/** * @file llagentwearables.h * @brief LLAgentWearables class header file * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLAGENTWEARABLES_H #define LL_LLAGENTWEARABLES_H #include "llmemory.h" #include "lluuid.h" #include "llinventory.h" #include "llinventorymodel.h" #include "llviewerinventory.h" #include "llvoavatardefines.h" class LLInventoryItem; class LLVOAvatarSelf; class LLWearable; class LLInitialWearablesFetch; class LLViewerObject; class LLTexLayerTemplate; class LLAgentWearables { //-------------------------------------------------------------------- // Constructors / destructors / Initializers //-------------------------------------------------------------------- public: friend class LLInitialWearablesFetch; LLAgentWearables(); virtual ~LLAgentWearables(); void setAvatarObject(LLVOAvatarSelf *avatar); void createStandardWearables(BOOL female); void cleanup(); void dump(); protected: void createStandardWearablesDone(S32 type, U32 index/* = 0*/); void createStandardWearablesAllDone(); //-------------------------------------------------------------------- // Queries //-------------------------------------------------------------------- public: BOOL isWearingItem(const LLUUID& item_id) const; BOOL isWearableModifiable(LLWearableType::EType type, U32 index /*= 0*/) const; BOOL isWearableModifiable(const LLUUID& item_id) const; BOOL isWearableCopyable(LLWearableType::EType type, U32 index /*= 0*/) const; BOOL areWearablesLoaded() const; bool isCOFChangeInProgress() const { return mCOFChangeInProgress; } void updateWearablesLoaded(); void checkWearablesLoaded() const; bool canMoveWearable(const LLUUID& item_id, bool closer_to_body); // Note: False for shape, skin, eyes, and hair, unless you have MORE than 1. bool canWearableBeRemoved(const LLWearable* wearable) const; void animateAllWearableParams(F32 delta, BOOL upload_bake); //-------------------------------------------------------------------- // Accessors //-------------------------------------------------------------------- public: const LLUUID getWearableItemID(LLWearableType::EType type, U32 index /*= 0*/) const; const LLUUID getWearableAssetID(LLWearableType::EType type, U32 index /*= 0*/) const; const LLWearable* getWearableFromItemID(const LLUUID& item_id) const; LLWearable* getWearableFromItemID(const LLUUID& item_id); LLWearable* getWearableFromAssetID(const LLUUID& asset_id); LLInventoryItem* getWearableInventoryItem(LLWearableType::EType type, U32 index /*= 0*/); static BOOL selfHasWearable(LLWearableType::EType type); LLWearable* getWearable(const LLWearableType::EType type, U32 index /*= 0*/); const LLWearable* getWearable(const LLWearableType::EType type, U32 index /*= 0*/) const; LLWearable* getTopWearable(const LLWearableType::EType type); LLWearable* getBottomWearable(const LLWearableType::EType type); U32 getWearableCount(const LLWearableType::EType type) const; U32 getWearableCount(const U32 tex_index) const; static const U32 MAX_CLOTHING_PER_TYPE = 5; //-------------------------------------------------------------------- // Setters //-------------------------------------------------------------------- private: // Low-level data structure setter - public access is via setWearableItem, etc. void setWearable(const LLWearableType::EType type, U32 index, LLWearable *wearable); U32 pushWearable(const LLWearableType::EType type, LLWearable *wearable); void wearableUpdated(LLWearable *wearable); void popWearable(LLWearable *wearable); void popWearable(const LLWearableType::EType type, U32 index); public: void setWearableItem(LLInventoryItem* new_item, LLWearable* wearable, bool do_append = false); void setWearableOutfit(const LLInventoryItem::item_array_t& items, const LLDynamicArray< LLWearable* >& wearables, BOOL remove); void setWearableName(const LLUUID& item_id, const std::string& new_name); void addLocalTextureObject(const LLWearableType::EType wearable_type, const LLVOAvatarDefines::ETextureIndex texture_type, U32 wearable_index); U32 getWearableIndex(LLWearable *wearable); protected: void setWearableFinal(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append = false); static bool onSetWearableDialog(const LLSD& notification, const LLSD& response, LLWearable* wearable); void addWearableToAgentInventory(LLPointer cb, LLWearable* wearable, const LLUUID& category_id = LLUUID::null, BOOL notify = TRUE); void addWearabletoAgentInventoryDone(const LLWearableType::EType type, const U32 index, const LLUUID& item_id, LLWearable* wearable); void recoverMissingWearable(const LLWearableType::EType type, U32 index /*= 0*/); void recoverMissingWearableDone(); //-------------------------------------------------------------------- // Editing/moving wearables //-------------------------------------------------------------------- public: static void createWearable(LLWearableType::EType type, bool wear = false, const LLUUID& parent_id = LLUUID::null); static void editWearable(const LLUUID& item_id); bool moveWearable(const LLViewerInventoryItem* item, bool closer_to_body); void requestEditingWearable(const LLUUID& item_id); void editWearableIfRequested(const LLUUID& item_id); private: LLUUID mItemToEdit; //-------------------------------------------------------------------- // Removing wearables //-------------------------------------------------------------------- public: void removeWearable(const LLWearableType::EType type, bool do_remove_all /*= false*/, U32 index /*= 0*/); private: void removeWearableFinal(const LLWearableType::EType type, bool do_remove_all /*= false*/, U32 index /*= 0*/); protected: static bool onRemoveWearableDialog(const LLSD& notification, const LLSD& response); static void userRemoveAllClothesStep2(BOOL proceed); // userdata is NULL //-------------------------------------------------------------------- // Server Communication //-------------------------------------------------------------------- public: // Processes the initial wearables update message (if necessary, since the outfit folder makes it redundant) static void processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data); LLUUID computeBakedTextureHash(LLVOAvatarDefines::EBakedTextureIndex baked_index, BOOL generate_valid_hash = TRUE); protected: void sendAgentWearablesUpdate(); void sendAgentWearablesRequest(); void queryWearableCache(); void updateServer(); static void onInitialWearableAssetArrived(LLWearable* wearable, void* userdata); //-------------------------------------------------------------------- // Outfits //-------------------------------------------------------------------- public: // Should only be called if we *know* we've never done so before, since users may // not want the Library outfits to stay in their quick outfit selector and can delete them. void populateMyOutfitsFolder(); private: void makeNewOutfitDone(S32 type, U32 index); //-------------------------------------------------------------------- // Save Wearables //-------------------------------------------------------------------- public: void saveWearableAs(const LLWearableType::EType type, const U32 index, const std::string& new_name, BOOL save_in_lost_and_found); void saveWearable(const LLWearableType::EType type, const U32 index, BOOL send_update = TRUE); void saveAllWearables(); void revertWearable(const LLWearableType::EType type, const U32 index); //-------------------------------------------------------------------- // Static UI hooks //-------------------------------------------------------------------- public: static void userRemoveWearable(const LLWearableType::EType &type, const U32 &index); static void userRemoveWearablesOfType(const LLWearableType::EType &type); static void userRemoveAllClothes(); typedef std::vector llvo_vec_t; static void userUpdateAttachments(LLInventoryModel::item_array_t& obj_item_array); static void userRemoveMultipleAttachments(llvo_vec_t& llvo_array); static void userRemoveAllAttachments(); static void userAttachMultipleAttachments(LLInventoryModel::item_array_t& obj_item_array); BOOL itemUpdatePending(const LLUUID& item_id) const; U32 itemUpdatePendingCount() const; //-------------------------------------------------------------------- // Signals //-------------------------------------------------------------------- public: typedef boost::function loading_started_callback_t; typedef boost::signals2::signal loading_started_signal_t; boost::signals2::connection addLoadingStartedCallback(loading_started_callback_t cb); typedef boost::function loaded_callback_t; typedef boost::signals2::signal loaded_signal_t; boost::signals2::connection addLoadedCallback(loaded_callback_t cb); void notifyLoadingStarted(); void notifyLoadingFinished(); private: loading_started_signal_t mLoadingStartedSignal; // should be called before wearables are changed loaded_signal_t mLoadedSignal; // emitted when all agent wearables get loaded //-------------------------------------------------------------------- // Member variables //-------------------------------------------------------------------- private: typedef std::vector wearableentry_vec_t; // all wearables of a certain type (EG all shirts) typedef std::map wearableentry_map_t; // wearable "categories" arranged by wearable type wearableentry_map_t mWearableDatas; static BOOL mInitialWearablesUpdateReceived; BOOL mWearablesLoaded; std::set mItemsAwaitingWearableUpdate; /** * True if agent's outfit is being changed now. */ BOOL mCOFChangeInProgress; //-------------------------------------------------------------------------------- // Support classes //-------------------------------------------------------------------------------- private: class createStandardWearablesAllDoneCallback : public LLRefCount { protected: ~createStandardWearablesAllDoneCallback(); }; class sendAgentWearablesUpdateCallback : public LLRefCount { protected: ~sendAgentWearablesUpdateCallback(); }; class addWearableToAgentInventoryCallback : public LLInventoryCallback { public: enum ETodo { CALL_NONE = 0, CALL_UPDATE = 1, CALL_RECOVERDONE = 2, CALL_CREATESTANDARDDONE = 4, CALL_MAKENEWOUTFITDONE = 8, CALL_WEARITEM = 16 }; addWearableToAgentInventoryCallback(LLPointer cb, LLWearableType::EType type, U32 index, LLWearable* wearable, U32 todo = CALL_NONE); virtual void fire(const LLUUID& inv_item); private: LLWearableType::EType mType; U32 mIndex; LLWearable* mWearable; U32 mTodo; LLPointer mCB; }; }; // LLAgentWearables extern LLAgentWearables gAgentWearables; //-------------------------------------------------------------------- // Types //-------------------------------------------------------------------- #endif // LL_AGENTWEARABLES_H