/** * @file llagentpicksinfo.h * @brief LLAgentPicksInfo class header file * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLAGENTPICKS_H #define LL_LLAGENTPICKS_H #include "llsingleton.h" struct LLAvatarPicks; /** * Class that provides information about Agent Picks */ class LLAgentPicksInfo : public LLSingleton { class LLAgentPicksObserver; public: LLAgentPicksInfo(); virtual ~LLAgentPicksInfo(); /** * Requests number of picks from server. * * Number of Picks is requested from server, thus it is not available immediately. */ void requestNumberOfPicks(); /** * Returns number of Picks. */ S32 getNumberOfPicks() { return mNumberOfPicks; } /** * Returns maximum number of Picks. */ S32 getMaxNumberOfPicks() { return mMaxNumberOfPicks; } /** * Returns TRUE if Agent has maximum allowed number of Picks. */ bool isPickLimitReached(); /** * After creating or deleting a Pick we can assume operation on server will be * completed successfully. Incrementing/decrementing number of picks makes new number * of picks available immediately. Actual number of picks will be updated when we receive * response from server. */ void incrementNumberOfPicks() { ++mNumberOfPicks; } void decrementNumberOfPicks() { --mNumberOfPicks; } private: void onServerRespond(LLAvatarPicks* picks); /** * Sets number of Picks. */ void setNumberOfPicks(S32 number) { mNumberOfPicks = number; } /** * Sets maximum number of Picks. */ void setMaxNumberOfPicks(S32 max_picks) { mMaxNumberOfPicks = max_picks; } private: LLAgentPicksObserver* mAgentPicksObserver; S32 mMaxNumberOfPicks; S32 mNumberOfPicks; }; #endif //LL_LLAGENTPICKS_H