/** * @file llagentwearablesfetch.cpp * @brief LLAgentWearblesFetch class implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llagentwearablesfetch.h" #include "llagent.h" #include "llagentwearables.h" #include "llappearancemgr.h" #include "llinventoryfunctions.h" #include "llstartup.h" #include "llvoavatarself.h" LLInitialWearablesFetch::LLInitialWearablesFetch(const LLUUID& cof_id) : LLInventoryFetchDescendentsObserver(cof_id) { if (isAgentAvatarValid()) { gAgentAvatarp->startPhase("initial_wearables_fetch"); gAgentAvatarp->outputRezTiming("Initial wearables fetch started"); } } LLInitialWearablesFetch::~LLInitialWearablesFetch() { } // virtual void LLInitialWearablesFetch::done() { // Delay processing the actual results of this so it's not handled within // gInventory.notifyObservers. The results will be handled in the next // idle tick instead. gInventory.removeObserver(this); doOnIdleOneTime(boost::bind(&LLInitialWearablesFetch::processContents,this)); if (isAgentAvatarValid()) { gAgentAvatarp->stopPhase("initial_wearables_fetch"); gAgentAvatarp->outputRezTiming("Initial wearables fetch done"); } } void LLInitialWearablesFetch::add(InitialWearableData &data) { mAgentInitialWearables.push_back(data); } // SUNSHINE CLEANUP - should not have to wait for this message to start resolving appearance. Where to hook in instead? void LLInitialWearablesFetch::processContents() { if(!gAgentAvatarp) //no need to process wearables if the agent avatar is deleted. { delete this; return ; } // Fetch the wearable items from the Current Outfit Folder LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t wearable_array; LLFindWearables is_wearable; llassert_always(mComplete.size() != 0); gInventory.collectDescendentsIf(mComplete.front(), cat_array, wearable_array, LLInventoryModel::EXCLUDE_TRASH, is_wearable); LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true); if (wearable_array.count() > 0) { gAgentWearables.notifyLoadingStarted(); LLAppearanceMgr::instance().updateAppearanceFromCOF(); } else { // SUNSHINE CLEANUP - remove? // if we're constructing the COF from the wearables message, we don't have a proper outfit link LLAppearanceMgr::instance().setOutfitDirty(true); processWearablesMessage(); } delete this; } class LLFetchAndLinkObserver: public LLInventoryFetchItemsObserver { public: LLFetchAndLinkObserver(uuid_vec_t& ids): LLInventoryFetchItemsObserver(ids) { } ~LLFetchAndLinkObserver() { } virtual void done() { gInventory.removeObserver(this); // Link to all fetched items in COF. LLPointer link_waiter = new LLUpdateAppearanceOnDestroy; LLInventoryObject::const_object_list_t item_array; for (uuid_vec_t::iterator it = mIDs.begin(); it != mIDs.end(); ++it) { LLUUID id = *it; LLConstPointer item = gInventory.getItem(*it); if (!item) { llwarns << "fetch failed for item " << (*it) << "!" << llendl; continue; } item_array.push_back(item); } link_inventory_array(LLAppearanceMgr::instance().getCOF(), item_array, link_waiter); } }; // SUNSHINE CLEANUP - remove dependency on this? void LLInitialWearablesFetch::processWearablesMessage() { if (!mAgentInitialWearables.empty()) // We have an empty current outfit folder, use the message data instead. { const LLUUID current_outfit_id = LLAppearanceMgr::instance().getCOF(); uuid_vec_t ids; for (U8 i = 0; i < mAgentInitialWearables.size(); ++i) { // Populate the current outfit folder with links to the wearables passed in the message InitialWearableData *wearable_data = new InitialWearableData(mAgentInitialWearables[i]); // This will be deleted in the callback. if (wearable_data->mAssetID.notNull()) { ids.push_back(wearable_data->mItemID); } else { llinfos << "Invalid wearable, type " << wearable_data->mType << " itemID " << wearable_data->mItemID << " assetID " << wearable_data->mAssetID << llendl; delete wearable_data; } } // Add all current attachments to the requested items as well. if (isAgentAvatarValid()) { for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; if (!attachment) continue; for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); attachment_iter != attachment->mAttachedObjects.end(); ++attachment_iter) { LLViewerObject* attached_object = (*attachment_iter); if (!attached_object) continue; const LLUUID& item_id = attached_object->getAttachmentItemID(); if (item_id.isNull()) continue; ids.push_back(item_id); } } } // Need to fetch the inventory items for ids, then create links to them after they arrive. LLFetchAndLinkObserver *fetcher = new LLFetchAndLinkObserver(ids); fetcher->startFetch(); // If no items to be fetched, done will never be triggered. // TODO: Change LLInventoryFetchItemsObserver::fetchItems to trigger done() on this condition. if (fetcher->isFinished()) { fetcher->done(); } else { gInventory.addObserver(fetcher); } } else { LL_WARNS("Wearables") << "No current outfit folder items found and no initial wearables fallback message received." << LL_ENDL; } }