item_id) { LLViewerInventoryItem *item = gInventory.getItem(item_id); llassert(item); LL_DEBUGS("Avatar") << "copying item " << item_id << LL_ENDL; if (ll_frand() < gSavedSettings.getF32("InventoryDebugSimulateOpFailureRate")) { LL_DEBUGS("Avatar") << "simulating failure by not sending request for item " << item_id << LL_ENDL; return true; } copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), mDstCatID, std::string(), new LLBoostFuncInventoryCallback(boost::bind(&LLCallAfterInventoryBatchMgr::onOp,this,item_id,_1,LLTimer())) ); return true; } static S32 getInstanceCount() { return sInstanceCount; } private: static S32 sInstanceCount; }; S32 LLCallAfterInventoryCopyMgr::sInstanceCount = 0; class LLWearCategoryAfterCopy: public LLInventoryCallback { public: LLWearCategoryAfterCopy(bool append): mAppend(append) {} // virtual void fire(const LLUUID& id) { // Wear the inventory category. LLInventoryCategory* cat = gInventory.getCategory(id); LLAppearanceMgr::instance().wearInventoryCategoryOnAvatar(cat, mAppend); } private: bool mAppend; }; class LLTrackPhaseWrapper : public LLInventoryCallback { public: LLTrackPhaseWrapper(const std::string& phase_name, LLPointer cb = NULL): mTrackingPhase(phase_name), mCB(cb) { selfStartPhase(mTrackingPhase); } // virtual void fire(const LLUUID& id) { if (mCB) { mCB->fire(id); } } // virtual ~LLTrackPhaseWrapper() { selfStopPhase(mTrackingPhase); } protected: std::string mTrackingPhase; LLPointer mCB; }; LLUpdateAppearanceOnDestroy::LLUpdateAppearanceOnDestroy(bool enforce_item_restrictions, bool enforce_ordering, nullary_func_t post_update_func ): mFireCount(0), mEnforceItemRestrictions(enforce_item_restrictions), mEnforceOrdering(enforce_ordering), mPostUpdateFunc(post_update_func) { selfStartPhase("update_appearance_on_destroy"); } void LLUpdateAppearanceOnDestroy::fire(const LLUUID& inv_item) { LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(inv_item); const std::string item_name = item ? item->getName() : "ITEM NOT FOUND"; #ifndef LL_RELEASE_FOR_DOWNLOAD LL_DEBUGS("Avatar") << self_av_string() << "callback fired [ name:" << item_name << " UUID:" << inv_item << " count:" << mFireCount << " ] " << LL_ENDL; #endif mFireCount++; } LLUpdateAppearanceOnDestroy::~LLUpdateAppearanceOnDestroy() { if (!LLApp::isExiting()) { // speculative fix for MAINT-1150 LL_INFOS("Avatar") << self_av_string() << "done update appearance on destroy" << LL_ENDL; selfStopPhase("update_appearance_on_destroy"); LLAppearanceMgr::instance().updateAppearanceFromCOF(mEnforceItemRestrictions, mEnforceOrdering, mPostUpdateFunc); } } LLUpdateAppearanceAndEditWearableOnDestroy::LLUpdateAppearanceAndEditWearableOnDestroy(const LLUUID& item_id): mItemID(item_id) { } LLRequestServerAppearanceUpdateOnDestroy::~LLRequestServerAppearanceUpdateOnDestroy() { LL_DEBUGS("Avatar") << "ATT requesting server appearance update" << LL_ENDL; if (!LLApp::isExiting()) { LLAppearanceMgr::instance().requestServerAppearanceUpdate(); } } void edit_wearable_and_customize_avatar(LLUUID item_id) { // Start editing the item if previously requested. gAgentWearables.editWearableIfRequested(item_id); // TODO: camera mode may not be changed if a debug setting is tweaked if( gAgentCamera.cameraCustomizeAvatar() ) { // If we're in appearance editing mode, the current tab may need to be refreshed LLSidepanelAppearance *panel = dynamic_cast( LLFloaterSidePanelContainer::getPanel("appearance")); if (panel) { panel->showDefaultSubpart(); } } } LLUpdateAppearanceAndEditWearableOnDestroy::~LLUpdateAppearanceAndEditWearableOnDestroy() { if (!LLApp::isExiting()) { LLAppearanceMgr::instance().updateAppearanceFromCOF( true,true, boost::bind(edit_wearable_and_customize_avatar, mItemID)); } } class LLBrokenLinkObserver : public LLInventoryObserver { public: LLUUID mUUID; bool mEnforceItemRestrictions; bool mEnforceOrdering; nullary_func_t mPostUpdateFunc; LLBrokenLinkObserver(const LLUUID& uuid, bool enforce_item_restrictions , bool enforce_ordering , nullary_func_t post_update_func) : mUUID(uuid), mEnforceItemRestrictions(enforce_item_restrictions), mEnforceOrdering(enforce_ordering), mPostUpdateFunc(post_update_func) { } /* virtual */ void changed(U32 mask); void postProcess(); }; void LLBrokenLinkObserver::changed(U32 mask) { if (mask & LLInventoryObserver::REBUILD) { // This observer should be executed after LLInventoryPanel::itemChanged(), // but if it isn't, consider calling updateAppearanceFromCOF with a delay const uuid_set_t& changed_item_ids = gInventory.getChangedIDs(); for (uuid_set_t::const_iterator it = changed_item_ids.begin(); it != changed_item_ids.end(); ++it) { const LLUUID& id = *it; if (id == mUUID) { // Might not be processed yet and it is not a // good idea to update appearance here, postpone. doOnIdleOneTime([this] { postProcess(); }); gInventory.removeObserver(this); return; } } } } void LLBrokenLinkObserver::postProcess() { LLViewerInventoryItem* item = gInventory.getItem(mUUID); llassert(item && !item->getIsBrokenLink()); // the whole point was to get a correct link if (item && item->getIsBrokenLink()) { LL_INFOS_ONCE("Avatar") << "Outfit link broken despite being regenerated" << LL_ENDL; LL_DEBUGS("Avatar", "Inventory") << "Outfit link " << mUUID << " \"" << item->getName() << "\" is broken despite being regenerated" << LL_ENDL; } LLAppearanceMgr::instance().updateAppearanceFromCOF( mEnforceItemRestrictions , mEnforceOrdering , mPostUpdateFunc); delete this; } struct LLFoundData { LLFoundData() : mAssetType(LLAssetType::AT_NONE), mWearableType(LLWearableType::WT_INVALID), mWearable(NULL) {} LLFoundData(const LLUUID& item_id, const LLUUID& asset_id, const std::string& name, const LLAssetType::EType& asset_type, const LLWearableType::EType& wearable_type, const bool is_replacement = false ) : mItemID(item_id), mAssetID(asset_id), mName(name), mAssetType(asset_type), mWearableType(wearable_type), mIsReplacement(is_replacement), mWearable( NULL ) {} LLUUID mItemID; LLUUID mAssetID; std::string mName; LLAssetType::EType mAssetType; LLWearableType::EType mWearableType; LLViewerWearable* mWearable; bool mIsReplacement; }; class LLWearableHoldingPattern { LOG_CLASS(LLWearableHoldingPattern); public: LLWearableHoldingPattern(); ~LLWearableHoldingPattern(); bool pollFetchCompletion(); void onFetchCompletion(); bool isFetchCompleted(); bool isTimedOut(); void checkMissingWearables(); bool pollMissingWearables(); bool isMissingCompleted(); void recoverMissingWearable(LLWearableType::EType type); void clearCOFLinksForMissingWearables(); void onWearableAssetFetch(LLViewerWearable *wearable); void onAllComplete(); typedef std::list found_list_t; found_list_t& getFoundList(); void eraseTypeToLink(LLWearableType::EType type); void eraseTypeToRecover(LLWearableType::EType type); void setObjItems(const LLInventoryModel::item_array_t& items); void setGestItems(const LLInventoryModel::item_array_t& items); bool isMostRecent(); void handleLateArrivals(); void resetTime(F32 timeout); static S32 countActive() { return sActiveHoldingPatterns.size(); } S32 index() { return mIndex; } private: found_list_t mFoundList; LLInventoryModel::item_array_t mObjItems; LLInventoryModel::item_array_t mGestItems; typedef std::set type_set_t; type_set_t mTypesToRecover; type_set_t mTypesToLink; S32 mResolved; LLTimer mWaitTime; bool mFired; typedef std::set type_set_hp; static type_set_hp sActiveHoldingPatterns; static S32 sNextIndex; S32 mIndex; bool mIsMostRecent; std::set mLateArrivals; bool mIsAllComplete; }; LLWearableHoldingPattern::type_set_hp LLWearableHoldingPattern::sActiveHoldingPatterns; S32 LLWearableHoldingPattern::sNextIndex = 0; LLWearableHoldingPattern::LLWearableHoldingPattern(): mResolved(0), mFired(false), mIsMostRecent(true), mIsAllComplete(false) { if (countActive()>0) { LL_INFOS() << "Creating LLWearableHoldingPattern when " << countActive() << " other attempts are active." << " Flagging others as invalid." << LL_ENDL; for (type_set_hp::iterator it = sActiveHoldingPatterns.begin(); it != sActiveHoldingPatterns.end(); ++it) { (*it)->mIsMostRecent = false; } } mIndex = sNextIndex++; sActiveHoldingPatterns.insert(this); LL_DEBUGS("Avatar") << "HP " << index() << " created" << LL_ENDL; selfStartPhase("holding_pattern"); } LLWearableHoldingPattern::~LLWearableHoldingPattern() { sActiveHoldingPatterns.erase(this); if (isMostRecent()) { selfStopPhase("holding_pattern"); } LL_DEBUGS("Avatar") << "HP " << index() << " deleted" << LL_ENDL; } bool LLWearableHoldingPattern::isMostRecent() { return mIsMostRecent; } LLWearableHoldingPattern::found_list_t& LLWearableHoldingPattern::getFoundList() { return mFoundList; } void LLWearableHoldingPattern::eraseTypeToLink(LLWearableType::EType type) { mTypesToLink.erase(type); } void LLWearableHoldingPattern::eraseTypeToRecover(LLWearableType::EType type) { mTypesToRecover.erase(type); } void LLWearableHoldingPattern::setObjItems(const LLInventoryModel::item_array_t& items) { mObjItems = items; } void LLWearableHoldingPattern::setGestItems(const LLInventoryModel::item_array_t& items) { mGestItems = items; } bool LLWearableHoldingPattern::isFetchCompleted() { return (mResolved >= (S32)getFoundList().size()); // have everything we were waiting for? } bool LLWearableHoldingPattern::isTimedOut() { return mWaitTime.hasExpired(); } void LLWearableHoldingPattern::checkMissingWearables() { if (!isMostRecent()) { // runway why don't we actually skip here? LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL; } std::vector found_by_type(LLWearableType::WT_COUNT,0); std::vector requested_by_type(LLWearableType::WT_COUNT,0); for (found_list_t::iterator it = getFoundList().begin(); it != getFoundList().end(); ++it) { LLFoundData &data = *it; if (data.mWearableType < LLWearableType::WT_COUNT) requested_by_type[data.mWearableType]++; if (data.mWearable) found_by_type[data.mWearableType]++; } for (S32 type = 0; type < LLWearableType::WT_COUNT; ++type) { if (requested_by_type[type] > found_by_type[type]) { LL_WARNS() << self_av_string() << "got fewer wearables than requested, type " << type << ": requested " << requested_by_type[type] << ", found " << found_by_type[type] << LL_ENDL; } if (found_by_type[type] > 0) continue; if ( // If at least one wearable of certain types (pants/shirt/skirt) // was requested but none was found, create a default asset as a replacement. // In all other cases, don't do anything. // For critical types (shape/hair/skin/eyes), this will keep the avatar as a cloud // due to logic in LLVOAvatarSelf::getIsCloud(). // For non-critical types (tatoo, socks, etc.) the wearable will just be missing. (requested_by_type[type] > 0) && ((type == LLWearableType::WT_PANTS) || (type == LLWearableType::WT_SHIRT) || (type == LLWearableType::WT_SKIRT))) { mTypesToRecover.insert(type); mTypesToLink.insert(type); recoverMissingWearable((LLWearableType::EType)type); LL_WARNS() << self_av_string() << "need to replace " << type << LL_ENDL; } } resetTime(60.0F); if (isMostRecent()) { selfStartPhase("get_missing_wearables_2"); } if (!pollMissingWearables()) { doOnIdleRepeating(boost::bind(&LLWearableHoldingPattern::pollMissingWearables,this)); } } void LLWearableHoldingPattern::onAllComplete() { if (isAgentAvatarValid()) { gAgentAvatarp->outputRezTiming("Agent wearables fetch complete"); } if (!isMostRecent()) { // runway need to skip here? LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL; } // Activate all gestures in this folder if (mGestItems.size() > 0) { LL_DEBUGS("Avatar") << self_av_string() << "Activating " << mGestItems.size() << " gestures" << LL_ENDL; LLGestureMgr::instance().activateGestures(mGestItems); // Update the inventory item labels to reflect the fact // they are active. LLViewerInventoryCategory* catp = gInventory.getCategory(LLAppearanceMgr::instance().getCOF()); if (catp) { gInventory.updateCategory(catp); gInventory.notifyObservers(); } } if (isAgentAvatarValid()) { LL_DEBUGS("Avatar") << self_av_string() << "Updating " << mObjItems.size() << " attachments" << LL_ENDL; LLAgentWearables::llvo_vec_t objects_to_remove; LLAgentWearables::llvo_vec_t objects_to_retain; LLInventoryModel::item_array_t items_to_add; LLAgentWearables::findAttachmentsAddRemoveInfo(mObjItems, objects_to_remove, objects_to_retain, items_to_add); LL_DEBUGS("Avatar") << self_av_string() << "Removing " << objects_to_remove.size() << " attachments" << LL_ENDL; // Here we remove the attachment pos overrides for *all* // attachments, even those that are not being removed. This is // needed to get joint positions all slammed down to their // pre-attachment states. gAgentAvatarp->clearAttachmentOverrides(); if (objects_to_remove.size() || items_to_add.size()) { LL_DEBUGS("Avatar") << "ATT will remove " << objects_to_remove.size() << " and add " << items_to_add.size() << " items" << LL_ENDL; } // Take off the attachments that will no longer be in the outfit. LLAgentWearables::userRemoveMultipleAttachments(objects_to_remove); // Update wearables. LL_INFOS("Avatar") << self_av_string() << "HP " << index() << " updating agent wearables with " << mResolved << " wearable items " << LL_ENDL; LLAppearanceMgr::instance().updateAgentWearables(this); // Restore attachment pos overrides for the attachments that // are remaining in the outfit. for (LLAgentWearables::llvo_vec_t::iterator it = objects_to_retain.begin(); it != objects_to_retain.end(); ++it) { LLViewerObject *objectp = *it; if (!objectp->isAnimatedObject()) { gAgentAvatarp->addAttachmentOverridesForObject(objectp); } } // Add new attachments to match those requested. LL_DEBUGS("Avatar") << self_av_string() << "Adding " << items_to_add.size() << " attachments" << LL_ENDL; LLAgentWearables::userAttachMultipleAttachments(items_to_add); } if (isFetchCompleted() && isMissingCompleted()) { // Only safe to delete if all wearable callbacks and all missing wearables completed. delete this; } else { mIsAllComplete = true; handleLateArrivals(); } } void LLWearableHoldingPattern::onFetchCompletion() { if (isMostRecent()) { selfStopPhase("get_wearables_2"); } if (!isMostRecent()) { // runway skip here? LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL; } checkMissingWearables(); } // Runs as an idle callback until all wearables are fetched (or we time out). bool LLWearableHoldingPattern::pollFetchCompletion() { if (!isMostRecent()) { // runway skip here? LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL; } bool completed = isFetchCompleted(); bool timed_out = isTimedOut(); bool done = completed || timed_out; if (done) { LL_INFOS("Avatar") << self_av_string() << "HP " << index() << " polling, done status: " << completed << " timed out " << timed_out << " elapsed " << mWaitTime.getElapsedTimeF32() << LL_ENDL; mFired = true; if (timed_out) { LL_WARNS() << self_av_string() << "Exceeded max wait time for wearables, updating appearance based on what has arrived" << LL_ENDL; } onFetchCompletion(); } return done; } void recovered_item_link_cb(const LLUUID& item_id, LLWearableType::EType type, LLViewerWearable *wearable, LLWearableHoldingPattern* holder) { if (!holder->isMostRecent()) { LL_WARNS() << "HP " << holder->index() << " skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL; // runway skip here? } LL_INFOS("Avatar") << "HP " << holder->index() << " recovered item link for type " << type << LL_ENDL; holder->eraseTypeToLink(type); // Add wearable to FoundData for actual wearing LLViewerInventoryItem *item = gInventory.getItem(item_id); LLViewerInventoryItem *linked_item = item ? item->getLinkedItem() : NULL; if (linked_item) { gInventory.addChangedMask(LLInventoryObserver::LABEL, linked_item->getUUID()); if (item) { LLFoundData found(linked_item->getUUID(), linked_item->getAssetUUID(), linked_item->getName(), linked_item->getType(), linked_item->isWearableType() ? linked_item->getWearableType() : LLWearableType::WT_INVALID, true // is replacement ); found.mWearable = wearable; holder->getFoundList().push_front(found); } else { LL_WARNS() << self_av_string() << "inventory link not found for recovered wearable" << LL_ENDL; } } else { LL_WARNS() << self_av_string() << "HP " << holder->index() << " inventory link not found for recovered wearable" << LL_ENDL; } } void recovered_item_cb(const LLUUID& item_id, LLWearableType::EType type, LLViewerWearable *wearable, LLWearableHoldingPattern* holder) { if (!holder->isMostRecent()) { // runway skip here? LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL; } LL_DEBUGS("Avatar") << self_av_string() << "Recovered item for type " << type << LL_ENDL; LLConstPointer itemp = gInventory.getItem(item_id); wearable->setItemID(item_id); holder->eraseTypeToRecover(type); llassert(itemp); if (itemp) { LLPointer cb = new LLBoostFuncInventoryCallback(boost::bind(recovered_item_link_cb,_1,type,wearable,holder)); link_inventory_object(LLAppearanceMgr::instance().getCOF(), itemp, cb); } } void LLWearableHoldingPattern::recoverMissingWearable(LLWearableType::EType type) { if (!isMostRecent()) { // runway skip here? LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL; } // Try to recover by replacing missing wearable with a new one. LLNotificationsUtil::add("ReplacedMissingWearable"); LL_DEBUGS("Avatar") << "Wearable of type '" << LLWearableType::getInstance()->getTypeName(type) << "' could not be downloaded. Replaced inventory item with default wearable." << LL_ENDL; LLViewerWearable* wearable = LLWearableList::instance().createNewWearable(type, gAgentAvatarp); // Add a new one in the lost and found folder. const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); LLPointer cb = new LLBoostFuncInventoryCallback(boost::bind(recovered_item_cb,_1,type,wearable,this)); create_inventory_wearable(gAgent.getID(), gAgent.getSessionID(), lost_and_found_id, wearable->getTransactionID(), wearable->getName(), wearable->getDescription(), wearable->getAssetType(), wearable->getType(), wearable->getPermissions().getMaskNextOwner(), cb); } bool LLWearableHoldingPattern::isMissingCompleted() { return mTypesToLink.size()==0 && mTypesToRecover.size()==0; } void LLWearableHoldingPattern::clearCOFLinksForMissingWearables() { for (found_list_t::iterator it = getFoundList().begin(); it != getFoundList().end(); ++it) { LLFoundData &data = *it; if ((data.mWearableType < LLWearableType::WT_COUNT) && (!data.mWearable)) { // Wearable link that was never resolved; remove links to it from COF LL_INFOS("Avatar") << self_av_string() << "HP " << index() << " removing link for unresolved item " << data.mItemID.asString() << LL_ENDL; LLAppearanceMgr::instance().removeCOFItemLinks(data.mItemID); } } } bool LLWearableHoldingPattern::pollMissingWearables() { if (!isMostRecent()) { // runway skip here? LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL; } bool timed_out = isTimedOut(); bool missing_completed = isMissingCompleted(); bool done = timed_out || missing_completed; if (!done) { LL_INFOS("Avatar") << self_av_string() << "HP " << index() << " polling missing wearables, waiting for items " << mTypesToRecover.size() << " links " << mTypesToLink.size() << " wearables, timed out " << timed_out << " elapsed " << mWaitTime.getElapsedTimeF32() << " done " << done << LL_ENDL; } if (done) { if (isMostRecent()) { selfStopPhase("get_missing_wearables_2"); } gAgentAvatarp->debugWearablesLoaded(); // BAP - if we don't call clearCOFLinksForMissingWearables() // here, we won't have to add the link back in later if the // wearable arrives late. This is to avoid corruption of // wearable ordering info. Also has the effect of making // unworn item links visible in the COF under some // circumstances. //clearCOFLinksForMissingWearables(); onAllComplete(); } return done; } // Handle wearables that arrived after the timeout period expired. void LLWearableHoldingPattern::handleLateArrivals() { // Only safe to run if we have previously finished the missing // wearables and other processing - otherwise we could be in some // intermediate state - but have not been superceded by a later // outfit change request. if (mLateArrivals.size() == 0) { // Nothing to process. return; } if (!isMostRecent()) { LL_WARNS() << self_av_string() << "Late arrivals not handled - outfit change no longer valid" << LL_ENDL; } if (!mIsAllComplete) { LL_WARNS() << self_av_string() << "Late arrivals not handled - in middle of missing wearables processing" << LL_ENDL; } LL_INFOS("Avatar") << self_av_string() << "HP " << index() << " need to handle " << mLateArrivals.size() << " late arriving wearables" << LL_ENDL; // Update mFoundList using late-arriving wearables. std::set replaced_types; for (LLWearableHoldingPattern::found_list_t::iterator iter = getFoundList().begin(); iter != getFoundList().end(); ++iter) { LLFoundData& data = *iter; for (std::set::iterator wear_it = mLateArrivals.begin(); wear_it != mLateArrivals.end(); ++wear_it) { LLViewerWearable *wearable = *wear_it; if(wearable->getAssetID() == data.mAssetID) { data.mWearable = wearable; replaced_types.insert(data.mWearableType); // BAP - if we didn't call // clearCOFLinksForMissingWearables() earlier, we // don't need to restore the link here. Fixes // wearable ordering problems. // LLAppearanceMgr::instance().addCOFItemLink(data.mItemID,false); // BAP failing this means inventory or asset server // are corrupted in a way we don't handle. llassert((data.mWearableType < LLWearableType::WT_COUNT) && (wearable->getType() == data.mWearableType)); break; } } } // Remove COF links for any default wearables previously used to replace the late arrivals. // All this pussyfooting around with a while loop and explicit // iterator incrementing is to allow removing items from the list // without clobbering the iterator we're using to navigate. LLWearableHoldingPattern::found_list_t::iterator iter = getFoundList().begin(); while (iter != getFoundList().end()) { LLFoundData& data = *iter; // If an item of this type has recently shown up, removed the corresponding replacement wearable from COF. if (data.mWearable && data.mIsReplacement && replaced_types.find(data.mWearableType) != replaced_types.end()) { LLAppearanceMgr::instance().removeCOFItemLinks(data.mItemID); std::list::iterator clobber_ator = iter; ++iter; getFoundList().erase(clobber_ator); } else { ++iter; } } // Clear contents of late arrivals. mLateArrivals.clear(); // Update appearance based on mFoundList LLAppearanceMgr::instance().updateAgentWearables(this); } void LLWearableHoldingPattern::resetTime(F32 timeout) { mWaitTime.reset(); mWaitTime.setTimerExpirySec(timeout); } void LLWearableHoldingPattern::onWearableAssetFetch(LLViewerWearable *wearable) { if (!isMostRecent()) { LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL; } mResolved += 1; // just counting callbacks, not successes. LL_DEBUGS("Avatar") << self_av_string() << "HP " << index() << " resolved " << mResolved << "/" << getFoundList().size() << LL_ENDL; if (!wearable) { LL_WARNS() << self_av_string() << "no wearable found" << LL_ENDL; } if (mFired) { LL_WARNS() << self_av_string() << "called after holder fired" << LL_ENDL; if (wearable) { mLateArrivals.insert(wearable); if (mIsAllComplete) { handleLateArrivals(); } } return; } if (!wearable) { return; } U32 use_count = 0; for (LLWearableHoldingPattern::found_list_t::iterator iter = getFoundList().begin(); iter != getFoundList().end(); ++iter) { LLFoundData& data = *iter; if (wearable->getAssetID() == data.mAssetID) { // Failing this means inventory or asset server are corrupted in a way we don't handle. if ((data.mWearableType >= LLWearableType::WT_COUNT) || (wearable->getType() != data.mWearableType)) { LL_WARNS() << self_av_string() << "recovered wearable but type invalid. inventory wearable type: " << data.mWearableType << " asset wearable type: " << wearable->getType() << LL_ENDL; break; } if (use_count == 0) { data.mWearable = wearable; use_count++; } else { LLViewerInventoryItem* wearable_item = gInventory.getItem(data.mItemID); if (wearable_item && wearable_item->isFinished() && wearable_item->getPermissions().allowModifyBy(gAgentID)) { // We can't edit and do some other interactions with same asset twice, copy it // Note: can't update incomplete items. Usually attached from previous viewer build, but // consider adding fetch and completion callback LLViewerWearable* new_wearable = LLWearableList::instance().createCopy(wearable, wearable->getName()); data.mWearable = new_wearable; data.mAssetID = new_wearable->getAssetID(); // Update existing inventory item wearable_item->setAssetUUID(new_wearable->getAssetID()); wearable_item->setTransactionID(new_wearable->getTransactionID()); gInventory.updateItem(wearable_item, LLInventoryObserver::INTERNAL); wearable_item->updateServer(FALSE); use_count++; } else { // Note: technically a bug, LLViewerWearable can identify only one item id at a time, // yet we are tying it to multiple items here. // LLViewerWearable need to support more then one item. LL_WARNS() << "Same LLViewerWearable is used by multiple items! " << wearable->getAssetID() << LL_ENDL; data.mWearable = wearable; } } } } if (use_count > 1) { LL_WARNS() << "Copying wearable, multiple asset id uses! " << wearable->getAssetID() << LL_ENDL; gInventory.notifyObservers(); } } static void onWearableAssetFetch(LLViewerWearable* wearable, void* data) { LLWearableHoldingPattern* holder = (LLWearableHoldingPattern*)data; holder->onWearableAssetFetch(wearable); } static void removeDuplicateItems(LLInventoryModel::item_array_t& items) { LLInventoryModel::item_array_t new_items; std::set items_seen; std::deque tmp_list; // Traverse from the front and keep the first of each item // encountered, so we actually keep the *last* of each duplicate // item. This is needed to give the right priority when adding // duplicate items to an existing outfit. for (S32 i=items.size()-1; i>=0; i--) { LLViewerInventoryItem *item = items.at(i); LLUUID item_id = item->getLinkedUUID(); if (items_seen.find(item_id)!=items_seen.end()) continue; items_seen.insert(item_id); tmp_list.push_front(item); } for (std::deque::iterator it = tmp_list.begin(); it != tmp_list.end(); ++it) { new_items.push_back(*it); } items = new_items; } //========================================================================= const std::string LLAppearanceMgr::sExpectedTextureName = "OutfitPreview"; const LLUUID LLAppearanceMgr::getCOF() const { return gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); } S32 LLAppearanceMgr::getCOFVersion() const { LLViewerInventoryCategory *cof = gInventory.getCategory(getCOF()); if (cof) { return cof->getVersion(); } else { return LLViewerInventoryCategory::VERSION_UNKNOWN; } } const LLViewerInventoryItem* LLAppearanceMgr::getBaseOutfitLink() { const LLUUID& current_outfit_cat = getCOF(); LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; // Can't search on FT_OUTFIT since links to categories return FT_CATEGORY for type since they don't // return preferred type. LLIsType is_category( LLAssetType::AT_CATEGORY ); gInventory.collectDescendentsIf(current_outfit_cat, cat_array, item_array, false, is_category); for (LLInventoryModel::item_array_t::const_iterator iter = item_array.begin(); iter != item_array.end(); iter++) { const LLViewerInventoryItem *item = (*iter); const LLViewerInventoryCategory *cat = item->getLinkedCategory(); if (cat && cat->getPreferredType() == LLFolderType::FT_OUTFIT) { const LLUUID parent_id = cat->getParentUUID(); LLViewerInventoryCategory* parent_cat = gInventory.getCategory(parent_id); // if base outfit moved to trash it means that we don't have base outfit if (parent_cat != NULL && parent_cat->getPreferredType() == LLFolderType::FT_TRASH) { return NULL; } return item; } } return NULL; } bool LLAppearanceMgr::getBaseOutfitName(std::string& name) { const LLViewerInventoryItem* outfit_link = getBaseOutfitLink(); if(outfit_link) { const LLViewerInventoryCategory *cat = outfit_link->getLinkedCategory(); if (cat) { name = cat->getName(); return true; } } return false; } const LLUUID LLAppearanceMgr::getBaseOutfitUUID() { const LLViewerInventoryItem* outfit_link = getBaseOutfitLink(); if (!outfit_link || !outfit_link->getIsLinkType()) return LLUUID::null; const LLViewerInventoryCategory* outfit_cat = outfit_link->getLinkedCategory(); if (!outfit_cat) return LLUUID::null; if (outfit_cat->getPreferredType() != LLFolderType::FT_OUTFIT) { LL_WARNS() << "Expected outfit type:" << LLFolderType::FT_OUTFIT << " but got type:" << outfit_cat->getType() << " for folder name:" << outfit_cat->getName() << LL_ENDL; return LLUUID::null; } return outfit_cat->getUUID(); } void wear_on_avatar_cb(const LLUUID& inv_item, bool do_replace = false) { if (inv_item.isNull()) return; LLViewerInventoryItem *item = gInventory.getItem(inv_item); if (item) { LLAppearanceMgr::instance().wearItemOnAvatar(inv_item, true, do_replace); } } void LLAppearanceMgr::wearItemsOnAvatar(const uuid_vec_t& item_ids_to_wear, bool do_update, bool replace, LLPointer cb) { LL_DEBUGS("UIUsage") << "wearItemsOnAvatar" << LL_ENDL; LLUIUsage::instance().logCommand("Avatar.WearItem"); bool first = true; LLInventoryObject::const_object_list_t items_to_link; for (uuid_vec_t::const_iterator it = item_ids_to_wear.begin(); it != item_ids_to_wear.end(); ++it) { replace = first && replace; first = false; const LLUUID& item_id_to_wear = *it; if (item_id_to_wear.isNull()) { LL_DEBUGS("Avatar") << "null id " << item_id_to_wear << LL_ENDL; continue; } LLViewerInventoryItem* item_to_wear = gInventory.getItem(item_id_to_wear); if (!item_to_wear) { LL_DEBUGS("Avatar") << "inventory item not found for id " << item_id_to_wear << LL_ENDL; continue; } if (gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.getLibraryRootFolderID())) { LL_DEBUGS("Avatar") << "inventory item in library, will copy and wear " << item_to_wear->getName() << " id " << item_id_to_wear << LL_ENDL; LLPointer cb = new LLBoostFuncInventoryCallback(boost::bind(wear_on_avatar_cb,_1,replace)); copy_inventory_item(gAgent.getID(), item_to_wear->getPermissions().getOwner(), item_to_wear->getUUID(), LLUUID::null, std::string(), cb); continue; } else if (!gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.getRootFolderID())) { // not in library and not in agent's inventory LL_DEBUGS("Avatar") << "inventory item not in user inventory or library, skipping " << item_to_wear->getName() << " id " << item_id_to_wear << LL_ENDL; continue; } else if (gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH))) { LLNotificationsUtil::add("CannotWearTrash"); LL_DEBUGS("Avatar") << "inventory item is in trash, skipping " << item_to_wear->getName() << " id " << item_id_to_wear << LL_ENDL; continue; } else if (isLinkedInCOF(item_to_wear->getUUID())) // EXT-84911 { LL_DEBUGS("Avatar") << "inventory item is already in COF, skipping " << item_to_wear->getName() << " id " << item_id_to_wear << LL_ENDL; continue; } switch (item_to_wear->getType()) { case LLAssetType::AT_CLOTHING: { if (gAgentWearables.areWearablesLoaded()) { if (!cb && do_update) { cb = new LLUpdateAppearanceAndEditWearableOnDestroy(item_id_to_wear); } LLWearableType::EType type = item_to_wear->getWearableType(); S32 wearable_count = gAgentWearables.getWearableCount(type); if ((replace && wearable_count != 0) || !gAgentWearables.canAddWearable(type)) { LLUUID item_id = gAgentWearables.getWearableItemID(item_to_wear->getWearableType(), wearable_count-1); removeCOFItemLinks(item_id, cb); } items_to_link.push_back(item_to_wear); } } break; case LLAssetType::AT_BODYPART: { // TODO: investigate wearables may not be loaded at this point EXT-8231 // Remove the existing wearables of the same type. // Remove existing body parts anyway because we must not be able to wear e.g. two skins. removeCOFLinksOfType(item_to_wear->getWearableType()); if (!cb && do_update) { cb = new LLUpdateAppearanceAndEditWearableOnDestroy(item_id_to_wear); } items_to_link.push_back(item_to_wear); } break; case LLAssetType::AT_OBJECT: { rez_attachment(item_to_wear, NULL, replace); } break; default: continue; } } // Batch up COF link creation - more efficient if using AIS. if (items_to_link.size()) { link_inventory_array(getCOF(), items_to_link, cb); } } void LLAppearanceMgr::wearItemOnAvatar(const LLUUID& item_id_to_wear, bool do_update, bool replace, LLPointer cb) { uuid_vec_t ids; ids.push_back(item_id_to_wear); wearItemsOnAvatar(ids, do_update, replace, cb); } // Update appearance from outfit folder. void LLAppearanceMgr::changeOutfit(bool proceed, const LLUUID& category, bool append) { if (!proceed) return; LLAppearanceMgr::instance().updateCOF(category,append); } void LLAppearanceMgr::replaceCurrentOutfit(const LLUUID& new_outfit) { LLViewerInventoryCategory* cat = gInventory.getCategory(new_outfit); wearInventoryCategory(cat, false, false); } // Remove existing photo link from outfit folder. void LLAppearanceMgr::removeOutfitPhoto(const LLUUID& outfit_id) { LLInventoryModel::cat_array_t sub_cat_array; LLInventoryModel::item_array_t outfit_item_array; gInventory.collectDescendents( outfit_id, sub_cat_array, outfit_item_array, LLInventoryModel::EXCLUDE_TRASH); for (LLViewerInventoryItem* outfit_item : outfit_item_array) { LLViewerInventoryItem* linked_item = outfit_item->getLinkedItem(); if (linked_item != NULL) { if (linked_item->getActualType() == LLAssetType::AT_TEXTURE) { gInventory.removeItem(outfit_item->getUUID()); } } else if (outfit_item->getActualType() == LLAssetType::AT_TEXTURE) { gInventory.removeItem(outfit_item->getUUID()); } } } // Open outfit renaming dialog. void LLAppearanceMgr::renameOutfit(const LLUUID& outfit_id) { LLViewerInventoryCategory* cat = gInventory.getCategory(outfit_id); if (!cat) { return; } LLSD args; args["NAME"] = cat->getName(); LLSD payload; payload["cat_id"] = outfit_id; LLNotificationsUtil::add("RenameOutfit", args, payload, boost::bind(onOutfitRename, _1, _2)); } // User typed new outfit name. // static void LLAppearanceMgr::onOutfitRename(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (option != 0) return; // canceled std::string outfit_name = response["new_name"].asString(); LLStringUtil::trim(outfit_name); if (!outfit_name.empty()) { LLUUID cat_id = notification["payload"]["cat_id"].asUUID(); rename_category(&gInventory, cat_id, outfit_name); } } void LLAppearanceMgr::setOutfitLocked(bool locked) { if (mOutfitLocked == locked) { return; } mOutfitLocked = locked; if (locked) { mUnlockOutfitTimer->start(); } else { mUnlockOutfitTimer->stop(); } LLOutfitObserver::instance().notifyOutfitLockChanged(); } void LLAppearanceMgr::addCategoryToCurrentOutfit(const LLUUID& cat_id) { LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id); wearInventoryCategory(cat, false, true); } void LLAppearanceMgr::takeOffOutfit(const LLUUID& cat_id) { LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; LLFindWearablesEx collector(/*is_worn=*/ true, /*include_body_parts=*/ false); gInventory.collectDescendentsIf(cat_id, cats, items, FALSE, collector); LLInventoryModel::item_array_t::const_iterator it = items.begin(); const LLInventoryModel::item_array_t::const_iterator it_end = items.end(); uuid_vec_t uuids_to_remove; for( ; it_end != it; ++it) { LLViewerInventoryItem* item = *it; uuids_to_remove.push_back(item->getUUID()); } removeItemsFromAvatar(uuids_to_remove); // deactivate all gestures in the outfit folder LLInventoryModel::item_array_t gest_items; getDescendentsOfAssetType(cat_id, gest_items, LLAssetType::AT_GESTURE); for(S32 i = 0; i < gest_items.size(); ++i) { LLViewerInventoryItem *gest_item = gest_items[i]; if ( LLGestureMgr::instance().isGestureActive( gest_item->getLinkedUUID()) ) { LLGestureMgr::instance().deactivateGesture( gest_item->getLinkedUUID() ); } } } // Create a copy of src_id + contents as a subfolder of dst_id. void LLAppearanceMgr::shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id, LLPointer cb) { LLInventoryCategory *src_cat = gInventory.getCategory(src_id); if (!src_cat) { LL_WARNS() << "folder not found for src " << src_id.asString() << LL_ENDL; return; } LL_INFOS() << "starting, src_id " << src_id << " name " << src_cat->getName() << " dst_id " << dst_id << LL_ENDL; LLUUID parent_id = dst_id; if(parent_id.isNull()) { parent_id = gInventory.getRootFolderID(); } gInventory.createNewCategory( parent_id, LLFolderType::FT_NONE, src_cat->getName(), [src_id, cb](const LLUUID &new_id) { LLAppearanceMgr::getInstance()->shallowCopyCategoryContents(src_id, new_id, cb); gInventory.notifyObservers(); }, src_cat->getThumbnailUUID() ); } void LLAppearanceMgr::slamCategoryLinks(const LLUUID& src_id, const LLUUID& dst_id, bool include_folder_links, LLPointer cb) { LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; LLSD contents = LLSD::emptyArray(); gInventory.getDirectDescendentsOf(src_id, cats, items); if (!cats || !items) { // NULL means the call failed -- cats/items map doesn't exist (note: this does NOT mean // that the cat just doesn't have any items or subfolders). LLViewerInventoryCategory* category = gInventory.getCategory(src_id); if (category) { LL_WARNS() << "Category '" << category->getName() << "' descendents corrupted, linking content failed." << LL_ENDL; } else { LL_WARNS() << "Category could not be retrieved, linking content failed." << LL_ENDL; } llassert(cats != NULL && items != NULL); return; } LL_INFOS() << "copying " << items->size() << " items" << LL_ENDL; for (LLInventoryModel::item_array_t::const_iterator iter = items->begin(); iter != items->end(); ++iter) { const LLViewerInventoryItem* item = (*iter); switch (item->getActualType()) { case LLAssetType::AT_LINK: { LL_DEBUGS("Avatar") << "linking inventory item " << item->getName() << LL_ENDL; //getActualDescription() is used for a new description //to propagate ordering information saved in descriptions of links LLSD item_contents; item_contents["name"] = item->getName(); item_contents["desc"] = item->getActualDescription(); item_contents["linked_id"] = item->getLinkedUUID(); item_contents["type"] = LLAssetType::AT_LINK; contents.append(item_contents); break; } case LLAssetType::AT_LINK_FOLDER: { LLViewerInventoryCategory *catp = item->getLinkedCategory(); if (catp && include_folder_links) { LL_DEBUGS("Avatar") << "linking inventory folder " << item->getName() << LL_ENDL; LLSD base_contents; base_contents["name"] = catp->getName(); base_contents["desc"] = ""; // categories don't have descriptions. base_contents["linked_id"] = catp->getLinkedUUID(); base_contents["type"] = LLAssetType::AT_LINK_FOLDER; contents.append(base_contents); } break; } default: { // Linux refuses to compile unless all possible enums are handled. Really, Linux? break; } } } slam_inventory_folder(dst_id, contents, cb); } // Copy contents of src_id to dst_id. void LLAppearanceMgr::shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id, LLPointer cb) { LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(src_id, cats, items); LL_INFOS() << "copying " << items->size() << " items" << LL_ENDL; LLInventoryObject::const_object_list_t link_array; for (LLInventoryModel::item_array_t::const_iterator iter = items->begin(); iter != items->end(); ++iter) { const LLViewerInventoryItem* item = (*iter); switch (item->getActualType()) { case LLAssetType::AT_LINK: { LL_DEBUGS("Avatar") << "linking inventory item " << item->getName() << LL_ENDL; link_array.push_back(LLConstPointer(item)); break; } case LLAssetType::AT_LINK_FOLDER: { LLViewerInventoryCategory *catp = item->getLinkedCategory(); // Skip copying outfit links. if (catp && catp->getPreferredType() != LLFolderType::FT_OUTFIT) { LL_DEBUGS("Avatar") << "linking inventory folder " << item->getName() << LL_ENDL; link_array.push_back(LLConstPointer(item)); } break; } case LLAssetType::AT_CLOTHING: case LLAssetType::AT_OBJECT: case LLAssetType::AT_BODYPART: case LLAssetType::AT_GESTURE: { LL_DEBUGS("Avatar") << "copying inventory item " << item->getName() << LL_ENDL; copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), dst_id, item->getName(), cb); break; } default: // Ignore non-outfit asset types break; } } if (!link_array.empty()) { link_inventory_array(dst_id, link_array, cb); } } BOOL LLAppearanceMgr::getCanMakeFolderIntoOutfit(const LLUUID& folder_id) { // These are the wearable items that are required for considering this // folder as containing a complete outfit. U32 required_wearables = 0; required_wearables |= 1LL << LLWearableType::WT_SHAPE; required_wearables |= 1LL << LLWearableType::WT_SKIN; required_wearables |= 1LL << LLWearableType::WT_HAIR; required_wearables |= 1LL << LLWearableType::WT_EYES; // These are the wearables that the folder actually contains. U32 folder_wearables = 0; LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(folder_id, cats, items); for (LLInventoryModel::item_array_t::const_iterator iter = items->begin(); iter != items->end(); ++iter) { const LLViewerInventoryItem* item = (*iter); if (item->isWearableType()) { const LLWearableType::EType wearable_type = item->getWearableType(); folder_wearables |= 1LL << wearable_type; } } // If the folder contains the required wearables, return TRUE. return ((required_wearables & folder_wearables) == required_wearables); } bool LLAppearanceMgr::getCanRemoveOutfit(const LLUUID& outfit_cat_id) { // Disallow removing the base outfit. if (outfit_cat_id == getBaseOutfitUUID()) { return false; } // Check if the outfit folder itself is removable. if (!get_is_category_removable(&gInventory, outfit_cat_id)) { return false; } // Check for the folder's non-removable descendants. LLFindNonRemovableObjects filter_non_removable; LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; gInventory.collectDescendentsIf(outfit_cat_id, cats, items, false, filter_non_removable); if (!cats.empty() || !items.empty()) { return false; } return true; } // static bool LLAppearanceMgr::getCanRemoveFromCOF(const LLUUID& outfit_cat_id) { if (gAgentWearables.isCOFChangeInProgress()) { return false; } LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; LLFindWearablesEx is_worn(/*is_worn=*/ true, /*include_body_parts=*/ false); gInventory.collectDescendentsIf(outfit_cat_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, is_worn); return items.size() > 0; } // static bool LLAppearanceMgr::getCanAddToCOF(const LLUUID& outfit_cat_id) { if (gAgentWearables.isCOFChangeInProgress()) { return false; } LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; LLFindWearablesEx not_worn(/*is_worn=*/ false, /*include_body_parts=*/ false); gInventory.collectDescendentsIf(outfit_cat_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, not_worn); return items.size() > 0; } bool LLAppearanceMgr::getCanReplaceCOF(const LLUUID& outfit_cat_id) { // Don't allow wearing anything while we're changing appearance. if (gAgentWearables.isCOFChangeInProgress()) { return false; } // Check whether it's the base outfit. if (outfit_cat_id.isNull()) { return false; } // Check whether the outfit contains any wearables LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; LLFindWearables is_wearable; gInventory.collectDescendentsIf(outfit_cat_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, is_wearable); return items.size() > 0; } // Moved from LLWearableList::ContextMenu for wider utility. bool LLAppearanceMgr::canAddWearables(const uuid_vec_t& item_ids) const { // TODO: investigate wearables may not be loaded at this point EXT-8231 U32 n_objects = 0; U32 n_clothes = 0; // Count given clothes (by wearable type) and objects. for (uuid_vec_t::const_iterator it = item_ids.begin(); it != item_ids.end(); ++it) { const LLViewerInventoryItem* item = gInventory.getItem(*it); if (!item) { return false; } if (item->getType() == LLAssetType::AT_OBJECT) { ++n_objects; } else if (item->getType() == LLAssetType::AT_CLOTHING) { ++n_clothes; } else if (item->getType() == LLAssetType::AT_BODYPART || item->getType() == LLAssetType::AT_GESTURE) { return isAgentAvatarValid(); } else { LL_WARNS() << "Unexpected wearable type" << LL_ENDL; return false; } } // Check whether we can add all the objects. if (!isAgentAvatarValid() || !gAgentAvatarp->canAttachMoreObjects(n_objects)) { return false; } // Check whether we can add all the clothes. U32 sum_clothes = n_clothes + gAgentWearables.getClothingLayerCount(); return sum_clothes <= LLAgentWearables::MAX_CLOTHING_LAYERS; } void LLAppearanceMgr::purgeBaseOutfitLink(const LLUUID& category, LLPointer cb) { LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; gInventory.collectDescendents(category, cats, items, LLInventoryModel::EXCLUDE_TRASH); for (S32 i = 0; i < items.size(); ++i) { LLViewerInventoryItem *item = items.at(i); if (item->getActualType() != LLAssetType::AT_LINK_FOLDER) continue; LLViewerInventoryCategory* catp = item->getLinkedCategory(); if(catp && catp->getPreferredType() == LLFolderType::FT_OUTFIT) { remove_inventory_item(item->getUUID(), cb); } } } // Keep the last N wearables of each type. For viewer 2.0, N is 1 for // both body parts and clothing items. void LLAppearanceMgr::filterWearableItems( LLInventoryModel::item_array_t& items, S32 max_per_type, S32 max_total) { // Restrict by max total items first. if ((max_total > 0) && (items.size() > max_total)) { LLInventoryModel::item_array_t items_to_keep; for (S32 i=0; i 0) { // Divvy items into arrays by wearable type. std::vector items_by_type(LLWearableType::WT_COUNT); divvyWearablesByType(items, items_by_type); // rebuild items list, retaining the last max_per_type of each array items.clear(); for (S32 i=0; igetName() : "[UNKNOWN]") << "'" << LL_ENDL; const LLUUID cof = getCOF(); // Deactivate currently active gestures in the COF, if replacing outfit if (!append) { LLInventoryModel::item_array_t gest_items; getDescendentsOfAssetType(cof, gest_items, LLAssetType::AT_GESTURE); for(S32 i = 0; i < gest_items.size(); ++i) { LLViewerInventoryItem *gest_item = gest_items.at(i); if ( LLGestureMgr::instance().isGestureActive( gest_item->getLinkedUUID()) ) { LLGestureMgr::instance().deactivateGesture( gest_item->getLinkedUUID() ); } } } // Collect and filter descendents to determine new COF contents. // - Body parts: always include COF contents as a fallback in case any // required parts are missing. // Preserve body parts from COF if appending. LLInventoryModel::item_array_t body_items; getDescendentsOfAssetType(cof, body_items, LLAssetType::AT_BODYPART); getDescendentsOfAssetType(category, body_items, LLAssetType::AT_BODYPART); if (append) reverse(body_items.begin(), body_items.end()); // Reduce body items to max of one per type. removeDuplicateItems(body_items); filterWearableItems(body_items, 1, 0); // - Wearables: include COF contents only if appending. LLInventoryModel::item_array_t wear_items; if (append) getDescendentsOfAssetType(cof, wear_items, LLAssetType::AT_CLOTHING); getDescendentsOfAssetType(category, wear_items, LLAssetType::AT_CLOTHING); // Reduce wearables to max of one per type. removeDuplicateItems(wear_items); filterWearableItems(wear_items, 0, LLAgentWearables::MAX_CLOTHING_LAYERS); // - Attachments: include COF contents only if appending. LLInventoryModel::item_array_t obj_items; if (append) getDescendentsOfAssetType(cof, obj_items, LLAssetType::AT_OBJECT); getDescendentsOfAssetType(category, obj_items, LLAssetType::AT_OBJECT); removeDuplicateItems(obj_items); // - Gestures: include COF contents only if appending. LLInventoryModel::item_array_t gest_items; if (append) getDescendentsOfAssetType(cof, gest_items, LLAssetType::AT_GESTURE); getDescendentsOfAssetType(category, gest_items, LLAssetType::AT_GESTURE); removeDuplicateItems(gest_items); // Create links to new COF contents. LLInventoryModel::item_array_t all_items; std::copy(body_items.begin(), body_items.end(), std::back_inserter(all_items)); std::copy(wear_items.begin(), wear_items.end(), std::back_inserter(all_items)); std::copy(obj_items.begin(), obj_items.end(), std::back_inserter(all_items)); std::copy(gest_items.begin(), gest_items.end(), std::back_inserter(all_items)); // Find any wearables that need description set to enforce ordering. desc_map_t desc_map; getWearableOrderingDescUpdates(wear_items, desc_map); // Will link all the above items. // link_waiter enforce flags are false because we've already fixed everything up in updateCOF(). LLPointer link_waiter = new LLUpdateAppearanceOnDestroy(false,false); LLSD contents = LLSD::emptyArray(); for (LLInventoryModel::item_array_t::const_iterator it = all_items.begin(); it != all_items.end(); ++it) { LLSD item_contents; LLInventoryItem *item = *it; std::string desc; desc_map_t::const_iterator desc_iter = desc_map.find(item->getUUID()); if (desc_iter != desc_map.end()) { desc = desc_iter->second; LL_DEBUGS("Avatar") << item->getName() << " overriding desc to: " << desc << " (was: " << item->getActualDescription() << ")" << LL_ENDL; } else { desc = item->getActualDescription(); } item_contents["name"] = item->getName(); item_contents["desc"] = desc; item_contents["linked_id"] = item->getLinkedUUID(); item_contents["type"] = LLAssetType::AT_LINK; contents.append(item_contents); } const LLUUID& base_id = append ? getBaseOutfitUUID() : category; LLViewerInventoryCategory *base_cat = gInventory.getCategory(base_id); if (base_cat && (base_cat->getPreferredType() == LLFolderType::FT_OUTFIT)) { LLSD base_contents; base_contents["name"] = base_cat->getName(); base_contents["desc"] = ""; base_contents["linked_id"] = base_cat->getLinkedUUID(); base_contents["type"] = LLAssetType::AT_LINK_FOLDER; contents.append(base_contents); } if (gSavedSettings.getBOOL("DebugAvatarAppearanceMessage")) { dump_sequential_xml(gAgentAvatarp->getFullname() + "_slam_request", contents); } slam_inventory_folder(getCOF(), contents, link_waiter); LL_DEBUGS("Avatar") << self_av_string() << "waiting for LLUpdateAppearanceOnDestroy" << LL_ENDL; } void LLAppearanceMgr::updatePanelOutfitName(const std::string& name) { LLSidepanelAppearance* panel_appearance = dynamic_cast(LLFloaterSidePanelContainer::getPanel("appearance")); if (panel_appearance) { panel_appearance->refreshCurrentOutfitName(name); } } void LLAppearanceMgr::createBaseOutfitLink(const LLUUID& category, LLPointer link_waiter) { const LLUUID cof = getCOF(); LLViewerInventoryCategory* catp = gInventory.getCategory(category); std::string new_outfit_name = ""; purgeBaseOutfitLink(cof, link_waiter); if (catp && catp->getPreferredType() == LLFolderType::FT_OUTFIT) { link_inventory_object(cof, catp, link_waiter); new_outfit_name = catp->getName(); } updatePanelOutfitName(new_outfit_name); } void LLAppearanceMgr::updateAgentWearables(LLWearableHoldingPattern* holder) { LL_DEBUGS("Avatar") << "updateAgentWearables()" << LL_ENDL; LLInventoryItem::item_array_t items; std::vector< LLViewerWearable* > wearables; wearables.reserve(32); // For each wearable type, find the wearables of that type. for( S32 i = 0; i < LLWearableType::WT_COUNT; i++ ) { for (LLWearableHoldingPattern::found_list_t::iterator iter = holder->getFoundList().begin(); iter != holder->getFoundList().end(); ++iter) { LLFoundData& data = *iter; LLViewerWearable* wearable = data.mWearable; if( wearable && ((S32)wearable->getType() == i) ) { LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(data.mItemID); if( item && (item->getAssetUUID() == wearable->getAssetID()) ) { items.push_back(item); wearables.push_back(wearable); } } } } if(wearables.size() > 0) { gAgentWearables.setWearableOutfit(items, wearables); } } S32 LLAppearanceMgr::countActiveHoldingPatterns() { return LLWearableHoldingPattern::countActive(); } static void remove_non_link_items(LLInventoryModel::item_array_t &items) { LLInventoryModel::item_array_t pruned_items; for (LLInventoryModel::item_array_t::const_iterator iter = items.begin(); iter != items.end(); ++iter) { const LLViewerInventoryItem *item = (*iter); if (item && item->getIsLinkType()) { pruned_items.push_back((*iter)); } } items = pruned_items; } //a predicate for sorting inventory items by actual descriptions bool sort_by_actual_description(const LLInventoryItem* item1, const LLInventoryItem* item2) { if (!item1 || !item2) { LL_WARNS() << "either item1 or item2 is NULL" << LL_ENDL; return true; } return item1->getActualDescription() < item2->getActualDescription(); } void item_array_diff(LLInventoryModel::item_array_t& full_list, LLInventoryModel::item_array_t& keep_list, LLInventoryModel::item_array_t& kill_list) { for (LLInventoryModel::item_array_t::iterator it = full_list.begin(); it != full_list.end(); ++it) { LLViewerInventoryItem *item = *it; if (std::find(keep_list.begin(), keep_list.end(), item) == keep_list.end()) { kill_list.push_back(item); } } } S32 LLAppearanceMgr::findExcessOrDuplicateItems(const LLUUID& cat_id, LLAssetType::EType type, S32 max_items_per_type, S32 max_items_total, LLInventoryObject::object_list_t& items_to_kill) { S32 to_kill_count = 0; LLInventoryModel::item_array_t items; getDescendentsOfAssetType(cat_id, items, type); LLInventoryModel::item_array_t curr_items = items; removeDuplicateItems(items); if (max_items_per_type > 0 || max_items_total > 0) { filterWearableItems(items, max_items_per_type, max_items_total); } LLInventoryModel::item_array_t kill_items; item_array_diff(curr_items,items,kill_items); for (LLInventoryModel::item_array_t::iterator it = kill_items.begin(); it != kill_items.end(); ++it) { items_to_kill.push_back(LLPointer(*it)); to_kill_count++; } return to_kill_count; } void LLAppearanceMgr::findAllExcessOrDuplicateItems(const LLUUID& cat_id, LLInventoryObject::object_list_t& items_to_kill) { findExcessOrDuplicateItems(cat_id,LLAssetType::AT_BODYPART, 1, 0, items_to_kill); findExcessOrDuplicateItems(cat_id,LLAssetType::AT_CLOTHING, 0, LLAgentWearables::MAX_CLOTHING_LAYERS, items_to_kill); findExcessOrDuplicateItems(cat_id,LLAssetType::AT_OBJECT, 0, 0, items_to_kill); } void LLAppearanceMgr::enforceCOFItemRestrictions(LLPointer cb) { LLInventoryObject::object_list_t items_to_kill; findAllExcessOrDuplicateItems(getCOF(), items_to_kill); if (items_to_kill.size()>0) { // Remove duplicate or excess wearables. Should normally be enforced at the UI level, but // this should catch anything that gets through. remove_inventory_items(items_to_kill, cb); } } bool sort_by_linked_uuid(const LLViewerInventoryItem* item1, const LLViewerInventoryItem* item2) { if (!item1 || !item2) { LL_WARNS() << "item1, item2 cannot be null, something is very wrong" << LL_ENDL; return true; } return item1->getLinkedUUID() < item2->getLinkedUUID(); } void get_sorted_base_and_cof_items(LLInventoryModel::item_array_t& cof_item_array, LLInventoryModel::item_array_t& outfit_item_array) { LLUUID base_outfit_id = LLAppearanceMgr::instance().getBaseOutfitUUID(); if (base_outfit_id.notNull()) { LLIsValidItemLink collector; LLInventoryModel::cat_array_t sub_cat_array; gInventory.collectDescendents(base_outfit_id, sub_cat_array, outfit_item_array, LLInventoryModel::EXCLUDE_TRASH); LLInventoryModel::cat_array_t cof_cats; gInventory.collectDescendentsIf(LLAppearanceMgr::instance().getCOF(), cof_cats, cof_item_array, LLInventoryModel::EXCLUDE_TRASH, collector); for (U32 i = 0; i < outfit_item_array.size(); ++i) { LLViewerInventoryItem* linked_item = outfit_item_array.at(i)->getLinkedItem(); if (linked_item != NULL && linked_item->getActualType() == LLAssetType::AT_TEXTURE) { outfit_item_array.erase(outfit_item_array.begin() + i); break; } } std::sort(cof_item_array.begin(), cof_item_array.end(), sort_by_linked_uuid); std::sort(outfit_item_array.begin(), outfit_item_array.end(), sort_by_linked_uuid); } } void LLAppearanceMgr::updateAppearanceFromCOF(bool enforce_item_restrictions, bool enforce_ordering, nullary_func_t post_update_func) { if (mIsInUpdateAppearanceFromCOF) { LL_WARNS() << "Called updateAppearanceFromCOF inside updateAppearanceFromCOF, skipping" << LL_ENDL; return; } LL_DEBUGS("Avatar") << self_av_string() << "starting" << LL_ENDL; if (gInventory.hasPosiblyBrockenLinks()) { // Inventory has either broken links or links that // haven't loaded yet. // Check if LLAppearanceMgr needs to wait. LLUUID current_outfit_id = getCOF(); LLInventoryModel::item_array_t cof_items; LLInventoryModel::cat_array_t cof_cats; LLFindBrokenLinks is_brocken_link; gInventory.collectDescendentsIf(current_outfit_id, cof_cats, cof_items, LLInventoryModel::EXCLUDE_TRASH, is_brocken_link); if (cof_items.size() > 0) { // Some links haven't loaded yet, but fetch isn't complete so // links are likely fine and we will have to wait for them to // load if (LLInventoryModelBackgroundFetch::getInstance()->folderFetchActive()) { LLBrokenLinkObserver* observer = new LLBrokenLinkObserver(cof_items.front()->getUUID(), enforce_item_restrictions, enforce_ordering, post_update_func); gInventory.addObserver(observer); return; } } } if (enforce_item_restrictions) { // The point here is just to call // updateAppearanceFromCOF() again after excess items // have been removed. That time we will set // enforce_item_restrictions to false so we don't get // caught in a perpetual loop. LLPointer cb( new LLUpdateAppearanceOnDestroy(false, enforce_ordering, post_update_func)); enforceCOFItemRestrictions(cb); return; } if (enforce_ordering) { //checking integrity of the COF in terms of ordering of wearables, //checking and updating links' descriptions of wearables in the COF (before analyzed for "dirty" state) // As with enforce_item_restrictions handling above, we want // to wait for the update callbacks, then (finally!) call // updateAppearanceFromCOF() with no additional COF munging needed. LLPointer cb( new LLUpdateAppearanceOnDestroy(false, false, post_update_func)); updateClothingOrderingInfo(LLUUID::null, cb); return; } if (!validateClothingOrderingInfo()) { LLInventoryModel::item_array_t outfit_item_array; LLInventoryModel::item_array_t cof_item_array; get_sorted_base_and_cof_items(cof_item_array, outfit_item_array); if (outfit_item_array.size() == cof_item_array.size()) { for (U32 i = 0; i < cof_item_array.size(); ++i) { LLViewerInventoryItem *cof_it = cof_item_array.at(i); LLViewerInventoryItem *base_it = outfit_item_array.at(i); if (cof_it->getActualDescription() != base_it->getActualDescription()) { if (cof_it->getLinkedUUID() == base_it->getLinkedUUID()) { cof_it->setDescription(base_it->getActualDescription()); gInventory.updateItem(cof_it); } } } LLAppearanceMgr::getInstance()->updateIsDirty(); } } BoolSetter setIsInUpdateAppearanceFromCOF(mIsInUpdateAppearanceFromCOF); selfStartPhase("update_appearance_from_cof"); // update dirty flag to see if the state of the COF matches // the saved outfit stored as a folder link updateIsDirty(); // Send server request for appearance update if (gAgent.getRegion() && gAgent.getRegion()->getCentralBakeVersion()) { requestServerAppearanceUpdate(); } LLUUID current_outfit_id = getCOF(); // Find all the wearables that are in the COF's subtree. LL_DEBUGS() << "LLAppearanceMgr::updateFromCOF()" << LL_ENDL; LLInventoryModel::item_array_t wear_items; LLInventoryModel::item_array_t obj_items; LLInventoryModel::item_array_t gest_items; getUserDescendents(current_outfit_id, wear_items, obj_items, gest_items); // Get rid of non-links in case somehow the COF was corrupted. remove_non_link_items(wear_items); remove_non_link_items(obj_items); remove_non_link_items(gest_items); dumpItemArray(wear_items,"asset_dump: wear_item"); dumpItemArray(obj_items,"asset_dump: obj_item"); LLViewerInventoryCategory *cof = gInventory.getCategory(current_outfit_id); if (!gInventory.isCategoryComplete(current_outfit_id)) { LL_WARNS() << "COF info is not complete. Version " << cof->getVersion() << " descendent_count " << cof->getDescendentCount() << " viewer desc count " << cof->getViewerDescendentCount() << LL_ENDL; } if(!wear_items.size()) { LLNotificationsUtil::add("CouldNotPutOnOutfit"); return; } //preparing the list of wearables in the correct order for LLAgentWearables sortItemsByActualDescription(wear_items); LL_DEBUGS("Avatar") << "HP block starts" << LL_ENDL; LLTimer hp_block_timer; LLWearableHoldingPattern* holder = new LLWearableHoldingPattern; holder->setObjItems(obj_items); holder->setGestItems(gest_items); // Note: can't do normal iteration, because if all the // wearables can be resolved immediately, then the // callback will be called (and this object deleted) // before the final getNextData(). for(S32 i = 0; i < wear_items.size(); ++i) { LLViewerInventoryItem *item = wear_items.at(i); LLViewerInventoryItem *linked_item = item ? item->getLinkedItem() : NULL; // Fault injection: use debug setting to test asset // fetch failures (should be replaced by new defaults in // lost&found). U32 skip_type = gSavedSettings.getU32("ForceAssetFail"); if (item && item->getIsLinkType() && linked_item) { LLFoundData found(linked_item->getUUID(), linked_item->getAssetUUID(), linked_item->getName(), linked_item->getType(), linked_item->isWearableType() ? linked_item->getWearableType() : LLWearableType::WT_INVALID ); if (skip_type != LLWearableType::WT_INVALID && skip_type == found.mWearableType) { found.mAssetID.generate(); // Replace with new UUID, guaranteed not to exist in DB } //pushing back, not front, to preserve order of wearables for LLAgentWearables holder->getFoundList().push_back(found); } else { if (!item) { LL_WARNS() << "Attempt to wear a null item " << LL_ENDL; } else if (!linked_item) { LL_WARNS() << "Attempt to wear a broken link [ name:" << item->getName() << " ] " << LL_ENDL; } } } selfStartPhase("get_wearables_2"); for (LLWearableHoldingPattern::found_list_t::iterator it = holder->getFoundList().begin(); it != holder->getFoundList().end(); ++it) { LLFoundData& found = *it; LL_DEBUGS() << self_av_string() << "waiting for onWearableAssetFetch callback, asset " << found.mAssetID.asString() << LL_ENDL; // Fetch the wearables about to be worn. LLWearableList::instance().getAsset(found.mAssetID, found.mName, gAgentAvatarp, found.mAssetType, onWearableAssetFetch, (void*)holder); } holder->resetTime(gSavedSettings.getF32("MaxWearableWaitTime")); if (!holder->pollFetchCompletion()) { doOnIdleRepeating(boost::bind(&LLWearableHoldingPattern::pollFetchCompletion,holder)); } post_update_func(); LL_DEBUGS("Avatar") << "HP block ends, elapsed " << hp_block_timer.getElapsedTimeF32() << LL_ENDL; } void LLAppearanceMgr::getDescendentsOfAssetType(const LLUUID& category, LLInventoryModel::item_array_t& items, LLAssetType::EType type) { LLInventoryModel::cat_array_t cats; LLIsType is_of_type(type); gInventory.collectDescendentsIf(category, cats, items, LLInventoryModel::EXCLUDE_TRASH, is_of_type); } void LLAppearanceMgr::getUserDescendents(const LLUUID& category, LLInventoryModel::item_array_t& wear_items, LLInventoryModel::item_array_t& obj_items, LLInventoryModel::item_array_t& gest_items) { LLInventoryModel::cat_array_t wear_cats; LLFindWearables is_wearable; gInventory.collectDescendentsIf(category, wear_cats, wear_items, LLInventoryModel::EXCLUDE_TRASH, is_wearable); LLInventoryModel::cat_array_t obj_cats; LLIsType is_object( LLAssetType::AT_OBJECT ); gInventory.collectDescendentsIf(category, obj_cats, obj_items, LLInventoryModel::EXCLUDE_TRASH, is_object); // Find all gestures in this folder LLInventoryModel::cat_array_t gest_cats; LLIsType is_gesture( LLAssetType::AT_GESTURE ); gInventory.collectDescendentsIf(category, gest_cats, gest_items, LLInventoryModel::EXCLUDE_TRASH, is_gesture); } void LLAppearanceMgr::wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append) { if(!category) return; selfClearPhases(); selfStartPhase("wear_inventory_category"); gAgentWearables.notifyLoadingStarted(); LL_INFOS("Avatar") << self_av_string() << "wearInventoryCategory( " << category->getName() << " )" << LL_ENDL; // If we are copying from library, attempt to use AIS to copy the category. if (copy && AISAPI::isAvailable()) { LLUUID parent_id; parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING); if (parent_id.isNull()) { parent_id = gInventory.getRootFolderID(); } LLPointer copy_cb = new LLWearCategoryAfterCopy(append); LLPointer track_cb = new LLTrackPhaseWrapper( std::string("wear_inventory_category_callback"), copy_cb); AISAPI::completion_t cr = boost::bind(&doAppearanceCb, track_cb, _1); AISAPI::CopyLibraryCategory(category->getUUID(), parent_id, false, cr); } else { selfStartPhase("wear_inventory_category_fetch"); if (AISAPI::isAvailable() && category->getPreferredType() == LLFolderType::FT_OUTFIT) { // for reliability just fetch it whole, linked items included LLUUID cat_id = category->getUUID(); LLInventoryModelBackgroundFetch::getInstance()->fetchFolderAndLinks( cat_id, [cat_id, copy, append] { LLAppearanceMgr::instance().wearCategoryFinal(cat_id, copy, append); }); } else { callAfterCategoryFetch(category->getUUID(), boost::bind(&LLAppearanceMgr::wearCategoryFinal, &LLAppearanceMgr::instance(), category->getUUID(), copy, append)); } } } S32 LLAppearanceMgr::getActiveCopyOperations() const { return LLCallAfterInventoryCopyMgr::getInstanceCount(); } void LLAppearanceMgr::wearCategoryFinal(const LLUUID& cat_id, bool copy_items, bool append) { LL_INFOS("Avatar") << self_av_string() << "starting" << LL_ENDL; selfStopPhase("wear_inventory_category_fetch"); // We now have an outfit ready to be copied to agent inventory. Do // it, and wear that outfit normally. LLInventoryCategory* cat = gInventory.getCategory(cat_id); if(copy_items) { LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(cat_id, cats, items); std::string name; if(!cat) { // should never happen. name = "New Outfit"; } else { name = cat->getName(); } LLViewerInventoryItem* item = NULL; LLInventoryModel::item_array_t::const_iterator it = items->begin(); LLInventoryModel::item_array_t::const_iterator end = items->end(); LLUUID pid; for(; it < end; ++it) { item = *it; if(item) { if(LLInventoryType::IT_GESTURE == item->getInventoryType()) { pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); } else { pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING); } break; } } if(pid.isNull()) { pid = gInventory.getRootFolderID(); } gInventory.createNewCategory( pid, LLFolderType::FT_NONE, name, [cat_id, append](const LLUUID& new_cat_id) { LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(cat_id, cats, items); // Create a CopyMgr that will copy items, manage its own destruction new LLCallAfterInventoryCopyMgr( *items, new_cat_id, std::string("wear_inventory_category_callback"), boost::bind(&LLAppearanceMgr::wearInventoryCategoryOnAvatar, LLAppearanceMgr::getInstance(), gInventory.getCategory(new_cat_id), append)); // BAP fixes a lag in display of created dir. gInventory.notifyObservers(); }, cat->getThumbnailUUID() ); } else { // Wear the inventory category. LLAppearanceMgr::instance().wearInventoryCategoryOnAvatar(cat, append); } } // *NOTE: hack to get from avatar inventory to avatar void LLAppearanceMgr::wearInventoryCategoryOnAvatar( LLInventoryCategory* category, bool append ) { // Avoid unintentionally overwriting old wearables. We have to do // this up front to avoid having to deal with the case of multiple // wearables being dirty. if (!category) return; if ( !LLInventoryCallbackManager::is_instantiated() ) { // shutting down, ignore. return; } LL_INFOS("Avatar") << self_av_string() << "wearInventoryCategoryOnAvatar '" << category->getName() << "'" << LL_ENDL; LLUIUsage::instance().logCommand("Avatar.WearCategory"); if (gAgentCamera.cameraCustomizeAvatar()) { // switching to outfit editor should automagically save any currently edited wearable LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "edit_outfit")); } LLAppearanceMgr::changeOutfit(TRUE, category->getUUID(), append); } // FIXME do we really want to search entire inventory for matching name? void LLAppearanceMgr::wearOutfitByName(const std::string& name) { LL_INFOS("Avatar") << self_av_string() << "Wearing category " << name << LL_ENDL; LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; LLNameCategoryCollector has_name(name); gInventory.collectDescendentsIf(gInventory.getRootFolderID(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, has_name); bool copy_items = false; LLInventoryCategory* cat = NULL; if (cat_array.size() > 0) { // Just wear the first one that matches cat = cat_array.at(0); } else { gInventory.collectDescendentsIf(LLUUID::null, cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, has_name); if(cat_array.size() > 0) { cat = cat_array.at(0); copy_items = true; } } if(cat) { LLAppearanceMgr::wearInventoryCategory(cat, copy_items, false); } else { LL_WARNS() << "Couldn't find outfit " <isWearableType() && b->isWearableType() && (a->getWearableType() == b->getWearableType())); } class LLDeferredCOFLinkObserver: public LLInventoryObserver { public: LLDeferredCOFLinkObserver(const LLUUID& item_id, LLPointer cb, const std::string& description): mItemID(item_id), mCallback(cb), mDescription(description) { } ~LLDeferredCOFLinkObserver() { } /* virtual */ void changed(U32 mask) { const LLInventoryItem *item = gInventory.getItem(mItemID); if (item) { gInventory.removeObserver(this); LLAppearanceMgr::instance().addCOFItemLink(item, mCallback, mDescription); delete this; } } private: const LLUUID mItemID; std::string mDescription; LLPointer mCallback; }; // BAP - note that this runs asynchronously if the item is not already loaded from inventory. // Dangerous if caller assumes link will exist after calling the function. void LLAppearanceMgr::addCOFItemLink(const LLUUID &item_id, LLPointer cb, const std::string description) { const LLInventoryItem *item = gInventory.getItem(item_id); if (!item) { LLDeferredCOFLinkObserver *observer = new LLDeferredCOFLinkObserver(item_id, cb, description); gInventory.addObserver(observer); } else { addCOFItemLink(item, cb, description); } } void LLAppearanceMgr::addCOFItemLink(const LLInventoryItem *item, LLPointer cb, const std::string description) { const LLViewerInventoryItem *vitem = dynamic_cast(item); if (!vitem) { LL_WARNS() << "not an llviewerinventoryitem, failed" << LL_ENDL; return; } gInventory.addChangedMask(LLInventoryObserver::LABEL, vitem->getLinkedUUID()); LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendents(LLAppearanceMgr::getCOF(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH); bool linked_already = false; for (S32 i=0; igetWearableType(); const bool is_body_part = (wearable_type == LLWearableType::WT_SHAPE) || (wearable_type == LLWearableType::WT_HAIR) || (wearable_type == LLWearableType::WT_EYES) || (wearable_type == LLWearableType::WT_SKIN); if (inv_item->getLinkedUUID() == vitem->getLinkedUUID()) { linked_already = true; } // Are these links to different items of the same body part // type? If so, new item will replace old. else if ((vitem->isWearableType()) && (vitem->getWearableType() == wearable_type)) { if (is_body_part && inv_item->getIsLinkType()) { remove_inventory_item(inv_item->getUUID(), cb); } else if (!gAgentWearables.canAddWearable(wearable_type)) { // MULTI-WEARABLES: make sure we don't go over clothing limits remove_inventory_item(inv_item->getUUID(), cb); } } } if (!linked_already) { LLViewerInventoryItem *copy_item = new LLViewerInventoryItem; copy_item->copyViewerItem(vitem); copy_item->setDescription(description); link_inventory_object(getCOF(), copy_item, cb); } } LLInventoryModel::item_array_t LLAppearanceMgr::findCOFItemLinks(const LLUUID& item_id) { LLInventoryModel::item_array_t result; LLUUID linked_id = gInventory.getLinkedItemID(item_id); LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendents(LLAppearanceMgr::getCOF(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH); for (S32 i=0; igetLinkedUUID() == linked_id) { result.push_back(item_array.at(i)); } } return result; } bool LLAppearanceMgr::isLinkedInCOF(const LLUUID& item_id) { LLInventoryModel::item_array_t links = LLAppearanceMgr::instance().findCOFItemLinks(item_id); return links.size() > 0; } void LLAppearanceMgr::removeAllClothesFromAvatar() { // Fetch worn clothes (i.e. the ones in COF). LLInventoryModel::item_array_t clothing_items; LLInventoryModel::cat_array_t dummy; LLIsType is_clothing(LLAssetType::AT_CLOTHING); gInventory.collectDescendentsIf(getCOF(), dummy, clothing_items, LLInventoryModel::EXCLUDE_TRASH, is_clothing); uuid_vec_t item_ids; for (LLInventoryModel::item_array_t::iterator it = clothing_items.begin(); it != clothing_items.end(); ++it) { item_ids.push_back((*it).get()->getLinkedUUID()); } // Take them off by removing from COF. removeItemsFromAvatar(item_ids); } void LLAppearanceMgr::removeAllAttachmentsFromAvatar() { if (!isAgentAvatarValid()) return; LLAgentWearables::llvo_vec_t objects_to_remove; for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); iter != gAgentAvatarp->mAttachmentPoints.end();) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); attachment_iter != attachment->mAttachedObjects.end(); ++attachment_iter) { LLViewerObject *attached_object = attachment_iter->get(); if (attached_object) { objects_to_remove.push_back(attached_object); } } } uuid_vec_t ids_to_remove; for (LLAgentWearables::llvo_vec_t::iterator it = objects_to_remove.begin(); it != objects_to_remove.end(); ++it) { ids_to_remove.push_back((*it)->getAttachmentItemID()); } removeItemsFromAvatar(ids_to_remove); } class LLUpdateOnCOFLinkRemove : public LLInventoryCallback { public: LLUpdateOnCOFLinkRemove(const LLUUID& remove_item_id, LLPointer cb = NULL): mItemID(remove_item_id), mCB(cb) { } /* virtual */ void fire(const LLUUID& item_id) { // just removed cof link, "(wear)" suffix depends on presence of link, so update label gInventory.addChangedMask(LLInventoryObserver::LABEL, mItemID); if (mCB.notNull()) { mCB->fire(item_id); } } private: LLUUID mItemID; LLPointer mCB; }; void LLAppearanceMgr::removeCOFItemLinks(const LLUUID& item_id, LLPointer cb) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendents(LLAppearanceMgr::getCOF(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH); for (S32 i=0; igetIsLinkType() && item->getLinkedUUID() == item_id) { if (item->getType() == LLAssetType::AT_OBJECT) { // Immediate delete remove_inventory_item(item->getUUID(), cb, true); gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); } else { // Delayed delete // Pointless to update item_id label here since link still exists and first notifyObservers // call will restore (wear) suffix, mark for update after deletion LLPointer cb_label = new LLUpdateOnCOFLinkRemove(item_id, cb); remove_inventory_item(item->getUUID(), cb_label, false); } } } } void LLAppearanceMgr::removeCOFLinksOfType(LLWearableType::EType type, LLPointer cb) { LLFindWearablesOfType filter_wearables_of_type(type); LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; LLInventoryModel::item_array_t::const_iterator it; gInventory.collectDescendentsIf(getCOF(), cats, items, true, filter_wearables_of_type); for (it = items.begin(); it != items.end(); ++it) { const LLViewerInventoryItem* item = *it; if (item->getIsLinkType()) // we must operate on links only { remove_inventory_item(item->getUUID(), cb); } } } void LLAppearanceMgr::updateIsDirty() { LLUUID cof = getCOF(); LLUUID base_outfit; // find base outfit link const LLViewerInventoryItem* base_outfit_item = getBaseOutfitLink(); LLViewerInventoryCategory* catp = NULL; if (base_outfit_item && base_outfit_item->getIsLinkType()) { catp = base_outfit_item->getLinkedCategory(); } if(catp && catp->getPreferredType() == LLFolderType::FT_OUTFIT) { base_outfit = catp->getUUID(); } // Set dirty to "false" if no base outfit found to disable "Save" // and leave only "Save As" enabled in My Outfits. mOutfitIsDirty = false; if (base_outfit.notNull()) { LLIsValidItemLink collector; LLInventoryModel::cat_array_t cof_cats; LLInventoryModel::item_array_t cof_items; gInventory.collectDescendentsIf(cof, cof_cats, cof_items, LLInventoryModel::EXCLUDE_TRASH, collector); LLInventoryModel::cat_array_t outfit_cats; LLInventoryModel::item_array_t outfit_items; gInventory.collectDescendentsIf(base_outfit, outfit_cats, outfit_items, LLInventoryModel::EXCLUDE_TRASH, collector); for (U32 i = 0; i < outfit_items.size(); ++i) { LLViewerInventoryItem* linked_item = outfit_items.at(i)->getLinkedItem(); if (linked_item != NULL && linked_item->getActualType() == LLAssetType::AT_TEXTURE) { outfit_items.erase(outfit_items.begin() + i); break; } } if(outfit_items.size() != cof_items.size()) { LL_DEBUGS("Avatar") << "item count different - base " << outfit_items.size() << " cof " << cof_items.size() << LL_ENDL; // Current outfit folder should have one more item than the outfit folder. // this one item is the link back to the outfit folder itself. mOutfitIsDirty = true; return; } //"dirty" - also means a difference in linked UUIDs and/or a difference in wearables order (links' descriptions) std::sort(cof_items.begin(), cof_items.end(), sort_by_linked_uuid); std::sort(outfit_items.begin(), outfit_items.end(), sort_by_linked_uuid); for (U32 i = 0; i < cof_items.size(); ++i) { LLViewerInventoryItem *item1 = cof_items.at(i); LLViewerInventoryItem *item2 = outfit_items.at(i); if (item1->getLinkedUUID() != item2->getLinkedUUID() || item1->getName() != item2->getName() || item1->getActualDescription() != item2->getActualDescription()) { if (item1->getLinkedUUID() != item2->getLinkedUUID()) { LL_DEBUGS("Avatar") << "link id different " << LL_ENDL; } else { if (item1->getName() != item2->getName()) { LL_DEBUGS("Avatar") << "name different " << item1->getName() << " " << item2->getName() << LL_ENDL; } if (item1->getActualDescription() != item2->getActualDescription()) { LL_DEBUGS("Avatar") << "desc different " << item1->getActualDescription() << " " << item2->getActualDescription() << " names " << item1->getName() << " " << item2->getName() << LL_ENDL; } } mOutfitIsDirty = true; return; } } } llassert(!mOutfitIsDirty); LL_DEBUGS("Avatar") << "clean" << LL_ENDL; } // *HACK: Must match name in Library or agent inventory const std::string ROOT_GESTURES_FOLDER = "Gestures"; const std::string COMMON_GESTURES_FOLDER = "Common Gestures"; const std::string MALE_GESTURES_FOLDER = "Male Gestures"; const std::string FEMALE_GESTURES_FOLDER = "Female Gestures"; const std::string SPEECH_GESTURES_FOLDER = "Speech Gestures"; const std::string OTHER_GESTURES_FOLDER = "Other Gestures"; void LLAppearanceMgr::copyLibraryGestures() { LL_INFOS("Avatar") << self_av_string() << "Copying library gestures" << LL_ENDL; // Copy gestures LLUUID lib_gesture_cat_id = gInventory.findLibraryCategoryUUIDForType(LLFolderType::FT_GESTURE); if (lib_gesture_cat_id.isNull()) { LL_WARNS() << "Unable to copy gestures, source category not found" << LL_ENDL; } LLUUID dst_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); std::vector gesture_folders_to_copy; gesture_folders_to_copy.push_back(MALE_GESTURES_FOLDER); gesture_folders_to_copy.push_back(FEMALE_GESTURES_FOLDER); gesture_folders_to_copy.push_back(COMMON_GESTURES_FOLDER); gesture_folders_to_copy.push_back(SPEECH_GESTURES_FOLDER); gesture_folders_to_copy.push_back(OTHER_GESTURES_FOLDER); for(std::vector::iterator it = gesture_folders_to_copy.begin(); it != gesture_folders_to_copy.end(); ++it) { std::string& folder_name = *it; LLPointer cb(NULL); // After copying gestures, activate Common, Other, plus // Male and/or Female, depending upon the initial outfit gender. ESex gender = gAgentAvatarp->getSex(); std::string activate_male_gestures; std::string activate_female_gestures; switch (gender) { case SEX_MALE: activate_male_gestures = MALE_GESTURES_FOLDER; break; case SEX_FEMALE: activate_female_gestures = FEMALE_GESTURES_FOLDER; break; case SEX_BOTH: activate_male_gestures = MALE_GESTURES_FOLDER; activate_female_gestures = FEMALE_GESTURES_FOLDER; break; } if (folder_name == activate_male_gestures || folder_name == activate_female_gestures || folder_name == COMMON_GESTURES_FOLDER || folder_name == OTHER_GESTURES_FOLDER) { cb = new LLBoostFuncInventoryCallback(activate_gesture_cb); } LLUUID cat_id = findDescendentCategoryIDByName(lib_gesture_cat_id,folder_name); if (cat_id.isNull()) { LL_WARNS() << self_av_string() << "failed to find gesture folder for " << folder_name << LL_ENDL; } else { LL_DEBUGS("Avatar") << self_av_string() << "initiating fetch and copy for " << folder_name << " cat_id " << cat_id << LL_ENDL; callAfterCategoryFetch(cat_id, boost::bind(&LLAppearanceMgr::shallowCopyCategory, &LLAppearanceMgr::instance(), cat_id, dst_id, cb)); } } } // Handler for anything that's deferred until avatar de-clouds. void LLAppearanceMgr::onFirstFullyVisible() { gAgentAvatarp->outputRezTiming("Avatar fully loaded"); gAgentAvatarp->reportAvatarRezTime(); gAgentAvatarp->debugAvatarVisible(); // If this is the first time we've ever logged in, // then copy default gestures from the library. if (gAgent.isFirstLogin()) { copyLibraryGestures(); } } // update "dirty" state - defined outside class to allow for calling // after appearance mgr instance has been destroyed. void appearance_mgr_update_dirty_state() { if (LLAppearanceMgr::instanceExists()) { LLAppearanceMgr& app_mgr = LLAppearanceMgr::instance(); LLUUID image_id = app_mgr.getOutfitImage(); if(image_id.notNull()) { LLPointer cb = NULL; link_inventory_object(app_mgr.getBaseOutfitUUID(), image_id, cb); } LLAppearanceMgr::getInstance()->updateIsDirty(); LLAppearanceMgr::getInstance()->setOutfitLocked(false); gAgentWearables.notifyLoadingFinished(); } } void update_base_outfit_after_ordering() { LLAppearanceMgr& app_mgr = LLAppearanceMgr::instance(); app_mgr.setOutfitImage(LLUUID()); LLInventoryModel::cat_array_t sub_cat_array; LLInventoryModel::item_array_t outfit_item_array; gInventory.collectDescendents(app_mgr.getBaseOutfitUUID(), sub_cat_array, outfit_item_array, LLInventoryModel::EXCLUDE_TRASH); for (LLViewerInventoryItem* outfit_item : outfit_item_array) { LLViewerInventoryItem* linked_item = outfit_item->getLinkedItem(); if (linked_item != NULL) { if (linked_item->getActualType() == LLAssetType::AT_TEXTURE) { app_mgr.setOutfitImage(linked_item->getLinkedUUID()); if (linked_item->getName() == LLAppearanceMgr::sExpectedTextureName) { // Images with "appropriate" name take priority break; } } } else if (outfit_item->getActualType() == LLAssetType::AT_TEXTURE) { app_mgr.setOutfitImage(outfit_item->getUUID()); if (outfit_item->getName() == LLAppearanceMgr::sExpectedTextureName) { // Images with "appropriate" name take priority break; } } } LLPointer dirty_state_updater = new LLBoostFuncInventoryCallback(no_op_inventory_func, appearance_mgr_update_dirty_state); //COF contains only links so we copy to the Base Outfit only links const LLUUID base_outfit_id = app_mgr.getBaseOutfitUUID(); bool copy_folder_links = false; app_mgr.slamCategoryLinks(app_mgr.getCOF(), base_outfit_id, copy_folder_links, dirty_state_updater); if (base_outfit_id.notNull()) { LLIsValidItemLink collector; LLInventoryModel::cat_array_t cof_cats; LLInventoryModel::item_array_t cof_item_array; gInventory.collectDescendentsIf(app_mgr.getCOF(), cof_cats, cof_item_array, LLInventoryModel::EXCLUDE_TRASH, collector); for (U32 i = 0; i < outfit_item_array.size(); ++i) { LLViewerInventoryItem* linked_item = outfit_item_array.at(i)->getLinkedItem(); if (linked_item != NULL && linked_item->getActualType() == LLAssetType::AT_TEXTURE) { outfit_item_array.erase(outfit_item_array.begin() + i); break; } } if (outfit_item_array.size() != cof_item_array.size()) { return; } std::sort(cof_item_array.begin(), cof_item_array.end(), sort_by_linked_uuid); std::sort(outfit_item_array.begin(), outfit_item_array.end(), sort_by_linked_uuid); for (U32 i = 0; i < cof_item_array.size(); ++i) { LLViewerInventoryItem *cof_it = cof_item_array.at(i); LLViewerInventoryItem *base_it = outfit_item_array.at(i); if (cof_it->getActualDescription() != base_it->getActualDescription()) { if (cof_it->getLinkedUUID() == base_it->getLinkedUUID()) { base_it->setDescription(cof_it->getActualDescription()); gInventory.updateItem(base_it); } } } LLAppearanceMgr::getInstance()->updateIsDirty(); } } // Save COF changes - update the contents of the current base outfit // to match the current COF. Fails if no current base outfit is set. bool LLAppearanceMgr::updateBaseOutfit() { if (isOutfitLocked()) { // don't allow modify locked outfit llassert(!isOutfitLocked()); return false; } setOutfitLocked(true); gAgentWearables.notifyLoadingStarted(); const LLUUID base_outfit_id = getBaseOutfitUUID(); if (base_outfit_id.isNull()) return false; LL_DEBUGS("Avatar") << "saving cof to base outfit " << base_outfit_id << LL_ENDL; LLPointer cb = new LLBoostFuncInventoryCallback(no_op_inventory_func, update_base_outfit_after_ordering); // Really shouldn't be needed unless there's a race condition - // updateAppearanceFromCOF() already calls updateClothingOrderingInfo. updateClothingOrderingInfo(LLUUID::null, cb); return true; } void LLAppearanceMgr::divvyWearablesByType(const LLInventoryModel::item_array_t& items, wearables_by_type_t& items_by_type) { items_by_type.resize(LLWearableType::WT_COUNT); if (items.empty()) return; for (S32 i=0; iisWearableType()) continue; LLWearableType::EType type = item->getWearableType(); if(type < 0 || type >= LLWearableType::WT_COUNT) { LL_WARNS("Appearance") << "Invalid wearable type. Inventory type does not match wearable flag bitfield." << LL_ENDL; continue; } items_by_type[type].push_back(item); } } std::string build_order_string(LLWearableType::EType type, U32 i) { std::ostringstream order_num; order_num << ORDER_NUMBER_SEPARATOR << type * 100 + i; return order_num.str(); } struct WearablesOrderComparator { LOG_CLASS(WearablesOrderComparator); WearablesOrderComparator(const LLWearableType::EType type) { mControlSize = build_order_string(type, 0).size(); }; bool operator()(const LLInventoryItem* item1, const LLInventoryItem* item2) { const std::string& desc1 = item1->getActualDescription(); const std::string& desc2 = item2->getActualDescription(); bool item1_valid = (desc1.size() == mControlSize) && (ORDER_NUMBER_SEPARATOR == desc1[0]); bool item2_valid = (desc2.size() == mControlSize) && (ORDER_NUMBER_SEPARATOR == desc2[0]); if (item1_valid && item2_valid) return desc1 < desc2; //we need to sink down invalid items: items with empty descriptions, items with "Broken link" descriptions, //items with ordering information but not for the associated wearables type if (!item1_valid && item2_valid) return false; else if (item1_valid && !item2_valid) return true; return item1->getName() < item2->getName(); } U32 mControlSize; }; void LLAppearanceMgr::getWearableOrderingDescUpdates(LLInventoryModel::item_array_t& wear_items, desc_map_t& desc_map) { wearables_by_type_t items_by_type(LLWearableType::WT_COUNT); divvyWearablesByType(wear_items, items_by_type); for (U32 type = LLWearableType::WT_SHIRT; type < LLWearableType::WT_COUNT; type++) { U32 size = items_by_type[type].size(); if (!size) continue; //sinking down invalid items which need reordering std::sort(items_by_type[type].begin(), items_by_type[type].end(), WearablesOrderComparator((LLWearableType::EType) type)); //requesting updates only for those links which don't have "valid" descriptions for (U32 i = 0; i < size; i++) { LLViewerInventoryItem* item = items_by_type[type][i]; if (!item) continue; std::string new_order_str = build_order_string((LLWearableType::EType)type, i); if (new_order_str == item->getActualDescription()) continue; desc_map[item->getUUID()] = new_order_str; } } } bool LLAppearanceMgr::validateClothingOrderingInfo(LLUUID cat_id) { // COF is processed if cat_id is not specified if (cat_id.isNull()) { cat_id = getCOF(); } LLInventoryModel::item_array_t wear_items; getDescendentsOfAssetType(cat_id, wear_items, LLAssetType::AT_CLOTHING); // Identify items for which desc needs to change. desc_map_t desc_map; getWearableOrderingDescUpdates(wear_items, desc_map); for (desc_map_t::const_iterator it = desc_map.begin(); it != desc_map.end(); ++it) { const LLUUID& item_id = it->first; const std::string& new_order_str = it->second; LLViewerInventoryItem *item = gInventory.getItem(item_id); LL_WARNS() << "Order validation fails: " << item->getName() << " needs to update desc to: " << new_order_str << " (from: " << item->getActualDescription() << ")" << LL_ENDL; } return desc_map.size() == 0; } void LLAppearanceMgr::updateClothingOrderingInfo(LLUUID cat_id, LLPointer cb) { // COF is processed if cat_id is not specified if (cat_id.isNull()) { cat_id = getCOF(); } LLInventoryModel::item_array_t wear_items; getDescendentsOfAssetType(cat_id, wear_items, LLAssetType::AT_CLOTHING); // Identify items for which desc needs to change. desc_map_t desc_map; getWearableOrderingDescUpdates(wear_items, desc_map); for (desc_map_t::const_iterator it = desc_map.begin(); it != desc_map.end(); ++it) { LLSD updates; const LLUUID& item_id = it->first; const std::string& new_order_str = it->second; LLViewerInventoryItem *item = gInventory.getItem(item_id); LL_DEBUGS("Avatar") << item->getName() << " updating desc to: " << new_order_str << " (was: " << item->getActualDescription() << ")" << LL_ENDL; updates["desc"] = new_order_str; update_inventory_item(item_id,updates,cb); } } LLSD LLAppearanceMgr::dumpCOF() const { LLSD links = LLSD::emptyArray(); LLMD5 md5; LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendents(getCOF(),cat_array,item_array,LLInventoryModel::EXCLUDE_TRASH); for (S32 i=0; igetUUID()); md5.update((unsigned char*)item_id.mData, 16); item["description"] = inv_item->getActualDescription(); md5.update(inv_item->getActualDescription()); item["asset_type"] = inv_item->getActualType(); LLUUID linked_id(inv_item->getLinkedUUID()); item["linked_id"] = linked_id; md5.update((unsigned char*)linked_id.mData, 16); if (LLAssetType::AT_LINK == inv_item->getActualType()) { const LLViewerInventoryItem* linked_item = inv_item->getLinkedItem(); if (NULL == linked_item) { LL_WARNS() << "Broken link for item '" << inv_item->getName() << "' (" << inv_item->getUUID() << ") during requestServerAppearanceUpdate" << LL_ENDL; continue; } // Some assets may be 'hidden' and show up as null in the viewer. //if (linked_item->getAssetUUID().isNull()) //{ // LL_WARNS() << "Broken link (null asset) for item '" << inv_item->getName() // << "' (" << inv_item->getUUID() // << ") during requestServerAppearanceUpdate" << LL_ENDL; // continue; //} LLUUID linked_asset_id(linked_item->getAssetUUID()); md5.update((unsigned char*)linked_asset_id.mData, 16); U32 flags = linked_item->getFlags(); md5.update(std::to_string(flags)); } else if (LLAssetType::AT_LINK_FOLDER != inv_item->getActualType()) { LL_WARNS() << "Non-link item '" << inv_item->getName() << "' (" << inv_item->getUUID() << ") type " << (S32) inv_item->getActualType() << " during requestServerAppearanceUpdate" << LL_ENDL; continue; } links.append(item); } LLSD result = LLSD::emptyMap(); result["cof_contents"] = links; char cof_md5sum[MD5HEX_STR_SIZE]; md5.finalize(); md5.hex_digest(cof_md5sum); result["cof_md5sum"] = std::string(cof_md5sum); return result; } // static void LLAppearanceMgr::onIdle(void *) { LLAppearanceMgr* mgr = LLAppearanceMgr::getInstance(); if (mgr->mRerequestAppearanceBake) { mgr->requestServerAppearanceUpdate(); } } void LLAppearanceMgr::requestServerAppearanceUpdate() { // Workaround: we shouldn't request update from server prior to uploading all attachments, but it is // complicated to check for pending attachment uploads, so we are just waiting for uploads to complete if (!mOutstandingAppearanceBakeRequest && gAssetStorage->getNumPendingUploads() == 0) { mRerequestAppearanceBake = false; LLCoprocedureManager::CoProcedure_t proc = boost::bind(&LLAppearanceMgr::serverAppearanceUpdateCoro, this, _1); LLCoprocedureManager::instance().enqueueCoprocedure("AIS", "LLAppearanceMgr::serverAppearanceUpdateCoro", proc); } else { // Shedule update mRerequestAppearanceBake = true; } } void LLAppearanceMgr::serverAppearanceUpdateCoro(LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t &httpAdapter) { BoolSetter outstanding(mOutstandingAppearanceBakeRequest); if (!gAgent.getRegion()) { LL_WARNS("Avatar") << "Region not set, cannot request server appearance update" << LL_ENDL; return; } if (gAgent.getRegion()->getCentralBakeVersion() == 0) { LL_WARNS("Avatar") << "Region does not support baking" << LL_ENDL; return; } std::string url = gAgent.getRegion()->getCapability("UpdateAvatarAppearance"); if (url.empty()) { LL_WARNS("Agent") << "Could not retrieve region capability \"UpdateAvatarAppearance\"" << LL_ENDL; return; } //---------------- if (gAgentAvatarp->isEditingAppearance()) { LL_WARNS("Avatar") << "Avatar editing appearance, not sending request." << LL_ENDL; // don't send out appearance updates if in appearance editing mode return; } llcoro::suspend(); if (LLApp::isExiting()) { return; } S32 retryCount(0); bool bRetry; do { // If we have already received an update for this or higher cof version, // put a warning in the log and cancel the request. S32 cofVersion = getCOFVersion(); S32 lastRcv = gAgentAvatarp->mLastUpdateReceivedCOFVersion; S32 lastReq = gAgentAvatarp->mLastUpdateRequestCOFVersion; LL_INFOS("Avatar") << "Requesting COF version " << cofVersion << " (Last Received:" << lastRcv << ")" << " (Last Requested:" << lastReq << ")" << LL_ENDL; if (cofVersion == LLViewerInventoryCategory::VERSION_UNKNOWN) { LL_INFOS("AVatar") << "COF version is unknown... not requesting until COF version is known." << LL_ENDL; return; } else { if (cofVersion <= lastRcv) { LL_WARNS("Avatar") << "Have already received update for cof version " << lastRcv << " but requesting for " << cofVersion << LL_ENDL; return; } if (lastReq >= cofVersion) { LL_WARNS("Avatar") << "Request already in flight for cof version " << lastReq << " but requesting for " << cofVersion << LL_ENDL; return; } } // Actually send the request. LL_DEBUGS("Avatar") << "Will send request for cof_version " << cofVersion << LL_ENDL; bRetry = false; LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest()); if (gSavedSettings.getBOOL("DebugForceAppearanceRequestFailure")) { cofVersion += 999; LL_WARNS("Avatar") << "Forcing version failure on COF Baking" << LL_ENDL; } LL_INFOS("Avatar") << "Requesting bake for COF version " << cofVersion << LL_ENDL; LLSD postData; if (gSavedSettings.getBOOL("DebugAvatarExperimentalServerAppearanceUpdate")) { postData = dumpCOF(); } else { postData["cof_version"] = cofVersion; } gAgentAvatarp->mLastUpdateRequestCOFVersion = cofVersion; LLSD result = httpAdapter->postAndSuspend(httpRequest, url, postData); if (LLApp::isExiting()) { return; } LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); if (!status || !result["success"].asBoolean()) { std::string message = (result.has("error")) ? result["error"].asString() : status.toString(); LL_WARNS("Avatar") << "Appearance Failure. server responded with \"" << message << "\"" << LL_ENDL; // We may have requested a bake for a stale COF (especially if the inventory // is still updating. If that is the case re send the request with the // corrected COF version. (This may also be the case if the viewer is running // on multiple machines. if (result.has("expected")) { S32 expectedCofVersion = result["expected"].asInteger(); LL_WARNS("Avatar") << "Server expected " << expectedCofVersion << " as COF version" << LL_ENDL; // Force an update texture request for ourself. The message will return // through the UDP and be handled in LLVOAvatar::processAvatarAppearance // this should ensure that we receive a new canonical COF from the sim // host. Hopefully it will return before the timeout. LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(gAgent.getID()); bRetry = true; // Wait for a 1/2 second before trying again. Just to keep from asking too quickly. if (++retryCount > BAKE_RETRY_MAX_COUNT) { LL_WARNS("Avatar") << "Bake retry count exceeded!" << LL_ENDL; break; } F32 timeout = pow(BAKE_RETRY_TIMEOUT, static_cast(retryCount)) - 1.0; LL_WARNS("Avatar") << "Bake retry #" << retryCount << " in " << timeout << " seconds." << LL_ENDL; llcoro::suspendUntilTimeout(timeout); if (LLApp::isExiting()) { return; } bRetry = true; continue; } else { LL_WARNS("Avatar") << "No retry attempted." << LL_ENDL; break; } } LL_DEBUGS("Avatar") << "succeeded" << LL_ENDL; if (gSavedSettings.getBOOL("DebugAvatarAppearanceMessage")) { dump_sequential_xml(gAgentAvatarp->getFullname() + "_appearance_request_ok", result); } } while (bRetry); } /*static*/ void LLAppearanceMgr::debugAppearanceUpdateCOF(const LLSD& content) { dump_sequential_xml(gAgentAvatarp->getFullname() + "_appearance_request_error", content); LL_INFOS("Avatar") << "AIS COF, version received: " << content["expected"].asInteger() << " ================================= " << LL_ENDL; std::set ais_items, local_items; const LLSD& cof_raw = content["cof_raw"]; for (LLSD::array_const_iterator it = cof_raw.beginArray(); it != cof_raw.endArray(); ++it) { const LLSD& item = *it; if (item["parent_id"].asUUID() == LLAppearanceMgr::instance().getCOF()) { ais_items.insert(item["item_id"].asUUID()); if (item["type"].asInteger() == 24) // link { LL_INFOS("Avatar") << "AIS Link: item_id: " << item["item_id"].asUUID() << " linked_item_id: " << item["asset_id"].asUUID() << " name: " << item["name"].asString() << LL_ENDL; } else if (item["type"].asInteger() == 25) // folder link { LL_INFOS("Avatar") << "AIS Folder link: item_id: " << item["item_id"].asUUID() << " linked_item_id: " << item["asset_id"].asUUID() << " name: " << item["name"].asString() << LL_ENDL; } else { LL_INFOS("Avatar") << "AIS Other: item_id: " << item["item_id"].asUUID() << " linked_item_id: " << item["asset_id"].asUUID() << " name: " << item["name"].asString() << " type: " << item["type"].asInteger() << LL_ENDL; } } } LL_INFOS("Avatar") << LL_ENDL; LL_INFOS("Avatar") << "Local COF, version requested: " << content["observed"].asInteger() << " ================================= " << LL_ENDL; LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendents(LLAppearanceMgr::instance().getCOF(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH); for (S32 i = 0; i < item_array.size(); i++) { const LLViewerInventoryItem* inv_item = item_array.at(i).get(); local_items.insert(inv_item->getUUID()); LL_INFOS("Avatar") << "LOCAL: item_id: " << inv_item->getUUID() << " linked_item_id: " << inv_item->getLinkedUUID() << " name: " << inv_item->getName() << " parent: " << inv_item->getParentUUID() << LL_ENDL; } LL_INFOS("Avatar") << " ================================= " << LL_ENDL; S32 local_only = 0, ais_only = 0; for (std::set::iterator it = local_items.begin(); it != local_items.end(); ++it) { if (ais_items.find(*it) == ais_items.end()) { LL_INFOS("Avatar") << "LOCAL ONLY: " << *it << LL_ENDL; local_only++; } } for (std::set::iterator it = ais_items.begin(); it != ais_items.end(); ++it) { if (local_items.find(*it) == local_items.end()) { LL_INFOS("Avatar") << "AIS ONLY: " << *it << LL_ENDL; ais_only++; } } if (local_only == 0 && ais_only == 0) { LL_INFOS("Avatar") << "COF contents identical, only version numbers differ (req " << content["observed"].asInteger() << " rcv " << content["expected"].asInteger() << ")" << LL_ENDL; } } std::string LLAppearanceMgr::getAppearanceServiceURL() const { if (gSavedSettings.getString("DebugAvatarAppearanceServiceURLOverride").empty()) { return mAppearanceServiceURL; } return gSavedSettings.getString("DebugAvatarAppearanceServiceURLOverride"); } void show_created_outfit(LLUUID& folder_id, bool show_panel = true) { if (!LLApp::isRunning()) { LL_WARNS() << "called during shutdown, skipping" << LL_ENDL; return; } LL_DEBUGS("Avatar") << "called" << LL_ENDL; LLSD key; //EXT-7727. For new accounts inventory callback is created during login process // and may be processed after login process is finished if (show_panel) { LL_DEBUGS("Avatar") << "showing panel" << LL_ENDL; LLFloaterSidePanelContainer::showPanel("appearance", "panel_outfits_inventory", key); } LLOutfitsList *outfits_list = dynamic_cast(LLFloaterSidePanelContainer::getPanel("appearance", "outfitslist_tab")); if (outfits_list) { outfits_list->setSelectedOutfitByUUID(folder_id); } LLAppearanceMgr::getInstance()->updateIsDirty(); gAgentWearables.notifyLoadingFinished(); // New outfit is saved. LLAppearanceMgr::getInstance()->updatePanelOutfitName(""); // For SSB, need to update appearance after we add a base outfit // link, since, the COF version has changed. There is a race // condition in initial outfit setup which can lead to rez // failures - SH-3860. LL_DEBUGS("Avatar") << "requesting appearance update after createBaseOutfitLink" << LL_ENDL; LLPointer cb = new LLUpdateAppearanceOnDestroy; LLAppearanceMgr::getInstance()->createBaseOutfitLink(folder_id, cb); } void LLAppearanceMgr::onOutfitFolderCreated(const LLUUID& folder_id, bool show_panel) { LLPointer cb = new LLBoostFuncInventoryCallback(no_op_inventory_func, boost::bind(&LLAppearanceMgr::onOutfitFolderCreatedAndClothingOrdered,this,folder_id,show_panel)); updateClothingOrderingInfo(LLUUID::null, cb); } void LLAppearanceMgr::onOutfitFolderCreatedAndClothingOrdered(const LLUUID& folder_id, bool show_panel) { LLPointer cb = new LLBoostFuncInventoryCallback(no_op_inventory_func, boost::bind(show_created_outfit,folder_id,show_panel)); bool copy_folder_links = false; slamCategoryLinks(getCOF(), folder_id, copy_folder_links, cb); } void LLAppearanceMgr::makeNewOutfitLinks(const std::string& new_folder_name, bool show_panel) { if (!isAgentAvatarValid()) return; LLUIUsage::instance().logCommand("Avatar.CreateNewOutfit"); LL_DEBUGS("Avatar") << "creating new outfit" << LL_ENDL; gAgentWearables.notifyLoadingStarted(); // First, make a folder in the My Outfits directory. const LLUUID parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS); gInventory.createNewCategory( parent_id, LLFolderType::FT_OUTFIT, new_folder_name, [show_panel](const LLUUID &new_cat_id) { LLAppearanceMgr::getInstance()->onOutfitFolderCreated(new_cat_id, show_panel); }); } void LLAppearanceMgr::wearBaseOutfit() { const LLUUID& base_outfit_id = getBaseOutfitUUID(); if (base_outfit_id.isNull()) return; updateCOF(base_outfit_id); } void LLAppearanceMgr::removeItemsFromAvatar(const uuid_vec_t& ids_to_remove) { LL_DEBUGS("UIUsage") << "removeItemsFromAvatar" << LL_ENDL; LLUIUsage::instance().logCommand("Avatar.RemoveItem"); if (ids_to_remove.empty()) { LL_WARNS() << "called with empty list, nothing to do" << LL_ENDL; return; } LLPointer cb = new LLUpdateAppearanceOnDestroy; for (uuid_vec_t::const_iterator it = ids_to_remove.begin(); it != ids_to_remove.end(); ++it) { const LLUUID& id_to_remove = *it; const LLUUID& linked_item_id = gInventory.getLinkedItemID(id_to_remove); LLViewerInventoryItem *item = gInventory.getItem(linked_item_id); if (item && item->getType() == LLAssetType::AT_OBJECT) { LL_DEBUGS("Avatar") << "ATT removing attachment " << item->getName() << " id " << item->getUUID() << LL_ENDL; } if (item && item->getType() == LLAssetType::AT_BODYPART) { continue; } removeCOFItemLinks(linked_item_id, cb); addDoomedTempAttachment(linked_item_id); } } void LLAppearanceMgr::removeItemFromAvatar(const LLUUID& id_to_remove) { uuid_vec_t ids_to_remove; ids_to_remove.push_back(id_to_remove); removeItemsFromAvatar(ids_to_remove); } // Adds the given item ID to mDoomedTempAttachmentIDs iff it's a temp attachment void LLAppearanceMgr::addDoomedTempAttachment(const LLUUID& id_to_remove) { LLViewerObject * attachmentp = gAgentAvatarp->findAttachmentByID(id_to_remove); if (attachmentp && attachmentp->isTempAttachment()) { // If this is a temp attachment and we want to remove it, record the ID // so it will be deleted when attachments are synced up with COF mDoomedTempAttachmentIDs.insert(id_to_remove); //LL_INFOS() << "Will remove temp attachment id " << id_to_remove << LL_ENDL; } } // Find AND REMOVES the given UUID from mDoomedTempAttachmentIDs bool LLAppearanceMgr::shouldRemoveTempAttachment(const LLUUID& item_id) { doomed_temp_attachments_t::iterator iter = mDoomedTempAttachmentIDs.find(item_id); if (iter != mDoomedTempAttachmentIDs.end()) { mDoomedTempAttachmentIDs.erase(iter); return true; } return false; } bool LLAppearanceMgr::moveWearable(LLViewerInventoryItem* item, bool closer_to_body) { if (!item || !item->isWearableType()) return false; if (item->getType() != LLAssetType::AT_CLOTHING) return false; if (!gInventory.isObjectDescendentOf(item->getUUID(), getCOF())) return false; LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; LLFindWearablesOfType filter_wearables_of_type(item->getWearableType()); gInventory.collectDescendentsIf(getCOF(), cats, items, true, filter_wearables_of_type); if (items.empty()) return false; // We assume that the items have valid descriptions. std::sort(items.begin(), items.end(), WearablesOrderComparator(item->getWearableType())); if (closer_to_body && items.front() == item) return false; if (!closer_to_body && items.back() == item) return false; LLInventoryModel::item_array_t::iterator it = std::find(items.begin(), items.end(), item); if (items.end() == it) return false; //swapping descriptions closer_to_body ? --it : ++it; LLViewerInventoryItem* swap_item = *it; if (!swap_item) return false; std::string tmp = swap_item->getActualDescription(); swap_item->setDescription(item->getActualDescription()); item->setDescription(tmp); // LL_DEBUGS("Inventory") << "swap, item " // << ll_pretty_print_sd(item->asLLSD()) // << " swap_item " // << ll_pretty_print_sd(swap_item->asLLSD()) << LL_ENDL; // FIXME switch to use AISv3 where supported. //items need to be updated on a dataserver item->setComplete(TRUE); item->updateServer(FALSE); gInventory.updateItem(item); swap_item->setComplete(TRUE); swap_item->updateServer(FALSE); gInventory.updateItem(swap_item); //to cause appearance of the agent to be updated bool result = false; if ((result = gAgentWearables.moveWearable(item, closer_to_body))) { gAgentAvatarp->wearableUpdated(item->getWearableType()); } setOutfitDirty(true); //*TODO do we need to notify observers here in such a way? gInventory.notifyObservers(); return result; } //static void LLAppearanceMgr::sortItemsByActualDescription(LLInventoryModel::item_array_t& items) { if (items.size() < 2) return; std::sort(items.begin(), items.end(), sort_by_actual_description); } //#define DUMP_CAT_VERBOSE void LLAppearanceMgr::dumpCat(const LLUUID& cat_id, const std::string& msg) { LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; gInventory.collectDescendents(cat_id, cats, items, LLInventoryModel::EXCLUDE_TRASH); #ifdef DUMP_CAT_VERBOSE LL_INFOS() << LL_ENDL; LL_INFOS() << str << LL_ENDL; S32 hitcount = 0; for(S32 i=0; igetName() <getLinkedItem() : NULL; LLUUID asset_id; if (linked_item) { asset_id = linked_item->getAssetUUID(); } LL_DEBUGS("Avatar") << self_av_string() << msg << " " << i <<" " << (item ? item->getName() : "(nullitem)") << " " << asset_id.asString() << LL_ENDL; } } bool LLAppearanceMgr::mActive = true; LLAppearanceMgr::LLAppearanceMgr(): mAttachmentInvLinkEnabled(false), mOutfitIsDirty(false), mOutfitLocked(false), mInFlightTimer(), mIsInUpdateAppearanceFromCOF(false), mOutstandingAppearanceBakeRequest(false), mRerequestAppearanceBake(false) { LLOutfitObserver& outfit_observer = LLOutfitObserver::instance(); // unlock outfit on save operation completed outfit_observer.addCOFSavedCallback(boost::bind( &LLAppearanceMgr::setOutfitLocked, this, false)); mUnlockOutfitTimer.reset(new LLOutfitUnLockTimer(gSavedSettings.getS32( "OutfitOperationsTimeout"))); gIdleCallbacks.addFunction(&LLAttachmentsMgr::onIdle, NULL); gIdleCallbacks.addFunction(&LLAppearanceMgr::onIdle, NULL); //sheduling appearance update requests } LLAppearanceMgr::~LLAppearanceMgr() { mActive = false; } void LLAppearanceMgr::setAttachmentInvLinkEnable(bool val) { LL_DEBUGS("Avatar") << "setAttachmentInvLinkEnable => " << (int) val << LL_ENDL; mAttachmentInvLinkEnabled = val; } boost::signals2::connection LLAppearanceMgr::setAttachmentsChangedCallback(attachments_changed_callback_t cb) { return mAttachmentsChangeSignal.connect(cb); } void dumpAttachmentSet(const std::set& atts, const std::string& msg) { LL_INFOS() << msg << LL_ENDL; for (std::set::const_iterator it = atts.begin(); it != atts.end(); ++it) { LLUUID item_id = *it; LLViewerInventoryItem *item = gInventory.getItem(item_id); if (item) LL_INFOS() << "atts " << item->getName() << LL_ENDL; else LL_INFOS() << "atts " << "UNKNOWN[" << item_id.asString() << "]" << LL_ENDL; } LL_INFOS() << LL_ENDL; } void LLAppearanceMgr::registerAttachment(const LLUUID& item_id) { LLViewerInventoryItem *item = gInventory.getItem(item_id); LL_DEBUGS("Avatar") << "ATT registering attachment " << (item ? item->getName() : "UNKNOWN") << " " << item_id << LL_ENDL; gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); LLAttachmentsMgr::instance().onAttachmentArrived(item_id); mAttachmentsChangeSignal(); } void LLAppearanceMgr::unregisterAttachment(const LLUUID& item_id) { LLViewerInventoryItem *item = gInventory.getItem(item_id); LL_DEBUGS("Avatar") << "ATT unregistering attachment " << (item ? item->getName() : "UNKNOWN") << " " << item_id << LL_ENDL; gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); LLAttachmentsMgr::instance().onDetachCompleted(item_id); if (mAttachmentInvLinkEnabled && isLinkedInCOF(item_id)) { LL_DEBUGS("Avatar") << "ATT removing COF link for attachment " << (item ? item->getName() : "UNKNOWN") << " " << item_id << LL_ENDL; LLAppearanceMgr::removeCOFItemLinks(item_id); } else { //LL_INFOS() << "no link changes, inv link not enabled" << LL_ENDL; } mAttachmentsChangeSignal(); } BOOL LLAppearanceMgr::getIsInCOF(const LLUUID& obj_id) const { const LLUUID& cof = getCOF(); if (obj_id == cof) return TRUE; const LLInventoryObject* obj = gInventory.getObject(obj_id); if (obj && obj->getParentUUID() == cof) return TRUE; return FALSE; } BOOL LLAppearanceMgr::getIsProtectedCOFItem(const LLUUID& obj_id) const { if (!getIsInCOF(obj_id)) return FALSE; // If a non-link somehow ended up in COF, allow deletion. const LLInventoryObject *obj = gInventory.getObject(obj_id); if (obj && !obj->getIsLinkType()) { return FALSE; } // For now, don't allow direct deletion from the COF. Instead, force users // to choose "Detach" or "Take Off". return TRUE; } class CallAfterCategoryFetchStage2: public LLInventoryFetchItemsObserver { public: CallAfterCategoryFetchStage2(const uuid_vec_t& ids, nullary_func_t callable) : LLInventoryFetchItemsObserver(ids), mCallable(callable) { } ~CallAfterCategoryFetchStage2() { } virtual void done() { LL_INFOS() << this << " done with incomplete " << mIncomplete.size() << " complete " << mComplete.size() << " calling callable" << LL_ENDL; gInventory.removeObserver(this); doOnIdleOneTime(mCallable); delete this; } protected: nullary_func_t mCallable; }; class CallAfterCategoryFetchStage1: public LLInventoryFetchDescendentsObserver { public: CallAfterCategoryFetchStage1(const LLUUID& cat_id, nullary_func_t callable) : LLInventoryFetchDescendentsObserver(cat_id), mCallable(callable) { } ~CallAfterCategoryFetchStage1() { } /*virtual*/ void startFetch() { bool ais3 = AISAPI::isAvailable(); for (uuid_vec_t::const_iterator it = mIDs.begin(); it != mIDs.end(); ++it) { LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if (!cat) continue; if (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN) { // CHECK IT: isCategoryComplete() checks both version and descendant count but // fetch() only works for Unknown version and doesn't care about descentants, // as result fetch won't start and folder will potentially get stuck as // incomplete in observer. // Likely either both should use only version or both should check descendants. cat->fetch(); //blindly fetch it without seeing if anything else is fetching it. mIncomplete.push_back(*it); //Add to list of things being downloaded for this observer. } else if (!isCategoryComplete(cat)) { LL_DEBUGS("Inventory") << "Categoty " << *it << " incomplete despite having version" << LL_ENDL; LLInventoryModelBackgroundFetch::instance().scheduleFolderFetch(*it, true); mIncomplete.push_back(*it); } else if (ais3) { LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(cat->getUUID(), cats, items); if (items) { S32 complete_count = 0; S32 incomplete_count = 0; for (LLInventoryModel::item_array_t::const_iterator it = items->begin(); it < items->end(); ++it) { if (!(*it)->isFinished()) { incomplete_count++; } else { complete_count++; } } // AIS can fetch couple items, but if there // is more than a dozen it will be very slow // it's faster to get whole folder in such case if (incomplete_count > LLInventoryFetchItemsObserver::MAX_INDIVIDUAL_ITEM_REQUESTS || (incomplete_count > 1 && complete_count == 0)) { LLInventoryModelBackgroundFetch::instance().scheduleFolderFetch(*it, true); mIncomplete.push_back(*it); } else { // let stage2 handle incomplete ones mComplete.push_back(*it); } } // else should have been handled by isCategoryComplete } else { mComplete.push_back(*it); } } } virtual void done() { if (mComplete.size() <= 0) { // Ex: timeout LL_WARNS() << "Failed to load data. Removing observer " << LL_ENDL; gInventory.removeObserver(this); doOnIdleOneTime(mCallable); delete this; return; } // What we do here is get the complete information on the // items in the requested category, and set up an observer // that will wait for that to happen. LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(mComplete.front(), cats, items); S32 count = items->size(); if(!count) { LL_WARNS() << "Nothing fetched in category " << mComplete.front() << LL_ENDL; gInventory.removeObserver(this); doOnIdleOneTime(mCallable); delete this; return; } LLViewerInventoryCategory* cat = gInventory.getCategory(mComplete.front()); S32 version = cat ? cat->getVersion() : -2; LL_INFOS() << "stage1, category " << mComplete.front() << " got " << count << " items, version " << version << " passing to stage2 " << LL_ENDL; uuid_vec_t ids; for(S32 i = 0; i < count; ++i) { ids.push_back(items->at(i)->getUUID()); } gInventory.removeObserver(this); // do the fetch CallAfterCategoryFetchStage2 *stage2 = new CallAfterCategoryFetchStage2(ids, mCallable); stage2->startFetch(); if(stage2->isFinished()) { // everything is already here - call done. stage2->done(); } else { // it's all on it's way - add an observer, and the inventory // will call done for us when everything is here. gInventory.addObserver(stage2); } delete this; } protected: nullary_func_t mCallable; }; void callAfterCOFFetch(nullary_func_t cb) { if (AISAPI::isAvailable()) { // For reliability assume that we have no relevant cache, so // fetch cof along with items cof's links point to. LLInventoryModelBackgroundFetch::getInstance()->fetchCOF(cb); } else { LL_INFOS() << "AIS API v3 not available, using callAfterCategoryFetch" << LL_ENDL; LLUUID cat_id = LLAppearanceMgr::instance().getCOF(); LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id); // Special case, startup should have marked cof as FETCH_RECURSIVE // to prevent dupplicate request, remove that cat->setFetching(LLViewerInventoryCategory::FETCH_NONE); callAfterCategoryFetch(cat_id, cb); } } void callAfterCategoryFetch(const LLUUID& cat_id, nullary_func_t cb) { CallAfterCategoryFetchStage1* stage1 = new CallAfterCategoryFetchStage1(cat_id, cb); stage1->startFetch(); if (stage1->isFinished()) { stage1->done(); } else { gInventory.addObserver(stage1); } } void callAfterCategoryLinksFetch(const LLUUID &cat_id, nullary_func_t cb) { if (AISAPI::isAvailable()) { // Assume that we have no relevant cache. Fetch folder, and items folder's links point to. LLInventoryModelBackgroundFetch::getInstance()->fetchFolderAndLinks(cat_id, cb); } else { LL_WARNS() << "AIS API v3 not available, can't use AISAPI::FetchCOF" << LL_ENDL; callAfterCategoryFetch(cat_id, cb); } } void add_wearable_type_counts(const uuid_vec_t& ids, S32& clothing_count, S32& bodypart_count, S32& object_count, S32& other_count) { for (uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); ++it) { const LLUUID& item_id_to_wear = *it; LLViewerInventoryItem* item_to_wear = gInventory.getItem(item_id_to_wear); if (item_to_wear) { if (item_to_wear->getType() == LLAssetType::AT_CLOTHING) { clothing_count++; } else if (item_to_wear->getType() == LLAssetType::AT_BODYPART) { bodypart_count++; } else if (item_to_wear->getType() == LLAssetType::AT_OBJECT) { object_count++; } else { other_count++; } } else { other_count++; } } } void wear_multiple(const uuid_vec_t& ids, bool replace) { S32 clothing_count = 0; S32 bodypart_count = 0; S32 object_count = 0; S32 other_count = 0; add_wearable_type_counts(ids, clothing_count, bodypart_count, object_count, other_count); LLPointer cb = NULL; if (clothing_count > 0 || bodypart_count > 0) { cb = new LLUpdateAppearanceOnDestroy; } LLAppearanceMgr::instance().wearItemsOnAvatar(ids, true, replace, cb); } // SLapp for easy-wearing of a stock (library) avatar // class LLWearFolderHandler : public LLCommandHandler { public: // not allowed from outside the app LLWearFolderHandler() : LLCommandHandler("wear_folder", UNTRUSTED_BLOCK) { } bool handle(const LLSD& tokens, const LLSD& query_map, const std::string& grid, LLMediaCtrl* web) { LLSD::UUID folder_uuid; if (folder_uuid.isNull() && query_map.has("folder_name")) { std::string outfit_folder_name = query_map["folder_name"]; folder_uuid = findDescendentCategoryIDByName( gInventory.getLibraryRootFolderID(), outfit_folder_name); } if (folder_uuid.isNull() && query_map.has("folder_id")) { folder_uuid = query_map["folder_id"].asUUID(); } if (folder_uuid.notNull()) { LLPointer category = new LLInventoryCategory(folder_uuid, LLUUID::null, LLFolderType::FT_CLOTHING, "Quick Appearance"); if ( gInventory.getCategory( folder_uuid ) != NULL ) { // Assume this is coming from the predefined avatars web floater LLUIUsage::instance().logCommand("Avatar.WearPredefinedAppearance"); LLAppearanceMgr::getInstance()->wearInventoryCategory(category, true, false); // *TODOw: This may not be necessary if initial outfit is chosen already -- josh gAgent.setOutfitChosen(TRUE); } } // release avatar picker keyboard focus gFocusMgr.setKeyboardFocus( NULL ); return true; } }; LLWearFolderHandler gWearFolderHandler;