/** * @file llagentui.h * @brief Utility methods to process agent's data as slurl's etc. before displaying * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLAGENTUI_H #define LLAGENTUI_H class LLSLURL; class LLAgentUI { public: enum ELocationFormat { LOCATION_FORMAT_NORMAL, // Parcel LOCATION_FORMAT_NORMAL_COORDS, // Parcel (x, y, z) LOCATION_FORMAT_LANDMARK, // Parcel, Region LOCATION_FORMAT_NO_MATURITY, // Parcel, Region (x, y, z) LOCATION_FORMAT_NO_COORDS, // Parcel, Region - Maturity LOCATION_FORMAT_FULL, // Parcel, Region (x, y, z) - Maturity }; static void buildFullname(std::string &name); static void buildSLURL(LLSLURL& slurl, const bool escaped = true); //build location string using the current position of gAgent. static bool buildLocationString(std::string& str, ELocationFormat fmt = LOCATION_FORMAT_LANDMARK); //build location string using a region position of the avatar. static bool buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region); /** * @brief Check whether the agent is in neighborhood of the pole Within same region * @return true if the agent is in neighborhood. */ static bool checkAgentDistance(const LLVector3& local_pole, F32 radius); }; #endif //LLAGENTUI_H