/** 
 * @file llagentui.h
 * @brief Utility methods to process agent's data as slurl's etc. before displaying
 *
 * $LicenseInfo:firstyear=2009&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LLAGENTUI_H
#define LLAGENTUI_H

class LLSLURL;

class LLAgentUI
{
public:
	enum ELocationFormat
	{
		LOCATION_FORMAT_NORMAL,			// Parcel
		LOCATION_FORMAT_NORMAL_COORDS,	// Parcel (x, y, z)
		LOCATION_FORMAT_LANDMARK,		// Parcel, Region
		LOCATION_FORMAT_NO_MATURITY,	// Parcel, Region (x, y, z)
		LOCATION_FORMAT_NO_COORDS,		// Parcel, Region - Maturity
		LOCATION_FORMAT_FULL,			// Parcel, Region (x, y, z) - Maturity
	};

	static void buildFullname(std::string &name);

	static void buildSLURL(LLSLURL& slurl, const bool escaped = true);
	//build location string using the current position of gAgent.
	static BOOL buildLocationString(std::string& str, ELocationFormat fmt = LOCATION_FORMAT_LANDMARK);
	//build location string using a region position of the avatar. 
	static BOOL buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region);
	/**
	 * @brief Check whether  the agent is in neighborhood of the pole  Within same region
	 * @return true if the agent is in neighborhood.
	 */
	static BOOL checkAgentDistance(const LLVector3& local_pole, F32 radius);
};

#endif //LLAGENTUI_H