/** * @file llagentpilot.h * @brief LLAgentPilot class definition * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLAGENTPILOT_H #define LL_LLAGENTPILOT_H #include "stdtypes.h" #include "lltimer.h" #include "v3dmath.h" #include "lldarray.h" // Class that drives the agent around according to a "script". class LLAgentPilot { public: enum EActionType { STRAIGHT, TURN }; LLAgentPilot(); virtual ~LLAgentPilot(); void load(const char *filename); void save(const char *filename); void startRecord(); void stopRecord(); void addAction(enum EActionType action); void startPlayback(); void stopPlayback(); void updateTarget(); static void startRecord(void *); static void addWaypoint(void *); static void saveRecord(void *); static void startPlayback(void *); static void stopPlayback(void *); static BOOL sLoop; S32 mNumRuns; BOOL mQuitAfterRuns; private: void setAutopilotTarget(const S32 id); BOOL mRecording; F32 mLastRecordTime; BOOL mStarted; BOOL mPlaying; S32 mCurrentAction; class Action { public: EActionType mType; LLVector3d mTarget; F64 mTime; }; LLDynamicArray mActions; LLTimer mTimer; }; extern LLAgentPilot gAgentPilot; #endif // LL_LLAGENTPILOT_H