/** * @file llappdelegate-objc.mm * @brief Class implementation for the Mac version's application delegate. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #import "llappdelegate-objc.h" #include "llwindowmacosx-objc.h" #include // Used for Text Input Services ("Safe" API - it's supported) @implementation LLAppDelegate @synthesize window; @synthesize inputWindow; @synthesize inputView; @synthesize currentInputLanguage; - (void)dealloc { [super dealloc]; } - (void) applicationWillFinishLaunching:(NSNotification *)notification { [[NSAppleEventManager sharedAppleEventManager] setEventHandler:self andSelector:@selector(handleGetURLEvent:withReplyEvent:) forEventClass:kInternetEventClass andEventID:kAEGetURL]; } - (void) applicationDidFinishLaunching:(NSNotification *)notification { frameTimer = nil; [self languageUpdated]; if (initViewer()) { // Set up recurring calls to oneFrame (repeating timer with timeout 0) // until applicationShouldTerminate. frameTimer = [NSTimer scheduledTimerWithTimeInterval:0.0 target:self selector:@selector(oneFrame) userInfo:nil repeats:YES]; } else { handleQuit(); } [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(languageUpdated) name:@"NSTextInputContextKeyboardSelectionDidChangeNotification" object:nil]; // [[NSAppleEventManager sharedAppleEventManager] setEventHandler:self andSelector:@selector(handleGetURLEvent:withReplyEvent:) forEventClass:kInternetEventClass andEventID:kAEGetURL]; } - (void) handleGetURLEvent:(NSAppleEventDescriptor *)event withReplyEvent:(NSAppleEventDescriptor *)replyEvent { NSString *url= nil; url = [[[[NSAppleEventManager sharedAppleEventManager]// 1 currentAppleEvent]// 2 paramDescriptorForKeyword:keyDirectObject]// 3 stringValue];// 4 const char* url_utf8 = [url UTF8String]; handleUrl(url_utf8); } - (void) applicationDidBecomeActive:(NSNotification *)notification { callWindowFocus(); } - (void) applicationDidResignActive:(NSNotification *)notification { callWindowUnfocus(); } - (void) applicationDidHide:(NSNotification *)notification { callWindowHide(); } - (void) applicationDidUnhide:(NSNotification *)notification { callWindowUnhide(); } - (NSApplicationDelegateReply) applicationShouldTerminate:(NSApplication *)sender { // run one frame to assess state if (!pumpMainLoop()) { // pumpMainLoop() returns true when done, false if it wants to be // called again. Since it returned false, do not yet cancel // frameTimer. handleQuit(); return NSTerminateCancel; } else { // pumpMainLoop() returned true: it's done. Okay, done with frameTimer. [frameTimer release]; cleanupViewer(); return NSTerminateNow; } } - (void) oneFrame { bool appExiting = pumpMainLoop(); if (appExiting) { // Once pumpMainLoop() reports that we're done, cancel frameTimer: // stop the repetitive calls. [frameTimer release]; [[NSApplication sharedApplication] terminate:self]; } } - (void) showInputWindow:(bool)show withEvent:(NSEvent*)textEvent { if (![self romanScript]) { if (show) { NSLog(@"Showing input window."); [inputWindow makeKeyAndOrderFront:inputWindow]; if (textEvent != nil) { [[inputView inputContext] discardMarkedText]; [[inputView inputContext] handleEvent:textEvent]; } } else { NSLog(@"Hiding input window."); [inputWindow orderOut:inputWindow]; [window makeKeyAndOrderFront:window]; } } } // This will get called multiple times by NSNotificationCenter. // It will be called every time that the window focus changes, and every time that the input language gets changed. // The primary use case for this selector is to update our current input language when the user, for whatever reason, changes the input language. // This is the more elegant way of handling input language changes instead of checking every time we want to use the input window. - (void) languageUpdated { TISInputSourceRef currentInput = TISCopyCurrentKeyboardInputSource(); CFArrayRef languages = (CFArrayRef)TISGetInputSourceProperty(currentInput, kTISPropertyInputSourceLanguages); #if 0 // In the event of ever needing to add new language sources, change this to 1 and watch the terminal for "languages:" NSLog(@"languages: %@", TISGetInputSourceProperty(currentInput, kTISPropertyInputSourceLanguages)); #endif // Typically the language we want is going to be the very first result in the array. currentInputLanguage = (NSString*)CFArrayGetValueAtIndex(languages, 0); } - (bool) romanScript { // How to add support for new languages with the input window: // Simply append this array with the language code (ja for japanese, ko for korean, zh for chinese, etc.) NSArray *nonRomanScript = [[NSArray alloc] initWithObjects:@"ja", @"ko", @"zh-Hant", @"zh-Hans", nil]; if ([nonRomanScript containsObject:currentInputLanguage]) { return false; } return true; } @end