/** * @file llagentpilot.h * @brief LLAgentPilot class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLAGENTPILOT_H #define LL_LLAGENTPILOT_H #include "stdtypes.h" #include "lltimer.h" #include "v3dmath.h" #include "lldarray.h" // Class that drives the agent around according to a "script". class LLAgentPilot { public: enum EActionType { STRAIGHT, TURN }; LLAgentPilot(); virtual ~LLAgentPilot(); void load(const std::string& filename); void save(const std::string& filename); void startRecord(); void stopRecord(); void addAction(enum EActionType action); void startPlayback(); void stopPlayback(); void updateTarget(); static void startRecord(void *); static void addWaypoint(void *); static void saveRecord(void *); static void startPlayback(void *); static void stopPlayback(void *); static BOOL sLoop; static BOOL sReplaySession; S32 mNumRuns; BOOL mQuitAfterRuns; private: void setAutopilotTarget(const S32 id); BOOL mRecording; F32 mLastRecordTime; BOOL mStarted; BOOL mPlaying; S32 mCurrentAction; class Action { public: EActionType mType; LLVector3d mTarget; F64 mTime; }; LLDynamicArray<Action> mActions; LLTimer mTimer; }; extern LLAgentPilot gAgentPilot; #endif // LL_LLAGENTPILOT_H