/** * @file llagentui.cpp * @brief Utility methods to process agent's data as slurl's etc. before displaying * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llagentui.h" // Library includes #include "llparcel.h" // Viewer includes #include "llagent.h" #include "llviewercontrol.h" #include "llviewerregion.h" #include "llviewerparcelmgr.h" #include "llvoavatarself.h" #include "llslurl.h" //static void LLAgentUI::buildFullname(std::string& name) { if (gAgent.getAvatarObject()) name = gAgent.getAvatarObject()->getFullname(); } //static std::string LLAgentUI::buildSLURL(const bool escaped /*= true*/) { std::string slurl; LLViewerRegion *regionp = gAgent.getRegion(); if (regionp) { LLVector3d agentPos = gAgent.getPositionGlobal(); slurl = LLSLURL::buildSLURLfromPosGlobal(regionp->getName(), agentPos, escaped); } return slurl; } //static BOOL LLAgentUI::checkAgentDistance(const LLVector3& pole, F32 radius) { F32 delta_x = gAgent.getPositionAgent().mV[VX] - pole.mV[VX]; F32 delta_y = gAgent.getPositionAgent().mV[VY] - pole.mV[VY]; return sqrt( delta_x* delta_x + delta_y* delta_y ) < radius; } BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region) { LLViewerRegion* region = gAgent.getRegion(); LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); if (!region || !parcel) return FALSE; S32 pos_x = S32(agent_pos_region.mV[VX]); S32 pos_y = S32(agent_pos_region.mV[VY]); S32 pos_z = S32(agent_pos_region.mV[VZ]); // Round the numbers based on the velocity F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared(); const F32 FLY_CUTOFF = 6.f; // meters/sec const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF; const F32 WALK_CUTOFF = 1.5f; // meters/sec const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF; if (velocity_mag_sq > FLY_CUTOFF_SQ) { pos_x -= pos_x % 4; pos_y -= pos_y % 4; } else if (velocity_mag_sq > WALK_CUTOFF_SQ) { pos_x -= pos_x % 2; pos_y -= pos_y % 2; } // create a default name and description for the landmark std::string parcel_name = LLViewerParcelMgr::getInstance()->getAgentParcelName(); std::string region_name = region->getName(); std::string sim_access_string = region->getSimAccessString(); std::string buffer; if( parcel_name.empty() ) { // the parcel doesn't have a name switch (fmt) { case LOCATION_FORMAT_LANDMARK: buffer = llformat("%.100s", region_name.c_str()); break; case LOCATION_FORMAT_NORMAL: buffer = llformat("%s", region_name.c_str()); break; case LOCATION_FORMAT_NO_COORDS: buffer = llformat("%s%s%s", region_name.c_str(), sim_access_string.empty() ? "" : " - ", sim_access_string.c_str()); break; case LOCATION_FORMAT_NO_MATURITY: case LOCATION_FORMAT_FULL: buffer = llformat("%s (%d, %d, %d)", region_name.c_str(), pos_x, pos_y, pos_z); break; } } else { // the parcel has a name, so include it in the landmark name switch (fmt) { case LOCATION_FORMAT_LANDMARK: buffer = llformat("%.100s", parcel_name.c_str()); break; case LOCATION_FORMAT_NORMAL: buffer = llformat("%s, %s", parcel_name.c_str(), region_name.c_str()); break; case LOCATION_FORMAT_NO_MATURITY: buffer = llformat("%s, %s (%d, %d, %d)", parcel_name.c_str(), region_name.c_str(), pos_x, pos_y, pos_z); break; case LOCATION_FORMAT_NO_COORDS: buffer = llformat("%s, %s%s%s", parcel_name.c_str(), region_name.c_str(), sim_access_string.empty() ? "" : " - ", sim_access_string.c_str()); break; case LOCATION_FORMAT_FULL: buffer = llformat("%s, %s (%d, %d, %d)%s%s", parcel_name.c_str(), region_name.c_str(), pos_x, pos_y, pos_z, sim_access_string.empty() ? "" : " - ", sim_access_string.c_str()); break; } } str = buffer; return TRUE; } BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt) { return buildLocationString(str,fmt, gAgent.getPositionAgent()); }