/** * @file llagentwearables.cpp * @brief LLAgentWearables class implementation * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llagent.h" #include "llagentwearables.h" #include "llfloatercustomize.h" #include "llfloaterinventory.h" #include "llinventorybridge.h" #include "llinventorymodel.h" #include "llnotify.h" #include "llviewerregion.h" #include "llvoavatarself.h" #include "llwearable.h" #include "llwearablelist.h" #include "llgesturemgr.h" #include "llappearancemgr.h" #include #define USE_CURRENT_OUTFIT_FOLDER //-------------------------------------------------------------------- // Classes for fetching initial wearables data //-------------------------------------------------------------------- // Outfit folder fetching callback structure. class LLInitialWearablesFetch : public LLInventoryFetchDescendentsObserver { public: LLInitialWearablesFetch() {} ~LLInitialWearablesFetch() {} virtual void done(); struct InitialWearableData { EWearableType mType; U32 mIndex; LLUUID mItemID; LLUUID mAssetID; InitialWearableData(EWearableType type, U32 index, LLUUID itemID, LLUUID assetID) : mType(type), mIndex(index), mItemID(itemID), mAssetID(assetID) { } }; typedef std::vector initial_wearable_data_vec_t; initial_wearable_data_vec_t mCOFInitialWearables; // Wearables from the Current Outfit Folder initial_wearable_data_vec_t mAgentInitialWearables; // Wearables from the old agent wearables msg protected: void processWearablesMessage(); }; LLAgentWearables gAgentWearables; BOOL LLAgentWearables::mInitialWearablesUpdateReceived = FALSE; using namespace LLVOAvatarDefines; void LLAgentWearables::dump() { llinfos << "LLAgentWearablesDump" << llendl; for (S32 i = 0; i < WT_COUNT; i++) { U32 count = getWearableCount((EWearableType)i); llinfos << "Type: " << i << " count " << count << llendl; for (U32 j=0; jgetName() << " description " << wearable->getDescription() << llendl; } } llinfos << "Total items awaiting wearable update " << mItemsAwaitingWearableUpdate.size() << llendl; for (std::set::iterator it = mItemsAwaitingWearableUpdate.begin(); it != mItemsAwaitingWearableUpdate.end(); ++it) { llinfos << (*it).asString() << llendl; } } // MULTI-WEARABLE: debugging struct LLAgentDumper { LLAgentDumper(std::string name): mName(name) { llinfos << llendl; llinfos << "LLAgentDumper " << mName << llendl; gAgentWearables.dump(); } ~LLAgentDumper() { llinfos << llendl; llinfos << "~LLAgentDumper " << mName << llendl; gAgentWearables.dump(); } std::string mName; }; LLAgentWearables::LLAgentWearables() : mWearablesLoaded(FALSE), mAvatarObject(NULL) { // MULTI-WEARABLE: TODO remove null entries. for (U32 i = 0; i < WT_COUNT; i++) { mWearableDatas[(EWearableType)i].push_back(NULL); } } LLAgentWearables::~LLAgentWearables() { cleanup(); } void LLAgentWearables::cleanup() { mAvatarObject = NULL; } void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar) { mAvatarObject = avatar; if (avatar) { sendAgentWearablesRequest(); } } // wearables LLAgentWearables::createStandardWearablesAllDoneCallback::~createStandardWearablesAllDoneCallback() { gAgentWearables.createStandardWearablesAllDone(); } LLAgentWearables::sendAgentWearablesUpdateCallback::~sendAgentWearablesUpdateCallback() { gAgentWearables.sendAgentWearablesUpdate(); } /** * @brief Construct a callback for dealing with the wearables. * * Would like to pass the agent in here, but we can't safely * count on it being around later. Just use gAgent directly. * @param cb callback to execute on completion (??? unused ???) * @param type Type for the wearable in the agent * @param wearable The wearable data. * @param todo Bitmask of actions to take on completion. */ LLAgentWearables::addWearableToAgentInventoryCallback::addWearableToAgentInventoryCallback( LLPointer cb, S32 type, U32 index, LLWearable* wearable, U32 todo) : mType(type), mIndex(index), mWearable(wearable), mTodo(todo), mCB(cb) { } void LLAgentWearables::addWearableToAgentInventoryCallback::fire(const LLUUID& inv_item) { if (inv_item.isNull()) return; gAgentWearables.addWearabletoAgentInventoryDone(mType, mIndex, inv_item, mWearable); if (mTodo & CALL_UPDATE) { gAgentWearables.sendAgentWearablesUpdate(); } if (mTodo & CALL_RECOVERDONE) { gAgentWearables.recoverMissingWearableDone(); } /* * Do this for every one in the loop */ if (mTodo & CALL_CREATESTANDARDDONE) { gAgentWearables.createStandardWearablesDone(mType, mIndex); } if (mTodo & CALL_MAKENEWOUTFITDONE) { gAgentWearables.makeNewOutfitDone(mType, mIndex); } } void LLAgentWearables::addWearabletoAgentInventoryDone(const S32 type, const U32 index, const LLUUID& item_id, LLWearable* wearable) { if (item_id.isNull()) return; LLUUID old_item_id = getWearableItemID((EWearableType)type,index); if (wearable) { wearable->setItemID(item_id); } setWearable((EWearableType)type,index,wearable); if (old_item_id.notNull()) gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id); gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); LLViewerInventoryItem* item = gInventory.getItem(item_id); if (item && wearable) { // We're changing the asset id, so we both need to set it // locally via setAssetUUID() and via setTransactionID() which // will be decoded on the server. JC item->setAssetUUID(wearable->getAssetID()); item->setTransactionID(wearable->getTransactionID()); gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id); item->updateServer(FALSE); } gInventory.notifyObservers(); } void LLAgentWearables::sendAgentWearablesUpdate() { // MULTI-WEARABLE: call i "type" or something. // First make sure that we have inventory items for each wearable for (S32 i=0; i < WT_COUNT; ++i) { for (U32 j=0; j < getWearableCount((EWearableType)i); j++) { LLWearable* wearable = getWearable((EWearableType)i,j); if (wearable) { if (wearable->getItemID().isNull()) { LLPointer cb = new addWearableToAgentInventoryCallback( LLPointer(NULL), i, j, wearable, addWearableToAgentInventoryCallback::CALL_NONE); addWearableToAgentInventory(cb, wearable); } else { gInventory.addChangedMask(LLInventoryObserver::LABEL, wearable->getItemID()); } } } } // Then make sure the inventory is in sync with the avatar. gInventory.notifyObservers(); // Send the AgentIsNowWearing gMessageSystem->newMessageFast(_PREHASH_AgentIsNowWearing); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); lldebugs << "sendAgentWearablesUpdate()" << llendl; // MULTI-WEARABLE: update for multi-wearables after server-side support is in. for (S32 i=0; i < WT_COUNT; ++i) { gMessageSystem->nextBlockFast(_PREHASH_WearableData); U8 type_u8 = (U8)i; gMessageSystem->addU8Fast(_PREHASH_WearableType, type_u8); // MULTI-WEARABLE: TODO: hacked index to 0, needs to loop over all once messages support this. LLWearable* wearable = getWearable((EWearableType)i, 0); if (wearable) { //llinfos << "Sending wearable " << wearable->getName() << llendl; LLUUID item_id = wearable->getItemID(); const LLViewerInventoryItem *item = gInventory.getItem(item_id); if (item && item->getIsLinkType()) { // Get the itemID that this item points to. i.e. make sure // we are storing baseitems, not their links, in the database. item_id = item->getLinkedUUID(); } gMessageSystem->addUUIDFast(_PREHASH_ItemID, item_id); } else { //llinfos << "Not wearing wearable type " << LLWearableDictionary::getInstance()->getWearable((EWearableType)i) << llendl; gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID::null); } lldebugs << " " << LLWearableDictionary::getTypeLabel((EWearableType)i) << ": " << (wearable ? wearable->getAssetID() : LLUUID::null) << llendl; } gAgent.sendReliableMessage(); } // MULTI-WEARABLE: add index. void LLAgentWearables::saveWearable(const EWearableType type, const U32 index, BOOL send_update) { LLWearable* old_wearable = getWearable(type, index); if (old_wearable && (old_wearable->isDirty() || old_wearable->isOldVersion())) { LLUUID old_item_id = old_wearable->getItemID(); LLWearable* new_wearable = LLWearableList::instance().createCopyFromAvatar(old_wearable); new_wearable->setItemID(old_item_id); // should this be in LLWearable::copyDataFrom()? setWearable(type,index,new_wearable); LLInventoryItem* item = gInventory.getItem(old_item_id); if (item) { // Update existing inventory item LLPointer template_item = new LLViewerInventoryItem(item->getUUID(), item->getParentUUID(), item->getPermissions(), new_wearable->getAssetID(), new_wearable->getAssetType(), item->getInventoryType(), item->getName(), item->getDescription(), item->getSaleInfo(), item->getFlags(), item->getCreationDate()); template_item->setTransactionID(new_wearable->getTransactionID()); template_item->updateServer(FALSE); gInventory.updateItem(template_item); } else { // Add a new inventory item (shouldn't ever happen here) U32 todo = addWearableToAgentInventoryCallback::CALL_NONE; if (send_update) { todo |= addWearableToAgentInventoryCallback::CALL_UPDATE; } LLPointer cb = new addWearableToAgentInventoryCallback( LLPointer(NULL), (S32)type, index, new_wearable, todo); addWearableToAgentInventory(cb, new_wearable); return; } gAgent.getAvatarObject()->wearableUpdated( type ); if (send_update) { sendAgentWearablesUpdate(); } } } // MULTI-WEARABLE: add index void LLAgentWearables::saveWearableAs(const EWearableType type, const U32 index, const std::string& new_name, BOOL save_in_lost_and_found) { if (!isWearableCopyable(type, index)) { llwarns << "LLAgent::saveWearableAs() not copyable." << llendl; return; } LLWearable* old_wearable = getWearable(type, index); if (!old_wearable) { llwarns << "LLAgent::saveWearableAs() no old wearable." << llendl; return; } LLInventoryItem* item = gInventory.getItem(getWearableItemID(type,index)); if (!item) { llwarns << "LLAgent::saveWearableAs() no inventory item." << llendl; return; } std::string trunc_name(new_name); LLStringUtil::truncate(trunc_name, DB_INV_ITEM_NAME_STR_LEN); LLWearable* new_wearable = LLWearableList::instance().createCopyFromAvatar( old_wearable, trunc_name); LLPointer cb = new addWearableToAgentInventoryCallback( LLPointer(NULL), type, index, new_wearable, addWearableToAgentInventoryCallback::CALL_UPDATE); LLUUID category_id; if (save_in_lost_and_found) { category_id = gInventory.findCategoryUUIDForType( LLAssetType::AT_LOST_AND_FOUND); } else { // put in same folder as original category_id = item->getParentUUID(); } copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), category_id, new_name, cb); } void LLAgentWearables::revertWearable(const EWearableType type, const U32 index) { LLWearable* wearable = getWearable(type, index); if (wearable) { wearable->writeToAvatar(TRUE); } gAgent.sendAgentSetAppearance(); } void LLAgentWearables::saveAllWearables() { //if (!gInventory.isLoaded()) //{ // return; //} for (S32 i=0; i < WT_COUNT; i++) { for (U32 j=0; j < getWearableCount((EWearableType)i); j++) saveWearable((EWearableType)i, j, FALSE); } sendAgentWearablesUpdate(); } // Called when the user changes the name of a wearable inventory item that is currently being worn. void LLAgentWearables::setWearableName(const LLUUID& item_id, const std::string& new_name) { for (S32 i=0; i < WT_COUNT; i++) { for (U32 j=0; j < getWearableCount((EWearableType)i); j++) { LLUUID curr_item_id = getWearableItemID((EWearableType)i,j); if (curr_item_id == item_id) { LLWearable* old_wearable = getWearable((EWearableType)i,j); llassert(old_wearable); std::string old_name = old_wearable->getName(); old_wearable->setName(new_name); LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable); new_wearable->setItemID(item_id); LLInventoryItem* item = gInventory.getItem(item_id); if (item) { new_wearable->setPermissions(item->getPermissions()); } old_wearable->setName(old_name); setWearable((EWearableType)i,j,new_wearable); sendAgentWearablesUpdate(); break; } } } } BOOL LLAgentWearables::isWearableModifiable(EWearableType type, U32 index) const { LLUUID item_id = getWearableItemID(type, index); if (!item_id.isNull()) { LLInventoryItem* item = gInventory.getItem(item_id); if (item && item->getPermissions().allowModifyBy(gAgent.getID(), gAgent.getGroupID())) { return TRUE; } } return FALSE; } BOOL LLAgentWearables::isWearableCopyable(EWearableType type, U32 index) const { LLUUID item_id = getWearableItemID(type, index); if (!item_id.isNull()) { LLInventoryItem* item = gInventory.getItem(item_id); if (item && item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID())) { return TRUE; } } return FALSE; } /* U32 LLAgentWearables::getWearablePermMask(EWearableType type) { LLUUID item_id = getWearableItemID(type); if (!item_id.isNull()) { LLInventoryItem* item = gInventory.getItem(item_id); if (item) { return item->getPermissions().getMaskOwner(); } } return PERM_NONE; } */ LLInventoryItem* LLAgentWearables::getWearableInventoryItem(EWearableType type, U32 index) { LLUUID item_id = getWearableItemID(type,index); LLInventoryItem* item = NULL; if (item_id.notNull()) { item = gInventory.getItem(item_id); } return item; } const LLWearable* LLAgentWearables::getWearableFromWearableItem(const LLUUID& item_id) const { for (S32 i=0; i < WT_COUNT; i++) { for (U32 j=0; j < getWearableCount((EWearableType)i); j++) { LLUUID curr_item_id = getWearableItemID((EWearableType)i, j); if (curr_item_id == item_id) { return getWearable((EWearableType)i, j); } } } return NULL; } void LLAgentWearables::sendAgentWearablesRequest() { gMessageSystem->newMessageFast(_PREHASH_AgentWearablesRequest); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gAgent.sendReliableMessage(); } // MULTI-WEARABLE: update for multiple items per type. // Used to enable/disable menu items. // static BOOL LLAgentWearables::selfHasWearable(EWearableType type) { // MULTI-WEARABLE: TODO could be getWearableCount > 0, once null entries have been eliminated. return gAgentWearables.getWearable(type,0) != NULL; } LLWearable* LLAgentWearables::getWearable(const EWearableType type, U32 index) { wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type); if (wearable_iter == mWearableDatas.end()) { return NULL; } wearableentry_vec_t& wearable_vec = wearable_iter->second; if (index>=wearable_vec.size()) { return NULL; } else { return wearable_vec[index]; } } void LLAgentWearables::setWearable(const EWearableType type, U32 index, LLWearable *wearable) { wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type); if (wearable_iter == mWearableDatas.end()) { llwarns << "invalid type, type " << type << " index " << index << llendl; return; } wearableentry_vec_t& wearable_vec = wearable_iter->second; if (index>=wearable_vec.size()) { llwarns << "invalid index, type " << type << " index " << index << llendl; } else { wearable_vec[index] = wearable; } } const LLWearable* LLAgentWearables::getWearable(const EWearableType type, U32 index) const { wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type); if (wearable_iter == mWearableDatas.end()) { return NULL; } const wearableentry_vec_t& wearable_vec = wearable_iter->second; if (index>=wearable_vec.size()) { return NULL; } else { return wearable_vec[index]; } } //MULTI-WEARABLE: this will give wrong values until we get rid of the "always one empty object" scheme. U32 LLAgentWearables::getWearableCount(const EWearableType type) const { wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type); if (wearable_iter == mWearableDatas.end()) { return 0; } const wearableentry_vec_t& wearable_vec = wearable_iter->second; return wearable_vec.size(); } BOOL LLAgentWearables::itemUpdatePending(const LLUUID& item_id) const { return mItemsAwaitingWearableUpdate.find(item_id) != mItemsAwaitingWearableUpdate.end(); } U32 LLAgentWearables::itemUpdatePendingCount() const { return mItemsAwaitingWearableUpdate.size(); } const LLUUID LLAgentWearables::getWearableItemID(EWearableType type, U32 index) const { const LLWearable *wearable = getWearable(type,index); if (wearable) return wearable->getItemID(); else return LLUUID(); } // Warning: include_linked_items = TRUE makes this operation expensive. BOOL LLAgentWearables::isWearingItem(const LLUUID& item_id, BOOL include_linked_items) const { if (getWearableFromWearableItem(item_id) != NULL) return TRUE; if (include_linked_items) { LLInventoryModel::item_array_t item_array; gInventory.collectLinkedItems(item_id, item_array); for (LLInventoryModel::item_array_t::iterator iter = item_array.begin(); iter != item_array.end(); iter++) { LLViewerInventoryItem *linked_item = (*iter); const LLUUID &item_id = linked_item->getUUID(); if (getWearableFromWearableItem(item_id) != NULL) return TRUE; } } return FALSE; } // MULTI-WEARABLE: update for multiple // static // ! BACKWARDS COMPATIBILITY ! When we stop supporting viewer1.23, we can assume // that viewers have a Current Outfit Folder and won't need this message, and thus // we can remove/ignore this whole function. void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data) { // We should only receive this message a single time. Ignore subsequent AgentWearablesUpdates // that may result from AgentWearablesRequest having been sent more than once. if (mInitialWearablesUpdateReceived) return; mInitialWearablesUpdateReceived = true; LLUUID agent_id; gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); LLVOAvatar* avatar = gAgent.getAvatarObject(); if (avatar && (agent_id == avatar->getID())) { gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgentQueryManager.mUpdateSerialNum); S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData); if (num_wearables < 4) { // Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin). // The fact that they don't have any here (only a dummy is sent) implies that this account existed // before we had wearables, or that the database has gotten messed up. return; } // Get the UUID of the current outfit folder (will be created if it doesn't exist) LLUUID current_outfit_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_CURRENT_OUTFIT); LLInitialWearablesFetch* outfit = new LLInitialWearablesFetch(); //lldebugs << "processAgentInitialWearablesUpdate()" << llendl; // Add wearables // MULTI-WEARABLE: TODO: update once messages change. Currently use results to populate the zeroth element. gAgentWearables.mItemsAwaitingWearableUpdate.clear(); for (S32 i=0; i < num_wearables; i++) { // Parse initial wearables data from message system U8 type_u8 = 0; gMessageSystem->getU8Fast(_PREHASH_WearableData, _PREHASH_WearableType, type_u8, i); if (type_u8 >= WT_COUNT) { continue; } const EWearableType type = (EWearableType) type_u8; LLUUID item_id; gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_ItemID, item_id, i); LLUUID asset_id; gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_AssetID, asset_id, i); if (asset_id.isNull()) { LLWearable::removeFromAvatar(type, FALSE); } else { LLAssetType::EType asset_type = LLWearableDictionary::getAssetType(type); if (asset_type == LLAssetType::AT_NONE) { continue; } // MULTI-WEARABLE: TODO: update once messages change. Currently use results to populate the zeroth element. // Store initial wearables data until we know whether we have the current outfit folder or need to use the data. LLInitialWearablesFetch::InitialWearableData wearable_data(type, 0, item_id, asset_id); // MULTI-WEARABLE: update outfit->mAgentInitialWearables.push_back(wearable_data); } lldebugs << " " << LLWearableDictionary::getTypeLabel(type) << llendl; } // What we do here is get the complete information on the items in // the inventory, and set up an observer that will wait for that to // happen. LLInventoryFetchDescendentsObserver::folder_ref_t folders; folders.push_back(current_outfit_id); outfit->fetchDescendents(folders); if(outfit->isEverythingComplete()) { // everything is already here - call done. outfit->done(); } else { // it's all on it's way - add an observer, and the inventory // will call done for us when everything is here. gInventory.addObserver(outfit); } } } // A single wearable that the avatar was wearing on start-up has arrived from the database. // static void LLAgentWearables::onInitialWearableAssetArrived(LLWearable* wearable, void* userdata) { boost::scoped_ptr wear_data((LLInitialWearablesFetch::InitialWearableData*)userdata); const EWearableType type = wear_data->mType; const U32 index = wear_data->mIndex; LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); if (!avatar) { return; } if (wearable) { llassert(type == wearable->getType()); // MULTI-WEARABLE: is this always zeroth element? Change sometime. wearable->setItemID(wear_data->mItemID); gAgentWearables.setWearable(type, index, wearable); gAgentWearables.mItemsAwaitingWearableUpdate.erase(wear_data->mItemID); // disable composites if initial textures are baked avatar->setupComposites(); wearable->writeToAvatar(FALSE); avatar->setCompositeUpdatesEnabled(TRUE); gInventory.addChangedMask(LLInventoryObserver::LABEL, wearable->getItemID()); } else { // Somehow the asset doesn't exist in the database. // MULTI-WEARABLE: assuming zeroth elt gAgentWearables.recoverMissingWearable(type,index); } gInventory.notifyObservers(); // Have all the wearables that the avatar was wearing at log-in arrived? // MULTI-WEARABLE: update when multiple wearables can arrive per type. gAgentWearables.updateWearablesLoaded(); if (gAgentWearables.areWearablesLoaded()) { // Can't query cache until all wearables have arrived, so calling this earlier is a no-op. gAgentWearables.queryWearableCache(); // Make sure that the server's idea of the avatar's wearables actually match the wearables. gAgent.sendAgentSetAppearance(); // Check to see if there are any baked textures that we hadn't uploaded before we logged off last time. // If there are any, schedule them to be uploaded as soon as the layer textures they depend on arrive. if (gAgent.cameraCustomizeAvatar()) { avatar->requestLayerSetUploads(); } } } // Normally, all wearables referred to "AgentWearablesUpdate" will correspond to actual assets in the // database. If for some reason, we can't load one of those assets, we can try to reconstruct it so that // the user isn't left without a shape, for example. (We can do that only after the inventory has loaded.) void LLAgentWearables::recoverMissingWearable(const EWearableType type, U32 index) { // Try to recover by replacing missing wearable with a new one. LLNotifications::instance().add("ReplacedMissingWearable"); lldebugs << "Wearable " << LLWearableDictionary::getTypeLabel(type) << " could not be downloaded. Replaced inventory item with default wearable." << llendl; LLWearable* new_wearable = LLWearableList::instance().createNewWearable(type); S32 type_s32 = (S32) type; setWearable(type,index,new_wearable); new_wearable->writeToAvatar(TRUE); // Add a new one in the lost and found folder. // (We used to overwrite the "not found" one, but that could potentially // destory content.) JC LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND); LLPointer cb = new addWearableToAgentInventoryCallback( LLPointer(NULL), type_s32, index, new_wearable, addWearableToAgentInventoryCallback::CALL_RECOVERDONE); addWearableToAgentInventory(cb, new_wearable, lost_and_found_id, TRUE); } void LLAgentWearables::recoverMissingWearableDone() { // Have all the wearables that the avatar was wearing at log-in arrived or been fabricated? updateWearablesLoaded(); if (areWearablesLoaded()) { // Make sure that the server's idea of the avatar's wearables actually match the wearables. gAgent.sendAgentSetAppearance(); } else { gInventory.addChangedMask(LLInventoryObserver::LABEL, LLUUID::null); gInventory.notifyObservers(); } } void LLAgentWearables::addLocalTextureObject(const EWearableType wearable_type, const LLVOAvatarDefines::ETextureIndex texture_type, U32 wearable_index) { LLWearable* wearable = getWearable((EWearableType)wearable_type, wearable_index); if (!wearable) { llerrs << "Tried to add local texture object to invalid wearable with type " << wearable_type << " and index " << wearable_index << llendl; } wearable->setLocalTextureObject(texture_type, new LLLocalTextureObject()); } void LLAgentWearables::createStandardWearables(BOOL female) { llwarns << "Creating Standard " << (female ? "female" : "male") << " Wearables" << llendl; if (mAvatarObject.isNull()) { return; } mAvatarObject->setSex(female ? SEX_FEMALE : SEX_MALE); const BOOL create[WT_COUNT] = { TRUE, //WT_SHAPE TRUE, //WT_SKIN TRUE, //WT_HAIR TRUE, //WT_EYES TRUE, //WT_SHIRT TRUE, //WT_PANTS TRUE, //WT_SHOES TRUE, //WT_SOCKS FALSE, //WT_JACKET FALSE, //WT_GLOVES TRUE, //WT_UNDERSHIRT TRUE, //WT_UNDERPANTS FALSE //WT_SKIRT }; for (S32 i=0; i < WT_COUNT; i++) { bool once = false; LLPointer donecb = NULL; if (create[i]) { if (!once) { once = true; donecb = new createStandardWearablesAllDoneCallback; } // MULTI_WEARABLE: only elt 0, may be the right thing? llassert(getWearable((EWearableType)i,0) == NULL); LLWearable* wearable = LLWearableList::instance().createNewWearable((EWearableType)i); setWearable((EWearableType)i,0,wearable); // no need to update here... // MULTI_WEARABLE: hardwired index = 0 here. LLPointer cb = new addWearableToAgentInventoryCallback( donecb, i, 0, wearable, addWearableToAgentInventoryCallback::CALL_CREATESTANDARDDONE); addWearableToAgentInventory(cb, wearable, LLUUID::null, FALSE); } } } void LLAgentWearables::createStandardWearablesDone(S32 type, U32 index) { LLWearable* wearable = getWearable((EWearableType)type, index); if (wearable) { wearable->writeToAvatar(TRUE); } } void LLAgentWearables::createStandardWearablesAllDone() { // ... because sendAgentWearablesUpdate will notify inventory // observers. mWearablesLoaded = TRUE; checkWearablesLoaded(); updateServer(); // Treat this as the first texture entry message, if none received yet mAvatarObject->onFirstTEMessageReceived(); } void LLAgentWearables::getAllWearablesArray(LLDynamicArray& wearables) { for( S32 i = 0; i < WT_COUNT; ++i ) { // MULTI-WEARABLE: Properly handle multiwearables later. if (getWearable( (EWearableType) i, 0 ) != NULL) { wearables.push_back(i); } } } // Note: wearables_to_include should be a list of EWearableType types // attachments_to_include should be a list of attachment points void LLAgentWearables::makeNewOutfit(const std::string& new_folder_name, const LLDynamicArray& wearables_to_include, const LLDynamicArray& attachments_to_include, BOOL rename_clothing) { if (mAvatarObject.isNull()) { return; } // First, make a folder in the Clothes directory. LLUUID folder_id = gInventory.createNewCategory( gInventory.findCategoryUUIDForType(LLAssetType::AT_CLOTHING), LLAssetType::AT_NONE, new_folder_name); bool found_first_item = false; /////////////////// // Wearables if (wearables_to_include.count()) { // Then, iterate though each of the wearables and save copies of them in the folder. S32 i; S32 count = wearables_to_include.count(); LLDynamicArray delete_items; LLPointer cbdone = NULL; for (i = 0; i < count; ++i) { const S32 type = wearables_to_include[i]; for (U32 j=0; jgetTypeLabel()); LLStringUtil::truncate(new_name, DB_INV_ITEM_NAME_STR_LEN); new_wearable->setName(new_name); } LLViewerInventoryItem* item = gInventory.getItem(getWearableItemID((EWearableType)type,j)); S32 todo = addWearableToAgentInventoryCallback::CALL_NONE; if (!found_first_item) { found_first_item = true; /* set the focus to the first item */ todo |= addWearableToAgentInventoryCallback::CALL_MAKENEWOUTFITDONE; /* send the agent wearables update when done */ cbdone = new sendAgentWearablesUpdateCallback; } LLPointer cb = new addWearableToAgentInventoryCallback( cbdone, type, j, new_wearable, todo); if (isWearableCopyable((EWearableType)type, j)) { copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), folder_id, new_name, cb); } else { move_inventory_item( gAgent.getID(), gAgent.getSessionID(), item->getUUID(), folder_id, new_name, cb); } } } } gInventory.notifyObservers(); } /////////////////// // Attachments if (attachments_to_include.count()) { BOOL msg_started = FALSE; LLMessageSystem* msg = gMessageSystem; for (S32 i = 0; i < attachments_to_include.count(); i++) { S32 attachment_pt = attachments_to_include[i]; LLViewerJointAttachment* attachment = get_if_there(mAvatarObject->mAttachmentPoints, attachment_pt, (LLViewerJointAttachment*)NULL); if (!attachment) continue; LLViewerObject* attached_object = attachment->getObject(); if (!attached_object) continue; const LLUUID& item_id = attachment->getItemID(); if (item_id.isNull()) continue; LLInventoryItem* item = gInventory.getItem(item_id); if (!item) continue; if (!msg_started) { msg_started = TRUE; msg->newMessage("CreateNewOutfitAttachments"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->nextBlock("HeaderData"); msg->addUUID("NewFolderID", folder_id); } msg->nextBlock("ObjectData"); msg->addUUID("OldItemID", item_id); msg->addUUID("OldFolderID", item->getParentUUID()); } if (msg_started) { gAgent.sendReliableMessage(); } } } LLUUID LLAgentWearables::makeNewOutfitLinks(const std::string& new_folder_name) { if (mAvatarObject.isNull()) { return LLUUID::null; } LLDynamicArray wearables_to_include; getAllWearablesArray(wearables_to_include); LLDynamicArray attachments_to_include; mAvatarObject->getAllAttachmentsArray(attachments_to_include); return makeNewOutfitLinks(new_folder_name, wearables_to_include, attachments_to_include); } // Note: wearables_to_include should be a list of EWearableType types // attachments_to_include should be a list of attachment points LLUUID LLAgentWearables::makeNewOutfitLinks(const std::string& new_folder_name, const LLDynamicArray& wearables_to_include, const LLDynamicArray& attachments_to_include) { if (mAvatarObject.isNull()) { return LLUUID::null; } // First, make a folder in the Clothes directory. LLUUID folder_id = gInventory.createNewCategory( gInventory.findCategoryUUIDForType(LLAssetType::AT_MY_OUTFITS), LLAssetType::AT_OUTFIT, new_folder_name); // bool found_first_item = false; /////////////////// // Wearables if (wearables_to_include.count()) { // Then, iterate though each of the wearables and save links to them in the folder. S32 i; S32 count = wearables_to_include.count(); LLDynamicArray delete_items; LLPointer cbdone = NULL; for (i = 0; i < count; ++i) { const S32 type = wearables_to_include[i]; for (U32 j=0; j cb = NULL; link_inventory_item(gAgent.getID(), item->getLinkedUUID(), folder_id, item->getName(), LLAssetType::AT_LINK, cb); } } } gInventory.notifyObservers(); } /////////////////// // Attachments if (attachments_to_include.count()) { for (S32 i = 0; i < attachments_to_include.count(); i++) { S32 attachment_pt = attachments_to_include[i]; LLViewerJointAttachment* attachment = get_if_there(mAvatarObject->mAttachmentPoints, attachment_pt, (LLViewerJointAttachment*)NULL); if (!attachment) continue; LLViewerObject* attached_object = attachment->getObject(); if (!attached_object) continue; const LLUUID& item_id = attachment->getItemID(); if (item_id.isNull()) continue; LLInventoryItem* item = gInventory.getItem(item_id); if (!item) continue; LLPointer cb = NULL; link_inventory_item(gAgent.getID(), item->getLinkedUUID(), folder_id, item->getName(), LLAssetType::AT_LINK, cb); } } /////////////////// // Gestures /* Disabling this for now, otherwise this adds all your default gestures and all previous active gestures. Need to rethink the intended behavior. for (LLGestureManager::item_map_t::iterator iter = LLGestureManager::instance().mActive.begin(); iter != LLGestureManager::instance().mActive.end(); ++iter) { const LLUUID &gesture_id = (*iter).first; LLViewerInventoryItem* item = gInventory.getItem(gesture_id); if (item) { LLPointer cb = NULL; link_inventory_item(gAgent.getID(), item->getUUID(), folder_id, item->getName(), LLAssetType::AT_LINK, cb); } } */ return folder_id; } void LLAgentWearables::makeNewOutfitDone(S32 type, U32 index) { LLUUID first_item_id = getWearableItemID((EWearableType)type, index); // Open the inventory and select the first item we added. if (first_item_id.notNull()) { LLFloaterInventory* view = LLFloaterInventory::getActiveInventory(); if (view) { view->getPanel()->setSelection(first_item_id, TAKE_FOCUS_NO); } } } void LLAgentWearables::addWearableToAgentInventory(LLPointer cb, LLWearable* wearable, const LLUUID& category_id, BOOL notify) { create_inventory_item(gAgent.getID(), gAgent.getSessionID(), category_id, wearable->getTransactionID(), wearable->getName(), wearable->getDescription(), wearable->getAssetType(), LLInventoryType::IT_WEARABLE, wearable->getType(), wearable->getPermissions().getMaskNextOwner(), cb); } void LLAgentWearables::removeWearable(const EWearableType type, bool do_remove_all, U32 index) { if (do_remove_all) { removeWearableFinal(type, do_remove_all, index); } else { // MULTI_WEARABLE: handle vector changes from arbitrary removal. LLWearable* old_wearable = getWearable(type,index); if ((gAgent.isTeen()) && (type == WT_UNDERSHIRT || type == WT_UNDERPANTS)) { // Can't take off underclothing in simple UI mode or on PG accounts return; } if (old_wearable) { if (old_wearable->isDirty()) { LLSD payload; payload["wearable_type"] = (S32)type; // Bring up view-modal dialog: Save changes? Yes, No, Cancel LLNotifications::instance().add("WearableSave", LLSD(), payload, &LLAgentWearables::onRemoveWearableDialog); return; } else { removeWearableFinal(type, do_remove_all, index); } } } } // MULTI_WEARABLE: assuming one wearable per type. // MULTI_WEARABLE: hardwiring 0th elt for now - notification needs to change. // static bool LLAgentWearables::onRemoveWearableDialog(const LLSD& notification, const LLSD& response) { S32 option = LLNotification::getSelectedOption(notification, response); EWearableType type = (EWearableType)notification["payload"]["wearable_type"].asInteger(); switch(option) { case 0: // "Save" gAgentWearables.saveWearable(type, 0); gAgentWearables.removeWearableFinal(type, false, 0); break; case 1: // "Don't Save" gAgentWearables.removeWearableFinal(type, false, 0); break; case 2: // "Cancel" break; default: llassert(0); break; } return false; } // Called by removeWearable() and onRemoveWearableDialog() to actually do the removal. void LLAgentWearables::removeWearableFinal(const EWearableType type, bool do_remove_all, U32 index) { //LLAgentDumper dumper("removeWearable"); if (do_remove_all) { S32 max_entry = mWearableDatas[type].size()-1; for (S32 i=max_entry; i>=0; i--) { LLWearable* old_wearable = getWearable(type,i); gInventory.addChangedMask(LLInventoryObserver::LABEL, getWearableItemID(type,i)); setWearable(type,i,NULL); //queryWearableCache(); // moved below // MULTI_WEARABLE: FIXME - currently we keep a null entry, so can't delete the last one. if (i>0) { mWearableDatas[type].pop_back(); } if (old_wearable) { old_wearable->removeFromAvatar(TRUE); } } } else { LLWearable* old_wearable = getWearable(type, index); gInventory.addChangedMask(LLInventoryObserver::LABEL, getWearableItemID(type,index)); setWearable(type,index,NULL); //queryWearableCache(); // moved below if (old_wearable) { old_wearable->removeFromAvatar(TRUE); } // MULTI_WEARABLE: logic changes if null entries go away if (getWearableCount(type)>1) { // Have to shrink the vector and clean up the item. wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type); llassert_always(wearable_iter != mWearableDatas.end()); wearableentry_vec_t& wearable_vec = wearable_iter->second; wearable_vec.erase( wearable_vec.begin() + index ); } } queryWearableCache(); // Update the server updateServer(); gInventory.notifyObservers(); } // Assumes existing wearables are not dirty. // MULTI_WEARABLE: assumes one wearable per type. void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& items, const LLDynamicArray< LLWearable* >& wearables, BOOL remove) { lldebugs << "setWearableOutfit() start" << llendl; BOOL wearables_to_remove[WT_COUNT]; wearables_to_remove[WT_SHAPE] = FALSE; wearables_to_remove[WT_SKIN] = FALSE; wearables_to_remove[WT_HAIR] = FALSE; wearables_to_remove[WT_EYES] = FALSE; wearables_to_remove[WT_SHIRT] = remove; wearables_to_remove[WT_PANTS] = remove; wearables_to_remove[WT_SHOES] = remove; wearables_to_remove[WT_SOCKS] = remove; wearables_to_remove[WT_JACKET] = remove; wearables_to_remove[WT_GLOVES] = remove; wearables_to_remove[WT_UNDERSHIRT] = (!gAgent.isTeen()) & remove; wearables_to_remove[WT_UNDERPANTS] = (!gAgent.isTeen()) & remove; wearables_to_remove[WT_SKIRT] = remove; S32 count = wearables.count(); llassert(items.count() == count); S32 i; for (i = 0; i < count; i++) { LLWearable* new_wearable = wearables[i]; LLPointer new_item = items[i]; const EWearableType type = new_wearable->getType(); wearables_to_remove[type] = FALSE; // MULTI_WEARABLE: using 0th LLWearable* old_wearable = getWearable(type, 0); if (old_wearable) { const LLUUID& old_item_id = getWearableItemID(type, 0); if ((old_wearable->getAssetID() == new_wearable->getAssetID()) && (old_item_id == new_item->getUUID())) { lldebugs << "No change to wearable asset and item: " << LLWearableDictionary::getInstance()->getWearableEntry(type) << llendl; continue; } gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id); // Assumes existing wearables are not dirty. if (old_wearable->isDirty()) { llassert(0); continue; } } setWearable(type,0,new_wearable); if (new_wearable) new_wearable->setItemID(new_item->getUUID()); } std::vector wearables_being_removed; for (i = 0; i < WT_COUNT; i++) { if (wearables_to_remove[i]) { // MULTI_WEARABLE: assuming 0th LLWearable* wearable = getWearable((EWearableType)i, 0); gInventory.addChangedMask(LLInventoryObserver::LABEL, getWearableItemID((EWearableType)i,0)); if (wearable) { wearables_being_removed.push_back(wearable); } setWearable((EWearableType)i,0,NULL); } } gInventory.notifyObservers(); queryWearableCache(); std::vector::iterator wearable_iter; for (wearable_iter = wearables_being_removed.begin(); wearable_iter != wearables_being_removed.end(); ++wearable_iter) { LLWearable* wearablep = *wearable_iter; if (wearablep) { wearablep->removeFromAvatar(TRUE); } } for (i = 0; i < count; i++) { wearables[i]->writeToAvatar(TRUE); } // Start rendering & update the server mWearablesLoaded = TRUE; checkWearablesLoaded(); updateServer(); lldebugs << "setWearableOutfit() end" << llendl; } // User has picked "wear on avatar" from a menu. void LLAgentWearables::setWearableItem(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append) { //LLAgentDumper dumper("setWearableItem"); if (isWearingItem(new_item->getUUID())) { llwarns << "wearable " << new_item->getUUID() << " is already worn" << llendl; return; } const EWearableType type = new_wearable->getType(); if (!do_append) { // Remove old wearable, if any // MULTI_WEARABLE: hardwired to 0 LLWearable* old_wearable = getWearable(type,0); if (old_wearable) { const LLUUID& old_item_id = old_wearable->getItemID(); if ((old_wearable->getAssetID() == new_wearable->getAssetID()) && (old_item_id == new_item->getUUID())) { lldebugs << "No change to wearable asset and item: " << LLWearableDictionary::getInstance()->getWearableEntry(type) << llendl; return; } if (old_wearable->isDirty()) { // Bring up modal dialog: Save changes? Yes, No, Cancel LLSD payload; payload["item_id"] = new_item->getUUID(); LLNotifications::instance().add("WearableSave", LLSD(), payload, boost::bind(onSetWearableDialog, _1, _2, new_wearable)); return; } } } setWearableFinal(new_item, new_wearable, do_append); } // static bool LLAgentWearables::onSetWearableDialog(const LLSD& notification, const LLSD& response, LLWearable* wearable) { S32 option = LLNotification::getSelectedOption(notification, response); LLInventoryItem* new_item = gInventory.getItem(notification["payload"]["item_id"].asUUID()); if (!new_item) { delete wearable; return false; } switch(option) { case 0: // "Save" // MULTI_WEARABLE: assuming 0th gAgentWearables.saveWearable(wearable->getType(),0); gAgentWearables.setWearableFinal(new_item, wearable); break; case 1: // "Don't Save" gAgentWearables.setWearableFinal(new_item, wearable); break; case 2: // "Cancel" break; default: llassert(0); break; } delete wearable; return false; } // Called from setWearableItem() and onSetWearableDialog() to actually set the wearable. // MULTI_WEARABLE: unify code after null objects are gone. void LLAgentWearables::setWearableFinal(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append) { const EWearableType type = new_wearable->getType(); if (do_append && getWearableItemID(type,0).notNull()) { new_wearable->setItemID(new_item->getUUID()); mWearableDatas[type].push_back(new_wearable); llinfos << "Added additional wearable for type " << type << " size is now " << mWearableDatas[type].size() << llendl; } else { // Replace the old wearable with a new one. llassert(new_item->getAssetUUID() == new_wearable->getAssetID()); LLWearable *old_wearable = getWearable(type,0); LLUUID old_item_id; if (old_wearable) { old_item_id = old_wearable->getItemID(); } new_wearable->setItemID(new_item->getUUID()); setWearable(type,0,new_wearable); if (old_item_id.notNull()) { gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id); gInventory.notifyObservers(); } llinfos << "Replaced current element 0 for type " << type << " size is now " << mWearableDatas[type].size() << llendl; } //llinfos << "LLVOAvatar::setWearableItem()" << llendl; queryWearableCache(); new_wearable->writeToAvatar(TRUE); updateServer(); } void LLAgentWearables::queryWearableCache() { if (!areWearablesLoaded()) { return; } // Look up affected baked textures. // If they exist: // disallow updates for affected layersets (until dataserver responds with cache request.) // If cache miss, turn updates back on and invalidate composite. // If cache hit, modify baked texture entries. // // Cache requests contain list of hashes for each baked texture entry. // Response is list of valid baked texture assets. (same message) gMessageSystem->newMessageFast(_PREHASH_AgentCachedTexture); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->addS32Fast(_PREHASH_SerialNum, gAgentQueryManager.mWearablesCacheQueryID); S32 num_queries = 0; for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) { const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); LLUUID hash; for (U8 i=0; i < baked_dict->mWearables.size(); i++) { // EWearableType baked_type = gBakedWearableMap[baked_index][baked_num]; const EWearableType baked_type = baked_dict->mWearables[i]; // MULTI_WEARABLE: assuming 0th const LLWearable* wearable = getWearable(baked_type,0); if (wearable) { hash ^= wearable->getAssetID(); } } if (hash.notNull()) { hash ^= baked_dict->mWearablesHashID; num_queries++; // *NOTE: make sure at least one request gets packed //llinfos << "Requesting texture for hash " << hash << " in baked texture slot " << baked_index << llendl; gMessageSystem->nextBlockFast(_PREHASH_WearableData); gMessageSystem->addUUIDFast(_PREHASH_ID, hash); gMessageSystem->addU8Fast(_PREHASH_TextureIndex, (U8)baked_index); } gAgentQueryManager.mActiveCacheQueries[baked_index] = gAgentQueryManager.mWearablesCacheQueryID; } llinfos << "Requesting texture cache entry for " << num_queries << " baked textures" << llendl; gMessageSystem->sendReliable(gAgent.getRegion()->getHost()); gAgentQueryManager.mNumPendingQueries++; gAgentQueryManager.mWearablesCacheQueryID++; } // MULTI_WEARABLE: need a way to specify by wearable rather than by type. // User has picked "remove from avatar" from a menu. // static void LLAgentWearables::userRemoveWearable(void* userdata) { EWearableType type = (EWearableType)(intptr_t)userdata; if (!(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR)) //&& //!((!gAgent.isTeen()) && (type==WT_UNDERPANTS || type==WT_UNDERSHIRT))) { // MULTI_WEARABLE: fixed to 0th for now. gAgentWearables.removeWearable(type,false,0); } } // static void LLAgentWearables::userRemoveAllClothes(void* userdata) { // We have to do this up front to avoid having to deal with the case of multiple wearables being dirty. if (gFloaterCustomize) { gFloaterCustomize->askToSaveIfDirty(userRemoveAllClothesStep2); } else { userRemoveAllClothesStep2(TRUE); } } // static // MULTI_WEARABLE: removing all here. void LLAgentWearables::userRemoveAllClothesStep2(BOOL proceed) { if (proceed) { gAgentWearables.removeWearable(WT_SHIRT,true,0); gAgentWearables.removeWearable(WT_PANTS,true,0); gAgentWearables.removeWearable(WT_SHOES,true,0); gAgentWearables.removeWearable(WT_SOCKS,true,0); gAgentWearables.removeWearable(WT_JACKET,true,0); gAgentWearables.removeWearable(WT_GLOVES,true,0); gAgentWearables.removeWearable(WT_UNDERSHIRT,true,0); gAgentWearables.removeWearable(WT_UNDERPANTS,true,0); gAgentWearables.removeWearable(WT_SKIRT,true,0); } } void LLAgentWearables::userRemoveAllAttachments(void* userdata) { LLVOAvatar* avatarp = gAgent.getAvatarObject(); if (!avatarp) { llwarns << "No avatar found." << llendl; return; } gMessageSystem->newMessage("ObjectDetach"); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); iter != avatarp->mAttachmentPoints.end();) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; LLViewerObject* objectp = attachment->getObject(); if (objectp) { gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, objectp->getLocalID()); } } gMessageSystem->sendReliable(gAgent.getRegionHost()); } void LLAgentWearables::userAttachMultipleAttachments(LLInventoryModel::item_array_t& obj_item_array) { // Build a compound message to send all the objects that need to be rezzed. S32 obj_count = obj_item_array.count(); // Limit number of packets to send const S32 MAX_PACKETS_TO_SEND = 10; const S32 OBJECTS_PER_PACKET = 4; const S32 MAX_OBJECTS_TO_SEND = MAX_PACKETS_TO_SEND * OBJECTS_PER_PACKET; if( obj_count > MAX_OBJECTS_TO_SEND ) { obj_count = MAX_OBJECTS_TO_SEND; } // Create an id to keep the parts of the compound message together LLUUID compound_msg_id; compound_msg_id.generate(); LLMessageSystem* msg = gMessageSystem; for(S32 i = 0; i < obj_count; ++i) { if( 0 == (i % OBJECTS_PER_PACKET) ) { // Start a new message chunk msg->newMessageFast(_PREHASH_RezMultipleAttachmentsFromInv); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_HeaderData); msg->addUUIDFast(_PREHASH_CompoundMsgID, compound_msg_id ); msg->addU8Fast(_PREHASH_TotalObjects, obj_count ); msg->addBOOLFast(_PREHASH_FirstDetachAll, true ); } const LLInventoryItem* item = obj_item_array.get(i).get(); msg->nextBlockFast(_PREHASH_ObjectData ); msg->addUUIDFast(_PREHASH_ItemID, item->getLinkedUUID()); msg->addUUIDFast(_PREHASH_OwnerID, item->getPermissions().getOwner()); msg->addU8Fast(_PREHASH_AttachmentPt, 0 ); // Wear at the previous or default attachment point pack_permissions_slam(msg, item->getFlags(), item->getPermissions()); msg->addStringFast(_PREHASH_Name, item->getName()); msg->addStringFast(_PREHASH_Description, item->getDescription()); if( (i+1 == obj_count) || ((OBJECTS_PER_PACKET-1) == (i % OBJECTS_PER_PACKET)) ) { // End of message chunk msg->sendReliable( gAgent.getRegion()->getHost() ); } } } void LLAgentWearables::checkWearablesLoaded() const { #ifdef SHOW_ASSERT U32 item_pend_count = itemUpdatePendingCount(); if (mWearablesLoaded) { llassert(item_pend_count==0); } #endif } BOOL LLAgentWearables::areWearablesLoaded() const { checkWearablesLoaded(); return mWearablesLoaded; } // MULTI-WEARABLE: update for multiple indices. void LLAgentWearables::updateWearablesLoaded() { mWearablesLoaded = (itemUpdatePendingCount()==0); } void LLAgentWearables::updateServer() { sendAgentWearablesUpdate(); gAgent.sendAgentSetAppearance(); } void LLInitialWearablesFetch::done() { // No longer need this observer hanging around. gInventory.removeObserver(this); // Fetch the wearable items from the Current Outfit Folder LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t wearable_array; LLFindWearables is_wearable; gInventory.collectDescendentsIf(mCompleteFolders.front(), cat_array, wearable_array, LLInventoryModel::EXCLUDE_TRASH, is_wearable); if (wearable_array.count() > 0) { LLAppearanceManager::instance().updateAppearanceFromCOF(); } else { processWearablesMessage(); } delete this; } void LLInitialWearablesFetch::processWearablesMessage() { if (!mAgentInitialWearables.empty()) // We have an empty current outfit folder, use the message data instead. { LLUUID current_outfit_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_CURRENT_OUTFIT); for (U8 i = 0; i < mAgentInitialWearables.size(); ++i) { // Populate the current outfit folder with links to the wearables passed in the message InitialWearableData *wearable_data = new InitialWearableData(mAgentInitialWearables[i]); // This will be deleted in the callback. if (wearable_data->mAssetID.notNull()) { #ifdef USE_CURRENT_OUTFIT_FOLDER const std::string link_name = "WearableLink"; // Unimportant what this is named, it isn't exposed. link_inventory_item(gAgent.getID(), wearable_data->mItemID, current_outfit_id, link_name, LLAssetType::AT_LINK, LLPointer(NULL)); #endif // Fetch the wearables LLWearableList::instance().getAsset(wearable_data->mAssetID, LLStringUtil::null, LLWearableDictionary::getAssetType(wearable_data->mType), LLAgentWearables::onInitialWearableAssetArrived, (void*)(wearable_data)); } else { llinfos << "Invalid wearable, type " << wearable_data->mType << " itemID " << wearable_data->mItemID << " assetID " << wearable_data->mAssetID << llendl; } } } else { LL_WARNS("Wearables") << "No current outfit folder items found and no initial wearables fallback message received." << LL_ENDL; } }