/** * @file llagentwearables.cpp * @brief LLAgentWearables class implementation * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llagent.h" #include "llagentwearables.h" #include "llcallbacklist.h" #include "llfloatercustomize.h" #include "llinventorybridge.h" #include "llinventoryobserver.h" #include "llinventorypanel.h" #include "llnotificationsutil.h" #include "llviewerregion.h" #include "llvoavatarself.h" #include "llwearable.h" #include "llwearablelist.h" #include "llgesturemgr.h" #include "llappearancemgr.h" #include "lltexlayer.h" #include "llsidetray.h" #include "llpaneloutfitsinventory.h" #include "llfolderview.h" #include "llaccordionctrltab.h" #include #define USE_CURRENT_OUTFIT_FOLDER //-------------------------------------------------------------------- // Classes for fetching initial wearables data //-------------------------------------------------------------------- // Outfit folder fetching callback structure. class LLInitialWearablesFetch : public LLInventoryFetchDescendentsObserver { public: LLInitialWearablesFetch() {} ~LLInitialWearablesFetch(); virtual void done(); struct InitialWearableData { EWearableType mType; LLUUID mItemID; LLUUID mAssetID; InitialWearableData(EWearableType type, LLUUID& itemID, LLUUID& assetID) : mType(type), mItemID(itemID), mAssetID(assetID) {} }; typedef std::vector initial_wearable_data_vec_t; initial_wearable_data_vec_t mCOFInitialWearables; // Wearables from the Current Outfit Folder initial_wearable_data_vec_t mAgentInitialWearables; // Wearables from the old agent wearables msg protected: void processWearablesMessage(); void processContents(); }; class LLLibraryOutfitsFetch : public LLInventoryFetchDescendentsObserver { public: enum ELibraryOutfitFetchStep { LOFS_FOLDER = 0, LOFS_OUTFITS, LOFS_LIBRARY, LOFS_IMPORTED, LOFS_CONTENTS }; LLLibraryOutfitsFetch() : mCurrFetchStep(LOFS_FOLDER), mOutfitsPopulated(false) { mMyOutfitsID = LLUUID::null; mClothingID = LLUUID::null; mLibraryClothingID = LLUUID::null; mImportedClothingID = LLUUID::null; mImportedClothingName = "Imported Library Clothing"; } ~LLLibraryOutfitsFetch() {} virtual void done(); void doneIdle(); LLUUID mMyOutfitsID; void importedFolderFetch(); protected: void folderDone(void); void outfitsDone(void); void libraryDone(void); void importedFolderDone(void); void contentsDone(void); enum ELibraryOutfitFetchStep mCurrFetchStep; typedef std::vector clothing_folder_vec_t; clothing_folder_vec_t mLibraryClothingFolders; clothing_folder_vec_t mImportedClothingFolders; bool mOutfitsPopulated; LLUUID mClothingID; LLUUID mLibraryClothingID; LLUUID mImportedClothingID; std::string mImportedClothingName; }; LLAgentWearables gAgentWearables; BOOL LLAgentWearables::mInitialWearablesUpdateReceived = FALSE; using namespace LLVOAvatarDefines; // HACK: For EXT-3923: Pants item shows in inventory with skin icon and messes with "current look" // Some db items are corrupted, have inventory flags = 0, implying wearable type = shape, even though // wearable type stored in asset is some other value. // Calling this function whenever a wearable is added to increase visibility if this problem // turns up in other inventories. void checkWearableAgainstInventory(LLWearable *wearable) { if (wearable->getItemID().isNull()) return; // Check for wearable type consistent with inventory item wearable type. LLViewerInventoryItem *item = gInventory.getItem(wearable->getItemID()); if (item) { if (!item->isWearableType()) { llwarns << "wearable associated with non-wearable item" << llendl; } if (item->getWearableType() != wearable->getType()) { llwarns << "type mismatch: wearable " << wearable->getName() << " has type " << wearable->getType() << " but inventory item " << item->getName() << " has type " << item->getWearableType() << llendl; } } else { llwarns << "wearable inventory item not found" << wearable->getName() << " itemID " << wearable->getItemID().asString() << llendl; } } void LLAgentWearables::dump() { llinfos << "LLAgentWearablesDump" << llendl; for (S32 i = 0; i < WT_COUNT; i++) { U32 count = getWearableCount((EWearableType)i); llinfos << "Type: " << i << " count " << count << llendl; for (U32 j=0; jgetName() << " description " << wearable->getDescription() << llendl; } } llinfos << "Total items awaiting wearable update " << mItemsAwaitingWearableUpdate.size() << llendl; for (std::set::iterator it = mItemsAwaitingWearableUpdate.begin(); it != mItemsAwaitingWearableUpdate.end(); ++it) { llinfos << (*it).asString() << llendl; } } // MULTI-WEARABLE: debugging struct LLAgentDumper { LLAgentDumper(std::string name): mName(name) { llinfos << llendl; llinfos << "LLAgentDumper " << mName << llendl; gAgentWearables.dump(); } ~LLAgentDumper() { llinfos << llendl; llinfos << "~LLAgentDumper " << mName << llendl; gAgentWearables.dump(); } std::string mName; }; LLAgentWearables::LLAgentWearables() : mWearablesLoaded(FALSE), mAvatarObject(NULL) { } LLAgentWearables::~LLAgentWearables() { cleanup(); } void LLAgentWearables::cleanup() { mAvatarObject = NULL; } void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar) { mAvatarObject = avatar; if (avatar) { sendAgentWearablesRequest(); } } // wearables LLAgentWearables::createStandardWearablesAllDoneCallback::~createStandardWearablesAllDoneCallback() { llinfos << "destructor - all done?" << llendl; gAgentWearables.createStandardWearablesAllDone(); } LLAgentWearables::sendAgentWearablesUpdateCallback::~sendAgentWearablesUpdateCallback() { gAgentWearables.sendAgentWearablesUpdate(); } /** * @brief Construct a callback for dealing with the wearables. * * Would like to pass the agent in here, but we can't safely * count on it being around later. Just use gAgent directly. * @param cb callback to execute on completion (??? unused ???) * @param type Type for the wearable in the agent * @param wearable The wearable data. * @param todo Bitmask of actions to take on completion. */ LLAgentWearables::addWearableToAgentInventoryCallback::addWearableToAgentInventoryCallback( LLPointer cb, S32 type, U32 index, LLWearable* wearable, U32 todo) : mType(type), mIndex(index), mWearable(wearable), mTodo(todo), mCB(cb) { llinfos << "constructor" << llendl; } void LLAgentWearables::addWearableToAgentInventoryCallback::fire(const LLUUID& inv_item) { if (mTodo & CALL_CREATESTANDARDDONE) { llinfos << "callback fired, inv_item " << inv_item.asString() << llendl; } if (inv_item.isNull()) return; gAgentWearables.addWearabletoAgentInventoryDone(mType, mIndex, inv_item, mWearable); if (mTodo & CALL_UPDATE) { gAgentWearables.sendAgentWearablesUpdate(); } if (mTodo & CALL_RECOVERDONE) { LLAppearanceManager::instance().addCOFItemLink(inv_item,false); gAgentWearables.recoverMissingWearableDone(); } /* * Do this for every one in the loop */ if (mTodo & CALL_CREATESTANDARDDONE) { LLAppearanceManager::instance().addCOFItemLink(inv_item,false); gAgentWearables.createStandardWearablesDone(mType, mIndex); } if (mTodo & CALL_MAKENEWOUTFITDONE) { gAgentWearables.makeNewOutfitDone(mType, mIndex); } if (mTodo & CALL_WEARITEM) { LLAppearanceManager::instance().addCOFItemLink(inv_item, true); } } void LLAgentWearables::addWearabletoAgentInventoryDone(const S32 type, const U32 index, const LLUUID& item_id, LLWearable* wearable) { llinfos << "type " << type << " index " << index << " item " << item_id.asString() << llendl; if (item_id.isNull()) return; LLUUID old_item_id = getWearableItemID((EWearableType)type,index); if (wearable) { wearable->setItemID(item_id); if (old_item_id.notNull()) { gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id); setWearable((EWearableType)type,index,wearable); } else { pushWearable((EWearableType)type,wearable); } } gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); LLViewerInventoryItem* item = gInventory.getItem(item_id); if (item && wearable) { // We're changing the asset id, so we both need to set it // locally via setAssetUUID() and via setTransactionID() which // will be decoded on the server. JC item->setAssetUUID(wearable->getAssetID()); item->setTransactionID(wearable->getTransactionID()); gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id); item->updateServer(FALSE); } gInventory.notifyObservers(); } void LLAgentWearables::sendAgentWearablesUpdate() { // MULTI-WEARABLE: call i "type" or something. // First make sure that we have inventory items for each wearable for (S32 type=0; type < WT_COUNT; ++type) { for (U32 j=0; j < getWearableCount((EWearableType)type); ++j) { LLWearable* wearable = getWearable((EWearableType)type,j); if (wearable) { if (wearable->getItemID().isNull()) { LLPointer cb = new addWearableToAgentInventoryCallback( LLPointer(NULL), type, j, wearable, addWearableToAgentInventoryCallback::CALL_NONE); addWearableToAgentInventory(cb, wearable); } else { gInventory.addChangedMask(LLInventoryObserver::LABEL, wearable->getItemID()); } } } } // Then make sure the inventory is in sync with the avatar. gInventory.notifyObservers(); // Send the AgentIsNowWearing gMessageSystem->newMessageFast(_PREHASH_AgentIsNowWearing); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); lldebugs << "sendAgentWearablesUpdate()" << llendl; // MULTI-WEARABLE: update for multi-wearables after server-side support is in. for (S32 type=0; type < WT_COUNT; ++type) { gMessageSystem->nextBlockFast(_PREHASH_WearableData); U8 type_u8 = (U8)type; gMessageSystem->addU8Fast(_PREHASH_WearableType, type_u8); // MULTI-WEARABLE: TODO: hacked index to 0, needs to loop over all once messages support this. LLWearable* wearable = getWearable((EWearableType)type, 0); if (wearable) { //llinfos << "Sending wearable " << wearable->getName() << llendl; LLUUID item_id = wearable->getItemID(); const LLViewerInventoryItem *item = gInventory.getItem(item_id); if (item && item->getIsLinkType()) { // Get the itemID that this item points to. i.e. make sure // we are storing baseitems, not their links, in the database. item_id = item->getLinkedUUID(); } gMessageSystem->addUUIDFast(_PREHASH_ItemID, item_id); } else { //llinfos << "Not wearing wearable type " << LLWearableDictionary::getInstance()->getWearable((EWearableType)i) << llendl; gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID::null); } lldebugs << " " << LLWearableDictionary::getTypeLabel((EWearableType)type) << ": " << (wearable ? wearable->getAssetID() : LLUUID::null) << llendl; } gAgent.sendReliableMessage(); } void LLAgentWearables::saveWearable(const EWearableType type, const U32 index, BOOL send_update) { LLWearable* old_wearable = getWearable(type, index); if (old_wearable && (old_wearable->isDirty() || old_wearable->isOldVersion())) { LLUUID old_item_id = old_wearable->getItemID(); LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable); new_wearable->setItemID(old_item_id); // should this be in LLWearable::copyDataFrom()? setWearable(type,index,new_wearable); LLInventoryItem* item = gInventory.getItem(old_item_id); if (item) { // Update existing inventory item LLPointer template_item = new LLViewerInventoryItem(item->getUUID(), item->getParentUUID(), item->getPermissions(), new_wearable->getAssetID(), new_wearable->getAssetType(), item->getInventoryType(), item->getName(), item->getDescription(), item->getSaleInfo(), item->getFlags(), item->getCreationDate()); template_item->setTransactionID(new_wearable->getTransactionID()); template_item->updateServer(FALSE); gInventory.updateItem(template_item); } else { // Add a new inventory item (shouldn't ever happen here) U32 todo = addWearableToAgentInventoryCallback::CALL_NONE; if (send_update) { todo |= addWearableToAgentInventoryCallback::CALL_UPDATE; } LLPointer cb = new addWearableToAgentInventoryCallback( LLPointer(NULL), (S32)type, index, new_wearable, todo); addWearableToAgentInventory(cb, new_wearable); return; } gAgent.getAvatarObject()->wearableUpdated( type, TRUE ); if (send_update) { sendAgentWearablesUpdate(); } } } void LLAgentWearables::saveWearableAs(const EWearableType type, const U32 index, const std::string& new_name, BOOL save_in_lost_and_found) { if (!isWearableCopyable(type, index)) { llwarns << "LLAgent::saveWearableAs() not copyable." << llendl; return; } LLWearable* old_wearable = getWearable(type, index); if (!old_wearable) { llwarns << "LLAgent::saveWearableAs() no old wearable." << llendl; return; } LLInventoryItem* item = gInventory.getItem(getWearableItemID(type,index)); if (!item) { llwarns << "LLAgent::saveWearableAs() no inventory item." << llendl; return; } std::string trunc_name(new_name); LLStringUtil::truncate(trunc_name, DB_INV_ITEM_NAME_STR_LEN); LLWearable* new_wearable = LLWearableList::instance().createCopy( old_wearable, trunc_name); LLPointer cb = new addWearableToAgentInventoryCallback( LLPointer(NULL), type, index, new_wearable, addWearableToAgentInventoryCallback::CALL_WEARITEM); LLUUID category_id; if (save_in_lost_and_found) { category_id = gInventory.findCategoryUUIDForType( LLFolderType::FT_LOST_AND_FOUND); } else { // put in same folder as original category_id = item->getParentUUID(); } copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), category_id, new_name, cb); } void LLAgentWearables::revertWearable(const EWearableType type, const U32 index) { LLWearable* wearable = getWearable(type, index); wearable->revertValues(); gAgent.sendAgentSetAppearance(); } void LLAgentWearables::saveAllWearables() { //if (!gInventory.isLoaded()) //{ // return; //} for (S32 i=0; i < WT_COUNT; i++) { for (U32 j=0; j < getWearableCount((EWearableType)i); j++) saveWearable((EWearableType)i, j, FALSE); } sendAgentWearablesUpdate(); } // Called when the user changes the name of a wearable inventory item that is currently being worn. void LLAgentWearables::setWearableName(const LLUUID& item_id, const std::string& new_name) { for (S32 i=0; i < WT_COUNT; i++) { for (U32 j=0; j < getWearableCount((EWearableType)i); j++) { LLUUID curr_item_id = getWearableItemID((EWearableType)i,j); if (curr_item_id == item_id) { LLWearable* old_wearable = getWearable((EWearableType)i,j); llassert(old_wearable); std::string old_name = old_wearable->getName(); old_wearable->setName(new_name); LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable); new_wearable->setItemID(item_id); LLInventoryItem* item = gInventory.getItem(item_id); if (item) { new_wearable->setPermissions(item->getPermissions()); } old_wearable->setName(old_name); setWearable((EWearableType)i,j,new_wearable); sendAgentWearablesUpdate(); break; } } } } BOOL LLAgentWearables::isWearableModifiable(EWearableType type, U32 index) const { LLUUID item_id = getWearableItemID(type, index); if (!item_id.isNull()) { LLInventoryItem* item = gInventory.getItem(item_id); if (item && item->getPermissions().allowModifyBy(gAgent.getID(), gAgent.getGroupID())) { return TRUE; } } return FALSE; } BOOL LLAgentWearables::isWearableCopyable(EWearableType type, U32 index) const { LLUUID item_id = getWearableItemID(type, index); if (!item_id.isNull()) { LLInventoryItem* item = gInventory.getItem(item_id); if (item && item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID())) { return TRUE; } } return FALSE; } /* U32 LLAgentWearables::getWearablePermMask(EWearableType type) { LLUUID item_id = getWearableItemID(type); if (!item_id.isNull()) { LLInventoryItem* item = gInventory.getItem(item_id); if (item) { return item->getPermissions().getMaskOwner(); } } return PERM_NONE; } */ LLInventoryItem* LLAgentWearables::getWearableInventoryItem(EWearableType type, U32 index) { LLUUID item_id = getWearableItemID(type,index); LLInventoryItem* item = NULL; if (item_id.notNull()) { item = gInventory.getItem(item_id); } return item; } const LLWearable* LLAgentWearables::getWearableFromItemID(const LLUUID& item_id) const { for (S32 i=0; i < WT_COUNT; i++) { for (U32 j=0; j < getWearableCount((EWearableType)i); j++) { const LLWearable * curr_wearable = getWearable((EWearableType)i, j); if (curr_wearable && (curr_wearable->getItemID() == item_id)) { return curr_wearable; } } } return NULL; } const LLWearable* LLAgentWearables::getWearableFromAssetID(const LLUUID& asset_id) const { for (S32 i=0; i < WT_COUNT; i++) { for (U32 j=0; j < getWearableCount((EWearableType)i); j++) { const LLWearable * curr_wearable = getWearable((EWearableType)i, j); if (curr_wearable && (curr_wearable->getAssetID() == asset_id)) { return curr_wearable; } } } return NULL; } void LLAgentWearables::sendAgentWearablesRequest() { gMessageSystem->newMessageFast(_PREHASH_AgentWearablesRequest); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gAgent.sendReliableMessage(); } // static BOOL LLAgentWearables::selfHasWearable(EWearableType type) { return (gAgentWearables.getWearableCount(type) > 0); } LLWearable* LLAgentWearables::getWearable(const EWearableType type, U32 index) { wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type); if (wearable_iter == mWearableDatas.end()) { return NULL; } wearableentry_vec_t& wearable_vec = wearable_iter->second; if (index>=wearable_vec.size()) { return NULL; } else { return wearable_vec[index]; } } void LLAgentWearables::setWearable(const EWearableType type, U32 index, LLWearable *wearable) { LLWearable *old_wearable = getWearable(type,index); if (!old_wearable) { pushWearable(type,wearable); return; } wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type); if (wearable_iter == mWearableDatas.end()) { llwarns << "invalid type, type " << type << " index " << index << llendl; return; } wearableentry_vec_t& wearable_vec = wearable_iter->second; if (index>=wearable_vec.size()) { llwarns << "invalid index, type " << type << " index " << index << llendl; } else { wearable_vec[index] = wearable; old_wearable->setLabelUpdated(); wearableUpdated(wearable); checkWearableAgainstInventory(wearable); } } U32 LLAgentWearables::pushWearable(const EWearableType type, LLWearable *wearable) { if (wearable == NULL) { // no null wearables please! llwarns << "Null wearable sent for type " << type << llendl; return MAX_WEARABLES_PER_TYPE; } if (type < WT_COUNT || mWearableDatas[type].size() < MAX_WEARABLES_PER_TYPE) { mWearableDatas[type].push_back(wearable); wearableUpdated(wearable); checkWearableAgainstInventory(wearable); return mWearableDatas[type].size()-1; } return MAX_WEARABLES_PER_TYPE; } void LLAgentWearables::wearableUpdated(LLWearable *wearable) { mAvatarObject->wearableUpdated(wearable->getType(), TRUE); wearable->refreshName(); wearable->setLabelUpdated(); wearable->pullCrossWearableValues(); // Hack pt 2. If the wearable we just loaded has definition version 24, // then force a re-save of this wearable after slamming the version number to 22. // This number was incorrectly incremented for internal builds before release, and // this fix will ensure that the affected wearables are re-saved with the right version number. // the versions themselves are compatible. This code can be removed before release. if( wearable->getDefinitionVersion() == 24 ) { wearable->setDefinitionVersion(22); U32 index = getWearableIndex(wearable); llinfos << "forcing werable type " << wearable->getType() << " to version 22 from 24" << llendl; saveWearable(wearable->getType(),index,TRUE); } } void LLAgentWearables::popWearable(LLWearable *wearable) { if (wearable == NULL) { // nothing to do here. move along. return; } U32 index = getWearableIndex(wearable); EWearableType type = wearable->getType(); if (index < MAX_WEARABLES_PER_TYPE && index < getWearableCount(type)) { popWearable(type, index); } } void LLAgentWearables::popWearable(const EWearableType type, U32 index) { LLWearable *wearable = getWearable(type, index); if (wearable) { mWearableDatas[type].erase(mWearableDatas[type].begin() + index); mAvatarObject->wearableUpdated(wearable->getType(), TRUE); wearable->setLabelUpdated(); } } U32 LLAgentWearables::getWearableIndex(LLWearable *wearable) { if (wearable == NULL) { return MAX_WEARABLES_PER_TYPE; } const EWearableType type = wearable->getType(); wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type); if (wearable_iter == mWearableDatas.end()) { llwarns << "tried to get wearable index with an invalid type!" << llendl; return MAX_WEARABLES_PER_TYPE; } const wearableentry_vec_t& wearable_vec = wearable_iter->second; for(U32 index = 0; index < wearable_vec.size(); index++) { if (wearable_vec[index] == wearable) { return index; } } return MAX_WEARABLES_PER_TYPE; } const LLWearable* LLAgentWearables::getWearable(const EWearableType type, U32 index) const { wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type); if (wearable_iter == mWearableDatas.end()) { return NULL; } const wearableentry_vec_t& wearable_vec = wearable_iter->second; if (index>=wearable_vec.size()) { return NULL; } else { return wearable_vec[index]; } } LLWearable* LLAgentWearables::getTopWearable(const EWearableType type) { U32 count = getWearableCount(type); if ( count == 0) { return NULL; } return getWearable(type, count-1); } U32 LLAgentWearables::getWearableCount(const EWearableType type) const { wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type); if (wearable_iter == mWearableDatas.end()) { return 0; } const wearableentry_vec_t& wearable_vec = wearable_iter->second; return wearable_vec.size(); } U32 LLAgentWearables::getWearableCount(const U32 tex_index) const { const EWearableType wearable_type = LLVOAvatarDictionary::getTEWearableType((LLVOAvatarDefines::ETextureIndex)tex_index); return getWearableCount(wearable_type); } BOOL LLAgentWearables::itemUpdatePending(const LLUUID& item_id) const { return mItemsAwaitingWearableUpdate.find(item_id) != mItemsAwaitingWearableUpdate.end(); } U32 LLAgentWearables::itemUpdatePendingCount() const { return mItemsAwaitingWearableUpdate.size(); } const LLUUID LLAgentWearables::getWearableItemID(EWearableType type, U32 index) const { const LLWearable *wearable = getWearable(type,index); if (wearable) return wearable->getItemID(); else return LLUUID(); } const LLUUID LLAgentWearables::getWearableAssetID(EWearableType type, U32 index) const { const LLWearable *wearable = getWearable(type,index); if (wearable) return wearable->getAssetID(); else return LLUUID(); } BOOL LLAgentWearables::isWearingItem(const LLUUID& item_id) const { const LLUUID& base_item_id = gInventory.getLinkedItemID(item_id); if (getWearableFromItemID(base_item_id) != NULL) { return TRUE; } return FALSE; } // MULTI-WEARABLE: update for multiple // static // ! BACKWARDS COMPATIBILITY ! When we stop supporting viewer1.23, we can assume // that viewers have a Current Outfit Folder and won't need this message, and thus // we can remove/ignore this whole function. void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data) { // We should only receive this message a single time. Ignore subsequent AgentWearablesUpdates // that may result from AgentWearablesRequest having been sent more than once. if (mInitialWearablesUpdateReceived) return; mInitialWearablesUpdateReceived = true; LLUUID agent_id; gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); LLVOAvatar* avatar = gAgent.getAvatarObject(); if (avatar && (agent_id == avatar->getID())) { gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgentQueryManager.mUpdateSerialNum); const S32 NUM_BODY_PARTS = 4; S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData); if (num_wearables < NUM_BODY_PARTS) { // Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin). // The fact that they don't have any here (only a dummy is sent) implies that either: // 1. This account existed before we had wearables // 2. The database has gotten messed up // 3. This is the account's first login (i.e. the wearables haven't been generated yet). return; } // Get the UUID of the current outfit folder (will be created if it doesn't exist) const LLUUID current_outfit_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); LLInitialWearablesFetch* outfit = new LLInitialWearablesFetch(); //lldebugs << "processAgentInitialWearablesUpdate()" << llendl; // Add wearables // MULTI-WEARABLE: TODO: update once messages change. Currently use results to populate the zeroth element. gAgentWearables.mItemsAwaitingWearableUpdate.clear(); for (S32 i=0; i < num_wearables; i++) { // Parse initial wearables data from message system U8 type_u8 = 0; gMessageSystem->getU8Fast(_PREHASH_WearableData, _PREHASH_WearableType, type_u8, i); if (type_u8 >= WT_COUNT) { continue; } const EWearableType type = (EWearableType) type_u8; LLUUID item_id; gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_ItemID, item_id, i); LLUUID asset_id; gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_AssetID, asset_id, i); if (asset_id.isNull()) { LLWearable::removeFromAvatar(type, FALSE); } else { LLAssetType::EType asset_type = LLWearableDictionary::getAssetType(type); if (asset_type == LLAssetType::AT_NONE) { continue; } // MULTI-WEARABLE: TODO: update once messages change. Currently use results to populate the zeroth element. // Store initial wearables data until we know whether we have the current outfit folder or need to use the data. LLInitialWearablesFetch::InitialWearableData wearable_data(type, item_id, asset_id); // MULTI-WEARABLE: update outfit->mAgentInitialWearables.push_back(wearable_data); } lldebugs << " " << LLWearableDictionary::getTypeLabel(type) << llendl; } // Get the complete information on the items in the inventory and set up an observer // that will trigger when the complete information is fetched. LLInventoryFetchDescendentsObserver::folder_ref_t folders; folders.push_back(current_outfit_id); outfit->fetchDescendents(folders); if(outfit->isEverythingComplete()) { // everything is already here - call done. outfit->done(); } else { // it's all on it's way - add an observer, and the inventory // will call done for us when everything is here. gInventory.addObserver(outfit); } } } // A single wearable that the avatar was wearing on start-up has arrived from the database. // static void LLAgentWearables::onInitialWearableAssetArrived(LLWearable* wearable, void* userdata) { boost::scoped_ptr wear_data((LLInitialWearablesFetch::InitialWearableData*)userdata); const EWearableType type = wear_data->mType; U32 index = 0; LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); if (!avatar) { return; } if (wearable) { llassert(type == wearable->getType()); wearable->setItemID(wear_data->mItemID); index = gAgentWearables.pushWearable(type, wearable); gAgentWearables.mItemsAwaitingWearableUpdate.erase(wear_data->mItemID); // disable composites if initial textures are baked avatar->setupComposites(); avatar->setCompositeUpdatesEnabled(TRUE); gInventory.addChangedMask(LLInventoryObserver::LABEL, wearable->getItemID()); } else { // Somehow the asset doesn't exist in the database. gAgentWearables.recoverMissingWearable(type,index); } gInventory.notifyObservers(); // Have all the wearables that the avatar was wearing at log-in arrived? // MULTI-WEARABLE: update when multiple wearables can arrive per type. gAgentWearables.updateWearablesLoaded(); if (gAgentWearables.areWearablesLoaded()) { // Can't query cache until all wearables have arrived, so calling this earlier is a no-op. gAgentWearables.queryWearableCache(); // Make sure that the server's idea of the avatar's wearables actually match the wearables. gAgent.sendAgentSetAppearance(); // Check to see if there are any baked textures that we hadn't uploaded before we logged off last time. // If there are any, schedule them to be uploaded as soon as the layer textures they depend on arrive. if (gAgent.cameraCustomizeAvatar()) { avatar->requestLayerSetUploads(); } } } // Normally, all wearables referred to "AgentWearablesUpdate" will correspond to actual assets in the // database. If for some reason, we can't load one of those assets, we can try to reconstruct it so that // the user isn't left without a shape, for example. (We can do that only after the inventory has loaded.) void LLAgentWearables::recoverMissingWearable(const EWearableType type, U32 index) { // Try to recover by replacing missing wearable with a new one. LLNotificationsUtil::add("ReplacedMissingWearable"); lldebugs << "Wearable " << LLWearableDictionary::getTypeLabel(type) << " could not be downloaded. Replaced inventory item with default wearable." << llendl; LLWearable* new_wearable = LLWearableList::instance().createNewWearable(type); S32 type_s32 = (S32) type; setWearable(type,index,new_wearable); //new_wearable->writeToAvatar(TRUE); // Add a new one in the lost and found folder. // (We used to overwrite the "not found" one, but that could potentially // destory content.) JC const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); LLPointer cb = new addWearableToAgentInventoryCallback( LLPointer(NULL), type_s32, index, new_wearable, addWearableToAgentInventoryCallback::CALL_RECOVERDONE); addWearableToAgentInventory(cb, new_wearable, lost_and_found_id, TRUE); } void LLAgentWearables::recoverMissingWearableDone() { // Have all the wearables that the avatar was wearing at log-in arrived or been fabricated? updateWearablesLoaded(); if (areWearablesLoaded()) { // Make sure that the server's idea of the avatar's wearables actually match the wearables. gAgent.sendAgentSetAppearance(); } else { gInventory.addChangedMask(LLInventoryObserver::LABEL, LLUUID::null); gInventory.notifyObservers(); } } void LLAgentWearables::addLocalTextureObject(const EWearableType wearable_type, const LLVOAvatarDefines::ETextureIndex texture_type, U32 wearable_index) { LLWearable* wearable = getWearable((EWearableType)wearable_type, wearable_index); if (!wearable) { llerrs << "Tried to add local texture object to invalid wearable with type " << wearable_type << " and index " << wearable_index << llendl; return; } LLLocalTextureObject lto; wearable->setLocalTextureObject(texture_type, lto); } class OnWearableItemCreatedCB: public LLInventoryCallback { public: OnWearableItemCreatedCB(): mWearablesAwaitingItems(WT_COUNT,NULL) { llinfos << "created callback" << llendl; } /* virtual */ void fire(const LLUUID& inv_item) { llinfos << "One item created " << inv_item.asString() << llendl; LLViewerInventoryItem *item = gInventory.getItem(inv_item); mItemsToLink.put(item); updatePendingWearable(inv_item); } ~OnWearableItemCreatedCB() { llinfos << "All items created" << llendl; LLPointer link_waiter = new LLUpdateAppearanceOnDestroy; LLAppearanceManager::instance().linkAll(LLAppearanceManager::instance().getCOF(), mItemsToLink, link_waiter); } void addPendingWearable(LLWearable *wearable) { if (!wearable) { llwarns << "no wearable" << llendl; return; } EWearableType type = wearable->getType(); if (typeisWearableType()) { llwarns << "non-wearable item found" << llendl; return; } if (item && item->isWearableType()) { EWearableType type = item->getWearableType(); if (type < WT_COUNT) { LLWearable *wearable = mWearablesAwaitingItems[type]; if (wearable) wearable->setItemID(inv_item); } else { llwarns << "invalid wearable type " << type << llendl; } } } private: LLInventoryModel::item_array_t mItemsToLink; std::vector mWearablesAwaitingItems; }; void LLAgentWearables::createStandardWearables(BOOL female) { llwarns << "Creating Standard " << (female ? "female" : "male") << " Wearables" << llendl; if (mAvatarObject.isNull()) { return; } mAvatarObject->setSex(female ? SEX_FEMALE : SEX_MALE); const BOOL create[WT_COUNT] = { TRUE, //WT_SHAPE TRUE, //WT_SKIN TRUE, //WT_HAIR TRUE, //WT_EYES TRUE, //WT_SHIRT TRUE, //WT_PANTS TRUE, //WT_SHOES TRUE, //WT_SOCKS FALSE, //WT_JACKET FALSE, //WT_GLOVES TRUE, //WT_UNDERSHIRT TRUE, //WT_UNDERPANTS FALSE //WT_SKIRT }; LLPointer cb = new OnWearableItemCreatedCB; for (S32 i=0; i < WT_COUNT; i++) { if (create[i]) { llassert(getWearableCount((EWearableType)i) == 0); LLWearable* wearable = LLWearableList::instance().createNewWearable((EWearableType)i); ((OnWearableItemCreatedCB*)(&(*cb)))->addPendingWearable(wearable); // no need to update here... LLUUID category_id = LLUUID::null; create_inventory_item(gAgent.getID(), gAgent.getSessionID(), category_id, wearable->getTransactionID(), wearable->getName(), wearable->getDescription(), wearable->getAssetType(), LLInventoryType::IT_WEARABLE, wearable->getType(), wearable->getPermissions().getMaskNextOwner(), cb); } } } void LLAgentWearables::createStandardWearablesDone(S32 type, U32 index) { llinfos << "type " << type << " index " << index << llendl; if (mAvatarObject) { mAvatarObject->updateVisualParams(); } } void LLAgentWearables::createStandardWearablesAllDone() { // ... because sendAgentWearablesUpdate will notify inventory // observers. llinfos << "all done?" << llendl; mWearablesLoaded = TRUE; checkWearablesLoaded(); updateServer(); // Treat this as the first texture entry message, if none received yet mAvatarObject->onFirstTEMessageReceived(); } // MULTI-WEARABLE: Properly handle multiwearables later. void LLAgentWearables::getAllWearablesArray(LLDynamicArray& wearables) { for( S32 i = 0; i < WT_COUNT; ++i ) { if (getWearableCount((EWearableType) i) != 0) { wearables.push_back(i); } } } // Note: wearables_to_include should be a list of EWearableType types // attachments_to_include should be a list of attachment points void LLAgentWearables::makeNewOutfit(const std::string& new_folder_name, const LLDynamicArray& wearables_to_include, const LLDynamicArray& attachments_to_include, BOOL rename_clothing) { if (mAvatarObject.isNull()) { return; } // First, make a folder in the Clothes directory. LLUUID folder_id = gInventory.createNewCategory( gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING), LLFolderType::FT_NONE, new_folder_name); bool found_first_item = false; /////////////////// // Wearables if (wearables_to_include.count()) { // Then, iterate though each of the wearables and save copies of them in the folder. S32 i; S32 count = wearables_to_include.count(); LLDynamicArray delete_items; LLPointer cbdone = NULL; for (i = 0; i < count; ++i) { const S32 type = wearables_to_include[i]; for (U32 j=0; jgetTypeLabel()); LLStringUtil::truncate(new_name, DB_INV_ITEM_NAME_STR_LEN); new_wearable->setName(new_name); } LLViewerInventoryItem* item = gInventory.getItem(getWearableItemID((EWearableType)type,j)); S32 todo = addWearableToAgentInventoryCallback::CALL_NONE; if (!found_first_item) { found_first_item = true; /* set the focus to the first item */ todo |= addWearableToAgentInventoryCallback::CALL_MAKENEWOUTFITDONE; /* send the agent wearables update when done */ cbdone = new sendAgentWearablesUpdateCallback; } LLPointer cb = new addWearableToAgentInventoryCallback( cbdone, type, j, new_wearable, todo); llassert(item); if (item) { if (isWearableCopyable((EWearableType)type, j)) { copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), folder_id, new_name, cb); } else { move_inventory_item( gAgent.getID(), gAgent.getSessionID(), item->getUUID(), folder_id, new_name, cb); } } } } } gInventory.notifyObservers(); } /////////////////// // Attachments if (attachments_to_include.count()) { BOOL msg_started = FALSE; LLMessageSystem* msg = gMessageSystem; for (S32 i = 0; i < attachments_to_include.count(); i++) { S32 attachment_pt = attachments_to_include[i]; LLViewerJointAttachment* attachment = get_if_there(mAvatarObject->mAttachmentPoints, attachment_pt, (LLViewerJointAttachment*)NULL); if (!attachment) continue; for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); attachment_iter != attachment->mAttachedObjects.end(); ++attachment_iter) { LLViewerObject *attached_object = (*attachment_iter); if(!attached_object) continue; const LLUUID& item_id = (*attachment_iter)->getItemID(); if(item_id.isNull()) continue; LLInventoryItem* item = gInventory.getItem(item_id); if(!item) continue; if(!msg_started) { msg_started = TRUE; msg->newMessage("CreateNewOutfitAttachments"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->nextBlock("HeaderData"); msg->addUUID("NewFolderID", folder_id); } msg->nextBlock("ObjectData"); msg->addUUID("OldItemID", item_id); msg->addUUID("OldFolderID", item->getParentUUID()); } } if (msg_started) { gAgent.sendReliableMessage(); } } } class LLShowCreatedOutfit: public LLInventoryCallback { public: LLShowCreatedOutfit(LLUUID& folder_id): mFolderID(folder_id) { } virtual ~LLShowCreatedOutfit() { LLSD key; LLSideTray::getInstance()->showPanel("panel_outfits_inventory", key); LLPanelOutfitsInventory *outfit_panel = dynamic_cast(LLSideTray::getInstance()->getPanel("panel_outfits_inventory")); if (outfit_panel) { outfit_panel->getRootFolder()->clearSelection(); outfit_panel->getRootFolder()->setSelectionByID(mFolderID, TRUE); } LLAccordionCtrlTab* tab_outfits = outfit_panel ? outfit_panel->findChild("tab_outfits") : 0; if (tab_outfits && !tab_outfits->getDisplayChildren()) { tab_outfits->changeOpenClose(tab_outfits->getDisplayChildren()); } LLAppearanceManager::instance().updateIsDirty(); LLAppearanceManager::instance().updatePanelOutfitName(""); } virtual void fire(const LLUUID&) { } private: LLUUID mFolderID; }; LLUUID LLAgentWearables::makeNewOutfitLinks(const std::string& new_folder_name) { if (mAvatarObject.isNull()) { return LLUUID::null; } // First, make a folder in the My Outfits directory. const LLUUID parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS); LLUUID folder_id = gInventory.createNewCategory( parent_id, LLFolderType::FT_OUTFIT, new_folder_name); LLPointer cb = new LLShowCreatedOutfit(folder_id); LLAppearanceManager::instance().shallowCopyCategoryContents(LLAppearanceManager::instance().getCOF(),folder_id, cb); LLAppearanceManager::instance().createBaseOutfitLink(folder_id, cb); return folder_id; } void LLAgentWearables::makeNewOutfitDone(S32 type, U32 index) { LLUUID first_item_id = getWearableItemID((EWearableType)type, index); // Open the inventory and select the first item we added. if (first_item_id.notNull()) { LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(); if (active_panel) { active_panel->setSelection(first_item_id, TAKE_FOCUS_NO); } } } void LLAgentWearables::addWearableToAgentInventory(LLPointer cb, LLWearable* wearable, const LLUUID& category_id, BOOL notify) { create_inventory_item(gAgent.getID(), gAgent.getSessionID(), category_id, wearable->getTransactionID(), wearable->getName(), wearable->getDescription(), wearable->getAssetType(), LLInventoryType::IT_WEARABLE, wearable->getType(), wearable->getPermissions().getMaskNextOwner(), cb); } void LLAgentWearables::removeWearable(const EWearableType type, bool do_remove_all, U32 index) { if (gAgent.isTeen() && (type == WT_UNDERSHIRT || type == WT_UNDERPANTS)) { // Can't take off underclothing in simple UI mode or on PG accounts // TODO: enable the removing of a single undershirt/underpants if multiple are worn. - Nyx return; } if (getWearableCount(type) == 0) { // no wearables to remove return; } if (do_remove_all) { removeWearableFinal(type, do_remove_all, index); } else { LLWearable* old_wearable = getWearable(type,index); if (old_wearable) { if (old_wearable->isDirty()) { LLSD payload; payload["wearable_type"] = (S32)type; // Bring up view-modal dialog: Save changes? Yes, No, Cancel LLNotificationsUtil::add("WearableSave", LLSD(), payload, &LLAgentWearables::onRemoveWearableDialog); return; } else { removeWearableFinal(type, do_remove_all, index); } } } } // MULTI_WEARABLE: assuming one wearable per type. // MULTI_WEARABLE: hardwiring 0th elt for now - notification needs to change. // static bool LLAgentWearables::onRemoveWearableDialog(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); EWearableType type = (EWearableType)notification["payload"]["wearable_type"].asInteger(); switch(option) { case 0: // "Save" gAgentWearables.saveWearable(type, 0); gAgentWearables.removeWearableFinal(type, false, 0); break; case 1: // "Don't Save" gAgentWearables.removeWearableFinal(type, false, 0); break; case 2: // "Cancel" break; default: llassert(0); break; } return false; } // Called by removeWearable() and onRemoveWearableDialog() to actually do the removal. void LLAgentWearables::removeWearableFinal(const EWearableType type, bool do_remove_all, U32 index) { //LLAgentDumper dumper("removeWearable"); if (do_remove_all) { S32 max_entry = mWearableDatas[type].size()-1; for (S32 i=max_entry; i>=0; i--) { LLWearable* old_wearable = getWearable(type,i); //queryWearableCache(); // moved below if (old_wearable) { popWearable(old_wearable); old_wearable->removeFromAvatar(TRUE); } } mWearableDatas[type].clear(); } else { LLWearable* old_wearable = getWearable(type, index); //queryWearableCache(); // moved below if (old_wearable) { popWearable(old_wearable); old_wearable->removeFromAvatar(TRUE); } } queryWearableCache(); // Update the server updateServer(); gInventory.notifyObservers(); } // Assumes existing wearables are not dirty. // MULTI_WEARABLE: assumes one wearable per type. void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& items, const LLDynamicArray< LLWearable* >& wearables, BOOL remove) { llinfos << "setWearableOutfit() start" << llendl; BOOL wearables_to_remove[WT_COUNT]; wearables_to_remove[WT_SHAPE] = FALSE; wearables_to_remove[WT_SKIN] = FALSE; wearables_to_remove[WT_HAIR] = FALSE; wearables_to_remove[WT_EYES] = FALSE; wearables_to_remove[WT_SHIRT] = remove; wearables_to_remove[WT_PANTS] = remove; wearables_to_remove[WT_SHOES] = remove; wearables_to_remove[WT_SOCKS] = remove; wearables_to_remove[WT_JACKET] = remove; wearables_to_remove[WT_GLOVES] = remove; wearables_to_remove[WT_UNDERSHIRT] = (!gAgent.isTeen()) & remove; wearables_to_remove[WT_UNDERPANTS] = (!gAgent.isTeen()) & remove; wearables_to_remove[WT_SKIRT] = remove; wearables_to_remove[WT_ALPHA] = remove; wearables_to_remove[WT_TATTOO] = remove; S32 count = wearables.count(); llassert(items.count() == count); S32 i; for (i = 0; i < count; i++) { LLWearable* new_wearable = wearables[i]; LLPointer new_item = items[i]; llassert(new_wearable); if (new_wearable) { const EWearableType type = new_wearable->getType(); wearables_to_remove[type] = FALSE; // MULTI_WEARABLE: using 0th LLWearable* old_wearable = getWearable(type, 0); if (old_wearable) { const LLUUID& old_item_id = getWearableItemID(type, 0); if ((old_wearable->getAssetID() == new_wearable->getAssetID()) && (old_item_id == new_item->getUUID())) { lldebugs << "No change to wearable asset and item: " << LLWearableDictionary::getInstance()->getWearableEntry(type) << llendl; continue; } // Assumes existing wearables are not dirty. if (old_wearable->isDirty()) { llassert(0); continue; } } new_wearable->setItemID(new_item->getUUID()); setWearable(type,0,new_wearable); } } std::vector wearables_being_removed; for (i = 0; i < WT_COUNT; i++) { if (wearables_to_remove[i]) { // MULTI_WEARABLE: assuming 0th LLWearable* wearable = getWearable((EWearableType)i, 0); const LLUUID &item_id = getWearableItemID((EWearableType)i,0); gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); if (wearable) { wearables_being_removed.push_back(wearable); } removeWearable((EWearableType)i,true,0); } } gInventory.notifyObservers(); std::vector::iterator wearable_iter; for (wearable_iter = wearables_being_removed.begin(); wearable_iter != wearables_being_removed.end(); ++wearable_iter) { LLWearable* wearablep = *wearable_iter; if (wearablep) { wearablep->removeFromAvatar(TRUE); } } if (mAvatarObject) { mAvatarObject->updateVisualParams(); mAvatarObject->invalidateAll(); } // Start rendering & update the server mWearablesLoaded = TRUE; checkWearablesLoaded(); queryWearableCache(); updateServer(); lldebugs << "setWearableOutfit() end" << llendl; } // User has picked "wear on avatar" from a menu. void LLAgentWearables::setWearableItem(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append) { //LLAgentDumper dumper("setWearableItem"); if (isWearingItem(new_item->getUUID())) { llwarns << "wearable " << new_item->getUUID() << " is already worn" << llendl; return; } const EWearableType type = new_wearable->getType(); if (!do_append) { // Remove old wearable, if any // MULTI_WEARABLE: hardwired to 0 LLWearable* old_wearable = getWearable(type,0); if (old_wearable) { const LLUUID& old_item_id = old_wearable->getItemID(); if ((old_wearable->getAssetID() == new_wearable->getAssetID()) && (old_item_id == new_item->getUUID())) { lldebugs << "No change to wearable asset and item: " << LLWearableDictionary::getInstance()->getWearableEntry(type) << llendl; return; } if (old_wearable->isDirty()) { // Bring up modal dialog: Save changes? Yes, No, Cancel LLSD payload; payload["item_id"] = new_item->getUUID(); LLNotificationsUtil::add("WearableSave", LLSD(), payload, boost::bind(onSetWearableDialog, _1, _2, new_wearable)); return; } } } setWearableFinal(new_item, new_wearable, do_append); } // static bool LLAgentWearables::onSetWearableDialog(const LLSD& notification, const LLSD& response, LLWearable* wearable) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLInventoryItem* new_item = gInventory.getItem(notification["payload"]["item_id"].asUUID()); if (!new_item) { delete wearable; return false; } switch(option) { case 0: // "Save" // MULTI_WEARABLE: assuming 0th gAgentWearables.saveWearable(wearable->getType(),0); gAgentWearables.setWearableFinal(new_item, wearable); break; case 1: // "Don't Save" gAgentWearables.setWearableFinal(new_item, wearable); break; case 2: // "Cancel" break; default: llassert(0); break; } delete wearable; return false; } // Called from setWearableItem() and onSetWearableDialog() to actually set the wearable. // MULTI_WEARABLE: unify code after null objects are gone. void LLAgentWearables::setWearableFinal(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append) { const EWearableType type = new_wearable->getType(); if (do_append && getWearableItemID(type,0).notNull()) { new_wearable->setItemID(new_item->getUUID()); mWearableDatas[type].push_back(new_wearable); llinfos << "Added additional wearable for type " << type << " size is now " << mWearableDatas[type].size() << llendl; checkWearableAgainstInventory(new_wearable); } else { // Replace the old wearable with a new one. llassert(new_item->getAssetUUID() == new_wearable->getAssetID()); LLWearable *old_wearable = getWearable(type,0); LLUUID old_item_id; if (old_wearable) { old_item_id = old_wearable->getItemID(); } new_wearable->setItemID(new_item->getUUID()); setWearable(type,0,new_wearable); if (old_item_id.notNull()) { gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id); gInventory.notifyObservers(); } llinfos << "Replaced current element 0 for type " << type << " size is now " << mWearableDatas[type].size() << llendl; } //llinfos << "LLVOAvatar::setWearableItem()" << llendl; queryWearableCache(); //new_wearable->writeToAvatar(TRUE); updateServer(); } void LLAgentWearables::queryWearableCache() { if (!areWearablesLoaded()) { return; } // Look up affected baked textures. // If they exist: // disallow updates for affected layersets (until dataserver responds with cache request.) // If cache miss, turn updates back on and invalidate composite. // If cache hit, modify baked texture entries. // // Cache requests contain list of hashes for each baked texture entry. // Response is list of valid baked texture assets. (same message) gMessageSystem->newMessageFast(_PREHASH_AgentCachedTexture); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->addS32Fast(_PREHASH_SerialNum, gAgentQueryManager.mWearablesCacheQueryID); S32 num_queries = 0; for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) { const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); LLUUID hash; for (U8 i=0; i < baked_dict->mWearables.size(); i++) { const EWearableType baked_type = baked_dict->mWearables[i]; // MULTI_WEARABLE: not order-dependent const U32 num_wearables = getWearableCount(baked_type); for (U32 index = 0; index < num_wearables; ++index) { const LLWearable* wearable = getWearable(baked_type,index); if (wearable) { hash ^= wearable->getAssetID(); } } } if (hash.notNull()) { hash ^= baked_dict->mWearablesHashID; num_queries++; // *NOTE: make sure at least one request gets packed //llinfos << "Requesting texture for hash " << hash << " in baked texture slot " << baked_index << llendl; gMessageSystem->nextBlockFast(_PREHASH_WearableData); gMessageSystem->addUUIDFast(_PREHASH_ID, hash); gMessageSystem->addU8Fast(_PREHASH_TextureIndex, (U8)baked_index); } gAgentQueryManager.mActiveCacheQueries[baked_index] = gAgentQueryManager.mWearablesCacheQueryID; } llinfos << "Requesting texture cache entry for " << num_queries << " baked textures" << llendl; gMessageSystem->sendReliable(gAgent.getRegion()->getHost()); gAgentQueryManager.mNumPendingQueries++; gAgentQueryManager.mWearablesCacheQueryID++; } // MULTI_WEARABLE: need a way to specify by wearable rather than by type. // User has picked "remove from avatar" from a menu. // static void LLAgentWearables::userRemoveWearable(EWearableType& type) { if (!(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR)) //&& //!((!gAgent.isTeen()) && (type==WT_UNDERPANTS || type==WT_UNDERSHIRT))) { // MULTI_WEARABLE: fixed to 0th for now. gAgentWearables.removeWearable(type,false,0); } } // static void LLAgentWearables::userRemoveAllClothes() { // We have to do this up front to avoid having to deal with the case of multiple wearables being dirty. if (gFloaterCustomize) { gFloaterCustomize->askToSaveIfDirty(userRemoveAllClothesStep2); } else { userRemoveAllClothesStep2(TRUE); } } // static void LLAgentWearables::userRemoveAllClothesStep2(BOOL proceed) { if (proceed) { gAgentWearables.removeWearable(WT_SHIRT,true,0); gAgentWearables.removeWearable(WT_PANTS,true,0); gAgentWearables.removeWearable(WT_SHOES,true,0); gAgentWearables.removeWearable(WT_SOCKS,true,0); gAgentWearables.removeWearable(WT_JACKET,true,0); gAgentWearables.removeWearable(WT_GLOVES,true,0); gAgentWearables.removeWearable(WT_UNDERSHIRT,true,0); gAgentWearables.removeWearable(WT_UNDERPANTS,true,0); gAgentWearables.removeWearable(WT_SKIRT,true,0); gAgentWearables.removeWearable(WT_ALPHA,true,0); gAgentWearables.removeWearable(WT_TATTOO,true,0); } } // Combines userRemoveAllAttachments() and userAttachMultipleAttachments() logic to // get attachments into desired state with minimal number of adds/removes. void LLAgentWearables::userUpdateAttachments(LLInventoryModel::item_array_t& obj_item_array) { // Possible cases: // already wearing but not in request set -> take off. // already wearing and in request set -> leave alone. // not wearing and in request set -> put on. LLVOAvatar* avatarp = gAgent.getAvatarObject(); if (!avatarp) { llwarns << "No avatar found." << llendl; return; } std::set requested_item_ids; std::set current_item_ids; for (S32 i=0; igetLinkedUUID()); // Build up list of objects to be removed and items currently attached. llvo_vec_t objects_to_remove; for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); iter != avatarp->mAttachmentPoints.end();) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); attachment_iter != attachment->mAttachedObjects.end(); ++attachment_iter) { LLViewerObject *objectp = (*attachment_iter); if (objectp) { LLUUID object_item_id = objectp->getItemID(); if (requested_item_ids.find(object_item_id) != requested_item_ids.end()) { // Object currently worn, was requested. // Flag as currently worn so we won't have to add it again. current_item_ids.insert(object_item_id); } else { // object currently worn, not requested. objects_to_remove.push_back(objectp); } } } } LLInventoryModel::item_array_t items_to_add; for (LLInventoryModel::item_array_t::iterator it = obj_item_array.begin(); it != obj_item_array.end(); ++it) { LLUUID linked_id = (*it).get()->getLinkedUUID(); if (current_item_ids.find(linked_id) != current_item_ids.end()) { // Requested attachment is already worn. } else { // Requested attachment is not worn yet. items_to_add.push_back(*it); } } // S32 remove_count = objects_to_remove.size(); // S32 add_count = items_to_add.size(); // llinfos << "remove " << remove_count << " add " << add_count << llendl; // Remove everything in objects_to_remove userRemoveMultipleAttachments(objects_to_remove); // Add everything in items_to_add userAttachMultipleAttachments(items_to_add); } void LLAgentWearables::userRemoveMultipleAttachments(llvo_vec_t& objects_to_remove) { LLVOAvatar* avatarp = gAgent.getAvatarObject(); if (!avatarp) { llwarns << "No avatar found." << llendl; return; } if (objects_to_remove.empty()) return; gMessageSystem->newMessage("ObjectDetach"); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); for (llvo_vec_t::iterator it = objects_to_remove.begin(); it != objects_to_remove.end(); ++it) { LLViewerObject *objectp = *it; gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, objectp->getLocalID()); } gMessageSystem->sendReliable(gAgent.getRegionHost()); } void LLAgentWearables::userRemoveAllAttachments() { LLVOAvatar* avatarp = gAgent.getAvatarObject(); if (!avatarp) { llwarns << "No avatar found." << llendl; return; } llvo_vec_t objects_to_remove; for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); iter != avatarp->mAttachmentPoints.end();) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); attachment_iter != attachment->mAttachedObjects.end(); ++attachment_iter) { LLViewerObject *attached_object = (*attachment_iter); if (attached_object) { objects_to_remove.push_back(attached_object); } } } userRemoveMultipleAttachments(objects_to_remove); } void LLAgentWearables::userAttachMultipleAttachments(LLInventoryModel::item_array_t& obj_item_array) { // Build a compound message to send all the objects that need to be rezzed. S32 obj_count = obj_item_array.count(); // Limit number of packets to send const S32 MAX_PACKETS_TO_SEND = 10; const S32 OBJECTS_PER_PACKET = 4; const S32 MAX_OBJECTS_TO_SEND = MAX_PACKETS_TO_SEND * OBJECTS_PER_PACKET; if( obj_count > MAX_OBJECTS_TO_SEND ) { obj_count = MAX_OBJECTS_TO_SEND; } // Create an id to keep the parts of the compound message together LLUUID compound_msg_id; compound_msg_id.generate(); LLMessageSystem* msg = gMessageSystem; for(S32 i = 0; i < obj_count; ++i) { if( 0 == (i % OBJECTS_PER_PACKET) ) { // Start a new message chunk msg->newMessageFast(_PREHASH_RezMultipleAttachmentsFromInv); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_HeaderData); msg->addUUIDFast(_PREHASH_CompoundMsgID, compound_msg_id ); msg->addU8Fast(_PREHASH_TotalObjects, obj_count ); msg->addBOOLFast(_PREHASH_FirstDetachAll, false ); } const LLInventoryItem* item = obj_item_array.get(i).get(); msg->nextBlockFast(_PREHASH_ObjectData ); msg->addUUIDFast(_PREHASH_ItemID, item->getLinkedUUID()); msg->addUUIDFast(_PREHASH_OwnerID, item->getPermissions().getOwner()); msg->addU8Fast(_PREHASH_AttachmentPt, 0 ); // Wear at the previous or default attachment point pack_permissions_slam(msg, item->getFlags(), item->getPermissions()); msg->addStringFast(_PREHASH_Name, item->getName()); msg->addStringFast(_PREHASH_Description, item->getDescription()); if( (i+1 == obj_count) || ((OBJECTS_PER_PACKET-1) == (i % OBJECTS_PER_PACKET)) ) { // End of message chunk msg->sendReliable( gAgent.getRegion()->getHost() ); } } } void LLAgentWearables::checkWearablesLoaded() const { #ifdef SHOW_ASSERT U32 item_pend_count = itemUpdatePendingCount(); if (mWearablesLoaded) { llassert(item_pend_count==0); } #endif } BOOL LLAgentWearables::areWearablesLoaded() const { checkWearablesLoaded(); return mWearablesLoaded; } // MULTI-WEARABLE: update for multiple indices. void LLAgentWearables::updateWearablesLoaded() { mWearablesLoaded = (itemUpdatePendingCount()==0); } bool LLAgentWearables::canWearableBeRemoved(const LLWearable* wearable) const { if (!wearable) return false; EWearableType type = wearable->getType(); // Make sure the user always has at least one shape, skin, eyes, and hair type currently worn. return !(((type == WT_SHAPE) || (type == WT_SKIN) || (type == WT_HAIR) || (type == WT_EYES)) && (getWearableCount(type) <= 1) ); } void LLAgentWearables::animateAllWearableParams(F32 delta, BOOL upload_bake) { for( S32 type = 0; type < WT_COUNT; ++type ) { for (S32 count = 0; count < (S32)getWearableCount((EWearableType)type); ++count) { LLWearable *wearable = getWearable((EWearableType)type,count); wearable->animateParams(delta, upload_bake); } } } void LLAgentWearables::updateServer() { sendAgentWearablesUpdate(); gAgent.sendAgentSetAppearance(); } void LLAgentWearables::populateMyOutfitsFolder(void) { llinfos << "starting outfit population" << llendl; LLLibraryOutfitsFetch* outfits = new LLLibraryOutfitsFetch(); // Get the complete information on the items in the inventory and // setup an observer that will wait for that to happen. LLInventoryFetchDescendentsObserver::folder_ref_t folders; outfits->mMyOutfitsID = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS); folders.push_back(outfits->mMyOutfitsID); gInventory.addObserver(outfits); outfits->fetchDescendents(folders); if (outfits->isEverythingComplete()) { outfits->done(); } } void LLLibraryOutfitsFetch::done() { // Delay this until idle() routine, since it's a heavy operation and // we also can't have it run within notifyObservers. doOnIdle(boost::bind(&LLLibraryOutfitsFetch::doneIdle,this)); gInventory.removeObserver(this); // Prevent doOnIdle from being added twice. } void LLLibraryOutfitsFetch::doneIdle() { gInventory.addObserver(this); // Add this back in since it was taken out during ::done() switch (mCurrFetchStep) { case LOFS_FOLDER: folderDone(); mCurrFetchStep = LOFS_OUTFITS; break; case LOFS_OUTFITS: outfitsDone(); mCurrFetchStep = LOFS_LIBRARY; break; case LOFS_LIBRARY: libraryDone(); mCurrFetchStep = LOFS_IMPORTED; break; case LOFS_IMPORTED: importedFolderDone(); mCurrFetchStep = LOFS_CONTENTS; break; case LOFS_CONTENTS: contentsDone(); break; default: llwarns << "Got invalid state for outfit fetch: " << mCurrFetchStep << llendl; mOutfitsPopulated = TRUE; break; } // We're completely done. Cleanup. if (mOutfitsPopulated) { gInventory.removeObserver(this); delete this; return; } } void LLLibraryOutfitsFetch::folderDone(void) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t wearable_array; gInventory.collectDescendents(mMyOutfitsID, cat_array, wearable_array, LLInventoryModel::EXCLUDE_TRASH); // Early out if we already have items in My Outfits. if (cat_array.count() > 0 || wearable_array.count() > 0) { mOutfitsPopulated = true; return; } mClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING); mLibraryClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING, false, true); // If Library->Clothing->Initial Outfits exists, use that. LLNameCategoryCollector matchFolderFunctor("Initial Outfits"); gInventory.collectDescendentsIf(mLibraryClothingID, cat_array, wearable_array, LLInventoryModel::EXCLUDE_TRASH, matchFolderFunctor); if (cat_array.count() > 0) { const LLViewerInventoryCategory *cat = cat_array.get(0); mLibraryClothingID = cat->getUUID(); } mCompleteFolders.clear(); // Get the complete information on the items in the inventory. LLInventoryFetchDescendentsObserver::folder_ref_t folders; folders.push_back(mClothingID); folders.push_back(mLibraryClothingID); fetchDescendents(folders); if (isEverythingComplete()) { done(); } } void LLLibraryOutfitsFetch::outfitsDone(void) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t wearable_array; LLInventoryFetchDescendentsObserver::folder_ref_t folders; // Collect the contents of the Library's Clothing folder gInventory.collectDescendents(mLibraryClothingID, cat_array, wearable_array, LLInventoryModel::EXCLUDE_TRASH); llassert(cat_array.count() > 0); for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin(); iter != cat_array.end(); ++iter) { const LLViewerInventoryCategory *cat = iter->get(); // Get the names and id's of every outfit in the library, skip "Ruth" // because it's a low quality legacy outfit if (cat->getName() != "Ruth") { // Get the name of every outfit in the library folders.push_back(cat->getUUID()); mLibraryClothingFolders.push_back(cat->getUUID()); } } cat_array.clear(); wearable_array.clear(); // Check if you already have an "Imported Library Clothing" folder LLNameCategoryCollector matchFolderFunctor(mImportedClothingName); gInventory.collectDescendentsIf(mClothingID, cat_array, wearable_array, LLInventoryModel::EXCLUDE_TRASH, matchFolderFunctor); if (cat_array.size() > 0) { const LLViewerInventoryCategory *cat = cat_array.get(0); mImportedClothingID = cat->getUUID(); } mCompleteFolders.clear(); fetchDescendents(folders); if (isEverythingComplete()) { done(); } } class LLLibraryOutfitsCopyDone: public LLInventoryCallback { public: LLLibraryOutfitsCopyDone(LLLibraryOutfitsFetch * fetcher): mFireCount(0), mLibraryOutfitsFetcher(fetcher) { } virtual ~LLLibraryOutfitsCopyDone() { if (!LLApp::isExiting() && mLibraryOutfitsFetcher) { gInventory.addObserver(mLibraryOutfitsFetcher); mLibraryOutfitsFetcher->done(); } } /* virtual */ void fire(const LLUUID& inv_item) { mFireCount++; } private: U32 mFireCount; LLLibraryOutfitsFetch * mLibraryOutfitsFetcher; }; // Copy the clothing folders from the library into the imported clothing folder void LLLibraryOutfitsFetch::libraryDone(void) { if (mImportedClothingID != LLUUID::null) { // Skip straight to fetching the contents of the imported folder importedFolderFetch(); return; } // Remove observer; next autopopulation step will be triggered externally by LLLibraryOutfitsCopyDone. gInventory.removeObserver(this); LLPointer copy_waiter = new LLLibraryOutfitsCopyDone(this); mImportedClothingID = gInventory.createNewCategory(mClothingID, LLFolderType::FT_NONE, mImportedClothingName); // Copy each folder from library into clothing unless it already exists. for (clothing_folder_vec_t::const_iterator iter = mLibraryClothingFolders.begin(); iter != mLibraryClothingFolders.end(); ++iter) { const LLUUID& src_folder_id = (*iter); // Library clothing folder ID const LLViewerInventoryCategory *cat = gInventory.getCategory(src_folder_id); if (!cat) { llwarns << "Library folder import for uuid:" << src_folder_id << " failed to find folder." << llendl; continue; } if (!LLAppearanceManager::getInstance()->getCanMakeFolderIntoOutfit(src_folder_id)) { llinfos << "Skipping non-outfit folder name:" << cat->getName() << llendl; continue; } // Don't copy the category if it already exists. LLNameCategoryCollector matchFolderFunctor(cat->getName()); LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t wearable_array; gInventory.collectDescendentsIf(mImportedClothingID, cat_array, wearable_array, LLInventoryModel::EXCLUDE_TRASH, matchFolderFunctor); if (cat_array.size() > 0) { continue; } LLUUID dst_folder_id = gInventory.createNewCategory(mImportedClothingID, LLFolderType::FT_NONE, cat->getName()); LLAppearanceManager::getInstance()->shallowCopyCategoryContents(src_folder_id, dst_folder_id, copy_waiter); } } void LLLibraryOutfitsFetch::importedFolderFetch(void) { // Fetch the contents of the Imported Clothing Folder LLInventoryFetchDescendentsObserver::folder_ref_t folders; folders.push_back(mImportedClothingID); mCompleteFolders.clear(); fetchDescendents(folders); if (isEverythingComplete()) { done(); } } void LLLibraryOutfitsFetch::importedFolderDone(void) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t wearable_array; LLInventoryFetchDescendentsObserver::folder_ref_t folders; // Collect the contents of the Imported Clothing folder gInventory.collectDescendents(mImportedClothingID, cat_array, wearable_array, LLInventoryModel::EXCLUDE_TRASH); for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin(); iter != cat_array.end(); ++iter) { const LLViewerInventoryCategory *cat = iter->get(); // Get the name of every imported outfit folders.push_back(cat->getUUID()); mImportedClothingFolders.push_back(cat->getUUID()); } mCompleteFolders.clear(); fetchDescendents(folders); if (isEverythingComplete()) { done(); } } void LLLibraryOutfitsFetch::contentsDone(void) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t wearable_array; for (clothing_folder_vec_t::const_iterator folder_iter = mImportedClothingFolders.begin(); folder_iter != mImportedClothingFolders.end(); ++folder_iter) { const LLUUID &folder_id = (*folder_iter); const LLViewerInventoryCategory *cat = gInventory.getCategory(folder_id); if (!cat) { llwarns << "Library folder import for uuid:" << folder_id << " failed to find folder." << llendl; continue; } // First, make a folder in the My Outfits directory. LLUUID new_outfit_folder_id = gInventory.createNewCategory(mMyOutfitsID, LLFolderType::FT_OUTFIT, cat->getName()); cat_array.clear(); wearable_array.clear(); // Collect the contents of each imported clothing folder, so we can create new outfit links for it gInventory.collectDescendents(folder_id, cat_array, wearable_array, LLInventoryModel::EXCLUDE_TRASH); for (LLInventoryModel::item_array_t::const_iterator wearable_iter = wearable_array.begin(); wearable_iter != wearable_array.end(); ++wearable_iter) { const LLViewerInventoryItem *item = wearable_iter->get(); link_inventory_item(gAgent.getID(), item->getLinkedUUID(), new_outfit_folder_id, item->getName(), LLAssetType::AT_LINK, NULL); } } mOutfitsPopulated = true; } //-------------------------------------------------------------------- // InitialWearablesFetch // // This grabs contents from the COF and processes them. // The processing is handled in idle(), i.e. outside of done(), // to avoid gInventory.notifyObservers recursion. //-------------------------------------------------------------------- LLInitialWearablesFetch::~LLInitialWearablesFetch() { } // virtual void LLInitialWearablesFetch::done() { // Delay processing the actual results of this so it's not handled within // gInventory.notifyObservers. The results will be handled in the next // idle tick instead. gInventory.removeObserver(this); doOnIdle(boost::bind(&LLInitialWearablesFetch::processContents,this)); } void LLInitialWearablesFetch::processContents() { // Fetch the wearable items from the Current Outfit Folder LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t wearable_array; LLFindWearables is_wearable; gInventory.collectDescendentsIf(mCompleteFolders.front(), cat_array, wearable_array, LLInventoryModel::EXCLUDE_TRASH, is_wearable); LLAppearanceManager::instance().setAttachmentInvLinkEnable(true); if (wearable_array.count() > 0) { LLAppearanceManager::instance().updateAppearanceFromCOF(); } else { // if we're constructing the COF from the wearables message, we don't have a proper outfit link LLAppearanceManager::instance().setOutfitDirty(true); processWearablesMessage(); } delete this; } class LLFetchAndLinkObserver: public LLInventoryFetchObserver { public: LLFetchAndLinkObserver(LLInventoryFetchObserver::item_ref_t& ids): m_ids(ids), LLInventoryFetchObserver(true) // retry for missing items { } ~LLFetchAndLinkObserver() { } virtual void done() { gInventory.removeObserver(this); // Link to all fetched items in COF. LLPointer link_waiter = new LLUpdateAppearanceOnDestroy; for (LLInventoryFetchObserver::item_ref_t::iterator it = m_ids.begin(); it != m_ids.end(); ++it) { LLUUID id = *it; LLViewerInventoryItem *item = gInventory.getItem(*it); if (!item) { llwarns << "fetch failed!" << llendl; continue; } link_inventory_item(gAgent.getID(), item->getLinkedUUID(), LLAppearanceManager::instance().getCOF(), item->getName(), LLAssetType::AT_LINK, link_waiter); } } private: LLInventoryFetchObserver::item_ref_t m_ids; }; void LLInitialWearablesFetch::processWearablesMessage() { if (!mAgentInitialWearables.empty()) // We have an empty current outfit folder, use the message data instead. { const LLUUID current_outfit_id = LLAppearanceManager::instance().getCOF(); LLInventoryFetchObserver::item_ref_t ids; for (U8 i = 0; i < mAgentInitialWearables.size(); ++i) { // Populate the current outfit folder with links to the wearables passed in the message InitialWearableData *wearable_data = new InitialWearableData(mAgentInitialWearables[i]); // This will be deleted in the callback. if (wearable_data->mAssetID.notNull()) { #ifdef USE_CURRENT_OUTFIT_FOLDER ids.push_back(wearable_data->mItemID); #endif #if 0 // // Fetch the wearables // LLWearableList::instance().getAsset(wearable_data->mAssetID, // LLStringUtil::null, // LLWearableDictionary::getAssetType(wearable_data->mType), // LLAgentWearables::onInitialWearableAssetArrived, (void*)(wearable_data)); #endif } else { llinfos << "Invalid wearable, type " << wearable_data->mType << " itemID " << wearable_data->mItemID << " assetID " << wearable_data->mAssetID << llendl; delete wearable_data; } } // Add all current attachments to the requested items as well. LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); if( avatar ) { for (LLVOAvatar::attachment_map_t::const_iterator iter = avatar->mAttachmentPoints.begin(); iter != avatar->mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; if (!attachment) continue; for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); attachment_iter != attachment->mAttachedObjects.end(); ++attachment_iter) { LLViewerObject* attached_object = (*attachment_iter); if (!attached_object) continue; const LLUUID& item_id = attached_object->getItemID(); if (item_id.isNull()) continue; ids.push_back(item_id); } } } // Need to fetch the inventory items for ids, then create links to them after they arrive. LLFetchAndLinkObserver *fetcher = new LLFetchAndLinkObserver(ids); fetcher->fetchItems(ids); // If no items to be fetched, done will never be triggered. // TODO: Change LLInventoryFetchObserver::fetchItems to trigger done() on this condition. if (fetcher->isEverythingComplete()) { fetcher->done(); } else { gInventory.addObserver(fetcher); } } else { LL_WARNS("Wearables") << "No current outfit folder items found and no initial wearables fallback message received." << LL_ENDL; } }