/** * @file llappearance.h * @brief LLAppearance class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLAPPEARANCE_H #define LL_LLAPPEARANCE_H #include "lluuid.h" class LLAppearance { public: LLAppearance() {} ~LLAppearance() { mParamMap.clear(); } void addParam( S32 id, F32 value ) { mParamMap[id] = value; } F32 getParam( S32 id, F32 defval ) { return get_if_there(mParamMap, id, defval ); } void addTexture( S32 te, const LLUUID& uuid ) { if( te < LLVOAvatarDefines::TEX_NUM_INDICES ) mTextures[te] = uuid; } const LLUUID& getTexture( S32 te ) { return ( te < LLVOAvatarDefines::TEX_NUM_INDICES ) ? mTextures[te] : LLUUID::null; } void clear() { mParamMap.clear(); for( S32 i=0; i<LLVOAvatarDefines::TEX_NUM_INDICES; i++ ) mTextures[i].setNull(); } typedef std::map<S32, F32> param_map_t; param_map_t mParamMap; LLUUID mTextures[LLVOAvatarDefines::TEX_NUM_INDICES]; }; #endif // LL_LLAPPEARANCE_H